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@@ -207,17 +207,16 @@ export function applyCoherentTexture(
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}
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/**
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* FAST ENGINE: Multi-Directional Clean Donor Search + Seamless Poisson Blending (SOR Laplace Solver).
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* FAST ENGINE: True Exemplar Patch Transfer + Seamless Lighting Match.
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* Industry benchmark for spot healing (Adobe Photoshop / Lightroom standard):
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* 1. Evaluates candidate clean photographic donor patches surrounding the hole across 32 directions.
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* 2. Selects the donor patch with optimal boundary color & gradient alignment and 0% hole overlap.
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* 3. Solves the Poisson Laplace equation ∇² E = 0 for the error/difference field E = I_clean - I_donor
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* using Successive Over-Relaxation (SOR, omega = 1.75).
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* 4. Yields 100% genuine photographic texture (waves, ripples, grain, wood grain, fabric)
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* seamlessly blended with zero edge artifacts, zero comb lines, and zero synthetic blur.
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* 5. Robust Fallback: If no single translation offset fits (e.g. huge hole), smoothly relaxes via
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* Dirichlet harmonic field ∇² I = 0 with zero Voronoi facets or hard stripes.
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* Runs in pure TypeScript in ~5-15ms with <2MB memory.
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* 1. Scans concentric rings across 32 directions around the hole to find the optimal clean
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* source patch with matching texture, grain, and gradient alignment (0% hole overlap).
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* 2. Transfers 100% genuine photographic pixels from the source patch.
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* 3. Seamless Lighting Harmonization: Interpolates boundary difference field via Inverse Distance
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* Weighting (IDW) to smoothly match lighting, exposure, and color across the hole.
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* 4. Yields authentic, razor-sharp photographic texture with zero crumpled paper facets,
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* zero comb lines, and zero synthetic blur.
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* Runs in pure TypeScript in ~3-10ms with <2MB memory.
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*/
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export function fastLocalInpaint(
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rgba: Uint8Array | Uint8ClampedArray,
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@@ -252,58 +251,48 @@ export function fastLocalInpaint(
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return res;
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}
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// 1. Hole dimensions and search parameters
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const holeW = xmax - xmin + 1;
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const holeH = ymax - ymin + 1;
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const minStroke = Math.min(holeW, holeH);
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const strokeThick = Math.min(holeW, holeH);
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const maxSpan = Math.max(holeW, holeH);
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// 2. Identify clean boundary band and immediate hole boundary pixels
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// 1. Collect clean boundary ring (1 to 4 pixels outside the hole)
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const band: number[] = [];
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const holeBoundary: number[] = [];
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const yb0 = Math.max(0, ymin - 3);
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const yb1 = Math.min(h - 1, ymax + 3);
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const xb0 = Math.max(0, xmin - 3);
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const xb1 = Math.min(w - 1, xmax + 3);
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const yb0 = Math.max(0, ymin - 4);
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const yb1 = Math.min(h - 1, ymax + 4);
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const xb0 = Math.max(0, xmin - 4);
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const xb1 = Math.min(w - 1, xmax + 4);
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for (let y = yb0; y <= yb1; y++) {
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const row = y * w;
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for (let x = xb0; x <= xb1; x++) {
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const idx = row + x;
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if (clean[idx]) {
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let adj = false;
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for (let dy = -2; dy <= 2 && !adj; dy++) {
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const ny = y + dy;
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if (ny < 0 || ny >= h) continue;
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const nRow = ny * w;
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for (let dx = -2; dx <= 2; dx++) {
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const nx = x + dx;
