Files
SonicForgeStudio/native_bridge/src/main.cpp
T
admin 3f59c2c4c2 fix: SF2 bank select, midi multi-key cut, VSTi reopen hang, multi-track stuck
- NativeInstrumentEngine: track GM bank per channel (CC0/CC32), use bank in programChange
- app.jsx: send CC0/CC32+PROGRAM before notes via __ensureBridgeProgram, dedupe, clear dedupe after async LOAD
- audioRoutingEngine/bridgeAudioNode: idempotent connect (no disconnect-flush on re-connect), fixes note cut & multi-track stuck
- main.cpp: remove 10s poll in OPEN_GUI control job (blocked realtime loop, watchdog race), VstWindowProc stores channel not inst pointer, cleanup gui maps on WM_DESTROY
2026-08-13 12:19:34 +07:00

452 lines
20 KiB
C++

// native_bridge/src/main.cpp
// Entry point of daw_vst_bridge.exe — opens shared memory created by the DAW
// (Rust/Tauri side), runs the real-time MIDI->audio loop, watches the parent.
#include "INativeInstrument.h"
#include "SharedMemoryIPC.h"
#include "NativeInstrumentEngine.h"
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#include <process.h>
#include <thread>
#else
#include <unistd.h>
#include <cstdlib>
#include <thread>
#endif
#include <chrono>
#include <algorithm>
#include <condition_variable>
#include <cstring>
#include <deque>
#include <functional>
#include <iostream>
#include <map>
#include <memory>
#include <mutex>
#include <string>
// --- platform helpers -------------------------------------------------------
static bool parent_alive(uint32_t pid) {
#ifdef _WIN32
HANDLE h = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid);
if (!h) return false;
CloseHandle(h);
return true;
#else
return pid == 0 || (kill(pid, 0) == 0);
#endif
}
static void sleep_ms(uint32_t ms) {
#ifdef _WIN32
Sleep(ms);
#else
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
#endif
}
#ifdef _WIN32
// Native VST editor windows registry — global de WM_DESTROY (chay tren worker
// thread cua channel tao window) co the don map. USERDATA luu channel+1 (KHONG
// luu con tro inst truc tiep: assign() thay inst moi moi lan load — con tro cu
// bi huy → WM_DESTROY tren con tro dangling → crash/hang bridge).
static InstrumentEngineManager* g_engine = nullptr;
static std::mutex g_guiMutex;
static std::map<uint32_t, void*> g_guiWindows; // channel -> HWND (keep window alive)
static std::map<HWND, uint32_t> g_hwndToCh; // HWND -> channel (WM_DESTROY cleanup)
static LRESULT CALLBACK VstWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (uMsg == WM_DESTROY) {
INativeInstrument* instToClose = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_hwndToCh.find(hwnd);
if (it != g_hwndToCh.end()) {
uint32_t ch = it->second;
g_hwndToCh.erase(it);
g_guiWindows.erase(ch);
if (g_engine) instToClose = g_engine->get(ch);
}
}
if (instToClose) instToClose->closeGUI();
}
return DefWindowProcA(hwnd, uMsg, wParam, lParam);
}
#endif
// B9: native Win32 window for the VST editor (replaces the WebView2 surface —
// the HTML window was drawn ON TOP of the plugin GUI). MUST be created on the
// ChannelWorker thread so the worker's idle message pump services its messages.
static void* create_native_vst_window(const char* title) {
#ifdef _WIN32
static const char* kWndClass = "SonicForge_Native_VST3_Class";
static bool registered = false;
if (!registered) {
WNDCLASSA wc = {};
wc.lpfnWndProc = VstWindowProc;
wc.hInstance = GetModuleHandleA(nullptr);
wc.lpszClassName = kWndClass;
RegisterClassA(&wc);
registered = true;
}
HWND hwnd = CreateWindowExA(0, kWndClass, title ? title : "VST",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
nullptr, nullptr, GetModuleHandleA(nullptr), nullptr);
return (void*)hwnd;
#else
(void)title;
return nullptr;
#endif
}
// Per-channel persistent worker: ONE thread owns the COM STA apartment for that
// channel's instrument for its whole lifetime. loadPlugin and openGUI MUST run
// on the same thread — if the loading thread exits, its apartment dies and
// VST3 plugins that marshal internally (Nexus) hang forever in
// view->attached(). Verified with gui_probe: `bridge_like` (load thread exits,
// openGUI on another) hangs; `same_thread` (load+openGUI on one alive thread)
// returns attached=OK.
