d4faee3a1e
Branch-length batch covering tooling, the model layer, the Web App and the public surfaces. Highlights: - Changelog: a per-release `changelog/<version>/` tree, grouped by the surface each change touches, with a root CHANGELOG.md holding one line per release. - Dev startup: `scripts/dev-prebuild.mjs` serializes the skills+core prebuild behind a lock and keeps `pnpm install` current; `pnpm dev` runs server+web together. - AgentHub 0.3.3 -> 0.4.0: OmniMessage complete payloads carry one opaque `fidelity` object in place of item-level `signature`/`phase`, threaded verbatim through Trace, replay and resume; malformed classification adapted to the new error types. - Model layer: a model is always referenced by an explicit `(provider, model_id)` pair. The provider is never inferred, guessed or defaulted -- both the catalog inference and the unique-match config resolution are gone, and CLI, SDK, server routes and run_subagent all require the complete pair. Catalog gains the Qwen Token Plan, Qwen Pay-As-You-Go and Fireworks AI gateways, plus an expanded OpenRouter group. - Web App: catalog preset sync and per-group speed test on the Models page, positional slash commands, a markdown renderer, skill-library update reminders, and a vertically centred draft page whose upward menus size themselves to the room available. - Public surfaces: restructured READMEs, the penguin.ooo landing site and blog, refreshed benchmark results for both suites, and the demo videos playing on the landing page. Includes the fixes from a full review of the branch: 23 confirmed findings, among them a provider-inference bug that could send one vendor's API key to another vendor's endpoint, and an Escape handler that destroyed the composer's contents unrecoverably. Verified on the branch head: pnpm test (1127 passing, 7 packages), pnpm typecheck and pnpm format:check clean, Playwright e2e 14/14.
63 lines
2.4 KiB
JavaScript
63 lines
2.4 KiB
JavaScript
/**
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* Render the landing Cases tab's "penguin sled game" finished-product shot.
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*
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* Same pattern as capture-readme-demo.mjs: penguin-game-mockup.html is a static,
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* dependency-free mockup of the example game's play screen, captured per language
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* (zh / en) and theme (light = polar day / dark = polar night) into
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* packages/landing/src/assets as game-<lang>-<theme>.webp.
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*
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* Prereqs: Playwright's chromium only (no server, no build). Run:
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* `node scripts/capture-game-mockup.mjs [--png-dir <dir>]`.
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*/
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import { mkdirSync, writeFileSync } from "node:fs";
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import path from "node:path";
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import { fileURLToPath, pathToFileURL } from "node:url";
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import { chromium } from "@playwright/test";
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const HERE = path.dirname(fileURLToPath(import.meta.url));
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const OUT_DIR = path.resolve(HERE, "../src/assets");
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const PAGE = pathToFileURL(path.join(HERE, "penguin-game-mockup.html")).href;
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const pngDirArg = process.argv.indexOf("--png-dir");
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const PNG_DIR = pngDirArg >= 0 ? process.argv[pngDirArg + 1] : null;
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mkdirSync(OUT_DIR, { recursive: true });
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if (PNG_DIR) mkdirSync(PNG_DIR, { recursive: true });
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const browser = await chromium.launch();
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const encoderPage = await browser.newPage();
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async function saveWebp(pngBuffer, fileName) {
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const dataUrl = await encoderPage.evaluate(async (b64) => {
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const img = new Image();
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img.src = `data:image/png;base64,${b64}`;
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await img.decode();
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const canvas = document.createElement("canvas");
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canvas.width = img.width;
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canvas.height = img.height;
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canvas.getContext("2d").drawImage(img, 0, 0);
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return canvas.toDataURL("image/webp", 0.9);
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}, pngBuffer.toString("base64"));
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writeFileSync(path.join(OUT_DIR, fileName), Buffer.from(dataUrl.split(",")[1], "base64"));
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console.log(`[game] ${fileName}`);
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}
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for (const lang of ["en", "zh"]) {
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for (const theme of ["light", "dark"]) {
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const context = await browser.newContext({
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viewport: { width: 1280, height: 760 },
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deviceScaleFactor: 1.5,
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locale: lang === "zh" ? "zh-CN" : "en-US",
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});
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const page = await context.newPage();
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await page.goto(`${PAGE}?lang=${lang}&theme=${theme}`);
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await page.waitForTimeout(300);
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const png = await page.screenshot();
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if (PNG_DIR) writeFileSync(path.join(PNG_DIR, `game-${lang}-${theme}.png`), png);
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await saveWebp(png, `game-${lang}-${theme}.webp`);
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await context.close();
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}
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}
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await browser.close();
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console.log("[game] done");
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