fix(core,web): retry transport and quota LLM errors, disable dead sessions on auth failure (#82)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Yaowei ZhengandClaude Fable 5 authored and GitHub committed 2026-07-27 22:29:16 +08:00
1 parent c369e089a7
commit 3d3495528c
54 files changed
+2278 -161

No files matched your search

+82 -11
View File
@@ -4,13 +4,13 @@
* streamed as Markdown, tool cards, subagent cards, compaction banners, abort markers, and Task
* stats lines. Items have a light entrance animation.
*/
import { useState } from "react";
import { useEffect, useState } from "react";
import { S } from "../../lib/strings";
import { useLocale } from "../../state/locale";
import { formatMessageTime } from "../../lib/format";
import { STAT_ICONS } from "../../lib/stat-icons";
import { splitImageAttachments } from "../../lib/attachments";
import type { ChatItem } from "../../lib/omni/stream-model";
import type { ChatItem, ReconnectItem } from "../../lib/omni/stream-model";
import { Md } from "./md";
import { GlyphIcon } from "../../components/ui/glyph-icon";
import { ZoomableImage } from "../../components/ui/image-zoom";
@@ -89,6 +89,85 @@ function MessageMeta({
);
}
/** Countdown floor: waits shorter than this keep the plain waiting text (sub-second flashes of numbers are noise). */
const COUNTDOWN_MIN_MS = 2000;
/**
* Reconnect hint line. The live waiting state renders a COUNTDOWN to the next attempt when
* the engine announced its planned wait (request_end.retry_in_ms ≥ 2s — with the
* exponential ladder a wait can reach 30s, and a static "waiting" line reads as a hang),
* plus two inline controls: "retry now" (skips the remaining backoff server-side; the line
* flips to "retrying" when the request_begin arrives — no optimistic state beyond
* disabling the buttons) and "give up" (the ordinary session abort; the engine's
* abort-during-backoff path ends the turn and re-enables the composer). Anchored on the
* CLIENT arrival time of the event (skew-free), ticking every 250ms with ceil'd whole
* seconds; at zero it falls back to the plain waiting text, so a stale item can never tick
* forever. History safety: replay delivers the following request_begin/abort immediately,
* flipping the state, so neither the countdown nor the buttons render for replayed items;
* the buttons are additionally main-session-only (a subagent's backoff belongs to the
* child session, which the retry-now route does not target).
*/
function ReconnectLine({ item, ctx }: { item: ReconnectItem; ctx: StreamRenderContext }) {
const state = item.gaveUp ? "gaveUp" : item.retrying ? "retried" : "waiting";
const target =
state === "waiting" &&
item.plannedDelayMs !== undefined &&
item.plannedDelayMs >= COUNTDOWN_MIN_MS &&
item.arrivedAtMs !== undefined
? item.arrivedAtMs + item.plannedDelayMs
: null;
const [now, setNow] = useState(() => Date.now());
const [acted, setActed] = useState(false);
useEffect(() => {
if (target === null || Date.now() >= target) return;
const timer = setInterval(() => {
setNow(Date.now());
if (Date.now() >= target) clearInterval(timer); // stop ticking once the wait has elapsed
}, 250);
return () => clearInterval(timer);
}, [target]);
const remainingMs = target !== null ? target - now : 0;
const live = target !== null && remainingMs > 0;
const seconds = live ? Math.ceil(remainingMs / 1000) : undefined;
const showControls =
live && ctx.origin.length === 0 && (ctx.onRetryNow !== undefined || ctx.onGiveUp !== undefined);
return (
<p className="anim-msg my-1 flex flex-wrap items-center gap-x-2 gap-y-1 font-mono text-xs text-amber-600 dark:text-amber-500">
<span>{S.chat.reconnect(item.status, state, item.attempt, seconds)}</span>
{showControls && (
<span className="flex shrink-0 items-center gap-1.5">
{ctx.onRetryNow && (
<button
type="button"
disabled={acted}
onClick={() => {
setActed(true);
ctx.onRetryNow!();
}}
className="rounded border border-amber-300 px-1.5 py-0.5 text-[11px] font-medium text-amber-700 transition-colors duration-150 hover:bg-amber-50 disabled:cursor-not-allowed disabled:opacity-50 dark:border-amber-700 dark:text-amber-400 dark:hover:bg-amber-950/40"
>
{S.chat.reconnectRetryNow}
</button>
)}
{ctx.onGiveUp && (
<button
type="button"
disabled={acted}
onClick={() => {
setActed(true);
ctx.onGiveUp!();
}}
className="rounded border border-gray-300 px-1.5 py-0.5 text-[11px] text-gray-500 transition-colors duration-150 hover:bg-gray-100 disabled:cursor-not-allowed disabled:opacity-50 dark:border-gray-600 dark:text-gray-400 dark:hover:bg-gray-800"
>
{S.chat.reconnectGiveUp}
</button>
)}
</span>
)}
</p>
);
}
export function MessageItem({ item, ctx }: { item: ChatItem; ctx: StreamRenderContext }) {
switch (item.kind) {
case "user_text": {
@@ -228,15 +307,7 @@ export function MessageItem({ item, ctx }: { item: ChatItem; ctx: StreamRenderCo
</p>
);
case "reconnect":
return (
<p className="anim-msg my-1 font-mono text-xs text-amber-600 dark:text-amber-500">
{S.chat.reconnect(
item.status,
item.gaveUp ? "gaveUp" : item.retrying ? "retried" : "waiting",
item.attempt,
)}
</p>
);
return <ReconnectLine item={item} ctx={ctx} />;
case "compaction":
return <CompactionBanner item={item} />;
case "task_stats":