e6d01d90f1
JuceFxLoop them thread ctrlReader poll 2ms: doc FxCtrlCmd ring (key 'ed.open'/ 'ed.close'/'ed.show'/'ed.hide'/'ed.resize'/'ed.capture', slot = chain index), dispatch qua engine.requestEditor (queue thread-safe; GUI tick 30ms pump). w/h ma hoa trong value: w*4096+h (chinh xac tuyet doi w,h<=4095 — float 24-bit mantissa); value<=0 -> editor preferred size. SET_PARAM cu (key khac) consume + bo qua an toan (JuceFxEngine chua co param API — params di trong chain JSON). ctrl.join() truoc shutdown. E2E test (session SHM that + bridge that, chain purecomp): ed.open -> window native hien, audio pump khi GUI mo (process+editor song song), hide/show/resize/capture 4049 bytes, close -> window bien mat, teardown sach rc=0 — PASS 11/11. Tien de M4 (engine send_editor_cmd + /fx-gui).
357 lines
16 KiB
C++
357 lines
16 KiB
C++
// native_bridge/juce_fx/JuceFxLoop.cpp
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// juce_fx_bridge --juce-fx <job.json> --shm <name> [--parent <pid>]
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// G1 POC: vòng lặp SHM giống RealtimeFxLoop.cpp nhưng xử lý qua JuceFxEngine
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// (JUCE AudioProcessorGraph chain rỗng) thay vì RealtimeFxChain. Job format
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// giữ nguyên {sample_rate, block_size, fx_chain} — G1 bỏ qua fx_chain.
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// Validate header mỗi iteration: sampleRate/blockSize đổi giữa chừng →
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// teardown + prepareToPlay lại + report latency mới qua FxLatReport.
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#include "JuceFxEngine.h"
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#include "JuceFxGuiHost.h"
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#include "FxRealtimeIPC.h"
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#include "FxShm.h"
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#ifdef _WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#include <algorithm>
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#include <chrono>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <iterator>
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#include <string>
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#include <thread>
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#include <vector>
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namespace {
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static bool parentAlive(uint32_t pid) {
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if (pid == 0) return true;
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HANDLE h = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, pid);
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if (!h) return false;
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CloseHandle(h);
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return true;
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}
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static void sleepMs(uint32_t ms) { Sleep(ms); }
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std::string readFile(const std::string& path) {
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std::ifstream f(path, std::ios::binary);
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return std::string((std::istreambuf_iterator<char>(f)),
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std::istreambuf_iterator<char>());
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}
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double jsonNumber(const std::string& s, const std::string& key, double def) {
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std::string k = "\"" + key + "\"";
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size_t p = s.find(k);
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if (p == std::string::npos) return def;
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p += k.size();
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while (p < s.size() && (s[p] == ':' || s[p] == ' ' || s[p] == '\t' ||
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s[p] == '\r' || s[p] == '\n'))
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++p;
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size_t e = p;
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while (e < s.size() && (std::isdigit((unsigned char)s[e]) || s[e] == '.' ||
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s[e] == '-' || s[e] == '+' || s[e] == 'e' ||
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s[e] == 'E'))
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++e;
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if (e == p) return def;
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try { return std::stod(s.substr(p, e - p)); } catch (...) { return def; }
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}
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// Cắt substring mảng JSON "fx_chain":[...] — như RealtimeFxLoop.cpp.
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std::string extractChainJson(const std::string& s) {
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std::string k = "\"fx_chain\"";
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size_t p = s.find(k);
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if (p == std::string::npos) return "";
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p = s.find('[', p);
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if (p == std::string::npos) return "";
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size_t depth = 0, i = p;
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for (; i < s.size(); ++i) {
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if (s[i] == '[') ++depth;
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else if (s[i] == ']') { --depth; if (depth == 0) break; }
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}
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if (i >= s.size()) return "";
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return s.substr(p, i - p + 1);
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}
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} // namespace
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int run_juce_fx_loop(const std::string& jobPath, const std::string& shmName,
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uint32_t parentPid) {
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std::cerr << "[JuceFxLoop] start job=" << jobPath << " shm=" << shmName
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<< " parent=" << parentPid << std::endl;
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const std::string job = readFile(jobPath);
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if (job.empty()) {
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std::cerr << "[JuceFxLoop] cannot read job file" << std::endl;
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return 1;
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}
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const double srD = jsonNumber(job, "sample_rate", 44100.0);
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const uint32_t sampleRate = (uint32_t)srD;
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const double blkD = jsonNumber(job, "block_size", (double)FXRT_BLOCK);
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const uint32_t block = (uint32_t)std::max<double>(32.0, std::min<double>(blkD, (double)FXRT_BLOCK));
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// G2: đọc fx_chain -> build graph (VST3 theo chain). Rỗng = passthrough.
