b0d7f35a1e
- Sub-tab selection loop only active when st.isLooping is true - End-of-playback loop uses st.isLooping, not global isLoopingSelection - SonicSF.stopAll() sets gain 0 and stops oscillators immediately
201 lines
7.5 KiB
JavaScript
201 lines
7.5 KiB
JavaScript
// SonicForge Studio SoundFont Player Service
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(function () {
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'use strict';
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const activeOscillators = {};
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// Use the shared AudioContext from the main app (lazy init)
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let __gainNode = null;
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const getCtx = () => {
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if (typeof getAudioContext === 'function') {
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const ctx = getAudioContext();
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if (!__gainNode) {
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__gainNode = ctx.createGain();
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__gainNode.gain.value = 0.3;
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__gainNode.connect(ctx.destination);
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}
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return ctx;
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}
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if (!window.__sharedAudioCtx) {
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window.__sharedAudioCtx = new (window.AudioContext || window.webkitAudioContext)();
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}
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if (window.__sharedAudioCtx.state === 'suspended') {
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window.__sharedAudioCtx.resume();
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}
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if (!__gainNode) {
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__gainNode = window.__sharedAudioCtx.createGain();
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__gainNode.gain.value = 0.3;
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__gainNode.connect(window.__sharedAudioCtx.destination);
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}
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return window.__sharedAudioCtx;
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};
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const SonicSF = {
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loadedFonts: {},
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// Load SoundFont from URL → ArrayBuffer → store in memory
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loadSoundFont: async function (url) {
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if (this.loadedFonts[url]) return this.loadedFonts[url];
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const resp = await fetch(url);
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if (!resp.ok) throw new Error('Failed to load SoundFont: ' + url);
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const buffer = await resp.arrayBuffer();
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this.loadedFonts[url] = buffer;
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return buffer;
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},
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playNote: function (note, velocity, durationMs, startTime, program, destinationNode) {
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const ctx = getCtx();
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const freq = 440 * Math.pow(2, (note - 69) / 12);
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if (freq <= 0 || isNaN(freq)) return null;
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const osc = ctx.createOscillator();
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const noteGain = ctx.createGain();
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// Default settings
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let oscType = 'triangle';
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let attackTime = 0.03;
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let decayTime = 0.1;
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let sustainLevel = 0.5;
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let releaseTime = 0.2;
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let volFactor = 0.25;
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const prog = program !== undefined ? parseInt(program) : 0;
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if (prog >= 0 && prog <= 7) { // Pianos
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oscType = 'sine';
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decayTime = 0.3;
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sustainLevel = 0.1;
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releaseTime = 0.2;
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} else if (prog >= 8 && prog <= 15) { // Chromatic Perc
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oscType = 'sine';
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decayTime = 0.1;
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sustainLevel = 0.0;
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releaseTime = 0.1;
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} else if (prog >= 16 && prog <= 23) { // Organs
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oscType = 'sine';
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attackTime = 0.05;
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sustainLevel = 0.8;
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releaseTime = 0.1;
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} else if (prog >= 24 && prog <= 31) { // Guitars
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oscType = 'triangle';
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decayTime = 0.4;
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sustainLevel = 0.2;
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releaseTime = 0.3;
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} else if (prog >= 32 && prog <= 39) { // Basses
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oscType = 'triangle';
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attackTime = 0.02;
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decayTime = 0.2;
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sustainLevel = 0.6;
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releaseTime = 0.2;
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} else if (prog >= 40 && prog <= 47) { // Strings
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oscType = 'sawtooth';
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attackTime = 0.15;
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sustainLevel = 0.8;
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releaseTime = 0.5;
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volFactor = 0.15;
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} else if (prog >= 48 && prog <= 55) { // Ensemble / Choir
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oscType = 'sawtooth';
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attackTime = 0.2;
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sustainLevel = 0.8;
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releaseTime = 0.6;
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volFactor = 0.12;
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} else if (prog >= 56 && prog <= 63) { // Brass
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oscType = 'sawtooth';
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attackTime = 0.08;
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sustainLevel = 0.7;
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releaseTime = 0.3;
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volFactor = 0.15;
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} else if (prog >= 64 && prog <= 71) { // Reed
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oscType = 'square';
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attackTime = 0.05;
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sustainLevel = 0.6;
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releaseTime = 0.2;
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volFactor = 0.15;
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} else if (prog >= 72 && prog <= 79) { // Pipe
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oscType = 'sine';
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attackTime = 0.1;
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sustainLevel = 0.7;
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releaseTime = 0.3;
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volFactor = 0.2;
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} else if (prog >= 80 && prog <= 119) { // Synth Lead/Pad/FX
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oscType = 'sawtooth';
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attackTime = 0.05;
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sustainLevel = 0.6;
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releaseTime = 0.4;
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volFactor = 0.15;
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}
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osc.type = oscType;
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osc.frequency.setValueAtTime(freq, 0);
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const startAt = startTime !== undefined ? startTime : ctx.currentTime;
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const durSec = durationMs / 1000;
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const vel = typeof velocity === 'number' ? (velocity > 1 ? velocity / 127 : velocity) : 0.8;
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const targetGain = vel * volFactor;
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// ADSR Envelope
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noteGain.gain.setValueAtTime(0, startAt);
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noteGain.gain.linearRampToValueAtTime(targetGain, startAt + attackTime);
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noteGain.gain.linearRampToValueAtTime(targetGain * sustainLevel, startAt + attackTime + decayTime);
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const releaseStart = startAt + Math.max(attackTime + decayTime, durSec);
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noteGain.gain.linearRampToValueAtTime(targetGain * sustainLevel, releaseStart);
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noteGain.gain.linearRampToValueAtTime(0, releaseStart + releaseTime);
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osc.connect(noteGain);
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const dest = destinationNode || __gainNode || ctx.destination;
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noteGain.connect(dest);
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osc.start(startAt);
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const stopAt = releaseStart + releaseTime + 0.02;
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osc.stop(stopAt);
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const oscId = `${note}_${Date.now()}_${Math.random()}`;
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activeOscillators[oscId] = { osc, gain: noteGain };
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// Clean up active oscillator reference after it stops
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setTimeout(() => {
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delete activeOscillators[oscId];
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}, (stopAt - ctx.currentTime) * 1000 + 100);
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return osc;
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},
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stopAll: function () {
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const ctx = getCtx();
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const now = ctx.currentTime;
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Object.values(activeOscillators).forEach(entry => {
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try {
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if (entry.gain) {
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entry.gain.gain.cancelScheduledValues(now);
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entry.gain.gain.setValueAtTime(0, now);
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}
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if (entry.osc) {
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try { entry.osc.stop(now); } catch (e) { }
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}
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} catch (e) { }
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});
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Object.keys(activeOscillators).forEach(k => delete activeOscillators[k]);
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},
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// Save user SoundFont to IndexedDB via window.SonicStorage
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saveToIndexedDB: async function (name, arrayBuffer) {
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if (window.SonicStorage && window.SonicStorage.saveToIndexedDB) {
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await window.SonicStorage.saveToIndexedDB('soundfont_' + name, arrayBuffer);
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}
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},
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// Load user SoundFont from IndexedDB
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loadFromIndexedDB: async function (name) {
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if (window.SonicStorage && window.SonicStorage.loadFromIndexedDB) {
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return await window.SonicStorage.loadFromIndexedDB('soundfont_' + name);
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}
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return null;
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}
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};
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window.SonicSF = SonicSF;
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})();
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