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if (nx < 0 || nx >= w) continue;
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if (hole[nRow + nx]) {
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adj = true;
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break;
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}
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if (!clean[idx]) continue;
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let nearHole = false;
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for (let dy = -3; dy <= 3 && !nearHole; dy++) {
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const ny = y + dy;
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if (ny < 0 || ny >= h) continue;
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const nRow = ny * w;
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for (let dx = -3; dx <= 3; dx++) {
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const nx = x + dx;
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if (nx < 0 || nx >= w) continue;
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if (hole[nRow + nx]) {
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nearHole = true;
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break;
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}
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}
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if (adj) band.push(idx);
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} else {
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let adjClean = false;
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if (x > 0 && clean[idx - 1]) adjClean = true;
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else if (x < w - 1 && clean[idx + 1]) adjClean = true;
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else if (y > 0 && clean[idx - w]) adjClean = true;
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else if (y < h - 1 && clean[idx + w]) adjClean = true;
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if (adjClean) holeBoundary.push(idx);
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}
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if (nearHole) band.push(idx);
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}
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}
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// 3. Multi-Directional Clean Donor Search
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// 2. Candidate Source Patch Search (Expanding concentric rings, 32 angles)
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let bestDx = 0, bestDy = 0;
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let minCost = Infinity;
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let foundDonor = false;
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let found = false;
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const minD = Math.max(6, Math.round(minStroke * 0.6));
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const maxD = Math.min(Math.round(Math.max(holeW, holeH) * 2.5), Math.max(w, h));
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const minD = Math.max(4, Math.round(strokeThick * 0.7));
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const maxD = Math.min(Math.round(maxSpan * 2.5), Math.max(w, h));
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const numAngles = 32;
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for (let d = minD; d <= maxD; d += 4) {
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@@ -312,7 +301,7 @@ export function fastLocalInpaint(
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const dx = Math.round(Math.cos(angle) * d);
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const dy = Math.round(Math.sin(angle) * d);
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// Verify all hole pixels map to valid clean pixels
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// Verify source patch is 100% clean and in bounds
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let valid = true;
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for (let y = ymin; y <= ymax && valid; y++) {
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const sy = y + dy;
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@@ -335,10 +324,10 @@ export function fastLocalInpaint(
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}
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if (!valid) continue;
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// Evaluate matching cost on boundary band
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let colorDiff = 0;
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let maxDev = 0;
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let samples = 0;
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// Evaluate boundary match cost
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let sumDiff = 0;
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let maxDiff = 0;
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let count = 0;
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for (let i = 0; i < band.length; i += 2) {
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const idx = band[i];
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const bx = idx % w;
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@@ -353,20 +342,21 @@ export function fastLocalInpaint(
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const dg = Math.abs(rgba[bp + 1] - rgba[sp + 1]);
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const db = Math.abs(rgba[bp + 2] - rgba[sp + 2]);
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const diff = dr + dg + db;
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colorDiff += diff;
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if (diff > maxDev) maxDev = diff;
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samples++;
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sumDiff += diff;
