Files
SonicForgeStudio/app/static/js/services/soundfontPlayer.js
T

677 lines
33 KiB
JavaScript

(function () {
const RENDER_BLOCK = 512;
const QUEUE_TARGET = 16;
let _audioCtx = null;
let _fluidModule = null;
let _synthPtr = null;
let _settingsPtr = null;
let _workletNode = null;
let _initialized = false;
let _initPromise = null;
let _currentSfId = null;
let _sfHandleMap = new Map();
let _channels = Array.from({ length: 16 }, () => ({ bank: 0, program: 0, isPercussion: false }));
let _nextMelodicChannel = 0;
let _sustainStates = new Array(16).fill(false);
let _engineChMap = {};
let _activeNotes = {};
let _leftBufPtr = null;
let _rightBufPtr = null;
let _renderTimer = null;
let _pendingNoteTimers = [];
let _loadedFonts = {};
let _activeOscillators = {};
let _gainNode = null;
let _scheduledNotes = [];
let _loadPromises = {};
let _sfloadSeq = 0;
const getCtx = function () {
if (_audioCtx) {
if (!_gainNode) {
_gainNode = _audioCtx.createGain();
_gainNode.gain.value = 0.3;
_gainNode.connect(window.masterBus ? window.masterBus.input : _audioCtx.destination);
}
return _audioCtx;
}
if (typeof getAudioContext === 'function') {
var ctx = getAudioContext();
if (!_gainNode) {
_gainNode = ctx.createGain();
_gainNode.gain.value = 0.3;
_gainNode.connect(window.masterBus ? window.masterBus.input : ctx.destination);
}
return ctx;
}
if (!window.__sharedAudioCtx) {
window.__sharedAudioCtx = new (window.AudioContext || window.webkitAudioContext)();
}
if (window.__sharedAudioCtx.state === 'suspended') {
window.__sharedAudioCtx.resume();
}
if (!_gainNode) {
_gainNode = window.__sharedAudioCtx.createGain();
_gainNode.gain.value = 0.3;
_gainNode.connect(window.__sharedAudioCtx.destination);
}
return window.__sharedAudioCtx;
};
const SonicSF = {
loadedFonts: _loadedFonts,
init: async function (audioContext) {
if (_initialized && _fluidModule) return;
if (_initPromise) return _initPromise;
_initPromise = (async () => {
if (!window.__FluidSynthModuleFactory) {
console.log("[SonicSF] Waiting for FluidSynth WASM module to load...");
await window.__FluidSynthReady;
if (!window.__FluidSynthModuleFactory) {
console.warn("[SonicSF] FluidSynth WASM still not available after waiting.");
_initPromise = null;
return;
}
}
try {
_audioCtx = audioContext;
if (_audioCtx.state === 'suspended') await _audioCtx.resume();
// Create gain node for master bus routing before any node connections
if (!_gainNode) {
_gainNode = _audioCtx.createGain();
_gainNode.gain.value = 0.3;
_gainNode.connect(window.masterBus ? window.masterBus.input : _audioCtx.destination);
}
console.log("[SonicSF] AudioCtx state:", _audioCtx.state, "sampleRate:", _audioCtx.sampleRate);
// Prefer the AudioWorklet (fluidsynth-bridge) — ScriptProcessor
// is deprecated and logs a console warning. Fall back to
// ScriptProcessor only if the worklet cannot be created.
var _useScriptNode = false;
try {
await _audioCtx.audioWorklet.addModule('/static/js/worklets/fluidsynth-bridge.js');
console.log("[SonicSF] Worklet registered OK");
} catch (e) {
console.warn("[SonicSF] Worklet reg failed:", e);
}
console.log("[SonicSF] Initializing FluidSynth WASM Engine...");
var TOTAL_MEMORY = 256 * 1024 * 1024;
_fluidModule = await window.__FluidSynthModuleFactory({
locateFile: function (path) {
if (path.endsWith('.wasm')) {
return window.__FluidSynthLocateWasm ? window.__FluidSynthLocateWasm() : path;
}
return path;
},
TOTAL_MEMORY: TOTAL_MEMORY,
printErr: function (msg) {
// "No preset found on channel" is FluidSynth's
// expected notice when a soundfont simply has no
// preset for a bank (e.g. bank 128 on a melodic-only
// font) — the note is just silent, not an error.
