# G2.5 persistence-restart stress driver: N iterations of LOAD(Nexus ch5, EZkeys ch6)/PLAY # -> kill daw_vst_bridge -> watchdog respawn -> verify: restore, preset preserved, # LOAD-skip guard (G2.4), writeIndex advancing. Watch: no EXCEPTION/FAILED, bridge alive. import ctypes, ctypes.wintypes as w, struct, subprocess, sys, os, time, json from difflib import SequenceMatcher sys.stdout.reconfigure(encoding='utf-8', errors='replace') APP_PID = int(sys.argv[1]) ITERS = int(sys.argv[2]) if len(sys.argv) > 2 else 3 SHM_NAME = f"SonicForge_DAW_IPC_{APP_PID}".encode() APP_LOG = os.path.join(os.environ.get('APPDATA', '.'), 'SonicForgeDAW', 'logs', 'bridge.log') SPAWN_LOG = os.path.join(os.environ.get('APPDATA', '.'), 'SonicForgeDAW', 'logs', 'spawn.log') STATE = os.path.join(os.environ.get('APPDATA', '.'), 'SonicForgeDAW', 'state', 'bridge_state.json') NEXUS = r"C:\Program Files\Common Files\VST3\Nexus.vst3" EZKEYS = r"C:\Program Files\Common Files\VST3\Toontrack\EZkeys 2.vst3" kernel32 = ctypes.WinDLL('kernel32', use_last_error=True) kernel32.OpenFileMappingA.argtypes = [ctypes.wintypes.DWORD, w.BOOL, ctypes.c_char_p] kernel32.OpenFileMappingA.restype = ctypes.c_void_p kernel32.MapViewOfFile.argtypes = [ctypes.c_void_p, ctypes.wintypes.DWORD, ctypes.wintypes.DWORD, ctypes.wintypes.DWORD, ctypes.c_size_t] kernel32.MapViewOfFile.restype = ctypes.c_void_p hMap = kernel32.OpenFileMappingA(0xF001F, False, SHM_NAME) if not hMap: print(f"OpenFileMapping failed err={ctypes.get_last_error()}"); sys.exit(1) ptr = kernel32.MapViewOfFile(hMap, 0xF001F, 0, 0, 0) print(f"SHM mapped ({SHM_NAME}) iters={ITERS}") def w32(off, fmt, *args): ctypes.memmove(ptr + off, struct.pack(fmt, *args), struct.calcsize(fmt)) def rd32(off): return ctypes.c_uint32.from_address(ptr + off).value def write_control(ctype, arg0, arg1, ch, path): for i in range(8): off = 2836 + i * 1040 if rd32(off) == 0: w32(off, 'IIII', ctype, arg0, arg1, ch) if path: b = path.encode('utf-8')[:1023] + b'\x00' ctypes.memmove(ptr + off + 16, b, len(b)) return i raise RuntimeError("control queue full") def push_controls(events): for i in range(8): w32(2836 + i * 1040, 'I', 0) for (ctype, arg0, arg1, ch, path) in events: write_control(ctype, arg0, arg1, ch, path) w32(11156, 'I', len(events)) def log_lines(path=APP_LOG): try: with open(path, 'r', encoding='utf-8', errors='replace') as f: return f.readlines() except FileNotFoundError: return [] def wait_log(pattern, timeout, since, path=APP_LOG): end = time.time() + timeout while time.time() < end: lines = log_lines(path) for i in range(since, len(lines)): if pattern in lines[i]: return lines[i] time.sleep(0.2) return None def wait_load(ch, timeout, since): # Either a real LOAD (plugin was different) or guard skip (same path already loaded). return wait_log(f"instrument loaded ch={ch} type=0", timeout, since) or \ wait_log(f"LOAD skip ch={ch}", timeout, since) def state(): if not os.path.exists(STATE): return None return json.load(open(STATE, encoding='utf-8')) def preset_of(ch, s=None): s = s or state() for e in (s or {}).get('instruments', []): if e.get('channel') == ch: return e.get('presetBase64', '') or '' return '' def bridge_pid(): out = subprocess.run(['powershell', '-Command', '(Get-Process daw_vst_bridge -ErrorAction SilentlyContinue).Id'], capture_output=True, text=True).stdout.strip().splitlines() return [int(x) for x in out if x.strip().isdigit()] def kill_bridge(): for pid in bridge_pid(): subprocess.run(['taskkill', '/PID', str(pid), '/F'], capture_output=True, text=True) time.sleep(1) return