3dtours 2bfe8f1211 docs: note the highlight/exposure pass order bug
HIGHLIGHT -10 then EXPOSURE +10 brought the bright end straight back to 1.0:
a SkPaint runs its shader before its colourFilter, so the exposure matrix on
the same paint as the tone shader landed after the tone pass. The note pins
the three places that carry the wrong order (exportEngine.ts:328/354,
Viewfinder.tsx:1207/1303, RecipescamExportModule.kt steps 2-4), the numbers
measured on the fixed web engine, and the matrix -> tone -> cinema fix.
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