admin
5f8844637e
V45.32: fix (1) latency preview MIDI keyboard - flush ring bridge sink (bridgeAudioWorklet _MAX 32 ~170ms audio cu render truoc) tai idle->active live note-on trong __clearMasterFxQueue (cung dieu kien V45.26: _liveHeldCount===0 && im lang >500ms) de note moi nghe ngay; guard _timelinePlaying (khong flush khi timeline dang play); (2) crackle VST2 tremolo/loop - overrun crossfade tich luy moi block drop cong 256 mau cap 1024 (~21ms) thay vi co dinh 64 mau (1.3ms qua ngan -> blip/wow khi drop loat block o chord nhieu voice) (tai lap tu V45.28, giu ring 32 de latency thap). v=202608311858
2026-08-31 19:00:24 +07:00
admin
21cc8421a5
V45.31: REVERT V45.28 ( 4ed1de6) ve dung trang thai b64343a (V45.27) de kiem tra latency cao - ring worklet 32 block (~170ms), worklet URL v=202608311809, bo overrun crossfade tich luy 256/cap1024 cua V45.28. v=202608311809
2026-08-31 18:48:08 +07:00
admin
833f3bd158
V45.30: REVERT V45.29 ( a069773) - V45.29 ring worklet 80 (~426ms) gay latency cao khi preview midi keyboard (ring luon day, do tre = dung ring cap) va crackle khi Chord VST2; quay ve V45.28 ( 4ed1de6): ring 48 (~256ms), worklet URL v=202608311820, bo log worklet_stats dinh ky. v=202608311820
2026-08-31 18:44:12 +07:00
admin
a069773d4a
V45.29: fix wobble preview VST2 chord van con sau V45.28 - ring worklet bridgeAudioWorklet 48->80 block (~426ms) phu stall render loop C++ toi ~361ms do tu log (fxrt_bridge loopMax=361ms, fxrt_pump pump_gap 362ms, longtask d=346): ring 48 (256ms) van khong du -> underrun lap lai fade ve 0 = wobble; them worklet_stats log dinh ky moi ~2s vao dbg.log (preview_diag chi fire keybed/vkb, duong preview khac khong log ws= duoc) de xac minh ov/un sau fix. v=202608311832
2026-08-31 18:32:37 +07:00
admin
4ed1de638d
V45.28: fix wobble preview VST2 loop/tremolo khi nhan chord - ring worklet bridgeAudioWorklet 32->48 block (~256ms) hap thu stall render loop C++ khi chord nhieu voice (stall >170ms -> underrun lap lai fade ve 0 nghe nhu wobble; 16->32 V45.27 da dung crackle, 32 chua du cho chord); overrun crossfade tich luy moi block drop cong 256 mau cap 1024 (~21ms) thay vi co dinh 64 mau (1.3ms qua ngan -> blip/wow khi drop loat block o chord nhieu voice). v=202608311820
2026-08-31 18:20:53 +07:00
admin
b64343aac6
V45.27: fix (1) PR tab preview cam khi sub-tab PR khong ARM - ARM MAIN/SECTION cuc bo, khong leak sang PR (3 nhanh: vkbNoteOn prArmedIds + attachMidiHandler bridge bPrArmed + SonicSF arSubs them && isArmed); (2) crackle preview VST2 instrument loop/tremolo - ring worklet bridgeAudioWorklet 16->32 block (~170ms) hap thu stall render loop C++ khi instrument xu li loop/tremolo nang CPU (8->16 truoc da dung tremolo, 16 chua du); them stats overrun/underrun tu worklet -> getDiag/preview_diag (ws=ov/un) de xac minh con crackle khong. v=202608311809
2026-08-31 18:10:47 +07:00
admin
c084ac8ba7
V45: D17 seamless loop wrap + D18 stop solo note-off (Qin) + D18b/c guard + engine VST load fixes
...