bridge_pid() def bad_since(since): return [l for l in log_lines()[since:] if 'EXCEPTION' in l or 'FAILED' in l] fails = 0 for it in range(ITERS): print(f"--- iter {it} ---") since = len(log_lines()) # 1. Ensure both instruments loaded (already loaded -> LOAD skip guard is fine). push_controls([(2, 0, 0, 5, NEXUS), (2, 0, 0, 6, EZKEYS)]) m5 = wait_load(5, 20, since) m6 = wait_load(6, 20, since) ok = bool(m5) and bool(m6) print(f"iter{it} LOAD pre-kill ch5={bool(m5)} ch6={bool(m6)} ({'skip' if 'skip' in (m5 or '') else 'real'} / {'skip' if 'skip' in (m6 or '') else 'real'})") if not ok: fails += 1 time.sleep(2) base5 = preset_of(5); base6 = preset_of(6) print(f"iter{it} baseline preset ch5={len(base5)}B ch6={len(base6)}B") if not base5 or not base6: print(f"iter{it} baseline preset missing — abort"); sys.exit(1) # 2. PLAY -> writeIndex advancing. wi0 = rd32(4) push_controls([(3, 1, 0, 0, "")]) if not wait_log("transport PLAY", 10, since): print(f"iter{it} PLAY TIMEOUT"); fails += 1; continue time.sleep(1.5) wi1 = rd32(4) ok = (wi1 - wi0) > 50 print(f"iter{it} PLAY writeIndex {wi0}->{wi1} delta={wi1-wi0} {'OK' if ok else 'STALLED'}") if not ok: fails += 1 # 3. Kill bridge -> watchdog respawn. ks = len(log_lines()) dead = kill_bridge() print(f"iter{it} killed bridge (remaining: {dead})") if dead: print(f"iter{it} bridge still alive after kill"); fails += 1; continue r = wait_log("[tauri] bridge restarted", 30, ks, APP_LOG) print(f"iter{it} watchdog restart log: {'OK' if r else 'TIMEOUT'}") if not r: fails += 1; continue r5 = wait_log("restored ch=5", 30, ks) r6 = wait_log("restored ch=6", 30, ks) print(f"iter{it} restore ch5={bool(r5)} ch6={bool(r6)}") if not (r5 and r6): fails += 1 # 4. LOAD-skip guard after respawn (explicit re-LOAD same path). ls = len(log_lines()) push_controls([(2, 0, 0, 5, NEXUS), (2, 0, 0, 6, EZKEYS)]) m5b = wait_log("LOAD skip ch=5", 20, ls) m6b = wait_log("LOAD skip ch=6", 20, ls) print(f"iter{it} LOAD-skip post-respawn ch5={bool(m5b)} ch6={bool(m6b)}") if not (m5b and m6b): fails += 1 # 5. Preset preserved after respawn (+ redundant LOAD). # ch5 Nexus: byte-identical (stable). ch6 EZkeys: plugin bakes playhead pos # into its own state (changes between NORMAL saves too) -> similarity check. time.sleep(3) s2 = state() p5 = preset_of(5, s2); p6 = preset_of(6, s2) ok5 = p5 == base5 ok6 = abs(len(p6) - len(base6)) <= 64 and SequenceMatcher(None, p6, base6).ratio() >= 0.7 okp = ok5 and ok6 print(f"iter{it} preset after respawn ch5={len(p5)}B(exact={ok5}) ch6={len(p6)}B(sim={round(SequenceMatcher(None, p6, base6).ratio(),3) if p6 else 0}) {'OK' if okp else 'CHANGED'}") if not okp: fails += 1 # 6. writeIndex advancing after respawn (PLAY re-sent in case restored playing=false). wi2 = rd32(4) push_controls([(3, 1, 0, 0, "")]) time.sleep(2) wi3 = rd32(4) ok = (wi3 - wi2) > 50 print(f"iter{it} post-respawn writeIndex {wi2}->{wi3} delta={wi3-wi2} {'OK' if ok else 'STALLED'}") if not ok: fails += 1 bad = bad_since(since) if bad: print(f"iter{it} EXCEPTION/FAILED: {bad[-2:]}"); fails += 1 # stop transport at end of iter so next iter starts clean push_controls([(3, 0, 0, 0, "")]) time.sleep(1) # final watch: bridge alive + no new bad since = len(log_lines()) time.sleep(3) bad = bad_since(since) alive = bridge_pid() print(f"bridge alive: {alive} (expect non-empty)") if alive else print("BRIDGE DEAD") if not alive: fails += 1 print(f"G2.5 RESULT: {'PASS' if fails == 0 else f'FAIL ({fails} issues)'}") sys.exit(0 if fails == 0 else 1)