Files
SonicForgeStudio/app/core/vst_engine.py
T

262 lines
10 KiB
Python

# SonicForge Studio VST / VSTi Engine Service
import os
import numpy as np
from ctypes import c_int, c_char_p, c_void_p
def midi_note_to_freq(note_number: int) -> float:
return 440.0 * (2.0 ** ((note_number - 69) / 12.0))
def render_midi_events_to_audio(midi_events: list, sr: int = 44100, bpm: float = 120.0, instrument: str = 'synth') -> np.ndarray:
beat_duration_sec = 60.0 / max(30.0, bpm)
max_duration_sec = 2.0
for event in midi_events:
start_beat = event.get('start_beat', 0.0)
dur_beats = event.get('duration_beats', 1.0)
end_sec = (start_beat + dur_beats) * beat_duration_sec
if end_sec > max_duration_sec:
max_duration_sec = end_sec
total_samples = int((max_duration_sec + 0.5) * sr)
out_l = np.zeros(total_samples, dtype=np.float32)
out_r = np.zeros(total_samples, dtype=np.float32)
for event in midi_events:
note = event.get('note', 60)
velocity = event.get('velocity', 100) / 127.0
start_beat = event.get('start_beat', 0.0)
dur_beats = event.get('duration_beats', 1.0)
start_sample = int(start_beat * beat_duration_sec * sr)
dur_samples = int(dur_beats * beat_duration_sec * sr)
end_sample = min(total_samples, start_sample + dur_samples)
actual_len = end_sample - start_sample
if actual_len <= 0 or start_sample >= total_samples:
continue
freq = midi_note_to_freq(note)
t = np.arange(actual_len) / float(sr)
tone = 0.6 * np.sin(2 * np.pi * freq * t) + 0.3 * np.sin(2 * np.pi * freq * 2 * t) + 0.1 * np.sin(2 * np.pi * freq * 3 * t)
attack = min(int(0.01 * sr), actual_len // 4)
release = min(int(0.05 * sr), actual_len // 4)
env = np.ones(actual_len, dtype=np.float32)
if attack > 0:
env[:attack] = np.linspace(0.0, 1.0, attack)
if release > 0:
env[-release:] = np.linspace(1.0, 0.0, release)
signal = tone * env * velocity
out_l[start_sample:end_sample] += signal
out_r[start_sample:end_sample] += signal
max_peak = max(np.max(np.abs(out_l)), np.max(np.abs(out_r)))
if max_peak > 1.0:
out_l /= max_peak
out_r /= max_peak
return np.vstack([out_l, out_r])
def check_pedalboard_safe():
import subprocess, sys
try:
res = subprocess.run(
[sys.executable, "-c", "import pedalboard"],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=2.0
)
return res.returncode == 0
except Exception:
return False
def check_pyfluidsynth_safe():
import subprocess, sys
try:
res = subprocess.run(
[sys.executable, "-c", "import fluidsynth"],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=2.0
)
return res.returncode == 0
except Exception:
return False
HAS_PEDALBOARD = check_pedalboard_safe()
HAS_PYFLUIDSYNTH = check_pyfluidsynth_safe()
def ensure_pyfluidsynth():
global HAS_PYFLUIDSYNTH
if not HAS_PYFLUIDSYNTH:
HAS_PYFLUIDSYNTH = check_pyfluidsynth_safe()
return HAS_PYFLUIDSYNTH
if HAS_PEDALBOARD:
try:
from pedalboard import VST3Plugin, Pedalboard, Gain, MidiMessage
except Exception:
HAS_PEDALBOARD = False
if HAS_PYFLUIDSYNTH:
try:
import fluidsynth
except Exception:
HAS_PYFLUIDSYNTH = False
class PluginManager:
def __init__(self, vst_dir="/opt/daw_engine/vst3", sf_dir="/opt/daw_engine/soundfonts", upload_sf_dir=None):
self.vst_dir = vst_dir
self.sf_dir = sf_dir
self.upload_sf_dir = upload_sf_dir
def _scan_plugins(self) -> dict:
plugins = {}
if not os.path.isdir(self.vst_dir):
return plugins
for root, dirs, files in os.walk(self.vst_dir):
for file in files:
if file.endswith(".vst3") or file.endswith(".so"):
plugin_path = os.path.join(root, file)
plugin_name = os.path.splitext(file)[0]
plugins[plugin_name] = plugin_path
return plugins
def _scan_soundfonts(self) -> list:
sfonts = []
dirs = [self.sf_dir]
if self.upload_sf_dir and self.upload_sf_dir != self.sf_dir:
dirs.append(self.upload_sf_dir)
# Load metadata cache for upload soundfonts
meta_cache = {}
if self.upload_sf_dir and os.path.isdir(self.upload_sf_dir):
for f in os.listdir(self.upload_sf_dir):