if (msg && msg.indexOf('No preset found on channel') !== -1) return;
console.warn('[FluidSynth:err]', msg);
}
});
if (!_fluidModule || !_fluidModule._new_fluid_settings) {
throw new Error("FluidSynth WASM module loaded but API missing");
}
_settingsPtr = _fluidModule._new_fluid_settings();
_fluidModule._fluid_settings_setnum(_settingsPtr, "synth.sample-rate", _audioCtx.sampleRate || 44100);
_fluidModule._fluid_settings_setnum(_settingsPtr, "synth.gain", 1.0);
_fluidModule._fluid_settings_setnum(_settingsPtr, "synth.polyphony", 256);
_fluidModule._fluid_settings_setint(_settingsPtr, "synth.verbose", 0);
_fluidModule._fluid_settings_setint(_settingsPtr, "synth.ladspa.active", 0);
_fluidModule._fluid_settings_setstr(_settingsPtr, "player.timing-source", "audio");
console.log("[SonicSF] FluidSynth settings configured");
_synthPtr = _fluidModule._new_fluid_synth(_settingsPtr);
if (!_synthPtr) throw new Error("Failed to create FluidSynth synthesizer");
_fluidModule._fluid_synth_set_gain(_synthPtr, 1.0);
try { _fluidModule.FS.mkdir('/soundfonts'); } catch (e) {}
_leftBufPtr = _fluidModule._malloc(RENDER_BLOCK * 4);
_rightBufPtr = _fluidModule._malloc(RENDER_BLOCK * 4);
if (!_useScriptNode) {
try {
_workletNode = new AudioWorkletNode(_audioCtx, 'fluidsynth-bridge');
_workletNode.connect(_gainNode);
console.log("[SonicSF] AudioWorklet node connected via gain");
_startRenderLoop();
} catch (e) {
console.warn("[SonicSF] AudioWorkletNode failed:", e);
_useScriptNode = true;
}
}
if (_useScriptNode) {
var spBufSz = 2048;
var spn = _audioCtx.createScriptProcessor(spBufSz, 0, 2);
var lp = _fluidModule._malloc(spBufSz * 4);
var rp = _fluidModule._malloc(spBufSz * 4);
spn.onaudioprocess = function (e) {
var left = e.outputBuffer.getChannelData(0);
var right = e.outputBuffer.getChannelData(1);
var sz = left.length;
try {
_fluidModule._fluid_synth_write_float(_synthPtr, sz, lp, 0, 1, rp, 0, 1);
var hf = _fluidModule.HEAPF32;
var lpb = lp >> 2, rpb = rp >> 2;
for (var si = 0; si < sz; si++) {
left[si] = hf[lpb + si];
right[si] = hf[rpb + si];
}
} catch (er) {}
};
spn.connect(_gainNode);
_workletNode = spn;
console.log("[SonicSF] ScriptProcessorNode connected via gain (buf:", spBufSz, ")");
}
_initialized = true;
console.log("[SonicSF] FluidSynth WASM Engine initialized.");
} catch (e) {
console.error("[SonicSF] FluidSynth init failed:", e);
_initPromise = null;
_cleanupFluid();
}
})();
return _initPromise;
},
_allocCStr: function (str) {
var ptr = _fluidModule._malloc(str.length + 1);
for (var i = 0; i < str.length; i++) {
_fluidModule.HEAPU8[ptr + i] = str.charCodeAt(i);
}
_fluidModule.HEAPU8[ptr + str.length] = 0;
return ptr;
},
_tryLoadSFL: function (buf, ext) {
var fname = '/' + ext + '_' + (++_sfloadSeq) + '_' + Date.now();
try { _fluidModule.FS.unlink(fname); } catch (e) {}
_fluidModule.FS.writeFile(fname, new Uint8Array(buf));
var cPath = this._allocCStr(fname);
// reset_presets = 0: loading a NEW soundfont must NOT reset the
// presets already selected on other channels. With 1, FluidSynth
// re-points every channel to the new font's preset 0, so loading a
// second instrument silently changes the first one's sound
// (decay/loop envelope…).