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const std::string chainJson = extractChainJson(job);
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if (chainJson.empty())
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std::cerr << "[JuceFxLoop] no fx_chain in job (empty chain = passthrough)"
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<< std::endl;
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fxshm::ShmView* v = fxshm::openShm(shmName, sizeof(FxRealtimeIPC));
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if (!v) {
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std::cerr << "[JuceFxLoop] cannot open SHM: " << shmName
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<< " (engine phải tạo trước)" << std::endl;
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return 2;
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}
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auto* ipc = static_cast<FxRealtimeIPC*>(v->view);
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for (int i = 0; i < 200 && ipc->h.magic != FXRT_MAGIC; ++i) sleepMs(10);
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if (ipc->h.magic != FXRT_MAGIC) {
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std::cerr << "[JuceFxLoop] SHM magic mismatch (engine chưa init?)" << std::endl;
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fxshm::closeShm(v);
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return 2;
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}
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if (ipc->h.inSlots != FXRT_IN_SLOTS || ipc->h.outSlots != FXRT_OUT_SLOTS) {
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std::cerr << "[JuceFxLoop] slot count mismatch" << std::endl;
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fxshm::closeShm(v);
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return 2;
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}
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#ifdef _WIN32
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timeBeginPeriod(1);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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#endif
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// Engine: prepare graph (chain theo fx_chain). sr/block từ job; header là
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// nguồn thật (engine ghi lúc tạo SHM) — nếu khác, lấy header.
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uint32_t curSr = sampleRate;
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uint32_t curBlock = block;
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JuceFxEngine engine;
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engine.setChain(chainJson);
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if (ipc->h.sampleRate) curSr = ipc->h.sampleRate;
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if (ipc->h.blockSize) curBlock = ipc->h.blockSize;
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// M2: GUI thread + host window (Reaper-style — editor của CHÍNH instance
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// DSP trong graph, không instance 2 / feeder). GUI thread cũng là thread
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// tạo plugin instance: JUCE plugin gắn MM vào thread tạo instance — editor
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// tạo trên thread khác sẽ treo (selftest: createEditorIfNeeded hang khi
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// instance tạo trên main). Vì vậy start() TRƯỚC prepare, prepare chạy qua
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// runOnGui; main thread sau này chỉ engine.process (JUCE cho phép
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// cross-thread process như host chuẩn).
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JuceFxGuiHost guiHost(engine);
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guiHost.start();
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guiHost.runOnGui([&] { engine.prepare(curSr, curBlock); });
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std::cerr << "[JuceFxLoop] prepared sr=" << curSr << " block=" << curBlock
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<< " latency=" << engine.latencySamples() << std::endl;
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// Report latency ban đầu: từng slot (giữ giao thức FxLatReport cũ — engine
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// Python sum → total). Chain rỗng → slot 0 = 0 (khớp G1).
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auto reportLatencies = [&]() {
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const auto lats = engine.entryLatencies();
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if (lats.empty()) {
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const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
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ipc->lat[ls].slot = 0;
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ipc->lat[ls].samples = 0;
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MemoryBarrier();
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ipc->h.latWrite++;
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} else {
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for (size_t i = 0; i < lats.size(); ++i) {
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const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
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ipc->lat[ls].slot = (uint32_t)i;
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ipc->lat[ls].samples = lats[i];
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MemoryBarrier();
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ipc->h.latWrite++;
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}
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}
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};
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reportLatencies();
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ipc->h.state = FXRT_STATE_READY;
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std::cerr << "[JuceFxLoop] ready" << std::endl;
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// (guiHost đã start TRƯỚC engine.prepare ở trên — instance phải tạo trên
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// GUI thread.) Editor chỉ mở khi có lệnh (M3 ctrl ring); idle ≈ 0 CPU.
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std::thread hb([&]() {
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while (ipc->h.running && ipc->h.state == FXRT_STATE_READY) {
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ipc->h.heartbeat++;
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sleepMs(100);
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}
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});
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// M3: ctrl ring reader (engine → bridge, poll 2ms). Key "ed.*" = editor
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// command (Reaper-style: engine điều khiển editor của CHÍNH instance DSP
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// trong graph — không instance 2). Dispatch qua engine.requestEditor
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// (thread-safe queue); GUI tick 30ms pumpEditorQueue thực thi. Key khác
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// (SET_PARAM cũ: param name) — JuceFxEngine chưa có param API (params đi
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// trong chain JSON) → consume + bỏ qua an toàn (ring không đầy, không chặn
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// producer). w/h mã hoá trong value: w*4096 + h — chính xác tuyệt đối với
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// w,h <= 4095 (float 24-bit mantissa); value <= 0 → editor preferred size
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// (engine chỉ setSize khi w,h > 0).
