FX vignetting, LIGHT vibrance/saturation, reticle unlock
- FX: new VIGNETTING 0-10 control (chip + slider). Darkens the four corners of the photo with a radial gradient whose radius is the photo diagonal/2, so the falloff stays circular on any aspect. Applied in preview (camera overlay, polaroid/wall window, plain library) and in exportEngine pass 6b, always on the picture, never on the mat. - LIGHT: new VIBRANCE -10..+10 (chroma-masked saturation in the tone shader: vivid pixels move least). Renamed the existing saturation control chip from COLOR to SATURATION - same param, clearer label. - Fix: <Shader> takes a RuntimeEffect, not a gradient SkShader; the preview vignette threw "Object is not a HostObject" when it got one. Use the declarative <RadialGradient> child on the Rect instead. - Preview: drop the "AE/AF LOCKED - TAP TO UNLOCK" banner; the lock reticle is now itself the unlock touch target.
This commit is contained in:
@@ -16,6 +16,7 @@ import {
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Skia,
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Group,
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Rect,
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RadialGradient,
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ColorMatrix,
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Image as SkiaImage,
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ImageShader,
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@@ -338,7 +339,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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// Tone uniforms [dr, hl, sh] for the preview worklet; all-zero = no tone pass.
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const toneParams = (() => {
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const u = getToneUniforms(adjustments);
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return [u.dr, u.hl, u.sh];
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return [u.dr, u.hl, u.sh, u.vib];
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})();
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const toneSync = useMemo(
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() => createSynchronizable<number[]>([0, 0, 0]),
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@@ -725,7 +726,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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}
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const tone = toneSync.getDirty();
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const cinema = cinemaSync.getDirty();
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const hasTone = toneEffect != null && (tone[0] !== 0 || tone[1] !== 0 || tone[2] !== 0);
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const hasTone = toneEffect != null && (tone[0] !== 0 || tone[1] !== 0 || tone[2] !== 0 || tone[3] !== 0);
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const hasCinema = cinemaEffect != null && cinema[0] > 0;
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// Draws the full frame with the tone/cinema shader when active (drawRect,
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// not drawImage: paint shaders only apply to geometry fills — drawImage
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@@ -1380,6 +1381,28 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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);
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};
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// Vignetting (FX): darken the four corners of the PHOTO area. A radial
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// gradient (clear centre → black corners) sized to the given rect, mirroring
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// the export pass (exportEngine 6b) so preview and file match. Drawn on the
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// photo only — never on a polaroid/wall mat.
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const vignetteAmount = (adjustments.vignette ?? 0) / 10;
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const renderVignette = (x: number, y: number, w: number, h: number) => {
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if (vignetteAmount <= 0 || w <= 0 || h <= 0) return null;
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// <Shader> takes a RuntimeEffect, not a gradient SkShader (passing the latter
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// throws "Object is not a HostObject"). RadialGradient is the declarative form.
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return (
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<Rect x={x} y={y} width={w} height={h} opacity={0.9 * vignetteAmount}>
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<RadialGradient
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c={{ x: x + w / 2, y: y + h / 2 }}
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r={Math.hypot(w, h) / 2}
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colors={['rgba(0,0,0,0)', 'rgba(0,0,0,0)', 'rgba(0,0,0,1)']}
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positions={[0, 0.45, 1]}
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mode={TileMode.Clamp}
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/>
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</Rect>
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);
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};
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const renderGPSWatermark = () => {
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if (!useGeotag || !gpsInfo || !customFont || !iconFont) return null;
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@@ -1453,6 +1476,12 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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</Rect>
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</Group>
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)}
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{renderVignette(
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framedWin ? framedWin.x : region.x,
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framedWin ? framedWin.y : region.y,
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framedWin ? framedWin.w : region.w,
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framedWin ? framedWin.h : region.h
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)}
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{renderFrameOverlay()}
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{renderGPSWatermark()}
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{renderCustomWatermark()}
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@@ -1530,8 +1559,13 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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onResponderTerminate={onImageDragEnd}
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/>
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{focusPoint && (
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<View
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pointerEvents="none"
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/* The locked-AE/AF reticle IS the unlock control: the old
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"AE/AF LOCKED — TAP TO UNLOCK" banner was removed from the preview
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(it sat under the zoom-preset row), so tapping the lock reticle
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releases the lock. */
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<TouchableOpacity
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onPress={handleUnlockFocus}
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activeOpacity={0.7}
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className="absolute"
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style={{ left: focusPoint.x - 26, top: focusPoint.y - 26 }}
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>
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@@ -1540,16 +1574,6 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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<Lock size={14} color="#f59e0b" strokeWidth={2.5} />
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</View>
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</View>
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</View>
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)}
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{focusPoint && (
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<TouchableOpacity
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onPress={handleUnlockFocus}
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className="absolute right-4 top-24 bg-black/70 border border-amber-400/70 rounded-full px-3 py-1.5 flex-row items-center space-x-1.5"
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activeOpacity={0.7}
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>
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<Lock size={11} color="#f59e0b" />
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<Text className="text-amber-400 font-mono text-[10px] font-bold">AE/AF LOCKED — TAP TO UNLOCK</Text>
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</TouchableOpacity>
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)}
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{focusPoint && onExposureChange && (
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@@ -1625,7 +1649,8 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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}
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// Library mode — fullscreen, full-photo (contain), pinch/double-tap zoom.