var handle = _fluidModule._fluid_synth_sfload(_synthPtr, cPath, 0);
_fluidModule._free(cPath);
try { _fluidModule.FS.unlink(fname); } catch (e) {}
return handle;
},
loadSoundFont: async function (sfId) {
if (!_initialized || !_fluidModule) return false;
if (_currentSfId === sfId) return true;
if (_sfHandleMap.has(sfId)) {
_currentSfId = sfId;
return true;
}
// Deduplicate concurrent loads: rapid key presses (or several armed
// tracks) all call loadSoundFont for the same font before the first
// load resolves. Without this, the same soundfont is sfload'd several
// times (handles 1,2,3,4…) — wasting the 256MB WASM heap and stalling
// notes until each load finishes (audible lag, then silence).
if (!_loadPromises[sfId]) {
_loadPromises[sfId] = this._doLoadSoundFont(sfId);
}
return _loadPromises[sfId];
},
_doLoadSoundFont: async function (sfId) {
try {
var cache = window.SonicSFStorage;
var buf = cache ? await cache.getBuffer(sfId) : null;
if (buf) {
var cachedOk = this._tryLoadSFL(buf, '.sf3');
if (cachedOk === -1) cachedOk = this._tryLoadSFL(buf, '.sf2');
if (cachedOk !== -1) {
_sfHandleMap.set(sfId, cachedOk);
_currentSfId = sfId;
_loadedFonts[sfId] = true;
console.log("[SonicSF] SoundFont loaded from cache:", sfId, "handle:", cachedOk);
return true;
}
// Stale/corrupt cache (e.g. old SF3 buffers the WASM can't
// decode) — drop it and re-download from the server.
console.warn("[SonicSF] Cached SoundFont unplayable, re-downloading:", sfId);
try { await cache.saveBuffer(sfId, null); } catch (e2) {}
}
var url = "/api/v1/plugins/soundfonts/download/" + encodeURIComponent(sfId) + "?t=" + Date.now();
var resp = await fetch(url);
if (!resp.ok) {
console.warn("[SonicSF] SoundFont not found:", sfId);
return false;
}
buf = await resp.arrayBuffer();
if (cache) await cache.saveBuffer(sfId, buf);
var sfHandle = this._tryLoadSFL(buf, '.sf3');
if (sfHandle === -1) {
console.warn("[SonicSF] sfload .sf3 failed, trying .sf2 for", sfId);
sfHandle = this._tryLoadSFL(buf, '.sf2');
}
if (sfHandle === -1) {
console.error("[SonicSF] FluidSynth failed to parse SoundFont:", sfId);
return false;
}
_sfHandleMap.set(sfId, sfHandle);
_currentSfId = sfId;
_loadedFonts[sfId] = true;
console.log("[SonicSF] SoundFont loaded:", sfId, "handle:", sfHandle);
return true;
} catch (e) {
console.warn("[SonicSF] loadSoundFont error:", e);
return false;
}
},
selectInstrument: async function (channel, bank, program, sfId) {
if (!_initialized || !_fluidModule) {
var ctx = (typeof getAudioContext === 'function') ? getAudioContext() : new (window.AudioContext || window.webkitAudioContext)();
await this.init(ctx);
}
if (sfId) {
var ok = await this.loadSoundFont(sfId);
if (!ok) return;
}
var engKey = (sfId || '') + ':' + bank + ':' + program;
if (channel === undefined || channel === null) {
if (!_engineChMap[engKey]) {
var allocCh = this.allocateChannel(bank);
_engineChMap[engKey] = allocCh;
channel = allocCh;
} else {
channel = _engineChMap[engKey];
}
} else if (!_engineChMap[engKey]) {
_engineChMap[engKey] = channel;
}
var sfHandle = _sfHandleMap.get(sfId);
if (sfHandle !== undefined) {
try {
_fluidModule._fluid_synth_program_select(_synthPtr, channel, sfHandle, bank, program);
} catch (e) {}
} else {
try { _fluidModule._fluid_synth_bank_select(_synthPtr, channel, bank); } catch (e) {}
try { _fluidModule._fluid_synth_program_change(_synthPtr, channel, program); } catch (e) {}
}
_channels[channel].bank = bank;
_channels[channel].program = program;
_channels[channel].isPercussion = (bank === 128);
_channels[channel].sfId = sfId;
},
controllerChange: function (channel, controller, value) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
try {
