TINT, the same two rulers, read on the mask's own pixels. The pair was asked for as the two rows the develop column already has, so it is the same pair and not a second opinion about what a kelvin means: the gain comes from one function, colorUtils.whiteBalanceGain(temperature, tint), which the frame-wide colour matrix now calls too — the RGB kelvin fit of kelvinToRGB, the symmetric ±0.08 magenta/green tint, and the division by the product's own Rec.709 luma that keeps a cast from being a brightness move. A mask that never touched the pair reads 5500K / 0 (readMasks' own defaults, clamped to the ruler's ends), whose gain is exactly (1,1,1), so nothing moves and every recipe stored before this reads the same. The measured rule holds inside a mask exactly as it does on the whole frame: at 10000K the mask's pixels came out R/B 1.25 -> 1.72 against 0.994 -> 0.994 outside it. The Kelvin fit is a curve, so it is resolved on the JS side and handed over as a gain: maskUniforms grows one more float4 array (wb[i], three gains and a zero pad) between the spatial pair and the frame size, in declaration order like every other array in that buffer, and the shader multiplies the mask's colour by it right after EXPOSURE — one clamp, three multiplies by one for a mask that leaves the pair alone, and no second copy of the fit in SkSL. The spatial build is a second shader text with a second signature and reads the same array. App.tsx draws the rows where the panel's other rows already are, and TINT rides the existing maskKnobRow helper: same store unit (±10), same ±100 slider the frame-wide row wears since the develop knobs were deepened. COLOR TEMP keeps its own scale (2500..10000, step 100, "10000K"), because a temperature is not a percentage, and it carries the same swatch the frame-wide row paints. Verified: npx tsc --noEmit; npm run build; the repo's check set (highlight-knee, auto-tone, half, white-level, preview-match, library, scan-nav, roll-walk) all pass; and scripts/mask-wb-check.mjs, which is new here — it transpiles the gradientMask graph into a temp dir and checks the gain (neutral at 5500K/0, warm at 10000K, cool at 2500K, luma-preserving, ±TINT symmetric), the clamps, the uniform offsets (the gain lands where the shader reads wb[i], the frame size one array further on), and then compiles the real shader through CanvasKit and pushes a mid-grey through it: neutral leaves 128, 10000K warms it, +TINT magenta-ises it, and both the plain and the spatial builds and a two-mask list read it. The UI was driven on the built bundle too (a linear mask dragged on the preview, then the two rulers moved through their own range inputs): the mask column reports 11 rows, opens at 5500K / 0, takes 10000K and +40 ±100-scale TINT, the swatch follows, and the preview's own pixels warm inside the mask and nowhere else. ponytail: the mask's WB is not skipped for monochrome stocks the way the frame-wide matrix skips it — a local kelvin on a B&W frame is a tint someone asked for by hand, not the colour leak that rule exists to stop. Add the same isMonochromeBase guard (and pass the base filter into maskUniforms) only if that turn out to read wrong on a live B&W recipe. Co-authored-by: PenguinHarness <noreply@penguin.local>
RecipesCam
RecipesCam is a camera and photo-editing app built around recipes — reusable
looks that carry a film simulation plus a full set of adjustments. You shoot or
open a photo, dial in a look, and keep it as a recipe you can apply again, share
as a .recipe file, or save to your account.
It ships twice from one repository: a React Native (Expo) app for iOS and
Android, and a self-contained web build under docker/ that runs the same
render pipeline in the browser.
What it does
- Shoot with a recipe applied. Live viewfinder, GPS-tagged captures, and the recipe baked into the saved file.
- Film simulations. Built-in looks — PROVIPES, VELVIPES, CLASSIC CHRIPES, CLASSIC NEGIPES, ASTIPES, ETERNIPES, ACRIPES, B&W HIGH CONTRAST and the LC STREETLIFE pair — each with its own grain and tone curve.
- The full adjustment set. Exposure, contrast, highlights and shadows, saturation, colour temperature, clarity, grain, and an HSL mixer with a colour picker that samples straight off the photo.
- Geometry. Crop to a fixed ratio or free-form, quarter turns, and a straighten ruler, plus printed frames (classic border, retro instant, wall frame portrait/landscape).
- Finishing. Watermark and GPS stamp, EXIF carried through the export, JPEG written with a proper 300 DPI JFIF header.
- On-device upscaling. A Real-ESRGAN pass runs locally when an export asks for more pixels than the source has — no server sees the photo.
- Recipes. Save, favourite, export and import
.recipefiles; the web build keeps them in your account, the phone build also keeps them on device.
The two builds
| Build | Where | Stack |
|---|---|---|
| iOS / Android | repo root | Expo + React Native, @shopify/react-native-skia for the render pipeline, NativeWind for styling |
| Web | docker/ |
Vite + React, CanvasKit (canvaskit-wasm) for the same pipeline, Fastify + SQLite API for accounts and recipes |
The render engine is shared by design: the web build compiles the app's own
src/utils/* and type definitions unchanged, with @shopify/react-native-skia
aliased to a CanvasKit shim (docker/frontend/src/engine/skiaShim.ts). A look
looks the same on both because it is the same code.
Running the web build
cd docker
cp .env.example .env
docker compose up -d --build
# → http://localhost:8090
Photos never leave the browser: grading, framing, watermarking and JPEG
encoding all run in the visitor's tab; the API only stores accounts and recipe
JSON. See docker/README.md for the layout and the proxy setup.
Running the app
npm install
npx expo start # Expo Go / dev client
npx expo run:android # or run:ios for a native build
Repository layout
App.tsx, src/ the Expo app: screens, tool rail, viewfinder, shaders
docker/ the web build (frontend + API + compose file)
frontend/shared/ vendored copies of the app's types and utils
frontend/src/engine/ CanvasKit shim, export engine, super-resolution
docs/ privacy policy
THIRD_PARTY_NOTICES.md licences of the bundled fonts, models and libraries
Licence
See LICENSE and THIRD_PARTY_NOTICES.md.