web: separate global endpoint curves (blacks/whites) from local tone mapping to eliminate grey aura around silhouettes and bump sw cache to v4

This commit is contained in:
2026-10-02 16:06:41 +07:00
parent d266027aae
commit d69ded0853
7 changed files with 29 additions and 24 deletions
+1 -1
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@@ -10,7 +10,7 @@
// hashed bundle with it, which the STATIC rule below then served cache-first
// forever. Every navigation here now goes past the browser's own cache, so the
// build a visitor gets is the one the server has.
const VERSION = 'recipescam-v3';
const VERSION = 'recipescam-v4';
// nginx answers all three with the same index.html (SPA fallback), so they are one
// document under three keys: an offline navigation finds it whichever key it asks.
@@ -122,7 +122,7 @@ assert.doesNotMatch(
);
// The BLACK knob's Hunt chroma mask is the one thing that still reads the doc's
// 0.18 — it is a chroma floor, not a knob window.
assert.match(maths, new RegExp(text(`float uBl = clamp(1.0 - effBase / ${TONE_BLACK_EDGE}, 0.0, 1.0);`)));
assert.match(maths, new RegExp(text(`float uBl = clamp(1.0 - t / ${TONE_BLACK_EDGE}, 0.0, 1.0);`)));
const knobBlock = maths.slice(maths.indexOf('float tonebl'), maths.indexOf('float toneCurve'));
assert.ok(knobBlock.includes('float tonewh'), 'the four knob functions are gone');
assert.doesNotMatch(
@@ -132,8 +132,8 @@ assert.doesNotMatch(
);
// DR rides the same four moves with a share of each instead of masked terms of
// its own, so it cannot fight a knob over a band or invert the ramp.
assert.match(maths, text('float o = toneCurve(effBase, clamp(bl + dr * 0.12, -1.0, 1.0), clamp(sh + dr * 0.06, -1.0, 1.0),'));
assert.match(maths, /\n\s*clamp\(hl - dr \* 0\.09, -1\.0, 1\.0\), clamp\(wh - dr \* 0\.18, -1\.0, 1\.0\)\);/);
assert.match(maths, text('float blVal = clamp(bl + dr * 0.12, -1.0, 1.0);'));
assert.match(maths, text('float shVal = clamp(sh + dr * 0.06, -1.0, 1.0);'));
assert.doesNotMatch(maths, /o = clamp\(base/, 'the ramp clamps the base before the curve again — the ends of the ramp are the anchors');
assert.doesNotMatch(codeOf(sksl), /float a4 = /, 'the ramp is back inside the pass — one copy, not two');
// The uniform block: the shader's declarations, arrays expanded and in
@@ -195,7 +195,7 @@ assert.doesNotMatch(sksl, /clamp\(0\.25 \+ 0\.25/, 'a knob is clamped against a
// blurred base itself. The ramp's own luma is still not what is handed to the
// rebuild — the neighbourhood's is — or the move would be global again and the
// band above SHADOW would be drawn flat, which is the whole bug.
assert.match(sksl, /float target = clamp\(o \+ \(t - effBase\), 0\.0, 1\.0\);/);
assert.match(sksl, /float target = clamp\(tGlobal \+ localShift, 0\.0, 1\.0\);/);
assert.doesNotMatch(sksl, /float target = base > 0\.0004 \? o \* t \/ base : t;/, 'the gain-scaled detail came back — a tone knob softens again');
assert.match(sksl, /vec3 res = lightMove\(c, t, target\);/);
assert.doesNotMatch(sksl, /lightMove\(c, t, clamp\(o, 0\.0, 1\.0\)\)/, 'the ramp is read at the pixel again — a global curve');
+21 -15
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@@ -320,30 +320,36 @@ vec3 lightMove(vec3 c, float t, float o) {
return clamp(vec3(o) + (c - vec3(t)) * k, 0.0, 1.0);
}
vec3 toneRamp(vec3 c, float t, float base, float bl, float sh, float hl, float wh, float dr) {
// Edge-aware range falloff: when |t - base| is small (flat/fine texture), edgeW is 1.0.
// Edge-aware range falloff for local tone mapping: when |t - base| is small (flat/fine texture), edgeW is 1.0.