_fluidModule._fluid_synth_cc(_synthPtr, channel, controller, value);
} catch (e) {}
}
if (controller === 0) {
_channels[channel].bank = value;
_channels[channel].isPercussion = (value === 128);
}
if (controller === 64) {
_sustainStates[channel] = value >= 64;
}
},
programChange: function (channel, program) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
try {
_fluidModule._fluid_synth_program_change(_synthPtr, channel, program);
} catch (e) {}
}
_channels[channel].program = program;
},
allocateChannel: function (bank) {
if (bank === 128) return 9;
var ch = _nextMelodicChannel % 9;
_nextMelodicChannel = (_nextMelodicChannel + 1) % 9;
return ch;
},
applyAITrackInstrument: function (bank, program, synthEngine) {
if (synthEngine) {
bank = bank !== undefined ? bank : (synthEngine.soundfont_bank || 0);
program = program !== undefined ? program : (synthEngine.soundfont_program || 0);
}
var sfId = synthEngine && synthEngine.soundfont_id;
var engKey = (sfId || '') + ':' + bank + ':' + program;
if (!_engineChMap[engKey]) {
var channel = this.allocateChannel(bank);
_engineChMap[engKey] = channel;
}
this.selectInstrument(_engineChMap[engKey], bank, program, sfId);
return _engineChMap[engKey];
},
getChannelState: function (channel) {
if (channel < 0 || channel > 15) return null;
return { bank: _channels[channel].bank, program: _channels[channel].program, isPercussion: _channels[channel].isPercussion };
},
sustainActive: function (channel) {
if (channel < 0 || channel > 15) return false;
return _sustainStates[channel];
},
pitchBend: function (channel, value) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
try {
_fluidModule._fluid_synth_pitch_bend(_synthPtr, channel, value);
} catch (e) {}
}
},
stopNote: function (channel, pitch) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
var key = channel + ':' + pitch;
var mappedChs = _activeNotes[key];
if (mappedChs === undefined) mappedChs = [channel];
for (var i = 0; i < mappedChs.length; i++) {
try { _fluidModule._fluid_synth_noteoff(_synthPtr, mappedChs[i], pitch); } catch (e) {}
}
delete _activeNotes[key];
}
},
playNote: function (note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine) {
if (!_initialized || !_fluidModule) {
this._lazyInit();
this._playNoteFallback(note, velocity, 2000, startTime, program, destinationNode, channel, synthEngine);
return;
}
this._playNoteFluid(note, velocity, durationMs, startTime, program, channel, synthEngine);
},
_lazyInit: async function () {
if (_initialized && _fluidModule) return;
if (_initPromise) return;
try {
var ctx = (typeof getAudioContext === 'function') ? getAudioContext() : new (window.AudioContext || window.webkitAudioContext)();
if (ctx.state === 'suspended') await ctx.resume();
await this.init(ctx);
} catch (e) {}
},
_playNoteFluid: function (note, velocity, durationMs, startTime, program, channel, synthEngine) {
var midiPitch = Math.min(127, Math.max(0, parseInt(note) || 60));
var midiVel = Math.min(127, Math.max(1, Math.floor(
typeof velocity === 'number' ? (velocity > 1 ? velocity : velocity * 127) : 100
)));
var _origChannel = channel;
var usedBank = 0, usedProg = 0;
if (synthEngine) {
usedBank = synthEngine.soundfont_bank || 0;
usedProg = synthEngine.soundfont_program || 0;
if (channel === undefined) {
var engKey = (synthEngine.soundfont_id || '') + ':' + usedBank + ':' + usedProg;
var mappedCh = _engineChMap[engKey];
if (mappedCh !== undefined) {
channel = mappedCh;
} else {
channel = usedBank === 128 ? 9 : 0;
}
}
if (channel === undefined) channel = (usedBank === 128 ? 9 : 0);
} else if (program !== undefined) {
usedProg = program;
if (channel === undefined) channel = 0;
} else {
// No instrument configured: silent — no FluidSynth, no oscillator.
