// native_bridge/src/Vst3Instrument.cpp // VST3 host via the Steinberg VST3 SDK (submodule vst3sdk/). // // Without the SDK (HAVE_VST3SDK undefined — vst3sdk submodule missing) every // method is a no-op so the bridge still builds for SF2/SF3/SFZ only. // // With the SDK: load the .vst3 module, create the component + edit controller, // connect them, process MIDI events + audio blocks, and attach the editor // view to a native HWND (openGUI) for the floating GUI (B9). #include "Vst3Instrument.h" #ifdef HAVE_VST3SDK #include "public.sdk/source/vst/hosting/module.h" #include "public.sdk/source/vst/hosting/hostclasses.h" #include "public.sdk/source/vst/hosting/processdata.h" #include "public.sdk/source/vst/hosting/eventlist.h" #include "public.sdk/source/vst/hosting/parameterchanges.h" #include "pluginterfaces/vst/ivstaudioprocessor.h" #include "pluginterfaces/vst/ivstcomponent.h" #include "pluginterfaces/vst/ivsteditcontroller.h" #include "pluginterfaces/vst/ivstmidicontrollers.h" #include "pluginterfaces/vst/ivstprocesscontext.h" #include "pluginterfaces/vst/ivstevents.h" #include "pluginterfaces/vst/ivstmessage.h" #include "pluginterfaces/gui/iplugview.h" #include #include #include #include #include #endif // --------------------------------------------------------------------------- // With-SDK implementation // --------------------------------------------------------------------------- #ifdef HAVE_VST3SDK namespace { using Steinberg::tresult; using Steinberg::kResultOk; using Steinberg::kResultTrue; using Steinberg::kResultFalse; using Steinberg::kNoInterface; using Steinberg::FUnknownPtr; using Steinberg::IPtr; using Steinberg::owned; using Steinberg::FIDString; using Steinberg::IPlugView; using Steinberg::kPlatformTypeHWND; using Steinberg::int16; using Steinberg::int32; using Steinberg::uint32; using Steinberg::uint16; using Steinberg::Vst::IComponent; using Steinberg::Vst::IEditController; using Steinberg::Vst::IAudioProcessor; using Steinberg::Vst::IComponentHandler; using Steinberg::IPluginBase; using Steinberg::Vst::IConnectionPoint; using Steinberg::Vst::IParameterChanges; using Steinberg::Vst::Event; using Steinberg::Vst::ProcessSetup; using Steinberg::Vst::ProcessContext; using Steinberg::Vst::HostProcessData; using Steinberg::Vst::EventList; using Steinberg::Vst::ParameterChanges; using Steinberg::Vst::HostApplication; using Steinberg::Vst::ParamID; using Steinberg::Vst::ParamValue; using Steinberg::Vst::IMidiMapping; using Steinberg::Vst::IParamValueQueue; using Steinberg::Vst::kNoParamId; using Steinberg::Vst::BusInfo; using Steinberg::Vst::kAudio; using Steinberg::Vst::kInput; using Steinberg::Vst::kOutput; using Steinberg::Vst::kRealtime; using Steinberg::Vst::kSample32; using Steinberg::Vst::kPitchBend; using Steinberg::Vst::CtrlNumber; // VST3 spec §MIDI: host-side tag scheme for MIDI CC / pitch bend / program // change parameters. NOT provided by the SDK (verified 3.8.1) — the host // defines them. Note: using-declaration of the real VST3 constants would not // compile; these are the spec values. constexpr ParamID kHostMidiCC = 0x1000; // + controller number constexpr ParamID kHostMidiPitchBend = 0x2000; // + channel constexpr ParamID kHostMidiProgramChange = 0x3000; // Minimal IComponentHandler so the plugin can inform the host of param edits. class HostComponentHandler : public IComponentHandler { public: tresult queryInterface(const char*, void** v) override { *v = nullptr; return kNoInterface; } Steinberg::uint32 addRef() override { return 1; } Steinberg::uint32 release() override { return 1; } tresult beginEdit(ParamID) override { return kResultOk; } tresult performEdit(ParamID, ParamValue) override { return kResultOk; } tresult endEdit(ParamID) override { return kResultOk; } tresult restartComponent(Steinberg::int32) override { return kResultOk; } }; // Minimal IPlugFrame so plugins can resize their editor view. class HostPlugFrame : public Steinberg::IPlugFrame { public: tresult queryInterface(const char*, void** v) override { *v = nullptr; return kNoInterface; } Steinberg::uint32 addRef() override { return 1; } Steinberg::uint32 release() override { return 1; } tresult