FX vignetting, LIGHT vibrance/saturation, reticle unlock
- FX: new VIGNETTING 0-10 control (chip + slider). Darkens the four corners of the photo with a radial gradient whose radius is the photo diagonal/2, so the falloff stays circular on any aspect. Applied in preview (camera overlay, polaroid/wall window, plain library) and in exportEngine pass 6b, always on the picture, never on the mat. - LIGHT: new VIBRANCE -10..+10 (chroma-masked saturation in the tone shader: vivid pixels move least). Renamed the existing saturation control chip from COLOR to SATURATION - same param, clearer label. - Fix: <Shader> takes a RuntimeEffect, not a gradient SkShader; the preview vignette threw "Object is not a HostObject" when it got one. Use the declarative <RadialGradient> child on the Rect instead. - Preview: drop the "AE/AF LOCKED - TAP TO UNLOCK" banner; the lock reticle is now itself the unlock touch target.
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@@ -55,6 +55,8 @@ export interface ColorAdjustments {
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dynamicRange: 'auto' | 100 | 200 | 400; // Fuji-style DR tone curve (auto/100 = no extra curve)
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sharpening: number; // 0 to 10 (output screen sharpen strength)
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hdf?: number; // 0 to 10 (Highlight Diffusion Filter: glow on the highlights only)
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vignette?: number; // 0 to 10 (darken the four corners; 0 = off)
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vibrance?: number; // -10 to +10 (chroma-masked saturation: vivid colours move least)
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exposureCompensation: number; // -3 to +3 EV. Camera: AE bias (hardware). Library: 2^EV matrix gain.
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}
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