class ChannelWorker {
public:
ChannelWorker() {
th_ = std::thread([this] {
#ifdef _WIN32
OleInitialize(nullptr);
#endif
std::unique_lock<std::mutex> lk(mu_);
for (;;) {
if (stop_ && jobs_.empty()) break;
if (!jobs_.empty()) {
auto job = std::move(jobs_.front());
jobs_.pop_front();
lk.unlock();
job();
lk.lock();
continue;
}
cv_.wait_for(lk, std::chrono::milliseconds(5));
// Pump THIS thread's message queue while idle — VST editor
// windows are created on this thread, their messages must be
// dispatched here or the editor freezes after attach.
lk.unlock();
MSG msg;
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
lk.lock();
}
#ifdef _WIN32
OleUninitialize();
#endif
});
}
~ChannelWorker() {
{
std::lock_guard<std::mutex> lk(mu_);
stop_ = true;
}
cv_.notify_all();
if (th_.joinable()) th_.join();
}
void post(std::function<void()> job) {
{
std::lock_guard<std::mutex> lk(mu_);
jobs_.push_back(std::move(job));
}
cv_.notify_all();
}
private:
std::thread th_;
std::mutex mu_;
std::condition_variable cv_;
std::deque<std::function<void()>> jobs_;
bool stop_ = false;
};
int main(int argc, char* argv[]) {
std::cout << "[NativeBridge] Starting DAW Host Bridge Engine..." << std::endl;
// 1. Shared memory name: argv --shm <name> | env SF_SHM_NAME | default
std::string shmName = "SonicForge_DAW_IPC";
for (int i = 1; i + 1 < argc; ++i) {
if (std::strcmp(argv[i], "--shm") == 0) shmName = argv[i + 1];
}
if (const char* e = std::getenv("SF_SHM_NAME")) shmName = e;
// Parent watchdog PID (set by Tauri sidecar spawner)
uint32_t parentPid = 0;
if (const char* e = std::getenv("SF_PARENT_PID")) parentPid = (uint32_t)std::atoi(e);
#ifdef _WIN32
// Real-time-ish timing: 1ms scheduler resolution
timeBeginPeriod(1);
HANDLE hMapFile = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, shmName.c_str());
if (!hMapFile) {
std::cerr << "[NativeBridge] Failed to open Shared Memory mapping: " << shmName << std::endl;
return 1;
}
auto* shmIPC = (SharedAudioBufferIPC*)MapViewOfFile(hMapFile, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(SharedAudioBufferIPC));
if (!shmIPC) { CloseHandle(hMapFile); return 1; }
#else
(void)shmName; // POSIX shm mapping (shm_open) added when porting off Windows
auto* shmIPC = (SharedAudioBufferIPC*)std::calloc(1, sizeof(SharedAudioBufferIPC));
if (!shmIPC) return 1;
#endif
InstrumentEngineManager instruments;
#ifdef _WIN32
g_engine = &instruments;
#endif
// Per-channel persistent workers: loadPlugin + openGUI run on the SAME
// thread whose COM STA apartment stays alive for the channel's lifetime
// (see ChannelWorker comment — a dead apartment hangs Nexus attached()).
std::map<uint32_t, std::unique_ptr<ChannelWorker>> workers;
// B9: native editor windows per channel — keep alive (HWND outlives the job).
// Registry la global (g_guiWindows) — WM_DESTROY cleanup can tu VstWindowProc.
// B8: sample rate from the DAW (Rust spawns us with SF_SAMPLE_RATE).
// Block size is fixed by the SHM layout (AUDIO_BLOCK_SIZE) — SF_BLOCK_SIZE
// is accepted but must match, otherwise warned and ignored.
double sampleRate = 44100.0;
if (const char* e = std::getenv("SF_SAMPLE_RATE")) {
double sr = (double)std::atoi(e);
if (sr > 0) sampleRate = sr;
}
if (const char* e = std::getenv("SF_BLOCK_SIZE")) {
uint32_t b = (uint32_t)std::atoi(e);
if (b != AUDIO_BLOCK_SIZE)
std::cerr << "[NativeBridge] SHM block size fixed at " << AUDIO_BLOCK_SIZE
<< " (SF_BLOCK_SIZE=" << b << " ignored)" << std::endl;
}
const uint32_t block = AUDIO_BLOCK_SIZE;
uint64_t playheadSamples = 0;
auto dispatch = [&](const SharedAudioBufferIPC::MidiEventIPC& evt) {
auto* inst = instruments.get(evt.channel);
if (!inst) return; // channel chưa gán instrument → silent (A10)
switch (evt.command) {
case 0x9:
// sampleOffset LUON LUON = 0 khi den day: events duoc dispatch ngay
// truoc segment chua no (A11 splitting), nen offset tuong doi la 0.