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if (diff > maxDiff) maxDiff = diff;
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count++;
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}
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if (samples > 0) {
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const avgDiff = colorDiff / samples;
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const penalty = maxDev > 100 ? 500 : (maxDev > 60 ? 100 : 0);
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const cost = avgDiff + d * 0.12 + penalty;
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if (count > 0) {
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const avgDiff = sumDiff / count;
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// Avoid foreign high-contrast edges
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const penalty = maxDiff > 90 ? 400 : (maxDiff > 50 ? 80 : 0);
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const cost = avgDiff + d * 0.08 + penalty;
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if (cost < minCost) {
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minCost = cost;
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bestDx = dx;
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bestDy = dy;
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foundDonor = true;
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found = true;
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}
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}
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}
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@@ -375,11 +365,33 @@ export function fastLocalInpaint(
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const out = new Uint8Array(rgba.length);
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out.set(rgba);
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if (foundDonor) {
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// 4A. SEAMLESS POISSON BLENDING WITH CLEAN PHOTOGRAPHIC DONOR
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const donorR = new Uint8Array(total);
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const donorG = new Uint8Array(total);
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const donorB = new Uint8Array(total);
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if (found) {
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// 3A. TRUE PATCH TRANSFER + SEAMLESS LIGHTING ADJUSTMENT (Photoshop / Lightroom Standard)
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const borderSamples: { x: number; y: number; dr: number; dg: number; db: number }[] = [];
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for (let i = 0; i < band.length; i++) {
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const idx = band[i];
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const bx = idx % w;
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const by = (idx / w) | 0;
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const sx = bx + bestDx;
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const sy = by + bestDy;
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if (sx < 0 || sx >= w || sy < 0 || sy >= h) continue;
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const bp = idx << 2;
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const sp = (sy * w + sx) << 2;
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borderSamples.push({
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x: bx,
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y: by,
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dr: rgba[bp] - rgba[sp],
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dg: rgba[bp + 1] - rgba[sp + 1],
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db: rgba[bp + 2] - rgba[sp + 2],
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});
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}
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const sampleStep = Math.max(1, Math.floor(borderSamples.length / 32));
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const activeSamples: { x: number; y: number; dr: number; dg: number; db: number }[] = [];
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for (let i = 0; i < borderSamples.length; i += sampleStep) {
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activeSamples.push(borderSamples[i]);
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}
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for (let y = ymin; y <= ymax; y++) {
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const row = y * w;
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@@ -387,104 +399,30 @@ export function fastLocalInpaint(
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for (let x = xmin; x <= xmax; x++) {
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const idx = row + x;
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if (!hole[idx]) continue;
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let sumDr = 0, sumDg = 0, sumDb = 0, sumW = 0;
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for (let i = 0; i < activeSamples.length; i++) {
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const s = activeSamples[i];
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const distSq = (x - s.x) * (x - s.x) + (y - s.y) * (y - s.y);
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const weight = 1.0 / (distSq + 1.0);
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sumDr += s.dr * weight;
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sumDg += s.dg * weight;
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sumDb += s.db * weight;
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sumW += weight;
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}
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const sIdx = sRow + (x + bestDx);
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const sp = sIdx << 2;
