useEffect watching [activeTool, activeTab] runs createIcons()
but contextMenu is NOT in deps. On first right-click, if
activeTool/activeTab also change (e.g. timeline click), the
effect fires and icons appear. Subsequent right-clicks don't
change activeTool/activeTab, so createIcons() never runs for
the new context menu DOM.
Fix: add contextMenu to useEffect dependency array.
- Use filter(t => t.isArmed) instead of find() to route
MIDI input to ALL armed tracks simultaneously
- Use getTrackMidiChannel per track instead of raw
MIDI hardware channel (msg.data[0] & 0x0F)
- NoteOff, CC, PitchBend also routed to each armed
track's dedicated channel
- Previous code sent to channel 0 + first armed track only
When a track has no instrument configured, _playNoteFluid called
program_change(ch, 0). FluidSynth searches ALL loaded SoundFonts
to resolve program 0 — if only another track's SoundFont is loaded,
that SF's program 0 gets applied to the wrong track.
Fix: use oscillator fallback directly instead of program_change.
Line 5273 called playNote with undefined program + no channel,
defaulting to channel 0 with last-set instrument (may be Track 2's).
Fix: resolve parent track from st.trackId, pass correct channel
and synth_engine/instrumentProgram.
6 call sites were missing channel parameter, causing FluidSynth
to use ch=0 for all tracks -> program_change on channel 0
overwrote instrument across tracks during playback.
Fixes: startTrackPlayback, section sub-track MIDI, playMidiPreviewNote,
piano roll Alt+scroll preview, note click preview, keybed preview.
When midiChannel is undefined (no instrument set), compute channel
from track index to avoid defaulting to 0 and clashing with
configured tracks that use channel 0.
- setTrackInstrumentWithProgram stores midiChannel on the track
- schedulePianoRollMidi reads track.midiChannel instead of
recomputing from index (can be inconsistent across calls)
- selectInstrument also stores midiChannel if not already set
- isLooping defaults to true on subTab creation (auto-loop when
range selection is set)
- Per-track instrument confirmed: selectInstrument respects passed
channel, _playNoteFluid bypasses _engineChMap when channel is
explicit, no-instrument fallback sets program 0 (default piano)
instead of inheriting another track's program
_playNoteFluid: when no synthEngine and no program, fallback to
program 0 on channel (default piano) so unconfigured tracks still
produce sound via FluidSynth
soundfontPlayer.js:
- selectInstrument: respect passed channel (don't allocate new one)
- _playNoteFluid: only use _engineChMap when channel is undefined
ghostNoteExtractor.js:
- Include ALL notes from overlapping items (not clipped)
- relative_start_beat can be negative (notes before window)
- Keep original duration instead of clamping
- When activePlayTrackIds is null (no button selected): no ghost play
- When activePlayTrackIds is set (one button red): only that track's
ghost notes play, with the track's own instrument on its own channel
- Removed st.currentTime >= 0 check from playhead rendering
- handleEditMidiInTab: currentTime = -beatOff * beatSec so phBeat=0
- handleSwitchMidiItem: same logic for dropdown switches
- Playhead draws at x=0 (bar 0) when item opens, moves right during
playback from the initial negative position
When selectedNoteIds.length > 0, shift+scroll on any note changes
velocity for all selected notes. Also fixed hit-test to subtract
renderBeatOffset for correct positioning in session mode.
Changed itemEndBeat <= windowStartBeat → < and
noteAbsEnd <= windowStartBeat → < so abutting items
(Item 1 ends at bar 1, Item 2 starts at bar 1) show
ghost notes from the adjacent item.
handleEditMidiInTab now sets currentTime relative to item start:
currentTime = Math.max(0, mainTimelineCurrentTime - midiItem.startTime)
so playhead reflects the main timeline position instead of bar 0.
handleSwitchMidiItem now computes new currentTime from the delta
between old and new renderBeatOffset, keeping the playhead at
the same session-absolute time instead of resetting to bar 0.
When activePlayTrackIds was null (default: all play), clicking a track
created an empty Set and deleted nothing. Now initializes with all
track IDs, so click toggles the clicked track off/on correctly.
- Remove dashed border from ghost notes (fill-only at 25% opacity)
- Track column: replaced div overlay with natural flex child; use
<button> elements with border-l-2 indicator; removed pointer-events
- Ghost playback: skip layers with no instrument assigned (silent)
instead of playing with default piano
- Track column: centered 12px buttons, purple active / yellow highlight
- Ghost playback: ghostLayers synced to st.ghostPlayLayers via useEffect;
schedulePianoRollMidi plays ghost notes from active tracks
- Per-track MIDI channels: each track gets a unique channel based on
its index, enabling separate instruments per track
renderBeatOffset was in bars but used as beat offset in rendering.
Multiplying by timeSigNum=4 converts to beats so items appear at
correct session-absolute positions.
- handleSwitchMidiItem no longer saves/sets previous item as ghost
- Removed ghostTrackFilter/filteredGhostLayers
- Track column shows clickable track names that toggle play state
- activePlayTrackIds Set controls which tracks' MIDI are playable
- Context menu flips upward near viewport bottom edge
- Track column (120px) left of keybed: checkboxes per track to
filter ghost notes; active track highlighted
- Session mode: canvas extends to full session duration
- Filtered ghost layers via ghostTrackFilter state (Set of track IDs)
- Fixed bar label seek in session mode (was using wrong offset)
- MIDI ghost notes: all non-selected items rendered at 25% opacity
- Dropdown at tab title: switch active edit target across all tracks
- Session Sync mode (default): viewport aligned to session bars
- Isolated mode toggle: bar 0, no ghost notes
- Ghost toggle: show/hide ghost layer (only in session mode)
- Auto-scroll to session position in session sync mode
- Bar labels show absolute session bar numbers
Khi load SF2, preset lookup của program_change dùng search order
(lần lượt qua các SF đã load). Track 1 load SF2→SF2 presets override
SF1 trên tất cả channel, track 2 chọn nhầm preset của SF2.
Fix: program_select(synth, ch, sfHandle, bank, prog) chỉ định rõ
SoundFont ID, không phụ thuộc search order.
Cùng MIDI pitch 60, track 1→ch0, track 2→ch1 cùng key '0:60'
→ single value bị overwrite, stopNote chỉ stop 1 channel.
Fix: _activeNotes[key] = [ch1, ch2, ...], stopNote iterate all.
Line 378: 'if (channel===undefined) channel=ch' gán channel = FluidSynth
channel (2), sau đó _activeNotes key dùng channel (2) thay vì MIDI
channel (0). stopNote lookup bằng 0 → key mismatch.
Fix: _origChannel = channel ngay đầu hàm, dùng _origChannel cho key.