if f.endswith(".meta"):
try:
import json
with open(os.path.join(self.upload_sf_dir, f), "r") as mf:
meta_cache[os.path.splitext(f)[0]] = json.load(mf)
except Exception:
pass
for d in dirs:
if not os.path.isdir(d):
continue
for f in os.listdir(d):
if f.endswith(".sf2") or f.endswith(".sf3"):
base_id = os.path.splitext(f)[0]
meta = meta_cache.get(base_id, None)
if meta:
display_name = meta.get("original_name", f)
else:
# Generate a friendly name from UUID: truncate to first 8 chars
short_id = base_id[:8] if len(base_id) > 8 else base_id
display_name = f"SoundFont_{short_id}"
sfonts.append({"id": base_id, "name": display_name, "file": f, "display": os.path.splitext(display_name)[0][:40]})
return sfonts
def load_vst(self, plugin_name: str, preset_data: dict = None):
if not HAS_PEDALBOARD:
return None
plugins = self._scan_plugins()
if plugin_name not in plugins:
return None
path = plugins[plugin_name]
vst = VST3Plugin(path)
if preset_data:
for k, v in preset_data.items():
try:
setattr(vst, k, v)
except Exception:
pass
return vst
def load_soundfont(self, path: str):
if not HAS_PYFLUIDSYNTH:
return None
try:
fl = fluidsynth.FluidSynth(sample_rate=44100, gain=0.5)
font_id = fl.sfload(path)
fl.program_select(0, font_id, 0, 0)
return fl
except Exception:
return None
def list_soundfont_instruments(self, sf_id: str):
if not ensure_pyfluidsynth():
return []
search_dirs = []
if os.path.isdir(self.sf_dir):
search_dirs.append(self.sf_dir)
if self.upload_sf_dir and os.path.isdir(self.upload_sf_dir) and self.upload_sf_dir != self.sf_dir:
search_dirs.append(self.upload_sf_dir)
for d in search_dirs:
for f in os.listdir(d):
if not (f.endswith(".sf2") or f.endswith(".sf3")):
continue
base = os.path.splitext(f)[0]
if base == sf_id or base == sf_id.replace("sf_", ""):
path = os.path.join(d, f)
try:
fl = fluidsynth.Synth()
fid = fl.sfload(path)
if fid < 0:
fl.delete()
continue
presets = []
# Use fluid_sfont_get_preset + fluid_preset_get_name C API
_fl = fluidsynth._fl
_fl.fluid_synth_get_sfont_by_id.restype = c_void_p
_fl.fluid_preset_get_name.restype = c_char_p
_fl.fluid_sfont_get_preset.restype = c_void_p
sfont_ptr = _fl.fluid_synth_get_sfont_by_id(c_void_p(fl.synth), c_int(fid))
if sfont_ptr:
for bank in range(0, 2):
for prog_num in range(0, 128):
try:
preset = fluidsynth.fluid_sfont_get_preset(sfont_ptr, c_int(bank), c_int(prog_num))
except Exception:
break
if preset:
name_ptr = fluidsynth.fluid_preset_get_name(preset)
if name_ptr:
name_val = c_char_p(name_ptr).value
if name_val:
presets.append({
"bank": bank,
"program": prog_num,
"name": name_val.decode("utf-8", errors="replace")
})
fl.delete()
return presets[:256]
except Exception:
import traceback; traceback.print_exc()
return []
def list_available(self) -> dict:
return {
"vst_instruments": [
{"id": k, "name": k, "type": "VST3", "has_native_support": HAS_PEDALBOARD}
for k in self._scan_plugins().keys()
],
"soundfonts": self._scan_soundfonts()
}
@staticmethod
def midi_events_to_messages(midi_events: list, bpm: float, sr: int) -> list:
if not HAS_PEDALBOARD:
return []
beat_duration_sec = 60.0 / max(30.0, bpm)
messages = []
for ev in midi_events:
note = ev.get("note", 60)
velocity = ev.get("velocity", 100)
start_beat = ev.get("start_beat", 0.0)
dur_beats = ev.get("duration_beats", 1.0)
start_sec = start_beat * beat_duration_sec
dur_sec = dur_beats * beat_duration_sec
sample_offset = int(start_sec * sr)
end_sample_offset = int((start_sec + dur_sec) * sr)
messages.append(MidiMessage(note_on=note, velocity=velocity, sample_offset=sample_offset))
messages.append(MidiMessage(note_off=note, velocity=0, sample_offset=end_sample_offset))
return messages
@staticmethod
def validate_sf2_header(data: bytes) -> bool:
if len(data) < 12:
return False
if data[0:4] != b'RIFF':
return False
if data[8:12] != b'sfbk':
return False
return True