35499b614c
- LOAD job posts WM_CLOSE to window created on main thread (DestroyWindow from worker crashed 0xc000041d, muting all tracks) - handleOpenGui + attach jobs skip when Vst3Instrument::hasAttachedView() (state_ && guiAttached_) - attach failure posts WM_CLOSE; post_close_gui erases entry only when it points at the same hwnd - cap openVstGuiRetry at 5 to stop frontend retry spam
52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
// native_bridge/include/Vst3Instrument.h
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// VST3 host instrument (A7). Compiled ALWAYS; the real vst3sdk wiring is
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// inside #ifdef HAVE_VST3SDK (set by CMake when the vst3sdk submodule is
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// present). Without the SDK the class degrades to a no-op stub so the bridge
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// still builds for SF2/SF3/SFZ.
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#ifndef VST3_INSTRUMENT_H
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#define VST3_INSTRUMENT_H
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#include "INativeInstrument.h"
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#include <string>
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class Vst3Instrument : public INativeInstrument {
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public:
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Vst3Instrument();
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~Vst3Instrument() override;
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bool loadPlugin(const std::string& path, double sampleRate);
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bool init(double sampleRate, uint32_t maxBlockSize) override;
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void selectProgram(uint32_t channel, uint32_t bank, uint32_t program) override;
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void noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) override;
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void noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) override;
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void controlChange(uint32_t channel, uint32_t cc, uint32_t value) override;
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void programChange(uint32_t channel, uint32_t program) override;
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void pitchBend(uint32_t channel, uint32_t bend14) override;
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bool openGUI(void* parentWindowHandle) override;
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bool reloadForGUI() override;
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bool attachView(void* parentWindowHandle) override;
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bool hasAttachedView() const override;
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void closeGUI() override;
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void setChannel(uint32_t ch) { channel_ = ch; }
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bool needsReload() const override { return hasAttachedOnce_ && !guiAttached_; }
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void setReloading(bool on) override { reloading_ = on; }
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void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
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private:
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// pimpl: all Steinberg SDK types live in Vst3Instrument.cpp (Vst3HostState).
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void* state_;
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std::string path_;
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double sampleRate_;
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uint32_t maxBlockSize_;
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bool loaded_;
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bool guiAttached_;
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bool hasAttachedOnce_;
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bool reloading_; // guarded by InstrumentEngineManager::mu_ (set via setReloading)
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uint32_t channel_ = 0;
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bool reload();
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};
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#endif // VST3_INSTRUMENT_H
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