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std::thread ctrl([&]() {
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while (ipc->h.running && ipc->h.state == FXRT_STATE_READY) {
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while (ipc->h.ctrlRead < ipc->h.ctrlWrite) {
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const uint32_t cs = ipc->h.ctrlRead & (FXRT_CTRL_SLOTS - 1);
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const FxCtrlCmd& cmd = ipc->ctrl[cs];
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const uint32_t slot = cmd.slot;
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char key[17];
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std::memcpy(key, cmd.key, 16);
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key[16] = '\0';
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const float value = cmd.value;
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MemoryBarrier();
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ipc->h.ctrlRead++; // consume trước dispatch — không block ring
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if (std::strncmp(key, "ed.", 3) != 0)
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continue; // SET_PARAM cũ — no-op (xem comment trên)
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JuceFxEngine::EditorAction act;
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bool known = true;
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if (std::strcmp(key, "ed.open") == 0)
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act = JuceFxEngine::EditorAction::Open;
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else if (std::strcmp(key, "ed.close") == 0)
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act = JuceFxEngine::EditorAction::Close;
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else if (std::strcmp(key, "ed.show") == 0)
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act = JuceFxEngine::EditorAction::Show;
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else if (std::strcmp(key, "ed.hide") == 0)
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act = JuceFxEngine::EditorAction::Hide;
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else if (std::strcmp(key, "ed.resize") == 0)
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act = JuceFxEngine::EditorAction::Resize;
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else if (std::strcmp(key, "ed.capture") == 0)
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act = JuceFxEngine::EditorAction::Capture;
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else
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known = false;
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if (!known) {
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std::cerr << "[JuceFxLoop] ctrl ed.* lạ: " << key
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<< " slot=" << slot << std::endl;
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continue;
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}
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int w = 0, h = 0;
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if (value > 0.0f) {
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const int v = (int)(value + 0.5f);
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w = v / 4096;
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h = v % 4096;
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}
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engine.requestEditor(slot, act, w, h);
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std::cerr << "[JuceFxLoop] ctrl " << key << " slot=" << slot
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<< " w=" << w << " h=" << h << std::endl;
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}
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sleepMs(2);
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}
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});
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const uint32_t n = curBlock;
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const uint32_t inMask = ipc->h.inSlots - 1;
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const uint32_t outMask = ipc->h.outSlots - 1;
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float L[FXRT_BLOCK * FXRT_IN_SLOTS], R[FXRT_BLOCK * FXRT_IN_SLOTS];
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uint64_t processed = 0;
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uint64_t perfIter = 0, perfProc = 0, perfIdle = 0, perfOutFull = 0;
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double perfProcSum = 0.0, perfProcMax = 0.0;
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double perfLoopSum = 0.0, perfLoopMax = 0.0;
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uint32_t perfTakeSum = 0;
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auto perfT0 = std::chrono::steady_clock::now();
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auto perfRunStart = perfT0;
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while (ipc->h.running) {
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if (parentPid && !parentAlive(parentPid)) {
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std::cerr << "[JuceFxLoop] parent gone — exiting" << std::endl;
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break;
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}
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// Validate header mỗi iteration: sampleRate/blockSize đổi giữa chừng
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// (đổi thiết bị audio / session mới khác rate) → teardown graph +
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// prepareToPlay lại + report latency mới. WebAudio sampleRate bất
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// biến — check này phòng header bị ghi lại.
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if (ipc->h.sampleRate && (ipc->h.sampleRate != curSr ||
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ipc->h.blockSize != curBlock)) {
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curSr = ipc->h.sampleRate;
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curBlock = ipc->h.blockSize;
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// M2: editor là JUCE Component — đóng trên GUI thread TRƯỚC khi
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// re-prepare; prepare() chạy trên GUI thread (thread tạo instance —
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// xem startup, M2b).
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guiHost.waitEditorsClosed(1500);
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guiHost.runOnGui([&] { engine.prepare(curSr, curBlock); });
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reportLatencies();
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std::cerr << "[JuceFxLoop] re-prepared sr=" << curSr
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<< " block=" << curBlock
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<< " latency=" << engine.latencySamples() << std::endl;
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}
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// OUT-ring backpressure (giữ nguyên cơ chế RealtimeFxLoop — pointer
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// collision → torn frame nếu ghi đè slot chưa đọc).