- D17: wrap_info/wrap-skip, fx wrap xfade, playhead-derived scheduling
- D18: solo stop -> NOTE_OFF all sounding timeline pitches + CC123/CC120
- D18b: track audible gain guard, tracksRef fallback
- D18c: timelinePitchesRef per-track Set, kill at applyAllTrackMuteSolo
- bridge ring _MAX 16, index v=202608290928
- plugins.py/vst_engine.py/fx_realtime.py/JuceFxEngine.cpp: VSTi load + Qin fixes (uncommitted 12:18)
2026-08-29 16:39:02 +07:00
admin
fa61712ecc
V42+V42A: fix seam click khi loop master FX — worklet wrap crossfade (tail->head) + native WebAudio loop cho bypass (het click beat 0); dip bypass 5ms; PDC playhead freeze/snap
2026-08-28 11:35:32 +07:00
admin
dd17f87e4e
fix(bounce): offline render qua native bridge — bỏ gap realtime, thêm headroom, strip DIAG
2026-08-25 09:11:29 +07:00
admin
4037dbf40d
fix(bounce): declare _lastDiag — second ReferenceError in BridgeAudioNode
2026-08-25 08:51:46 +07:00
admin
ea3de8b53c
fix(bounce): declare _frames/_peak in BridgeAudioNode — ReferenceError killed audio sink
2026-08-25 08:42:52 +07:00
admin
cd63ae1901
debug(bounce): capture AUDIO_CB_ERR + BRIDGE_AUDIO_ENTER to find silent onAudio failure
2026-08-25 08:40:48 +07:00
admin
ba7c03ca5e
fix: bounce silent — AudioRoutingEngine no longer full-tears-down sink on dest change
...
stopAllPlayback->updateSfRouting->startTrackPlayback reroutes bridge sink
twice during bounce; each dest change previously called this.disconnect()
= BridgeAudioNode teardown + async worklet reload, audio swallowed into
_preBuffer (bounded 64 blocks) forever if worklet never reactivates ->
silent WAV (only old reverb tail). Fix: rely on BridgeAudioNode.connect()
re-pointing _gainNode (already handles dest switch without teardown);
init() only when not ready. Add __sfDiag ROUTE + BRIDGE_AUDIO (frames/
peak/path per sec) to verify at bounce end.
2026-08-24 22:02:31 +07:00
admin
cead8c8c71
fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink
...
- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
2026-08-16 20:43:50 +07:00
admin
3f59c2c4c2
fix: SF2 bank select, midi multi-key cut, VSTi reopen hang, multi-track stuck
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- NativeInstrumentEngine: track GM bank per channel (CC0/CC32), use bank in programChange
- app.jsx: send CC0/CC32+PROGRAM before notes via __ensureBridgeProgram, dedupe, clear dedupe after async LOAD
- audioRoutingEngine/bridgeAudioNode: idempotent connect (no disconnect-flush on re-connect), fixes note cut & multi-track stuck
- main.cpp: remove 10s poll in OPEN_GUI control job (blocked realtime loop, watchdog race), VstWindowProc stores channel not inst pointer, cleanup gui maps on WM_DESTROY
2026-08-13 12:19:34 +07:00
locpham
36fb546d58
fix: SF2 sound (audio sink FIFO underrun) + VST3 native GUI open + GUI load race
...
- bridgeAudioNode: ScriptProcessor 4096 drained only 1 of 16 blocks -> ~94% silence; now drains all queued blocks per callback, RING_DEPTH 8->24
- app.jsx: openNativeGUI had NO caller; wire after VST3 loadInstrument OK in track Synth dropdown + Plugin Manager Load Bridge
- main.cpp: OPEN_GUI polls up to 10s for LOAD completion (worker thread) before attach - fixes race 'no instrument loaded'
- index.html: bump bridgeAudioNode/app.precompiled cache versions
2026-08-12 22:32:10 +07:00
locpham
c3368d0a91
feat: native host bridge integration — C++ bridge, Rust SHM, JS routing, build scripts, docs
...
- native_bridge/: InstrumentEngineManager multi-channel, sample-accurate, CC/program/pitchbend, transport, Vst3Instrument stub (HAVE_VST3SDK)
- src-tauri: shm.rs, bridge spawn + audio pump + health monitor, open_vst_gui, externalBin, commands
- app: UnifiedMidiRouter, NativeBridgeService, bridgeAudioNode, audioRoutingEngine, Plugin Manager UI, Bridge/WASM indicator, set_position sync
- build: 3 ps1 (force-added, build/ ignored), verify_bundle --check-bridge, CI workflow
- docs: TASKS.md, TEST_NOTES.md (Windows verify checklist), install/report updates
2026-08-11 23:37:29 +07:00