TINT, the same two rulers, read on the mask's own pixels. The pair was asked for as the two rows the develop column already has, so it is the same pair and not a second opinion about what a kelvin means: the gain comes from one function, colorUtils.whiteBalanceGain(temperature, tint), which the frame-wide colour matrix now calls too — the RGB kelvin fit of kelvinToRGB, the symmetric ±0.08 magenta/green tint, and the division by the product's own Rec.709 luma that keeps a cast from being a brightness move. A mask that never touched the pair reads 5500K / 0 (readMasks' own defaults, clamped to the ruler's ends), whose gain is exactly (1,1,1), so nothing moves and every recipe stored before this reads the same. The measured rule holds inside a mask exactly as it does on the whole frame: at 10000K the mask's pixels came out R/B 1.25 -> 1.72 against 0.994 -> 0.994 outside it. The Kelvin fit is a curve, so it is resolved on the JS side and handed over as a gain: maskUniforms grows one more float4 array (wb[i], three gains and a zero pad) between the spatial pair and the frame size, in declaration order like every other array in that buffer, and the shader multiplies the mask's colour by it right after EXPOSURE — one clamp, three multiplies by one for a mask that leaves the pair alone, and no second copy of the fit in SkSL. The spatial build is a second shader text with a second signature and reads the same array. App.tsx draws the rows where the panel's other rows already are, and TINT rides the existing maskKnobRow helper: same store unit (±10), same ±100 slider the frame-wide row wears since the develop knobs were deepened. COLOR TEMP keeps its own scale (2500..10000, step 100, "10000K"), because a temperature is not a percentage, and it carries the same swatch the frame-wide row paints. Verified: npx tsc --noEmit; npm run build; the repo's check set (highlight-knee, auto-tone, half, white-level, preview-match, library, scan-nav, roll-walk) all pass; and scripts/mask-wb-check.mjs, which is new here — it transpiles the gradientMask graph into a temp dir and checks the gain (neutral at 5500K/0, warm at 10000K, cool at 2500K, luma-preserving, ±TINT symmetric), the clamps, the uniform offsets (the gain lands where the shader reads wb[i], the frame size one array further on), and then compiles the real shader through CanvasKit and pushes a mid-grey through it: neutral leaves 128, 10000K warms it, +TINT magenta-ises it, and both the plain and the spatial builds and a two-mask list read it. The UI was driven on the built bundle too (a linear mask dragged on the preview, then the two rulers moved through their own range inputs): the mask column reports 11 rows, opens at 5500K / 0, takes 10000K and +40 ±100-scale TINT, the swatch follows, and the preview's own pixels warm inside the mask and nowhere else. ponytail: the mask's WB is not skipped for monochrome stocks the way the frame-wide matrix skips it — a local kelvin on a B&W frame is a tint someone asked for by hand, not the colour leak that rule exists to stop. Add the same isMonochromeBase guard (and pass the base filter into maskUniforms) only if that turn out to read wrong on a live B&W recipe. Co-authored-by: PenguinHarness <noreply@penguin.local>
RecipesCam web — self-contained stack
A Docker-hosted web build of RecipesCam. Everything it needs is in this folder: move it to another machine, run two commands, and the app is up. It does not need the React Native project around it.
cp .env.example .env
docker compose up -d --build
# → http://localhost:8090
What runs where
| Service | Image | Role |
|---|---|---|
frontend |
nginx:1.27-alpine (built by frontend/Dockerfile) |
Static SPA + /api/ reverse proxy |
api |
node:22-slim (built by backend/Dockerfile) |
Accounts + saved recipes, SQLite on ./data |
frontend resolves api through Docker's embedded DNS and proxies /api/* to
it — that is why the API container is named api and why it is not published on
the host. Only ${WEB_PORT:-8090} is exposed.
Photos never leave the browser. The CanvasKit render pipeline (grade, frame, watermarks, JPEG encode) runs in the visitor's tab; the API only stores recipes as JSON.
Layout
docker-compose.yml the stack
.env.example WEB_PORT
data/ SQLite (created on first run, gitignored)
backend/ Fastify + better-sqlite3 API, own Dockerfile
frontend/ Vite + React + CanvasKit SPA, own Dockerfile + nginx.conf
shared/ vendored copies of the app's types + utils (see below)
src/engine/ skiaShim.ts (CanvasKit) + exportEngine.ts (render pipeline)
+ session.ts (localStorage/IndexedDB studio persistence)
Vendored files
frontend/shared/{types/index.ts,utils/*.ts} are byte-identical copies of
src/types/index.ts and ten src/utils/*.ts files from the React Native
project (@shopify/react-native-skia is aliased to src/engine/skiaShim.ts in
vite.config.ts + tsconfig.json, so those files compile unchanged):
cinemaShader colorUtils defaultRecipes exifWrite frameUtils jpegDpi
paramDefs recipeShare skiaImage toneShader.
The landing page needs no CDN: frontend/public/assets/fonts/*.woff2 are the
seven self-hosted faces behind the three font groups the Themes menu offers
(Plus Jakarta Sans / Inter / JetBrains Mono, Fraunces / Be Vietnam Pro /
Courier Prime, Be Vietnam Pro / Space Mono — all SIL OFL, pulled from Google
Fonts, vietnamese + latin + latin-ext subsets), and
frontend/public/assets/samples/s*.jpg are the six placeholder negatives the
film strip, preset tester and QR card show (swap them for real graded stills
whenever we have them). Its one foreign request is the QR image from
api.qrserver.com, which degrades to an empty slot offline.
When the app changes one of them, copy it back in — the renderer is only "parity" for as long as these stay in sync:
cd <repo>/docker/frontend/shared/utils
cp <repo>/src/utils/<name>.ts .
Operations
docker compose logs -f api # API log
docker compose restart api # after backend/src changes (rebuild: --build)
docker compose down # stop; ./data survives
Backup is the ./data folder — that is the whole database.
Checks
curl -s http://localhost:8090/api/health # {"ok":true}
curl -sI http://localhost:8090/ # 200, index.html
Then open the UI, drop a photo in, and confirm the preview shows the picture and
EXPORT downloads a JPEG that opens. The preview going solid black while the
export still reports a plausible size is the one failure mode worth knowing: it
means the CanvasKit GPU surfaces lost their shared GrDirectContext (see
frontend/src/engine/skiaShim.ts), and with no GPU the raster fallback renders
the same pipeline correctly, just slower.