return;
}
if (channel === undefined) channel = (usedBank === 128 ? 9 : 0);
var ch = channel;
var ctx = getCtx();
var now = ctx.currentTime;
var delay = (typeof startTime === 'number' && startTime > now) ? (startTime - now) : 0;
var durSec = (durationMs || 500) / 1000;
var scheduledNote = { on: null, off: null };
var self = this;
var doNote = function () {
try {
var finalBank = usedBank;
var finalProg = usedProg;
var finalSfId = synthEngine ? synthEngine.soundfont_id : undefined;
var cachedCh = _channels[ch];
// The note's own synth engine (track instrument) is
// authoritative. Channel state is only a cache: it must never
// mask the track's instrument, otherwise multi-track ARM or a
// re-picked instrument plays the wrong soundfont. Without an
// engine, fall back to the soundfont configured on the channel.
if (!synthEngine && cachedCh && cachedCh.sfId !== undefined) {
finalBank = cachedCh.bank;
finalProg = cachedCh.program;
finalSfId = cachedCh.sfId;
}
// Ensure the soundfont is actually loaded before the note plays.
// Quick instrument pick on a track does not pre-load it, so load
// lazily here and retry the note once the font is ready.
if (finalSfId && !_sfHandleMap.has(finalSfId)) {
self.loadSoundFont(finalSfId).then(function (ok) {
if (ok) doNote();
});
return;
}
// Program change at note time, not call time — ensures correct
// instrument for each item regardless of processing order.
// Skip if the channel already has this exact instrument (avoids
// per-note soundfont reloads that cause audible crackle/glitches).
var progAlreadySet = cachedCh && cachedCh.program === finalProg && cachedCh.bank === finalBank && cachedCh.sfId === finalSfId;
if ((synthEngine || program !== undefined) && !progAlreadySet) {
var sfHandle = finalSfId ? _sfHandleMap.get(finalSfId) : undefined;
if (sfHandle !== undefined) {
try {
_fluidModule._fluid_synth_program_select(_synthPtr, ch, sfHandle, finalBank, finalProg);
} catch (e) {}
} else {
try { _fluidModule._fluid_synth_bank_select(_synthPtr, ch, finalBank); } catch (e) {}
try { _fluidModule._fluid_synth_program_change(_synthPtr, ch, finalProg); } catch (e) {}
}
if (!_channels[ch]) _channels[ch] = {};
_channels[ch].bank = finalBank;
_channels[ch].program = finalProg;
_channels[ch].sfId = finalSfId;
}
_fluidModule._fluid_synth_noteon(_synthPtr, ch, midiPitch, midiVel);
var noteMapKey = (_origChannel !== undefined ? _origChannel : 0) + ':' + midiPitch;
if (!_activeNotes[noteMapKey]) _activeNotes[noteMapKey] = [];
if (_activeNotes[noteMapKey].indexOf(ch) === -1) _activeNotes[noteMapKey].push(ch);
if (durationMs > 0 && durationMs < 60000) {
scheduledNote.off = setTimeout(function () {
try {
_fluidModule._fluid_synth_noteoff(_synthPtr, ch, midiPitch);
var arr = _activeNotes[noteMapKey];
if (arr) {
var idx = arr.indexOf(ch);
if (idx >= 0) arr.splice(idx, 1);
if (arr.length === 0) delete _activeNotes[noteMapKey];
}
} catch (e) {}
}, durationMs);
}
} catch (e) {
console.warn("[SonicSF] FluidSynth noteOn error:", e);
self._playNoteFallback(note, velocity, durationMs, startTime, program, null, channel, synthEngine);
}
};
if (delay > 0) {
scheduledNote.on = setTimeout(doNote, delay * 1000);
_scheduledNotes.push(scheduledNote);
} else {
doNote();
}
},
_playNoteFallback: function (note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine) {
