Remove setInstrumentSelectorTrackId(null) from
setTrackInstrumentWithProgram. Modal stays open so user can
switch tracks and assign instruments without reopening.
Remove external track dropdown. Add select dropdown inside the
instrument selector modal between title and search box. Users
can switch tracks without closing the modal.
Synth button opens a dropdown listing all tracks instead of opening
the modal directly. Selecting a track opens the instrument selector
for that track. No need to close modal and click each track's Synth.
Auth success handler now eagerly loads instrumentSelectorData
via listPlugins + getSoundfontCatalog. The mount-time useEffect
runs before auth token is set, so it silently fails on new machines.
Remove hash verification + password reset logic. seed_admin() now
only creates the admin account if it does not exist. Prevents
password being reset to default + must_change_password flag
being set on every server restart.
Store trackId in multiIds at drag start. Each item computes
target from original track + crossOffset, immune to stale state
from previous drag events. Track 1 item drags n tracks -> track
1+n, track 2 item -> track 2+n, etc.
Each item computes its own target track as srcIdx + crossOffset.
Items from different source tracks land on different target tracks,
preserving the group's vertical layout shape.
Remove all cross-track logic in multiIds path. Each item only
updates its time position (delta) on its current track. No
merging or track reassignment.
Restore multiIds cross-track move for all selected items.
Clamp targetTrackId to first track. Auto-add new track via
addNewTrack() when dragging below the last track.
Cache PromptTemplateManager in ref to prevent new instance per
render. Filter: show only Rearrange/favorites when MIDI item
selected, all presets otherwise. Root cause of 'suggestion added
at top' was stale array reference from new instance every render.
Always show full preset list instead of filtering to rearrange/
favorites when item selected. Prevents suggestion list from
visually changing during selection/deselection.
Remove !st.isArmed guard in note-off handler. Stop note on ALL
tracks regardless of ARM state — FluidSynth stopNote on inactive
channel/pitch is a no-op, so this is safe.
- Master strip: add fader placeholder + VU meter bar
- MixerStrip: items-end -> items-stretch so fader + VU fill height
- VU meter: bar height maps volumeDb, color green/amber/red
- Track name uses track.color instead of fixed text-zinc-400
Add MixerStrip component for display-only track strips (no audio
routing). Mixer panel at bottom with drag resize handle (80-400px).
F7 keyboard shortcut, status bar toggle button, View menu item.
onUpdateTrack handles mute/solo/volume changes directly on tracks.
Line 1163 called onSweepSelectStart which set up sweep
state (yellow selection rectangle). Mousemove then
selected all items in the sweep range. Changed to
onClearSelection = () => setSelectedItemIds(new Set())
which only clears selection without starting sweep.
First Ctrl+S handler (line 8066, handleExportSFS) catches
ALL Ctrl+S before second handler (line 8157, save section)
ever runs. Moved section-tab check into first handler:
activeTab.startsWith('session_') -> handleSaveSectionTab.
Main session Ctrl+S still exports SF (same as before).
Ctrl+S in SECTION-TAB (activeTab starts with session_):
calls handleSaveSectionTab(curTab).
Ctrl+A in MAIN/SECTION-TAB: collects sections, midiItems,
clips from activeTracksRef.current into selectedItemIds.
Ignores sub-tab contexts (PIANO_ROLL).
JSX rendering menu at line 17500 lacked the
!sessionTabs.some(s => s.id === activeTab) guard.
Added it - section tab context menu no longer offers
Insert Section (sections cannot contain section items).
_playNoteFluid called program_change synchronously at
call time, not at scheduled note time. startTrackPlayback
processes all MIDI items first, then all sections -> each
note's program_change overwritten by the last type processed.
All notes played with section instrument regardless of
actual time position. Moved program_change into doNote
(setTimeout callback) so it fires at correct time.
section cloned tracks have instrumentProgram:undefined.
Line 10283 defaulted to 0 -> FluidSynth program_change(ch,0)
-> plays whatever SoundFont is loaded (MAIN SF).
Added _isSectionClone flag; line 10283 skips program default
for section clones -> undefined -> _playNoteFluid silent return.
_playNoteFluid no-instrument branch previously called
_playNoteFallback (sine wave oscillator). Changed to
silent return. User explicitly requested no default sound.
Line 10283 defaulted to undefined when instrumentProgram
undefined, breaking Play for MAIN tracks with MIDI items
but no instrument. Restored: undefined ? instrumentProgram : 0.
Section sub-track (line 10393) keeps undefined -> oscillator
fallback to avoid loading MAIN SoundFont.
Revert two changes from 5d31563:
1. Explicit requestAnimationFrame in handlePlayPause (redundant,
useEffect already handles RAF start after setIsPlaying)
2. setCurrentTime(0) in handleEditSectionInTab (resets global
currentTime, interferes with MAIN session position)
Two fixes:
1. handlePlayPause: add explicit requestAnimationFrame(updatePlayhead)
after setIsPlaying(true) to ensure RAF starts immediately.
2. handleEditSectionInTab: add setCurrentTime(0) to reset playhead
to section start. Without this, currentTime may be outside
the section's timeline range (e.g. from main session playback).
Line 10283 same issue as 10393: when instrumentProgram is
undefined (section cloned tracks), program defaults to 0.
_playNoteFluid calls program_change(ch,0) on FluidSynth,
which loads program 0 from whatever SoundFont is loaded
(MAIN session's SF). Fix: pass undefined -> oscillator
fallback for all tracks without assigned instrument.
Line 10393 defaulted program to 0 when subTrack.instrumentProgram
was undefined (section clone with no instrument). _playNoteFluid
receives program=0, calls program_change(ch,0) on FluidSynth,
which picks program 0 from whatever SoundFont is loaded (MAIN
session's SF). Fix: pass undefined -> _playNoteFluid takes
oscillator fallback, no SoundFont loading.