admin
21130858d6
fix(engine): giam jitter bridge timer va fade-out khi transport stall
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- RealtimeFxLoop: timeBeginPeriod(1) + sleep_until thay Sleep(1) -> loopMax 32.9->24.8ms
- plugins.py _pump_output: stall-fade 8 block gain 1->0 khi gap > 5.5*block_sec (~29ms),
burst send, fade-in 0->1 khi resume; poll dung asyncio.to_thread(time.sleep) vi asyncio.sleep
bi cap 15.6ms tren Win11 (IOCP) du timeBeginPeriod
- fx_realtime.py: stats dem publish/drop/stale/read cho diagnostics
- rebuild bridge binary
2026-08-24 10:40:21 +07:00
admin
10997a65b9
fix(fx-rt): het crackle master FX - limiter attack smooth + crossfade khi bat/tat chain
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- NativeInstrumentEngine: kAttack 0.9->0.1 (het zipper khi sum nhieu track)
- app.jsx: crossfade masterFxDryGain/masterFxGain thay hard-rewire graph luc
activation/deactivation master chain FX; worklet bao 'started' -> ramp dung
luc; PDC tre sau khi dry silent (tranh gap 80ms)
- sf-fx-realtime.js: fade-in 512 mau luc FILL xong / resume sau underrun
- index.html + addModule: cache-buster v=202608241200
- rebuild app.precompiled.js, copy bundle vao dist/ + src-tauri/resources/
- keo dai fix cac round truoc: FILL 16, FXRT_BURST_MS, REBUFFER, pacing,
VST GUI click/focus, solo crackle
- them harness + plans/patch scripts
2026-08-24 07:46:09 +07:00
admin
0acc3ee7ee
fix(fx-rt): burst 4-block input batch qua bridge — hết lag/giật/crackle master FX
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- worklet gom 1024 mẫu (4 block) vào 1 frame interleaved, main thread tách 4 WS frame 512 floats
- bridge take=min(avail,4) xử lí 1 call process cho burst → overhead VST3 amortize 4 lần
- engine _pump_output pace theo deadline thay vì sleep cố định (outRead 131→187.5/s)
- FX_RT_ROUNDTRIP_SAMPLES 512→1792 (RTT batching ~7 block)
2026-08-23 11:44:54 +07:00
admin
1390ad545b
Phase 2: BuiltinFxChain C++ (8 DSP) + control ring SET_PARAM/REPORT_LATENCY
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- native_bridge/src/BuiltinFxChain.{h,cpp}: 8 builtin DSP port 1:1 từ
Python _apply_builtin_fx_chain (eq/eqpro/compressor/limiter/exciter/rebalance)
và JS MASTER_MODULE_IO (imager/maximizer). Biquad RBJ DF2T, block-wise
stateful. createBuiltinFx trả nullptr cho gain/normalize (legacy).
- RenderFxJob: FxSlot thêm bfx, parse builtin 8 loại, runBuiltinSlotSafe SEH,
realtimeRunChain nhánh builtin, chainGen()/entryLatencies(), setParam
áp live lên bfx; Vst3Fx latencySamples từ getLatencySamples().
- RealtimeFxLoop: drain ctrl ring (SET_PARAM -> chain.setParam, drop cũ khi
đầy) + REPORT_LATENCY khi gen đổi (ipc->lat[] ring, lastGen).
- FxRealtimeIPC.h: header 18 u32 (72B), ctrl/lat slots 8, FxCtrlCmd 24B,
FxLatReport 8B, static_asserts.
- app/core/fx_realtime.py: mirror header 72B (ctrl_write/read, lat_write/read,
slots), set_param ghi ctrl ring qua _ctrl_enqueue_locked (guard shm),
get_latencies drain lat ring qua _lat_drain.
- tests/test_builtin_fx_golden.py: golden SNR C++ vs Python (8 cases, ngưỡng
30dB) + order test eq/compressor xen kẽ.
- TASKS_DAW_A.md: tick 2.1-2.9.
Test: 136 passed (4 fx_realtime_chain + 8 builtin golden + regression).
2026-08-22 19:55:08 +07:00