phase4: Linux native_bridge build (Docker) — sfizz from source, --render SF2/SFZ

- Dockerfile: build sfizz tu native_bridge/sfizz-src (hoac git clone v1.2.3),
  sed fix sfizz.pc (-llibsfizz -> -lsfizz), cmake bridge voi 3 flag SMTG OFF
  (VSTGUI/plugin/hosting examples) — bridge headless chi can --render.
- CMakeLists: nhanh non-WIN32 build daw_vst_bridge tu main_linux.cpp +
  RenderJob.cpp + NativeInstrumentEngine.cpp (SF2/SF3 + SFZ; VST3/VST2
  hosting Windows-only, guard #ifdef _WIN32). gui_probe/plugin_host/
  seh_channel_test chi build tren Windows.
- RenderJob.cpp: JSON parser (sheredom json.h) khong con phu thuoc
  HAVE_VST3SDK — render SF2/SFZ chay duoc khong can VST3 SDK.
- NativeInstrumentEngine.cpp: guard windows.h/VST3/VST2/Sandbox/SEH.
- main.cpp: g_engine unconditional + guard disable_ime_contexts (_WIN32).
- engine.spec: bo pedalboard collect_dynamic_libs + hidden imports.
- vst_engine/render_engine: DecentSampler -> NotImplementedError + huong
  dan convert .dspreset -> .vstpreset; pianobook fallback synth.
- Verified: WSL Ubuntu 24.04 build OK, bridge Linux --render SF2 ra WAV
  44100 stereo peak 1575; Python tests 115 passed 1 skipped.
- Dockerfile build chua test duoc (may khong co Docker).
This commit is contained in:
2026-08-17 11:46:24 +07:00
parent efe26e3277
commit e79dae5d5c
10 changed files with 135 additions and 71 deletions
+36 -1
View File
@@ -3,15 +3,19 @@
#include <fluidsynth.h>
#include <sfizz.hpp>
#ifdef _WIN32
#include "Vst3Instrument.h"
#include "Vst2Instrument.h"
#include "SandboxVst3Host.h"
#endif
// void* members keep fluid types out of the public header; cast here.
#define FS_SYNTH (static_cast<fluid_synth_t*>(synth))
#define FS_SETTINGS (static_cast<fluid_settings_t*>(settings))
#ifdef _WIN32
#include <windows.h>
#endif
#include <algorithm>
#include <cctype>
@@ -168,6 +172,7 @@ std::unique_ptr<INativeInstrument> InstrumentEngineManager::create_instrument(In
switch (type) {
case InstrumentType::SOUNDFONT_SF2_SF3: return std::make_unique<FluidSynthInstrument>();
case InstrumentType::SFZ: return std::make_unique<SfizzInstrument>();
#ifdef _WIN32
case InstrumentType::VST3:
// G4.2: SF_SANDBOX_VST3=1 -> host the VST3 in a child
// process (plugin_host.exe). Crash kills only the child.
@@ -176,6 +181,13 @@ std::unique_ptr<INativeInstrument> InstrumentEngineManager::create_instrument(In
return std::make_unique<Vst3Instrument>();
case InstrumentType::VST2:
return std::make_unique<Vst2Instrument>();
#else
case InstrumentType::VST3:
case InstrumentType::VST2:
// Linux bridge: SF2/SF3 + SFZ only (Docker render). VST3/VST2
// hosting is Windows-only (COM/HWND/SHM realtime loop).
return nullptr;
#endif
default: return nullptr;
}
}
@@ -191,6 +203,7 @@ bool InstrumentEngineManager::assign(uint32_t channel, InstrumentType type,
loaded = static_cast<FluidSynthInstrument*>(inst.get())->loadSoundFontFile(path, sampleRate);
else if (type == InstrumentType::SFZ)
loaded = static_cast<SfizzInstrument*>(inst.get())->loadSfzFile(path, sampleRate);
#ifdef _WIN32
else if (type == InstrumentType::VST3) {
if (auto* v = dynamic_cast<Vst3Instrument*>(inst.get()))
loaded = v->loadPlugin(path, sampleRate);
@@ -207,6 +220,7 @@ bool InstrumentEngineManager::assign(uint32_t channel, InstrumentType type,
if (auto* v = dynamic_cast<Vst3Instrument*>(inst.get()))
v->setChannel(channel);
}
#endif
if (!loaded) return false;
// init() AFTER load: FluidSynth creates its synth inside loadSoundFontFile.
if (!inst->init(sampleRate, blockSize)) return false;
@@ -415,8 +429,11 @@ static float* alignF(std::vector<float>& v, size_t n) {
// (0xC0000005) is caught here — the channel is muted instead of killing the
// whole bridge process. /EHa (set in CMakeLists) allows mixing with the
// outer C++ try/catch net in main.cpp.
#ifdef _WIN32
static DWORD g_sehCode = 0;
static void* g_sehAddr = nullptr;
#endif
#ifdef _WIN32
static bool SafeProcessChannel(INativeInstrument* inst, float* outL, float* outR, uint32_t n, DWORD* outCode) {
*outCode = 0;
__try {
@@ -429,6 +446,18 @@ static bool SafeProcessChannel(INativeInstrument* inst, float* outL, float* outR
return false;
}
}
#else
static bool SafeProcessChannel(INativeInstrument* inst, float* outL, float* outR, uint32_t n, uint32_t* outCode) {
*outCode = 0;
try {
inst->processAudioBlock(outL, outR, n);
return true;
} catch (...) {
*outCode = 1;
return false;
}
}
#endif
void InstrumentEngineManager::renderAll(float* outputL, float* outputR, uint32_t numSamples) {
if (isBypassed_.load()) {
@@ -446,11 +475,12 @@ void InstrumentEngineManager::renderAll(float* outputL, float* outputR, uint32_t
float* spR = alignF(scratchR_, numSamples);
std::memset(spL, 0, numSamples * sizeof(float));
std::memset(spR, 0, numSamples * sizeof(float));
DWORD sehCode = 0;
uint32_t sehCode = 0;
if (!SafeProcessChannel(inst.get(), spL, spR, numSamples, &sehCode)) {
// G3.3: plugin fault — mute this channel only, keep the bridge up.
if (!crashedCh_[ch]) {
crashedCh_[ch] = true;
#ifdef _WIN32
{
HMODULE m = nullptr;
char mod[MAX_PATH] = "?";
@@ -477,6 +507,11 @@ void InstrumentEngineManager::renderAll(float* outputL, float* outputR, uint32_t
}
std::cerr << std::endl;
}
#else
std::cerr << "[NativeBridge] G3.3: channel " << ch
<< " plugin crashed in processAudioBlock — muted until reload"
<< std::endl;
#endif
}
continue;
}