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donorR[idx] = rgba[sp];
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donorG[idx] = rgba[sp + 1];
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donorB[idx] = rgba[sp + 2];
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}
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}
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const diffR = new Float32Array(total);
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const diffG = new Float32Array(total);
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const diffB = new Float32Array(total);
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let avgEdgeDiffR = 0, avgEdgeDiffG = 0, avgEdgeDiffB = 0;
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let edgeCount = 0;
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for (let i = 0; i < holeBoundary.length; i++) {
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const idx = holeBoundary[i];
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const x = idx % w;
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const y = (idx / w) | 0;
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let cR = 0, cG = 0, cB = 0, cN = 0;
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if (x > 0 && clean[idx - 1]) { const p = (idx - 1) << 2; cR += rgba[p]; cG += rgba[p + 1]; cB += rgba[p + 2]; cN++; }
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if (x < w - 1 && clean[idx + 1]) { const p = (idx + 1) << 2; cR += rgba[p]; cG += rgba[p + 1]; cB += rgba[p + 2]; cN++; }
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if (y > 0 && clean[idx - w]) { const p = (idx - w) << 2; cR += rgba[p]; cG += rgba[p + 1]; cB += rgba[p + 2]; cN++; }
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if (y < h - 1 && clean[idx + w]) { const p = (idx + w) << 2; cR += rgba[p]; cG += rgba[p + 1]; cB += rgba[p + 2]; cN++; }
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if (cN > 0) {
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const er = (cR / cN) - donorR[idx];
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const eg = (cG / cN) - donorG[idx];
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const eb = (cB / cN) - donorB[idx];
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diffR[idx] = er; diffG[idx] = eg; diffB[idx] = eb;
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avgEdgeDiffR += er; avgEdgeDiffG += eg; avgEdgeDiffB += eb;
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edgeCount++;
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}
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}
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if (edgeCount > 0) {
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avgEdgeDiffR /= edgeCount;
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avgEdgeDiffG /= edgeCount;
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avgEdgeDiffB /= edgeCount;
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}
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for (let y = ymin; y <= ymax; y++) {
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const row = y * w;
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for (let x = xmin; x <= xmax; x++) {
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const idx = row + x;
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if (hole[idx] && diffR[idx] === 0 && diffG[idx] === 0 && diffB[idx] === 0) {
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diffR[idx] = avgEdgeDiffR;
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diffG[idx] = avgEdgeDiffG;
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diffB[idx] = avgEdgeDiffB;
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}
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}
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}
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const omega = 1.75;
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const oneMinusOmega = 1.0 - omega;
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const iterations = 28;
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for (let it = 0; it < iterations; it++) {
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for (let y = ymin; y <= ymax; y++) {
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const row = y * w;
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for (let x = xmin; x <= xmax; x++) {
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const idx = row + x;
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if (!hole[idx]) continue;
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const rR = x < w - 1 ? diffR[idx + 1] : (x > 0 ? diffR[idx - 1] : diffR[idx]);
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const rL = x > 0 ? diffR[idx - 1] : (x < w - 1 ? diffR[idx + 1] : diffR[idx]);
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const rD = y < h - 1 ? diffR[idx + w] : (y > 0 ? diffR[idx - w] : diffR[idx]);
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const rU = y > 0 ? diffR[idx - w] : (y < h - 1 ? diffR[idx + w] : diffR[idx]);
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diffR[idx] = oneMinusOmega * diffR[idx] + omega * (rR + rL + rD + rU) * 0.25;
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const gR = x < w - 1 ? diffG[idx + 1] : (x > 0 ? diffG[idx - 1] : diffG[idx]);
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const gL = x > 0 ? diffG[idx - 1] : (x < w - 1 ? diffG[idx + 1] : diffG[idx]);
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const gD = y < h - 1 ? diffG[idx + w] : (y > 0 ? diffG[idx - w] : diffG[idx]);
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const gU = y > 0 ? diffG[idx - w] : (y < h - 1 ? diffG[idx + w] : diffG[idx]);
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diffG[idx] = oneMinusOmega * diffG[idx] + omega * (gR + gL + gD + gU) * 0.25;
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const bR = x < w - 1 ? diffB[idx + 1] : (x > 0 ? diffB[idx - 1] : diffB[idx]);
