fix(heal): resolve adjacent objects texture leak and overwriting by clustering and progressive masking
This commit is contained in:
@@ -1318,7 +1318,11 @@ function clusterHealSpots(
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const xj = sj.x * width;
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const yj = sj.y * height;
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const rj = sj.r * width;
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const maxDist = (ri + rj) * 1.5;
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// Connect spots that are close enough that their inpainting crops interact
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// (e.g. parallel wires, nearby scratches or dust within margin reach).
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// Clustering nearby objects together ensures they are inpainted in one unified
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// pass where neither object is sampled as "clean background texture" for the other.
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const maxDist = Math.max((ri + rj) * 2.5, ri + rj + 48);
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const distSq = (xi - xj) ** 2 + (yi - yj) ** 2;
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if (distSq <= maxDist * maxDist) {
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adj[i].push(j);
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@@ -1492,6 +1496,18 @@ function clusterHealSpots(
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// Strokes are clustered so that separate brush repairs (e.g. Brush 1 and Brush 2)
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// are solved independently at their own high resolution rather than lumped into
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// one downscaled bounding box that would degrade previous repairs.
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// Progressive working surface for inpainting:
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// When multiple strokes/clusters exist (such as parallel wires or adjacent spots),
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// each cluster reads from the surface that already has previous clusters repaired,
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// and writes ONLY to its own hole (alpha 0 outside the hole).
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// This prevents earlier repaired wires from reappearing and prevents dirty neighboring
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// textures from contaminating subsequent inpainting.
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const workSurface = own(createSurface(width, height));
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const workCanvas = workSurface.getCanvas();
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if (snap) {
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workCanvas.drawImage(snap, 0, 0, own(Skia.Paint()));
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}
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const clusters = clusterHealSpots(heal, width, height);
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for (const cluster of clusters) {
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const cWidest = Math.max(...cluster.map((s) => s.r * width));
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@@ -1516,12 +1532,17 @@ function clusterHealSpots(
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const { w: mw, h: mh } = inpaintCropSize(srcW, srcH);
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const cropSurface = own(createSurface(mw, mh));
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if (cropSurface) {
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cropSurface.getCanvas().drawImageRect(
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snap,
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Skia.XYWHRect(srcLeft, srcTop, srcW, srcH),
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Skia.XYWHRect(0, 0, mw, mh),
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own(Skia.Paint())
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);
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flush(workSurface);
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const workSnap = workSurface.makeImageSnapshot();
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if (workSnap) {
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cropSurface.getCanvas().drawImageRect(
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workSnap,
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Skia.XYWHRect(srcLeft, srcTop, srcW, srcH),
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Skia.XYWHRect(0, 0, mw, mh),
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own(Skia.Paint())
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);
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try { workSnap.dispose(); } catch {}
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}
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flush(cropSurface);
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const cropPixels = cropSurface.getCanvas().readPixels(0, 0, {
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width: mw,
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@@ -1534,6 +1555,7 @@ function clusterHealSpots(
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const kx = mw / srcW;
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const ky = mh / srcH;
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const hole = new Uint8Array(mw * mh);
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// Mark all spots from the current cluster
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for (const s of cluster) {
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const cx = (s.x * width - srcLeft) * kx;
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const cy = (s.y * height - srcTop) * ky;
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@@ -1551,8 +1573,35 @@ function clusterHealSpots(
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}
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}
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}
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// Also mark any other heal spots falling into this crop box as holes,
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// so they can never be sampled as "clean background texture"
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for (const s of heal) {
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const cx = (s.x * width - srcLeft) * kx;
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const cy = (s.y * height - srcTop) * ky;
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const rad = s.r * width * kx;
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if (cx + rad < 0 || cx - rad >= mw || cy + rad < 0 || cy - rad >= mh) continue;
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const x0 = Math.max(0, Math.floor(cx - rad));
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const x1 = Math.min(mw - 1, Math.ceil(cx + rad));
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const y0 = Math.max(0, Math.floor(cy - rad));