// When |t - base| is large (hard step edge, especially in high-DR RAW photos), edgeW falls smoothly to 0.0,
// preventing base from leaking across high-contrast edges and eliminating halos.
// preventing base from leaking across high-contrast edges.
float diff = abs(t - base);
float edgeW = 1.0 - smoothstep(0.08, 0.35, diff);
float effBase = mix(t, base, edgeW);
// DR is the whole frame's DYNAMIC RANGE, and it is added to the same four moves
// the sliders make rather than running masked terms of its own: a recovery that
// lifts the toe and rolls the head IS a BLACK and a WHITE, so it rides their
// measured curves (see the legend at the head of the file) instead of reaching
// into the middle of the ramp. A mask has no such knob and hands in 0, which is
// what these terms are worth when DR is off on the frame too.
float o = toneCurve(effBase, clamp(bl + dr * 0.12, -1.0, 1.0), clamp(sh + dr * 0.06, -1.0, 1.0),
clamp(hl - dr * 0.09, -1.0, 1.0), clamp(wh - dr * 0.18, -1.0, 1.0));
// A caller with no neighbourhood of its own (a mask) hands in the pixel as its
// base, and the difference is then exactly zero: the target is the ramp at t,
// the global move, which is what the ratio gave it too.
float target = clamp(o + (t - effBase), 0.0, 1.0);
float blVal = clamp(bl + dr * 0.12, -1.0, 1.0);
float shVal = clamp(sh + dr * 0.06, -1.0, 1.0);
float hlVal = clamp(hl - dr * 0.09, -1.0, 1.0);
float whVal = clamp(wh - dr * 0.18, -1.0, 1.0);
// A. BLACKS & WHITES: Global endpoint curves evaluated directly on pixel luma t.
// Because they operate on t (global move) without spatial blur leakage, adjusting BLACKS (+100/-100)
// or WHITES never produces dark/grey halos or aura rings around silhouettes!
float tGlobal = tonebl(t, blVal);
tGlobal = tonewh(tGlobal, whVal);
// B. SHADOWS & HIGHLIGHTS: Edge-aware local tone mapping evaluated on effBase.
float oLocal = tonesh(effBase, shVal);
oLocal = tonehl(oLocal, hlVal);
float localShift = oLocal - effBase;
// C. Combine global endpoint remapping and local tone fill.
float target = clamp(tGlobal + localShift, 0.0, 1.0);
vec3 res = lightMove(c, t, target);
// Chroma Boost for lifted shadows & blacks (Hunt effect) to prevent washed-out darks
float shMask = smoothstep(0.02, 0.12, effBase) * (1.0 - smoothstep(0.25, 0.55, effBase));
float uBl = clamp(1.0 - effBase / ${TONE_BLACK_EDGE}, 0.0, 1.0);
float uBl = clamp(1.0 - t / ${TONE_BLACK_EDGE}, 0.0, 1.0);
float blMask = uBl * uBl * uBl;
float boost = 1.0 + (shMask * max(sh, 0.0) * 0.35) + (blMask * max(bl, 0.0) * 0.25);
if (boost > 1.001) {
+1 -1
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@@ -1 +1 @@
7ac16ae4f5af9ec6bf36d9f66107606d48debc252896a1cd574189dbcd4e8879 recipescam-images.tar.gz
2b3ed8685e19f3427b33a12b062ac420dda1d79c58985bb7e515360873e6ee4a recipescam-images.tar.gz
@@ -1 +0,0 @@
5e3e864dbbceb094873b9d7f811b624629e7482f260ea01f61ca5d5866c3aeef recipescam-web-frontend-097e383.tar.gz
@@ -1 +1 @@
22411b46ee0a221fc2799514f38039ae2388d1587d8ae8153cca26de5aee00f7 recipescam-web-frontend-acbb2bb-tone.tar.gz
e61f017a67d097109a2249de686845184e8fd750367656ba1b1ba5b14e69fc43 recipescam-web-frontend-acbb2bb-tone.tar.gz
@@ -1 +1 @@
4fe307e8b878e86b3c7a471a9370078ab037cbebbbd99d48e41540cd15a16e19 recipescam-web-frontend-acbb2bb.tar.gz
b193211eb245da1b0d85f020d789090083d2f59b7ca4315bab6f311c5c39a76e recipescam-web-frontend-acbb2bb.tar.gz