// Truyen offset tuyet doi truoc day lam sfizz/VST3 trigger tre.
if (evt.velocity > 0)
inst->noteOn(evt.channel, evt.pitch, evt.velocity / 127.0f, 0);
else
inst->noteOff(evt.channel, evt.pitch, 0);
break;
case 0x8:
inst->noteOff(evt.channel, evt.pitch, 0);
break;
case 0xB: // CC: controller number in pitch, value in data2
inst->controlChange(evt.channel, evt.pitch, evt.data2);
break;
case 0xC: // program change: program in data2
inst->programChange(evt.channel, evt.data2);
break;
case 0xE: // 14-bit pitch bend: data2 = LSB, data3 = MSB
inst->pitchBend(evt.channel, evt.data2 | (uint32_t(evt.data3) << 7));
break;
default: break;
}
};
// Render only [from, to) of the block — used by sample-accurate splitting.
auto renderSegment = [&](uint32_t from, uint32_t to) {
if (to <= from) return;
instruments.renderAll(shmIPC->masterLeft + from, shmIPC->masterRight + from, to - from);
};
double blockDurationMs = (double)block / sampleRate * 1000.0;
auto startTime = std::chrono::steady_clock::now();
uint64_t blockCount = 0;
// 2. REAL-TIME AUDIO PROCESSING ENGINE LOOP
while (true) {
#ifdef _WIN32
// Message pump: VST editors (Nexus, JUCE-based...) block inside
// view->attached() until the host dispatches messages — openGUI runs
// on a worker thread, so THIS loop must pump concurrently (verified
// with gui_probe: worker-thread openGUI + concurrent pump → attached
// returns kResultOk; without it → hangs forever).
MSG msg;
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
#endif
// A. Control events — non-rt safe, drained first
for (uint32_t i = 0; i < shmIPC->controlQueueCount; ++i) {
const auto& c = shmIPC->controlQueue[i];
if (c.type == 2) { // LOAD_INSTRUMENT (A10: assign per MIDI channel)
// Robust path length: do not trust arg1 (Rust passes 0 for LOAD).
// Chay tren persistent worker thread cua channel: VST3 init
// (loadPlugin) co the mat giay — chay dong bo tren audio loop
// lam writeIndex stall > 3s -> Rust tuong bridge chet va restart
// nham (2 bridge cung map SHM -> race control queue / double
// load). assign() chi giu mutex khi ghi map nen renderAll khong
// bao gio stall. openGUI sau nay chay tren CUNG thread nay
// (ChannelWorker) — thread khong bao gio exit nen COM STA
// apartment cua plugin con song (xem ChannelWorker comment).
size_t plen = 0;
while (plen < sizeof(c.arg2) && c.arg2[plen]) ++plen;
std::string path(c.arg2, plen);
InstrumentType t = (InstrumentType)c.arg0;
uint32_t ch = c.channel & 0xF;
if (!workers[ch]) workers[ch] = std::make_unique<ChannelWorker>();
workers[ch]->post([&instruments, t, ch, path, sampleRate, block]() {
std::cerr << "[dbg] load thread start ch=" << ch
<< " type=" << (int)t << " path=" << path << std::endl;
bool ok = instruments.assign(ch, t, path, sampleRate, block);
std::cerr << "[dbg] assign returned ch=" << ch << " ok=" << (ok ? 1 : 0) << std::endl;
if (ok) {
std::cout << "[NativeBridge] instrument loaded ch=" << ch
<< " type=" << (int)t << " " << path << std::endl;
} else {
std::cerr << "[NativeBridge] instrument load FAILED ch=" << ch
<< " type=" << (int)t << " " << path << std::endl;
}
});
} else if (c.type == 1) { // PANIC
instruments.allNotesOff();
std::cout << "[NativeBridge] PANIC — all notes off" << std::endl;
} else if (c.type == 3) { // TRANSPORT (A13)
if (c.arg0 == 0) { // STOP → flush every note immediately
instruments.allNotesOff();
std::cout << "[NativeBridge] transport STOP — all notes off" << std::endl;
} else if (c.arg0 == 1) { // PLAY
playheadSamples = c.arg1;
std::cout << "[NativeBridge] transport PLAY playhead=" << playheadSamples << std::endl;
} else if (c.arg0 == 2) { // SET_POSITION (seek while stopped)
playheadSamples = c.arg1;
}
} else if (c.type == 4) { // OPEN_GUI (A7): arg1 = parent HWND (0 → bridge tự tạo native window), arg2 = plugin id
// Chay tren CUNG ChannelWorker da load instrument: thread rieng
// cho openGUI lai tao COM apartment moi, con plugin thi song o
// apartment cu da chet (load thread exit) -> Nexus attached()
// hang (gui_probe: bridge_like treo, same_thread OK).
uint32_t guiCh = c.channel;
if (guiCh >= 16) guiCh = 0;
// Bo poll 10s tren real-time loop (writeIndex stall > 3s -> Rust
// tuong bridge chet va restart -> 2 bridge cung map SHM -> race).