var ctx = getCtx();
var freq = 440 * Math.pow(2, (note - 69) / 12);
if (freq <= 0 || isNaN(freq)) return null;
if (synthEngine) {
var ch = channel !== undefined ? channel : (synthEngine.soundfont_bank === 128 ? 9 : 0);
this.controllerChange(ch, 0, synthEngine.soundfont_bank || 0);
this.programChange(ch, synthEngine.soundfont_program || 0);
if (channel === undefined) channel = ch;
if (program === undefined) program = synthEngine.soundfont_program;
}
var osc = ctx.createOscillator();
var noteGain = ctx.createGain();
var oscType = 'triangle';
var attackTime = 0.03, decayTime = 0.1, sustainLevel = 0.5, releaseTime = 0.2, volFactor = 0.25;
var prog = program !== undefined ? parseInt(program) : 0;
if (channel !== undefined && channel >= 0 && channel < 16) {
prog = _channels[channel].program || prog;
}
if (prog >= 0 && prog <= 7) { oscType = 'sine'; decayTime = 0.3; sustainLevel = 0.1; releaseTime = 0.2; }
else if (prog >= 8 && prog <= 15) { oscType = 'sine'; decayTime = 0.1; sustainLevel = 0.0; releaseTime = 0.1; }
else if (prog >= 16 && prog <= 23) { oscType = 'sine'; attackTime = 0.05; sustainLevel = 0.8; releaseTime = 0.1; }
else if (prog >= 24 && prog <= 31) { oscType = 'triangle'; decayTime = 0.4; sustainLevel = 0.2; releaseTime = 0.3; }
else if (prog >= 32 && prog <= 39) { oscType = 'triangle'; attackTime = 0.02; decayTime = 0.2; sustainLevel = 0.6; releaseTime = 0.2; }
else if (prog >= 40 && prog <= 47) { oscType = 'sawtooth'; attackTime = 0.15; sustainLevel = 0.8; releaseTime = 0.5; volFactor = 0.15; }
else if (prog >= 48 && prog <= 55) { oscType = 'sawtooth'; attackTime = 0.2; sustainLevel = 0.8; releaseTime = 0.6; volFactor = 0.12; }
else if (prog >= 56 && prog <= 63) { oscType = 'sawtooth'; attackTime = 0.08; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.15; }
else if (prog >= 64 && prog <= 71) { oscType = 'square'; attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.2; volFactor = 0.15; }
else if (prog >= 72 && prog <= 79) { oscType = 'sine'; attackTime = 0.1; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.2; }
else if (prog >= 80 && prog <= 119) { oscType = 'sawtooth'; attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.4; volFactor = 0.15; }
osc.type = oscType;
osc.frequency.setValueAtTime(freq, 0);
var startAt = startTime !== undefined ? startTime : ctx.currentTime;
var durSec = durationMs / 1000;
var vel = typeof velocity === 'number' ? (velocity > 1 ? velocity / 127 : velocity) : 0.8;
var targetGain = vel * volFactor;
noteGain.gain.setValueAtTime(0, startAt);
noteGain.gain.linearRampToValueAtTime(targetGain, startAt + attackTime);
noteGain.gain.linearRampToValueAtTime(targetGain * sustainLevel, startAt + attackTime + decayTime);
var releaseStart = startAt + Math.max(attackTime + decayTime, durSec);
noteGain.gain.linearRampToValueAtTime(targetGain * sustainLevel, releaseStart);
noteGain.gain.linearRampToValueAtTime(0, releaseStart + releaseTime);
osc.connect(noteGain);
noteGain.connect(destinationNode || _gainNode || ctx.destination);
osc.start(startAt);
var stopAt = releaseStart + releaseTime + 0.02;
osc.stop(stopAt);
var oscId = note + '_' + Date.now() + '_' + Math.random();
_activeOscillators[oscId] = { osc: osc, gain: noteGain };
setTimeout(function () { delete _activeOscillators[oscId]; }, (stopAt - ctx.currentTime) * 1000 + 100);
return osc;
},
