Files
SonicForgeStudio/native_bridge/include/RenderFxJob.h
T
admin da0f8fa40e feat(native): realtime master FX chain + fx-gui fast start, hide/show, non-topmost
- FxGuiServer: HWND_TOP (no longer always-on-top), /hide + /show endpoints,
  onStarted callback prints SF_FXGUI_PORT before plugin load (fast connect)
- RenderFxJob: RealtimeFxChain (mutex+worker, SEH-guarded, bypass slots,
  deferred Vst3Fx dtor); --fx-gui split into parse/create/load-attach stages
- main: FreeConsole unless SF_KEEP_CONSOLE; control type 6 SET_FX_CHAIN feeds
  g_fxChain on the audio loop; shutdown before CoUninitialize
- plugins.py: CREATE_NO_WINDOW on both Popen paths
- lib.rs: set_fx_chain command -> push_control(6)
- app.jsx/nativeBridgeService: setFxChain sync from MasteringModal; panel close
  uses /hide + refs to fix closure bug; VstGuiEmbed rect refresh -> /show
2026-08-19 09:59:13 +07:00

78 lines
3.8 KiB
C++

// native_bridge/include/RenderFxJob.h
#ifndef RENDER_FX_JOB_H
#define RENDER_FX_JOB_H
#include <cstdint>
#include <memory>
#include <string>
// Offline FX render mode (Phase 0 of PLAN_MASTERBUS_FX_RACK_VST.md):
// `daw_vst_bridge --render-fx <job.json> --in <input.wav> --out <output.wav>`
// reads a stereo WAV, runs the input through a chain of VST3 audio effects
// (audio-in/audio-out, NO MIDI) plus builtin DSP (gain/normalize), and writes
// a 16-bit stereo WAV. Same exit-code contract as --render: 0 ok, 1 job/argument
// error, 2 plugin load failure, 3 plugin crashed mid-render (SEH guarded).
//
// job.json: { sample_rate, block_size?,
// fx_chain: [
// { type: "vst3", path, preset_b64?, bypass? },
// { type: "builtin", id: "gain", params: { db } },
// { type: "builtin", id: "normalize", params: { peak } }
// ] }
// vst3: path = .vst3 module; preset_b64 = base64 of a .vstpreset FILE (raw
// SDK chunk format) or of the bridge state blob — both applied via
// setState before processing. bypass=true → slot skipped (passthrough).
// gain: multiply by 10^(db/20), block-wise.
// normalize: post-chain global pass — scale down to peak (0.95) only when
// the peak EXCEEDS it (mirrors render_project's clip guard).
int run_render_fx_job(const std::string& jobPath, const std::string& inPath,
const std::string& outPath);
// Plugin scan mode (Phase 1): `daw_vst_bridge --scan <dir>` walks <dir>
// recursively, loads every .vst3 module and classifies its classes
// (kVstAudioEffectClass without "Instrument" subcategory → effect, else
// instrument), and prints JSON to stdout:
// {"plugins":[{"path":"...","name":"...","is_fx":true,"is_instrument":false,"type":"VST3"}]}
// .dll/.so (VST2) cannot be introspected headlessly → classified as instrument.
// Returns 0 on success, non-zero on unrecoverable error (a single plugin that
// crashes the module loader is skipped, not fatal).
int run_scan_dir(const std::string& dirPath);
// GUI mode (Mastering/FX Rack → "mở VST GUI"): `daw_vst_bridge --open-fx-gui
// <job.json>` loads ONE VST3 effect plugin, opens its native editor window and
// runs a message loop until the user closes the window (WM_DESTROY), then
// detaches the view and exits 0. job.json: { "path": "...", "name": "..." }.
// Windows only. Exit codes: 0 ok, 1 job/argument error, 2 plugin load or
// editor attach failure.
int run_open_fx_gui(const std::string& jobPath);
// Embedded GUI server mode (Phase 0 of PLAN_MASTERBUS_VST_GUI_EMBED.md):
// `daw_vst_bridge --fx-gui <job.json>` — same plugin load + editor attach as
// --open-fx-gui but the host window is parked off-screen and a tiny HTTP
// server (FxGuiServer.cpp) serves JPEG frames (GET /frame) and relays pointer/
// key input (POST /input) so the web UI can embed the native GUI in a panel.
// Prints `SF_FXGUI_PORT=<port>` to stdout. Windows only. Exit codes same as
// --open-fx-gui.
int run_fx_gui_server(const std::string& jobPath);
// Realtime FX chain (T2.4): live VST3 audio effects on the bridge master mix.
// setChain() is async (a worker thread loads the plugins and swaps the chain);
// process() runs ONLY on the audio thread; shutdown() joins the worker and must
// be called before CoUninitialize. v1: master chain only (per-track deferred).
class RealtimeFxChain {
public:
RealtimeFxChain();
~RealtimeFxChain();
// JSON: [{"path":"...","bypass":true|false},...] — chain entries replace
// the previous chain atomically. May be called from any thread.
void setChain(const std::string& json, double sampleRate, int32_t blockSize);
// Audio thread only: run the chain in-place over one stereo block.
void process(float* inL, float* inR, uint32_t n);
void shutdown();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
#endif // RENDER_FX_JOB_H