123 lines
4.5 KiB
CMake
123 lines
4.5 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(daw_vst_bridge LANGUAGES C CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if(MSVC)
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string(REPLACE "/EHsc" "/EHa" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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endif()
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# ── 1. VST3 SDK (Steinberg, vendored as git submodule — NOT in vcpkg) ──
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/CMakeLists.txt")
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add_subdirectory(vst3sdk EXCLUDE_FROM_ALL)
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set(VST3_SDK_TARGET sdk)
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else()
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message(WARNING "vst3sdk submodule missing — VST3 host disabled; SF2/SF3/SFZ still build")
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set(VST3_SDK_TARGET "")
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endif()
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# ── 2. FluidSynth + sfizz ──
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# Windows: vcpkg toolchain (-DCMAKE_TOOLCHAIN_FILE=.../vcpkg.cmake) cung cap
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# headers/libs; pkg_check_modules khong co san tren MSVC.
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# Linux/macOS: pkg-config duoc dung (spec goc).
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if(WIN32)
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find_path(FLUIDSYNTH_INCLUDE_DIR fluidsynth.h)
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find_library(FLUIDSYNTH_LIBRARY NAMES fluidsynth libfluidsynth libfluidsynth-3)
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if(NOT FLUIDSYNTH_INCLUDE_DIR OR NOT FLUIDSYNTH_LIBRARY)
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message(FATAL_ERROR "fluidsynth not found — cai qua vcpkg: vcpkg install fluidsynth")
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endif()
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# sfizz: built from source (native_bridge/sfizz-src, see build/_sfizz.bat) —
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# the sfizz port is NOT in vcpkg upstream. Fall back to vcpkg if present.
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set(SFIZZ_SRC_BUILD "${CMAKE_CURRENT_SOURCE_DIR}/sfizz-src/build/library/lib/Release")
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if(EXISTS "${SFIZZ_SRC_BUILD}/sfizz_static.lib")
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file(GLOB SFIZZ_SRC_LIBS "${SFIZZ_SRC_BUILD}/*.lib")
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set(SFIZZ_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/sfizz-src/src")
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set(SFIZZ_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/sfizz-src/src")
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set(SFIZZ_LIBRARY ${SFIZZ_SRC_LIBS})
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else()
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find_path(SFIZZ_INCLUDE_DIR sfizz.hpp)
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find_library(SFIZZ_LIBRARY NAMES sfizz)
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if(NOT SFIZZ_INCLUDE_DIR OR NOT SFIZZ_LIBRARY)
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message(FATAL_ERROR "sfizz not found — build native_bridge/sfizz-src first")
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endif()
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endif()
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else()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(FLUIDSYNTH REQUIRED fluidsynth)
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pkg_check_modules(SFIZZ REQUIRED sfizz)
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${FLUIDSYNTH_INCLUDE_DIR}
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${SFIZZ_INCLUDE_DIR}
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)
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add_executable(daw_vst_bridge
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src/main.cpp
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src/NativeInstrumentEngine.cpp
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src/SharedMemoryIPC.cpp
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src/Vst3Instrument.cpp
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src/StateStore.cpp
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)
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# VST3 SDK hosting: sdk_hosting lacks the platform module loader — module_win32.cpp
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# is added to the bridge itself (same approach as the audiohost sample).
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if(VST3_SDK_TARGET)
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target_compile_definitions(daw_vst_bridge PRIVATE HAVE_VST3SDK=1)
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target_link_libraries(daw_vst_bridge PRIVATE ${VST3_SDK_TARGET} sdk_hosting sdk_common)
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if(WIN32)
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target_sources(daw_vst_bridge PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/public.sdk/source/vst/hosting/module_win32.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/public.sdk/source/common/memorystream.cpp
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)
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endif()
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endif()
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if(WIN32)
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target_link_libraries(daw_vst_bridge PRIVATE ${FLUIDSYNTH_LIBRARY} ${SFIZZ_LIBRARY})
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# Required Windows libs
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target_link_libraries(daw_vst_bridge PRIVATE winmm imm32)
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else()
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target_link_libraries(daw_vst_bridge PRIVATE ${FLUIDSYNTH_LIBRARIES} ${SFIZZ_LIBRARIES})
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endif()
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# ── gui_probe: standalone VST3 GUI attach probe (debug tool, not shipped) ──
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add_executable(gui_probe
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src/gui_probe.cpp
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src/NativeInstrumentEngine.cpp
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src/SharedMemoryIPC.cpp
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src/Vst3Instrument.cpp
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)
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if(VST3_SDK_TARGET)
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target_compile_definitions(gui_probe PRIVATE HAVE_VST3SDK=1)
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target_link_libraries(gui_probe PRIVATE ${VST3_SDK_TARGET} sdk_hosting sdk_common)
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if(WIN32)
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target_sources(gui_probe PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/public.sdk/source/vst/hosting/module_win32.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/public.sdk/source/common/memorystream.cpp
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)
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endif()
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endif()
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if(WIN32)
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target_link_libraries(gui_probe PRIVATE ${FLUIDSYNTH_LIBRARY} ${SFIZZ_LIBRARY} winmm)
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endif()
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# G3.3: seh_channel_test — SEH per-channel crash isolation (debug tool, not shipped)
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add_executable(seh_channel_test
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tests/seh_channel_test.cpp
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src/Vst3Instrument.cpp
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)
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if(VST3_SDK_TARGET)
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target_compile_definitions(seh_channel_test PRIVATE HAVE_VST3SDK=1)
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target_link_libraries(seh_channel_test PRIVATE ${VST3_SDK_TARGET} sdk_hosting sdk_common)
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if(WIN32)
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target_sources(seh_channel_test PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/public.sdk/source/vst/hosting/module_win32.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/vst3sdk/public.sdk/source/common/memorystream.cpp
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)
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endif()
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endif()
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if(WIN32)
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target_link_libraries(seh_channel_test PRIVATE ${FLUIDSYNTH_LIBRARY} ${SFIZZ_LIBRARY} winmm)
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endif()
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