stopAll: function () {
if (_initialized && _fluidModule) {
for (var ch = 0; ch < 16; ch++) {
try { _fluidModule._fluid_synth_all_notes_off(_synthPtr, ch); } catch (e) {}
}
}
while (_scheduledNotes.length > 0) {
var n = _scheduledNotes.pop();
if (n.on) { clearTimeout(n.on); n.on = null; }
if (n.off) { clearTimeout(n.off); n.off = null; }
}
var ctx = getCtx();
var now = ctx.currentTime;
Object.values(_activeOscillators).forEach(function (entry) {
try {
if (entry.gain) { entry.gain.gain.cancelScheduledValues(now); entry.gain.gain.setValueAtTime(0, now); }
if (entry.osc) try { entry.osc.stop(now); } catch (e) {}
} catch (e) {}
});
Object.keys(_activeOscillators).forEach(function (k) { delete _activeOscillators[k]; });
},
saveToIndexedDB: async function (name, arrayBuffer) {
if (window.SonicStorage && window.SonicStorage.saveToIndexedDB) {
await window.SonicStorage.saveToIndexedDB('soundfont_' + name, arrayBuffer);
}
},
loadFromIndexedDB: async function (name) {
if (window.SonicStorage && window.SonicStorage.loadFromIndexedDB) {
return await window.SonicStorage.loadFromIndexedDB('soundfont_' + name);
}
return null;
}
};
function _startRenderLoop() {
if (_renderTimer) return;
var Module = _fluidModule;
var synth = _synthPtr;
var node = _workletNode;
var leftPtr = _leftBufPtr;
var rightPtr = _rightBufPtr;
var block = RENDER_BLOCK;
var maxQueue = QUEUE_TARGET;
var queueDepth = 0;
var lastTick = performance.now();
var frameMs = (block / _audioCtx.sampleRate) * 1000;
// Track consumption by wall-clock time instead of async messages — immune
// to message-latency races that could underrun (silence gaps → crackle).
function pushFrame() {
if (!Module || !synth || !node) return;
try {
var lpb = leftPtr >> 2;
var rpb = rightPtr >> 2;
Module.HEAPF32.fill(0, lpb, lpb + block);
Module.HEAPF32.fill(0, rpb, rpb + block);
Module._fluid_synth_write_float(synth, block, leftPtr, 0, 1, rightPtr, 0, 1);
var leftArr = new Float32Array(Module.HEAPF32.subarray(lpb, lpb + block));
var rightArr = new Float32Array(Module.HEAPF32.subarray(rpb, rpb + block));
node.port.postMessage({ type: 'PCM', L: leftArr, R: rightArr }, [leftArr.buffer, rightArr.buffer]);
queueDepth++;
} catch (e) { console.warn("[SonicSF] pushFrame error:", e); }
}
function fillLoop() {
if (!Module || !synth || !node || !_initialized) {
_renderTimer = null;
return;
}
var now = performance.now();
queueDepth = Math.max(0, queueDepth - (now - lastTick) / frameMs);
lastTick = now;
var needed = Math.min(maxQueue - queueDepth, maxQueue);
for (var i = 0; i < needed; i++) {
pushFrame();
}
}
_renderTimer = setInterval(fillLoop, Math.max(4, frameMs * 0.5));
}
function _stopRenderLoop() {
if (_renderTimer) {
clearInterval(_renderTimer);
_renderTimer = null;
}
}
function _cleanupFluid() {
_stopRenderLoop();
if (_leftBufPtr && _fluidModule) { try { _fluidModule._free(_leftBufPtr); } catch (e) {} _leftBufPtr = null; }
if (_rightBufPtr && _fluidModule) { try { _fluidModule._free(_rightBufPtr); } catch (e) {} _rightBufPtr = null; }
if (_synthPtr && _fluidModule) { try { _fluidModule._delete_fluid_synth(_synthPtr); } catch (e) {} _synthPtr = null; }
if (_settingsPtr && _fluidModule) { try { _fluidModule._delete_fluid_settings(_settingsPtr); } catch (e) {} _settingsPtr = null; }
_fluidModule = null;
_initialized = false;
}
window.SonicSF = SonicSF;
})();