resizeView(Steinberg::IPlugView* view, Steinberg::ViewRect* newSize) override { if (view && newSize) view->onSize(newSize); return kResultOk; } }; // All Steinberg SDK objects live here (pimpl — Vst3Instrument.h stays SDK-free). struct Vst3HostState { // module must be destroyed LAST: it owns the plugin factory that created // component/controller (member order ⇒ destroyed in reverse). VST3::Hosting::Module::Ptr module; IPtr component; IPtr controller; IPtr hostApp; HostProcessData processData; EventList eventList; ParameterChanges paramChanges; ProcessContext processContext; IPtr view; HostPlugFrame plugFrame; HostComponentHandler componentHandler; int32 outputChannels = 2; bool controllerIsComponent = false; // single-component plugin: controller == component }; // Resolve the plugin's ParamID for a MIDI CC / pitch-bend, preferring the // plugin's IMidiMapping assignment (audiohost/miditovst.h pattern), falling // back to the VST3 legacy tag scheme. Returns kNoParamId when unmapped. ParamID midiControllerTag(IPtr& controller, int16 channel, int16 ctrlNumber, ParamID legacyTag) { if (controller) { FUnknownPtr mm(controller.get()); ParamID tag = kNoParamId; if (mm && mm->getMidiControllerAssignment(0, channel, (CtrlNumber)ctrlNumber, tag) == kResultTrue && tag != kNoParamId) return tag; } return legacyTag; } } // namespace #endif Vst3Instrument::Vst3Instrument() : state_(nullptr), path_(), sampleRate_(44100.0), maxBlockSize_(256), loaded_(false), guiAttached_(false) {} Vst3Instrument::~Vst3Instrument() { #ifdef HAVE_VST3SDK if (!state_) return; closeGUI(); auto* s = static_cast(state_); if (s->component) { FUnknownPtr processor(s->component); if (processor) processor->setProcessing(false); s->component->setActive(false); s->component->terminate(); } // Single-component plugins: controller == component, already terminated. if (s->controller && !s->controllerIsComponent) s->controller->terminate(); s->processData.unprepare(); delete s; state_ = nullptr; #endif } bool Vst3Instrument::loadPlugin(const std::string& path, double sampleRate) { #ifndef HAVE_VST3SDK (void)path; (void)sampleRate; return false; // vst3sdk submodule missing — VST3 disabled #else if (loaded_) return true; using namespace VST3::Hosting; std::string err; std::cerr << "[dbg] loadPlugin: Module::create ..." << std::endl; Module::Ptr module = Module::create(path, err); if (!module) { std::cerr << "[Vst3Instrument] Module::create failed: " << err << std::endl; return false; } const PluginFactory& factory = module->getFactory(); std::cerr << "[dbg] loadPlugin: Module::create OK" << std::endl; // Pick the first Audio Module class; prefer an Instrument subcategory. // classInfos() returns a TEMPORARY vector (by value) — never keep a // pointer into it; it dangles after the range-for and reading // chosen->ID()/name() is UB (crashed 0xC0000005). Copy instead. ClassInfo chosen; bool haveChosen = false; { auto infos = factory.classInfos(); for (const ClassInfo& ci : infos) { if (ci.category() != kVstAudioEffectClass) continue; if (!haveChosen) { chosen = ci; haveChosen = true; } if (ci.subCategoriesString().find("Instrument") != std::string::npos) { chosen = ci; break; } } } if (!haveChosen) { std::cerr << "[Vst3Instrument] no Audio Module class in " << path << std::endl; return false; } std::cerr << "[dbg] loadPlugin: createInstance ..." << std::endl; std::cerr << "[dbg] loadPlugin: chosen name=" << chosen.name() << " category=" << chosen.category() << " subcat=" << chosen.subCategoriesString() << " idbytes="; { const unsigned char* cid2 = (const unsigned char*)chosen.ID().data(); for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)cid2[b] << ' '; std::cerr << std::dec << std::endl; } IPtr component = factory.createInstance(chosen.ID()); if (!component) { std::cerr << "[Vst3Instrument] createInstance failed" << std::endl; return false; } IPtr hostApp = owned(new HostApplication()); std::cerr << "[dbg] loadPlugin: initialize ..." << std::endl; FUnknownPtr plugBase(component.get()); if (!plugBase || plugBase->initialize(hostApp) != kResultOk) { std::cerr << "[Vst3Instrument] component initialize failed" << std::endl; return false; } // Edit controller: either the component itself (single-component) or a // separate factory instance (plugprovider.cpp pattern). IPtr controller; bool isSingle = false; if (component->queryInterface(IEditController::iid, (void**)&controller) == kResultTrue) { isSingle = true; } else { Steinberg::TUID cid = {}; tresult cidRes = component->getControllerClassId(cid); std::cerr << "[dbg] loadPlugin: getControllerClassId=" << (int)cidRes << " cid="; for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)(unsigned char)cid[b] << ' '; std::cerr << std::dec << std::endl; if (cidRes == kResultTrue || cidRes == kResultOk) { controller = factory.createInstance(VST3::UID(cid)); std::cerr << "[dbg] loadPlugin: controller from factory=" << (controller ? 1 : 0) << std::endl; if (controller) { FUnknownPtr ctrlBase(controller.get()); if (!ctrlBase || ctrlBase->initialize(hostApp) != kResultOk) controller = nullptr; } } } if (!controller) { std::cerr << "[Vst3Instrument] no edit controller for " << path << std::endl; return false; } // State allocated up-front so the component handler (which the controller // keeps a pointer to) lives in the final state object. std::unique_ptr s(new Vst3HostState()); s->controllerIsComponent = isSingle; controller->setComponentHandler(&s->componentHandler); // Connect component <-> controller for parameter sync (both directions). FUnknownPtr compCP(component); FUnknownPtr ctrlCP(controller); if (compCP && ctrlCP) { compCP->connect(ctrlCP); ctrlCP->connect(compCP); } // Audio processor: setup → activate → start processing (audioclient.cpp). FUnknownPtr processor(component); if (!processor) { std::cerr << "[Vst3Instrument] no IAudioProcessor" << std::endl; return false; } std::cerr << "[dbg] loadPlugin: setupProcessing ..." << std::endl; ProcessSetup setup{kRealtime, kSample32, (int32)maxBlockSize_, sampleRate}; if (processor->setupProcessing(setup) != kResultOk) { std::cerr << "[Vst3Instrument] setupProcessing failed" << std::endl; return false; } std::cerr << "[dbg] loadPlugin: setActive ..." << std::endl; if (component->setActive(true) != kResultOk) { std::cerr << "[Vst3Instrument] setActive failed" << std::endl; return false; } processor->setProcessing(true); // Build per-bus buffers sized maxBlockSize_ (HostProcessData owns them; // we must NOT override channelBuffers with external pointers — unprepare // would delete[] them). std::cerr << "[dbg] loadPlugin: processData.prepare ..." << std::endl; if (!s->processData.prepare(*component, (int32)maxBlockSize_, kSample32)) { std::cerr << "[Vst3Instrument] processData.prepare failed" << std::endl; return false; } // Count output channels of bus 0 (mono plugins duplicate ch0 → both outs). int32 outChannels = 2; if (component->getBusCount(kAudio, kOutput) > 0) { BusInfo bi = {}; if (component->getBusInfo(kAudio, kOutput, 0, bi) == kResultOk && bi.channelCount > 0) outChannels = bi.channelCount; } std::cerr << "[dbg] loadPlugin: prepare OK, wiring state" << std::endl; s->module = std::move(module); s->component = std::move(component); s->controller = std::move(controller); s->hostApp = std::move(hostApp); s->outputChannels = outChannels; s->controllerIsComponent = isSingle; s->processContext.sampleRate = sampleRate; s->processContext.tempo = 120.0; s->processContext.timeSigNumerator = 4; s->processContext.timeSigDenominator = 4; s->processContext.state = ProcessContext::kPlaying | ProcessContext::kTempoValid | ProcessContext::kTimeSigValid | ProcessContext::kProjectTimeMusicValid; state_ = s.release(); path_ = path; sampleRate_ = sampleRate; loaded_ = true; std::cout << "[Vst3Instrument] loaded " << path << " (" << chosen.name() << ") outCh=" << outChannels << std::endl; return true; #endif } bool Vst3Instrument::init(double sampleRate, uint32_t maxBlockSize) { sampleRate_ = sampleRate; maxBlockSize_ = maxBlockSize; return loaded_; } void Vst3Instrument::selectProgram(uint32_t channel, uint32_t bank, uint32_t program) { (void)channel; (void)bank; (void)program; // ponytail: needs IEditController::setParamNormalized on program list params } void Vst3Instrument::noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) { (void)channel; (void)pitch; (void)velocity; (void)sampleOffset; #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (!s || !s->component) return; Event e = {}; e.busIndex = 0; e.sampleOffset = (int32)sampleOffset; e.ppqPosition = 0; e.flags = Event::kIsLive; e.type = Event::kNoteOnEvent; e.noteOn.channel = (int16)channel; e.noteOn.pitch = (int16)pitch; e.noteOn.tuning = 0.f; e.noteOn.velocity = velocity; e.noteOn.length = 0; e.noteOn.noteId = 0; // some plugins (DUNE3) track notes by id; -1 may be ignored s->eventList.addEvent(e); #endif } void Vst3Instrument::noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) { (void)channel; (void)pitch; (void)sampleOffset; #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (!s || !s->component) return; Event e = {}; e.busIndex = 0; e.sampleOffset = (int32)sampleOffset; e.ppqPosition = 0; e.flags = Event::kIsLive; e.type = Event::kNoteOffEvent; e.noteOff.channel = (int16)channel; e.noteOff.pitch = (int16)pitch; e.noteOff.velocity = 0.f; e.noteOff.noteId = -1; e.noteOff.tuning = 0.f; s->eventList.addEvent(e); #endif } void Vst3Instrument::controlChange(uint32_t channel, uint32_t cc, uint32_t value) { (void)channel; (void)cc; (void)value; #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (!s || !s->controller) return; ParamID tag = midiControllerTag(s->controller, (int16)channel, (int16)cc, kHostMidiCC | (ParamID)(cc & 0x7F)); ParamValue v = value / 127.0; // setParamNormalized covers single-component plugins; the param queue // reaches split plugins that read inputParameterChanges inside process(). s->controller->setParamNormalized(tag, v); int32 idx = 0; if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx); #endif } void Vst3Instrument::programChange(uint32_t channel, uint32_t program) { (void)channel; (void)program; #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (!s || !s->controller) return; ParamID tag = kHostMidiProgramChange | (ParamID)(channel & 0xF); // ponytail: normalized value should be program/(count-1) from the program // list param stepCount; 127ths is a reasonable approximation. ParamValue v = (program & 0x7F) / 127.0; s->controller->setParamNormalized(tag, v); int32 idx = 0; if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx); #endif } void Vst3Instrument::pitchBend(uint32_t channel, uint32_t bend14) { (void)channel; (void)bend14; #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (!s || !s->controller) return; ParamID tag = midiControllerTag(s->controller, (int16)channel, (int16)kPitchBend, kHostMidiPitchBend | (ParamID)(channel & 0xF)); ParamValue v = bend14 / 16383.0; s->controller->setParamNormalized(tag, v); int32 idx = 0; if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx); #endif } bool Vst3Instrument::openGUI(void* parentWindowHandle) { #ifndef HAVE_VST3SDK (void)parentWindowHandle; return false; #else auto* s = static_cast(state_); std::cerr << "[dbg] openGUI hwnd=" << (void*)(uintptr_t)parentWindowHandle << " controller=" << (s ? (s->controller ? 1 : 0) : -1) << std::endl; if (!s || !s->controller || !parentWindowHandle) return false; if (s->view && guiAttached_) return true; IPlugView* rawView = nullptr; tresult qi = s->controller->queryInterface(IPlugView::iid, (void**)&rawView); { const unsigned char* iidb = (const unsigned char*)&IPlugView::iid; std::cerr << "[dbg] openGUI: IPlugView::iid bytes="; for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)iidb[b] << ' '; std::cerr << std::dec << std::endl; const unsigned char* eidb = (const unsigned char*)&IEditController::iid; std::cerr << "[dbg] openGUI: IEditController::iid bytes="; for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)eidb[b] << ' '; std::cerr << std::dec << std::endl; } std::cerr << "[dbg] openGUI: controller qi IPlugView=" << (int)qi << " raw=" << (void*)rawView << " isSingle=" << (s->controllerIsComponent ? 