// LOAD (type=2) post truoc OPEN_GUI tren CUNG ChannelWorker (FIFO)
// -> job openGUI chay sau khi LOAD xong -> kiem tra inst trong job.
if (!workers[guiCh]) workers[guiCh] = std::make_unique<ChannelWorker>();
workers[guiCh]->post([&instruments, guiCh, arg1 = c.arg1, arg2 = std::string(c.arg2)]() {
if (!instruments.get(guiCh)) {
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << arg1
<< " plugin=" << arg2 << " ch=" << guiCh << " (no instrument loaded)" << std::endl;
return;
}
std::cerr << "[dbg] openGUI thread start hwnd=" << arg1
<< " plugin=" << arg2 << " ch=" << guiCh << std::endl;
void* hwnd = (void*)(uintptr_t)arg1;
#ifdef _WIN32
if (arg1 == 0) {
HWND existingHwnd = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_guiWindows.find(guiCh);
if (it != g_guiWindows.end()) existingHwnd = (HWND)it->second;
}
if (existingHwnd && IsWindow(existingHwnd)) {
hwnd = existingHwnd;
SetWindowTextA((HWND)hwnd, arg2.c_str());
ShowWindow((HWND)hwnd, SW_SHOW);
SetForegroundWindow((HWND)hwnd);
// Reuse: cap nhat USERDATA (channel+1) — inst CU
// da bi thay the boi assign() -> WM_DESTROY sau
// nay lookup inst MOI, khong dung con tro dangling.
SetWindowLongPtrA((HWND)hwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
} else {
hwnd = create_native_vst_window(arg2.c_str());
if (!hwnd) {
std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << arg2 << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(g_guiMutex);
g_guiWindows[guiCh] = hwnd; // keep window alive
g_hwndToCh[(HWND)hwnd] = guiCh; // WM_DESTROY cleanup
}
SetWindowLongPtrA((HWND)hwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
}
}
#else
(void)0;
#endif
if (auto* inst = instruments.get(guiCh)) {
if (inst->openGUI(hwnd))
std::cout << "[NativeBridge] GUI attached hwnd=" << hwnd
<< " plugin=" << arg2 << " ch=" << guiCh << std::endl;
else
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << hwnd
<< " plugin=" << arg2 << std::endl;
}
// Editor windows song tren thread nay — ChannelWorker
// pump message queue khi idle (xem class comment).
});
}
}
shmIPC->controlQueueCount = 0;
// B. Snapshot queued MIDI events (bounded copy, queue reset immediately)
uint32_t nEvents = shmIPC->midiQueueCount > 64 ? 64 : shmIPC->midiQueueCount;
SharedAudioBufferIPC::MidiEventIPC evts[64];
for (uint32_t i = 0; i < nEvents; ++i) evts[i] = shmIPC->midiQueue[i];
shmIPC->midiQueueCount = 0;
// A11 sample-accurate: sort by sampleOffset, dispatch at each boundary,
// render the sub-block before the boundary. Events with offset 0 (live
// keyboard, current JS) are dispatched first and shape the whole block.
std::stable_sort(evts, evts + nEvents,
[](const SharedAudioBufferIPC::MidiEventIPC& a,
const SharedAudioBufferIPC::MidiEventIPC& b) {
return a.sampleOffset < b.sampleOffset;
});
uint32_t cursor = 0;
uint32_t ei = 0;
while (ei < nEvents && evts[ei].sampleOffset <= cursor) { dispatch(evts[ei]); ++ei; }
for (; ei < nEvents; ++ei) {
uint32_t off = evts[ei].sampleOffset < block ? evts[ei].sampleOffset : block;
if (off > cursor) { renderSegment(cursor, off); cursor = off; }
dispatch(evts[ei]);
}
if (cursor < block) renderSegment(cursor, block);
shmIPC->bridgeWriteIndex++;
// D. Parent died / window closed -> exit (no orphan process)
if (parentPid != 0 && !parent_alive(parentPid)) {
std::cout << "[NativeBridge] parent gone — exiting." << std::endl;
break;
}
// E. Synchronize with real-time audio playback
blockCount++;
auto targetTime = startTime + std::chrono::microseconds(static_cast<int64_t>(blockCount * blockDurationMs * 1000.0));
auto now = std::chrono::steady_clock::now();
if (now < targetTime) {
auto diff = std::chrono::duration_cast<std::chrono::microseconds>(targetTime - now).count();
if (diff > 1000) {
sleep_ms(diff / 1000);
}
while (std::chrono::steady_clock::now() < targetTime) {
std::this_thread::yield();
}
}
}
#ifdef _WIN32
UnmapViewOfFile(shmIPC);
CloseHandle(hMapFile);
timeEndPeriod(1);
#else
std::free(shmIPC);
#endif
return 0;
}