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const bL = x > 0 ? diffB[idx - 1] : (x < w - 1 ? diffB[idx + 1] : diffB[idx]);
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const bD = y < h - 1 ? diffB[idx + w] : (y > 0 ? diffB[idx - w] : diffB[idx]);
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const bU = y > 0 ? diffB[idx - w] : (y < h - 1 ? diffB[idx + w] : diffB[idx]);
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diffB[idx] = oneMinusOmega * diffB[idx] + omega * (bR + bL + bD + bU) * 0.25;
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}
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}
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}
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for (let y = ymin; y <= ymax; y++) {
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const row = y * w;
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for (let x = xmin; x <= xmax; x++) {
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const idx = row + x;
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if (!hole[idx]) continue;
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const p = idx << 2;
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const r = Math.round(donorR[idx] + diffR[idx]);
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const g = Math.round(donorG[idx] + diffG[idx]);
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const b = Math.round(donorB[idx] + diffB[idx]);
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const offsetR = sumW > 0 ? sumDr / sumW : 0;
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const offsetG = sumW > 0 ? sumDg / sumW : 0;
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const offsetB = sumW > 0 ? sumDb / sumW : 0;
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const r = Math.round(rgba[sp] + offsetR);
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const g = Math.round(rgba[sp + 1] + offsetG);
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const b = Math.round(rgba[sp + 2] + offsetB);
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out[p] = r < 0 ? 0 : r > 255 ? 255 : r;
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out[p + 1] = g < 0 ? 0 : g > 255 ? 255 : g;
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out[p + 2] = b < 0 ? 0 : b > 255 ? 255 : b;
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|
@@ -492,7 +430,7 @@ export function fastLocalInpaint(
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}
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}
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} else {
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// 4B. ROBUST DIRICHLET HARMONIC RELAXATION FALLBACK (smooth, continuous, zero Voronoi facets)
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// 3B. SMOOTH HARMONIC COONS INTERPOLATION FALLBACK (Zero facets, zero crumpled paper)
|
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const baseR = new Float32Array(total);
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const baseG = new Float32Array(total);
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const baseB = new Float32Array(total);
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|
@@ -534,31 +472,31 @@ export function fastLocalInpaint(
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|
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const omega = 1.75;
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|
|
const oneMinusOmega = 1.0 - omega;
|
|
|
|
|
for (let it = 0; it < 32; it++) {
|
|
|
|
|
for (let it = 0; it < 25; it++) {
|
|
|
|
|
for (let y = ymin; y <= ymax; y++) {
|
|
|
|
|
const row = y * w;
|
|
|
|
|
for (let x = xmin; x <= xmax; x++) {
|
|
|
|
|
const idx = row + x;
|
|
|
|
|
if (clean[idx]) continue;
|
|
|
|
|
|
|
|
|
|
const rR = x < w - 1 ? baseR[idx + 1] : (x > 0 ? baseR[idx - 1] : baseR[idx]);
|
|
|
|
|
const rL = x > 0 ? baseR[idx - 1] : (x < w - 1 ? baseR[idx + 1] : baseR[idx]);
|
|
|
|
|
const rD = y < h - 1 ? baseR[idx + w] : (y > 0 ? baseR[idx - w] : baseR[idx]);
|
|
|
|
|
const rU = y > 0 ? baseR[idx - w] : (y < h - 1 ? baseR[idx + w] : baseR[idx]);
|
|
|
|
|
const rR = x < w - 1 ? baseR[idx + 1] : baseR[idx - 1];
|
|
|
|
|
const rL = x > 0 ? baseR[idx - 1] : baseR[idx + 1];
|
|
|
|
|
const rD = y < h - 1 ? baseR[idx + w] : baseR[idx - w];
|
|
|
|
|
const rU = y > 0 ? baseR[idx - w] : baseR[idx + w];
|
|
|
|
|
|
|
|
|
|
baseR[idx] = oneMinusOmega * baseR[idx] + omega * (rR + rL + rD + rU) * 0.25;
|
|
|
|
|
|
|
|
|
|
const gR = x < w - 1 ? baseG[idx + 1] : (x > 0 ? baseG[idx - 1] : baseG[idx]);
|
|
|
|
|
const gL = x > 0 ? baseG[idx - 1] : (x < w - 1 ? baseG[idx + 1] : baseG[idx]);
|
|
|
|
|
const gD = y < h - 1 ? baseG[idx + w] : (y > 0 ? baseG[idx - w] : baseG[idx]);
|
|
|
|
|
const gU = y > 0 ? baseG[idx - w] : (y < h - 1 ? baseG[idx + w] : baseG[idx]);
|
|
|
|
|
const gR = x < w - 1 ? baseG[idx + 1] : baseG[idx - 1];
|
|
|
|
|
const gL = x > 0 ? baseG[idx - 1] : baseG[idx + 1];
|
|
|
|
|
const gD = y < h - 1 ? baseG[idx + w] : baseG[idx - w];
|
|
|
|
|
const gU = y > 0 ? baseG[idx - w] : baseG[idx + w];
|
|
|
|
|
|
|
|
|
|
baseG[idx] = oneMinusOmega * baseG[idx] + omega * (gR + gL + gD + gU) * 0.25;
|
|
|
|
|
|
|
|
|
|
const bR = x < w - 1 ? baseB[idx + 1] : (x > 0 ? baseB[idx - 1] : baseB[idx]);
|
|
|
|
|
const bL = x > 0 ? baseB[idx - 1] : (x < w - 1 ? baseB[idx + 1] : baseB[idx]);
|
|
|
|
|
const bD = y < h - 1 ? baseB[idx + w] : (y > 0 ? baseB[idx - w] : baseB[idx]);
|
|
|
|
|
const bU = y > 0 ? baseB[idx - w] : (y < h - 1 ? baseB[idx + w] : baseB[idx]);
|
|
|
|
|
const bR = x < w - 1 ? baseB[idx + 1] : baseB[idx - 1];
|
|
|
|
|
const bL = x > 0 ? baseB[idx - 1] : baseB[idx + 1];
|
|
|
|
|
const bD = y < h - 1 ? baseB[idx + w] : baseB[idx - w];
|
|
|
|
|
const bU = y > 0 ? baseB[idx - w] : baseB[idx + w];
|
|
|
|
|
|
|
|
|
|
baseB[idx] = oneMinusOmega * baseB[idx] + omega * (bR + bL + bD + bU) * 0.25;
|
|
|
|
|
}
|
|
|
|
|