1 : 0) << std::endl; FUnknownPtr view(rawView); if (!view) { // Mot so plugin khong expose IPlugView tren edit controller; thu component. std::cerr << "[dbg] openGUI: controller no IPlugView, trying component" << std::endl; IPlugView* rawViewC = nullptr; tresult qic = s->component->queryInterface(IPlugView::iid, (void**)&rawViewC); std::cerr << "[dbg] openGUI: component qi IPlugView=" << (int)qic << " raw=" << (void*)rawViewC << std::endl; view = FUnknownPtr(rawViewC); } if (!view) { // Official editorhost.cpp pattern: IEditController::createView(kEditor). // JUCE-based plugins (Scaler2) expose the editor only this way. std::cerr << "[dbg] openGUI: qi failed, trying controller->createView(kEditor)" << std::endl; view = owned(s->controller->createView(Steinberg::Vst::ViewType::kEditor)); std::cerr << "[dbg] openGUI: createView view=" << (view ? "ok" : "null") << std::endl; } if (!view) { std::cerr << "[dbg] openGUI: no IPlugView" << std::endl; return false; } view->setFrame(&s->plugFrame); tresult ts = view->isPlatformTypeSupported(kPlatformTypeHWND); std::cerr << "[dbg] openGUI: isPlatformTypeSupported=" << (int)ts << std::endl; if (ts != kResultTrue && ts != kResultOk) return false; tresult ta = view->attached(parentWindowHandle, kPlatformTypeHWND); std::cerr << "[dbg] openGUI: attached=" << (int)ta << std::endl; if (ta != kResultOk) return false; s->view = view; guiAttached_ = true; // ponytail: the bridge loop is a worker thread without a Windows message // pump — some editors may not repaint until the first native event; a // future version can spin a dedicated UI thread + pump. return true; #endif } void Vst3Instrument::closeGUI() { #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (s && s->view && guiAttached_) s->view->removed(); if (s) s->view = nullptr; guiAttached_ = false; #endif } void Vst3Instrument::processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) { (void)outputL; (void)outputR; (void)numSamples; #ifndef HAVE_VST3SDK return; #else auto* s = static_cast(state_); if (!s || !s->component || numSamples == 0) return; FUnknownPtr processor(s->component); if (!processor) return; s->processData.processMode = kRealtime; s->processData.numSamples = (int32)numSamples; s->processData.inputEvents = &s->eventList; s->processData.inputParameterChanges = &s->paramChanges; s->processData.processContext = &s->processContext; s->processContext.projectTimeSamples += numSamples; s->processContext.projectTimeMusic = (double)s->processContext.projectTimeSamples / s->processContext.sampleRate * (s->processContext.tempo / 60.0); static uint32_t dbgN = 0; static int dbgMaxShown = 0; // VST3: host buffers must be zeroed (silence) before process — plugins // that skip output leave garbage otherwise (EZkeys 2 -> huge noise). if (s->processData.numOutputs > 0) { for (int32 b = 0; b < s->processData.numOutputs; ++b) { const Steinberg::Vst::AudioBusBuffers& ob = s->processData.outputs[b]; for (int32 c = 0; c < ob.numChannels; ++c) if (ob.channelBuffers32[c]) std::memset(ob.channelBuffers32[c], 0, numSamples * sizeof(float)); } } tresult pr = processor->process(s->processData); float mx = 0.f; if (pr == kResultOk && s->processData.numOutputs > 0) { const Steinberg::Vst::AudioBusBuffers& out = s->processData.outputs[0]; const float* buf0 = out.numChannels > 0 ? out.channelBuffers32[0] : nullptr; const float* buf1 = out.numChannels > 1 ? out.channelBuffers32[1] : nullptr; if (buf0) std::memcpy(outputL, buf0, numSamples * sizeof(float)); else std::memset(outputL, 0, numSamples * sizeof(float)); if (buf1) std::memcpy(outputR, buf1, numSamples * sizeof(float)); else if (buf0) std::memcpy(outputR, buf0, numSamples * sizeof(float)); // mono → stereo else std::memset(outputR, 0, numSamples * sizeof(float)); for (uint32_t i = 0; i < numSamples; ++i) { float v = outputL[i] < 0 ? -outputL[i] : outputL[i]; if (v > mx) mx = v; } } else { std::memset(outputL, 0, numSamples * sizeof(float)); std::memset(outputR, 0, numSamples * sizeof(float)); } uint32_t evc = s->eventList.getEventCount(); int evt = -1; if (evc > 0) { const Event* e0 = s->eventList.getEventByIndex(0); evt = e0 ? (int)e0->type : -2; } if ((++dbgN % 250) == 0 || (evc > 0 && dbgMaxShown < 30)) { if (evc > 0) ++dbgMaxShown; std::cerr << "[dbg] n=" << numSamples << " ev=" << evc << " evt=" << evt << " pr=" << (int)pr << " nOut=" << s->processData.numOutputs << " mx=" << mx << " ts=" << s->processContext.projectTimeSamples << " nch=" << (s->processData.numOutputs > 0 ? s->processData.outputs[0].numChannels : -1) << std::endl; } s->eventList.clear(); s->paramChanges.clearQueue(); #endif }