admin 65d0850317 FX vignetting, LIGHT vibrance/saturation, reticle unlock
- FX: new VIGNETTING 0-10 control (chip + slider). Darkens the four
  corners of the photo with a radial gradient whose radius is the photo
  diagonal/2, so the falloff stays circular on any aspect. Applied in
  preview (camera overlay, polaroid/wall window, plain library) and in
  exportEngine pass 6b, always on the picture, never on the mat.
- LIGHT: new VIBRANCE -10..+10 (chroma-masked saturation in the tone
  shader: vivid pixels move least). Renamed the existing saturation
  control chip from COLOR to SATURATION - same param, clearer label.
- Fix: <Shader> takes a RuntimeEffect, not a gradient SkShader; the
  preview vignette threw "Object is not a HostObject" when it got one.
  Use the declarative <RadialGradient> child on the Rect instead.
- Preview: drop the "AE/AF LOCKED - TAP TO UNLOCK" banner; the lock
  reticle is now itself the unlock touch target.
2026-09-10 10:22:55 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-09-09 21:55:34 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
2026-07-17 09:33:24 +07:00
S
Description
No description provided
Readme 7.2 GiB
Languages
TypeScript 92.9%
Kotlin 5.7%
JavaScript 1.3%