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const y1 = Math.min(mh - 1, Math.ceil(cy + rad));
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for (let y = y0; y <= y1; y++) {
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const dy = y - cy;
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const row = y * mw;
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for (let x = x0; x <= x1; x++) {
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const dx = x - cx;
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if (dx * dx + dy * dy <= rad * rad) hole[row + x] = 1;
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}
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}
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}
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const patch = await inpaintCrop(cropPixels, mw, mh, hole).catch(() => null);
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if (patch) {
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// Ensure pixels outside hole are 100% transparent so drawing never
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// clobbers neighboring clusters or clean background
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for (let i = 0; i < mw * mh; i++) {
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if (!hole[i]) {
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patch[i * 4 + 3] = 0;
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}
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}
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const patchSurface = own(createSurface(mw, mh));
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if (patchSurface && patchSurface.getCanvas().writePixels(patch, mw, mh, 0, 0)) {
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flush(patchSurface);
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@@ -1566,6 +1615,12 @@ function clusterHealSpots(
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Skia.XYWHRect(srcLeft - boxLeft, srcTop - boxTop, srcW, srcH),
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patchPaint
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);
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workCanvas.drawImageRect(
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patchImage,
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Skia.XYWHRect(0, 0, mw, mh),
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Skia.XYWHRect(srcLeft, srcTop, srcW, srcH),
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patchPaint
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);
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}
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}
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}
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@@ -238,6 +238,8 @@ export function fastLocalInpaint(
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out[p + 1] = cg;
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out[p + 2] = cb;
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out[p + 3] = 255;
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} else {
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out[i * 4 + 3] = 0;
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}
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}
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return out;
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@@ -323,18 +325,20 @@ export function fastLocalInpaint(
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return (seed / 0x7fffffff) * 2 - 1;
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}
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// 5. Output
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// 5. Output: only hole pixels are opaque; outside hole is transparent (alpha = 0)
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for (let y = 0; y < h; y++) {
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const row = y * w;
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for (let x = 0; x < w; x++) {
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const idx = row + x;
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const p = idx * 4;
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if (hole[idx]) {
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const p = idx * 4;
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const grain = noiseAmp > 0.5 ? prng() * noiseAmp : 0;
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out[p] = Math.max(0, Math.min(255, Math.round(fR[idx] + grain)));
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out[p + 1] = Math.max(0, Math.min(255, Math.round(fG[idx] + grain)));
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out[p + 2] = Math.max(0, Math.min(255, Math.round(fB[idx] + grain)));
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out[p + 3] = 255;
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} else {
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out[p + 3] = 0;
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}
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}
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}
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@@ -471,14 +475,14 @@ export async function inpaintCrop(
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const tensor = out[session.outputNames[0]];
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const oplane = w * h;
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const data = tensor.data as Uint8Array;
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// Back to RGBA, opaque: the crop covers the frame, which has no transparency
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// of its own to carry.
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// Back to RGBA: only pixels inside the hole (mask[i] === 0) are opaque;
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// pixels outside the hole are transparent so drawing the patch never overwrites adjacent clusters.
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const patch = new Uint8Array(4 * w * h);
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for (let i = 0; i < oplane; i++) {
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patch[i * 4] = data[i];
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patch[i * 4 + 1] = data[oplane + i];
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patch[i * 4 + 2] = data[2 * oplane + i];
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patch[i * 4 + 3] = 255;
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patch[i * 4 + 3] = mask[i] === 0 ? 255 : 0;
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}
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try {
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in0.dispose?.();
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@@ -1 +1 @@
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200b894b06829eac11e49895a6d251bdac93acd41ca0ee9862b0b36122a681f0 recipescam-images.tar.gz
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1591f02043e723d73336f51f03f96ca086bed72ed41ef4176c9191af0356920a recipescam-images.tar.gz
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