admin
bbb11f8066
Phase 1: import .vstpreset in offline render (loadSerializedState)
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daw_vst_bridge --render now applies a VST3 preset when job has 'preset'
(base64 of a .vstpreset file). Parse the SDK binary chunk format with
PresetFile (vst3sdk), rewrap component/controller state into the bridge
blob [4B BE compLen][comp][4B BE ctrlLen][ctrl] and apply via
loadSerializedState before rendering. SF2/SFZ ignore preset (warning).
Bad base64/magic/chunks fail the job with rc 1 and no partial clip.
Tests: golden Nexus .vstpreset fixture; VST3 with/without preset,
bad preset -> rc 1, non-VST3 preset ignored. 20/20 pass.
2026-08-17 10:44:13 +07:00
admin
0cca84c5f9
feat(bridge): add --render offline CLI (Phase 0 of pedalboard replacement)
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daw_vst_bridge --render <job.json> --out <clip.wav> renders MIDI notes
through the same instrument engines as realtime (SF2/SFZ/VST3/VST2) to a
16-bit stereo WAV, headless, no SHM. Mirrors plugins.py/vst_engine.py
note semantics (velocity int(vel*127), bank CC0 + program at t=0, beatSec
60/max(30,bpm), totalNeeded max(1024,endSample), no tail). Chunk clamped
to 256 to match VST3 host prepared buffers. Uses vendored sheredom json.h
(gated on HAVE_VST3SDK); rc: 0 ok, 1 arg/job error, 2 load fail, 3 crash.
Partial output removed on failure. Verified: SF2, SFZ, Nexus VST3 render
non-silent at exact duration; 9/9 tests pass.
2026-08-17 08:04:25 +07:00
admin
cead8c8c71
fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink
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- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
2026-08-16 20:43:50 +07:00
admin
0b8e80fe2c
G3.2+G3.3: classify hang/crash vs audio stall + SEH per-channel plugin crash isolation (mute channel)
2026-08-16 10:23:08 +07:00
admin
30fa98a441
G3.1: dedicated bridge heartbeat — watchdog liveness independent of audio loop
2026-08-16 10:04:16 +07:00
admin
d8f8506077
fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)
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- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
(truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
2026-08-12 22:12:43 +07:00
locpham
c3368d0a91
feat: native host bridge integration — C++ bridge, Rust SHM, JS routing, build scripts, docs
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- native_bridge/: InstrumentEngineManager multi-channel, sample-accurate, CC/program/pitchbend, transport, Vst3Instrument stub (HAVE_VST3SDK)
- src-tauri: shm.rs, bridge spawn + audio pump + health monitor, open_vst_gui, externalBin, commands
- app: UnifiedMidiRouter, NativeBridgeService, bridgeAudioNode, audioRoutingEngine, Plugin Manager UI, Bridge/WASM indicator, set_position sync
- build: 3 ps1 (force-added, build/ ignored), verify_bundle --check-bridge, CI workflow
- docs: TASKS.md, TEST_NOTES.md (Windows verify checklist), install/report updates
2026-08-11 23:37:29 +07:00