release: 1.2.6 (versionCode 8) for the B&W HIGH CONTRAST sim
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@@ -5,7 +5,21 @@ first. Plain text only (the Console renders no markdown), 500 characters max per
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language — each block below is measured and fits. Paragraphs are one line each so a
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copy-paste lands in the Console unwrapped.
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Release name field: `1.2.5 (7)`
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Release name field: `1.2.6 (8)`
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## 1.2.6 (versionCode 8)
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```
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New film simulation B&W HIGH CONTRAST, next to ACRIPES: a warm-filter black-and-white mix, with deeper blacks and lifted whites, so the greys take a harder push.
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Its contrast comes from the stock itself, so the EXPOSURE and CONTRAST sliders stay at 0 while the shot renders pushed.
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```
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281 characters (1.2.6).
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Artifact: `android/app/build/outputs/bundle/liteRelease/app-lite-release.aab`
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(appId `com.locphamtran.recipescamera`, versionCode 8, versionName 1.2.6).
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The pro APK built from the same commit is `app-pro-release.apk`, versionName
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`1.2.6-pro` - it is the paid build handed out directly, not uploaded here.
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## 1.2.5 (versionCode 7)
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@@ -1,5 +1,14 @@
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# Release notes
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## 1.2.6 (versionCode 8)
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Presets
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- New film sim B&W HIGH CONTRAST, next to ACRIPES. Acros' grey ramp taken through a warm filter mix - red 0.38 / green 0.56 / blue 0.06, the three rows equal and summing to 1.00, so a neutral stays the neutral the sensor recorded and nothing clips at either end - and then pushed at both ends: the toe goes to -0.32 against Acros' -0.12, and the shoulder LIFTS to +0.26 instead of rolling off. Midtones see neither mask, so the long smooth stretch between the two ends survives, which is what keeps that hard a push off the posterised look.
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- The stock's own slope (+4 of Contrast) is not in the sim's adjustments: the panel still reads EXPOSURE 0 / CONTRAST 0, and FX still reads GRAIN 0 / CLARITY 0, while the render comes out pushed. It rides STOCK_BIAS in colorUtils.ts, keyed by baseFilter - the old STOCK_EXPOSURE table folded in, one place for the tone a stock carries by itself (LC STREETLIFE VIVID exposure +2, B&W HIGH CONTRAST contrast +4).
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- Two black-and-white stocks exist now, so every "is this a colour stock?" test goes through the new isMonochromeBase(): saturation, white balance and the R/B fine-tune in the matrix, Color Chrome in the tone shader. A second B&W stock can no longer end up half excluded - a stray Kelvin gain on a grey ramp shows up as a tint.
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- Measured against the compiled tables: a 0.25 grey goes 0.2500 -> 0.2250 (the +4 slope pivoting on mid-grey 0.5), a full red goes 0.213 -> 0.368 while blue drops to 0.016, and colour-stage knobs moved hard (saturation +8, white balance 9000K, wbR +5 / wbB -5) leave both B&W matrices byte-identical.
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- On a Xiaomi thor: the chip sits right after ACRIPES, its preview reads mean chroma 0.00 against 17.48 for a colour sim, and the frame's luma spread widens as designed (sd 92.3 / p95 245 against ACRIPES' 88.9 / 238).
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## 1.2.5 (versionCode 7)
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Presets
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@@ -92,8 +92,8 @@ android {
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applicationId 'com.locphamtran.recipescamera'
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 7
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versionName "1.2.5"
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versionCode 8
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versionName "1.2.6"
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buildConfigField "String", "REACT_NATIVE_RELEASE_LEVEL", "\"${findProperty('reactNativeReleaseLevel') ?: 'stable'}\""
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