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const uint32_t outFree = ipc->h.outSlots - (ipc->h.outWrite - ipc->h.outRead);
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if (outFree < std::min<uint32_t>(ipc->h.inWrite - ipc->h.inRead, FXRT_IN_SLOTS)) {
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++perfOutFull;
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std::this_thread::sleep_until(std::chrono::steady_clock::now() +
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std::chrono::milliseconds(1));
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continue;
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}
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const uint32_t avail = ipc->h.inWrite - ipc->h.inRead;
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if (avail == 0) {
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++perfIdle;
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std::this_thread::sleep_until(std::chrono::steady_clock::now() +
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std::chrono::milliseconds(1));
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continue;
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}
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const uint32_t take = std::min<uint32_t>(avail, FXRT_IN_SLOTS);
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uint32_t off = 0;
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for (uint32_t i = 0; i < take; ++i) {
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const uint32_t slot = ipc->h.inRead & inMask;
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std::memcpy(L + off, ipc->inL[slot], n * sizeof(float));
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std::memcpy(R + off, ipc->inR[slot], n * sizeof(float));
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ipc->h.inRead++;
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off += n;
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}
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const auto perfP0 = std::chrono::steady_clock::now();
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engine.process(L, R, off); // chain rỗng = passthrough
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const auto perfP1 = std::chrono::steady_clock::now();
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const double perfProcMs = std::chrono::duration<double, std::milli>(perfP1 - perfP0).count();
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++perfProc; perfProcSum += perfProcMs; perfTakeSum += take;
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if (perfProcMs > perfProcMax) perfProcMax = perfProcMs;
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for (uint32_t i = 0, o = 0; i < take; ++i, o += n) {
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const uint32_t oslot = ipc->h.outWrite & outMask;
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std::memcpy(ipc->outL[oslot], L + o, n * sizeof(float));
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std::memcpy(ipc->outR[oslot], R + o, n * sizeof(float));
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MemoryBarrier();
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ipc->h.outWrite++;
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++processed;
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// G3: báo processed samples (playhead engine-derived — app tính
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// position = (processed - anchor - latency)/sr) qua lat ring slot
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// đặc biệt 0xFFFFFFFE. Python _lat_drain tách riêng (không vào
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// latencies dict). Ring 8 slot, Python drain mỗi ~2ms — an toàn.
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const uint32_t pls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
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ipc->lat[pls].slot = 0xFFFFFFFEu;
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ipc->lat[pls].samples = (uint32_t)(processed * n);
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MemoryBarrier();
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ipc->h.latWrite++;
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}
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const auto perfIterT1 = std::chrono::steady_clock::now();
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const double perfLoopMs = std::chrono::duration<double, std::milli>(perfIterT1 - perfT0).count();
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perfT0 = perfIterT1; ++perfIter;
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perfLoopSum += perfLoopMs; if (perfLoopMs > perfLoopMax) perfLoopMax = perfLoopMs;
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if (perfIter % 100 == 0) {
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const double runSec = std::chrono::duration<double>(std::chrono::steady_clock::now() - perfRunStart).count();
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std::cerr << "[JuceFxPerf] iter=" << perfIter
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<< " procN=" << perfProc
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<< " procAvg=" << (perfProc ? perfProcSum / perfProc : 0.0) << "ms"
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<< " procMax=" << perfProcMax << "ms"
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<< " loopAvg=" << (perfIter ? perfLoopSum / perfIter : 0.0) << "ms"
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<< " loopMax=" << perfLoopMax << "ms"
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<< " idle=" << perfIdle
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<< " outFull=" << perfOutFull
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<< " takeAvg=" << (perfProc ? (double)perfTakeSum / perfProc : 0.0)
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<< " procBlocks=" << processed
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<< " rate=" << (runSec > 0 ? processed / runSec : 0.0) << "blk/s"
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<< " outDepth=" << (ipc->h.outWrite - ipc->h.outRead)
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<< std::endl;
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perfProc = 0; perfProcSum = 0.0; perfTakeSum = 0; perfIdle = 0; perfOutFull = 0;
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}
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}
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ipc->h.state = FXRT_STATE_STARTING;
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hb.join();
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ctrl.join(); // dừng trước shutdown — không còn lệnh editor mới
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guiHost.runOnGui([&] { engine.shutdown(); }); // graph clear trên GUI thread
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guiHost.stop(); // M2: đóng editor (GUI thread) + dừng GUI thread + join
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fxshm::closeShm(v);
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#ifdef _WIN32
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timeEndPeriod(1);
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#endif
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std::cerr << "[JuceFxLoop] exit processed=" << processed << std::endl;
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return 0;
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}
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