65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
// native_bridge/include/SharedMemoryIPC.h
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#pragma once
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#include <cstdint>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#define AUDIO_BLOCK_SIZE 256
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// WARNING: volatile is NOT a sync primitive. Real impl should use an
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// interlocked/index-flag pair or a Win32 event (SetEvent) signalled by the
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// writer. This struct follows the spec layout so Rust/JS mapping stays in sync.
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struct SharedAudioBufferIPC {
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// Synchronization Flags
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volatile uint32_t clientReadIndex;
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volatile uint32_t bridgeWriteIndex;
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// PCM Float32 Audio Buffers
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float masterLeft[AUDIO_BLOCK_SIZE];
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float masterRight[AUDIO_BLOCK_SIZE];
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// Latency probe: bridge stamps every rendered block (QueryPerformanceCounter)
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volatile uint64_t blockTimestamp;
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// MIDI Event Exchange Queue
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struct MidiEventIPC {
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uint8_t command; // 0x9 note on / 0x8 note off / 0xB CC / 0xC program / 0xE pitch bend
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uint8_t channel;
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uint8_t pitch; // note number (0x9/0x8) or CC number (0xB)
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uint8_t velocity; // 0-127 (0x9 + vel=0 == note off)
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uint8_t data2; // CC value / program number / PB LSB
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uint8_t data3; // PB MSB (0xE only)
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uint8_t reserved[2]; // explicit padding — keeps C/Rust layout stable
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uint32_t sampleOffset;
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} midiQueue[64];
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volatile uint32_t midiQueueCount;
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// Transport / Control (added vs spec: Stop/Play flush, instrument switch)
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struct ControlEventIPC {
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uint32_t type; // 0 = NONE, 1 = PANIC/ALL_NOTES_OFF, 2 = LOAD_INSTRUMENT,
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// 3 = TRANSPORT, 4 = OPEN_GUI
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uint32_t arg0; // LOAD: instrument type (InstrumentType);
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// TRANSPORT: 0=STOP, 1=PLAY, 2=SET_POSITION
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uint32_t arg1; // LOAD: string length (bytes) of path;
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// TRANSPORT: playheadSamples (for timeline sync)
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uint32_t channel; // LOAD: MIDI channel to assign instrument to (A10)
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char arg2[1024]; // LOAD: UTF-8 path
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} controlQueue[8];
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volatile uint32_t controlQueueCount;
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// G0.3: set by the bridge while an openGUI attach job is in flight
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// (reload/attachView on a ChannelWorker). The Tauri watchdog reads this
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// to extend its stall deadline — a long Nexus attach must not look like
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// a dead bridge. Append-only field: existing offsets stay stable.
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volatile uint32_t attachInFlight;
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// G3.1: dedicated heartbeat, incremented every 100ms by a bridge-side
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// thread INDEPENDENT of the audio loop. The Tauri watchdog keys bridge
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// liveness on this, so a slow (but alive) audio loop no longer looks dead.
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// Append-only field: existing offsets stay stable.
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volatile uint32_t heartbeat;
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};
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