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const toneOn = toneParams[0] !== 0 || toneParams[1] !== 0 || toneParams[2] !== 0;
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const toneOn =
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toneParams[0] !== 0 || toneParams[1] !== 0 || toneParams[2] !== 0 || toneParams[3] !== 0;
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const cinemaOn = cinemaEffect != null && !!cinemaParams;
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const useShaderPass = !!imageFitRect && ((toneEffect != null && toneOn) || cinemaOn);
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// Photo display rect + draw fit in the plain library viewer: with a ratio
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@@ -1661,7 +1686,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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{toneEffect && toneOn ? (
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<Shader
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source={toneEffect}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2] }}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2], vib: toneParams[3] }}
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>
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<ImageShader image={skiaImage} fit={polaroidFit} tx="clamp" ty="clamp" rect={winRect} />
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</Shader>
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@@ -1672,7 +1697,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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) : toneEffect && toneOn ? (
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<Shader
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source={toneEffect}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2] }}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2], vib: toneParams[3] }}
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>
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<ImageShader image={skiaImage} fit={polaroidFit} tx="clamp" ty="clamp" rect={winRect} />
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</Shader>
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@@ -1690,6 +1715,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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</Rect>
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</Group>
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)}
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{renderVignette(win.x, win.y, win.w, win.h)}
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{/* Thin seam between image window and card */}
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<Rect
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x={win.x + 0.5}
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@@ -1740,7 +1766,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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{toneEffect && toneOn ? (
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<Shader
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source={toneEffect}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2] }}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2], vib: toneParams[3] }}
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>
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<ImageShader image={skiaImage} fit="cover" tx="clamp" ty="clamp" rect={winRect} />
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</Shader>
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@@ -1751,7 +1777,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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) : toneEffect && toneOn ? (
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<Shader
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source={toneEffect}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2] }}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2], vib: toneParams[3] }}
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>
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<ImageShader image={skiaImage} fit="cover" tx="clamp" ty="clamp" rect={winRect} />
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</Shader>
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@@ -1769,6 +1795,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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</Rect>
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</Group>
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)}
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{renderVignette(win.x, win.y, win.w, win.h)}
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{/* Artwork (rotated) over the crop: transparent window reveals it, mat
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covers the rest. Drawn last so semi-transparent mat edges blend over
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the photo instead of the reverse. */}
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@@ -1816,7 +1843,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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{toneEffect && toneOn ? (
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<Shader
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source={toneEffect}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2] }}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2], vib: toneParams[3] }}
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>
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<ImageShader
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image={skiaImage}
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@@ -1839,7 +1866,7 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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) : toneEffect && toneOn ? (
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<Shader
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source={toneEffect}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2] }}
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uniforms={{ dr: toneParams[0], hl: toneParams[1], sh: toneParams[2], vib: toneParams[3] }}
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>
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<ImageShader
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image={skiaImage}
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@@ -1870,6 +1897,12 @@ const Viewfinder = forwardRef<ViewfinderHandle, ViewfinderProps>(function Viewfi
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</Rect>
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</Group>
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)}
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{/* Vignette follows the PHOTO, not the screen: in the plain library
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viewer the image is contain-fitted with letterbox, so a
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screen-sized gradient would only reveal its clear middle. */}
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{dispRect
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? renderVignette(dispRect.dx, dispRect.dy, dispRect.dw, dispRect.dh)
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: renderVignette(region.x, region.y, region.w, region.h)}
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{/* Frame + GPS watermark belong to the photo → zoom with it. Grain
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is a fullscreen screen effect → stays fixed above. */}
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<Group matrix={libZoomMatrix}>
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