The camera preview, the library preview and the exported file each carried their own copy of the grain shader, and each sized it off the rect it happened to be drawing on. Two things were wrong with that. The field was a single value hash, so it looked like digital static rather than film: measured on the noise plane, neighbour correlation was flat and the lattice sat on the picture's own axes; and it was the same field in every session, so two photos from two launches printed identical grain. The size rule was wrong the other way round: canvas units in Skia are dp, so on a 3x phone the floor of one dp pinned a 390dp-wide preview to a THREE device-pixel cell while the file printed a 1080th of its width — 2.77x coarser than the picture it was previewing, which is the preview-vs-file mismatch all over again, just the other direction. Grain now lives in one module, src/utils/grainShader.ts, imported by the preview (both surfaces), the phone's export and the web engine, so the three cannot drift. The noise is three octaves of value noise over a density that is the mean of three hashes — a bell, the way an emulsion's density swings — turned 20 degrees off the axes, seeded once per app launch, so a session prints one roll and the next launch prints another. Only coarser octaves: a finer one lands under the pixel and the clumping is lost outright. The cell is one 1/1080th of the PICTURE's width, floored at one pixel OF THE TARGET — an export's own output pixel, a preview's device pixel (1 / PixelRatio.get()) instead of a whole dp. Measured on the plane itself with the real module (grainSize harness): the file at 4000px and a 390dp camera preview at 3x agree on the same fractional lag, rho 0.017 against 0.011, while the floor this replaces reads 0.329 — visibly coarser, as claimed; both keep the spread the AMOUNT knob was tuned on (sigma 57.8 / 57.9) and still clump (rho(1) 0.91 / 0.39); R, G and B never move apart, split 0. GRAIN_SKSL compiles on the Skia runtime, and the compile is now swallowed into null at module scope like the other three effects, so a shader this app cannot compile costs the grain rather than a launch. Not ported: the Kotlin grainOverlay probe (per-pixel, path is off by default).
RecipesCam
RecipesCam is a camera and photo-editing app built around recipes — reusable
looks that carry a film simulation plus a full set of adjustments. You shoot or
open a photo, dial in a look, and keep it as a recipe you can apply again, share
as a .recipe file, or save to your account.
It ships twice from one repository: a React Native (Expo) app for iOS and
Android, and a self-contained web build under docker/ that runs the same
render pipeline in the browser.
What it does
- Shoot with a recipe applied. Live viewfinder, GPS-tagged captures, and the recipe baked into the saved file.
- Film simulations. Built-in looks — PROVIPES, VELVIPES, CLASSIC CHRIPES, CLASSIC NEGIPES, ASTIPES, ETERNIPES, ACRIPES, B&W HIGH CONTRAST and the LC STREETLIFE pair — each with its own grain and tone curve.
- The full adjustment set. Exposure, contrast, highlights and shadows, saturation, colour temperature, clarity, grain, and an HSL mixer with a colour picker that samples straight off the photo.
- Geometry. Crop to a fixed ratio or free-form, quarter turns, and a straighten ruler, plus printed frames (classic border, retro instant, wall frame portrait/landscape).
- Finishing. Watermark and GPS stamp, EXIF carried through the export, JPEG written with a proper 300 DPI JFIF header.
- On-device upscaling. A Real-ESRGAN pass runs locally when an export asks for more pixels than the source has — no server sees the photo.
- Recipes. Save, favourite, export and import
.recipefiles; the web build keeps them in your account, the phone build also keeps them on device.
The two builds
| Build | Where | Stack |
|---|---|---|
| iOS / Android | repo root | Expo + React Native, @shopify/react-native-skia for the render pipeline, NativeWind for styling |
| Web | docker/ |
Vite + React, CanvasKit (canvaskit-wasm) for the same pipeline, Fastify + SQLite API for accounts and recipes |
The render engine is shared by design: the web build compiles the app's own
src/utils/* and type definitions unchanged, with @shopify/react-native-skia
aliased to a CanvasKit shim (docker/frontend/src/engine/skiaShim.ts). A look
looks the same on both because it is the same code.
Running the web build
cd docker
cp .env.example .env
docker compose up -d --build
# → http://localhost:8090
Photos never leave the browser: grading, framing, watermarking and JPEG
encoding all run in the visitor's tab; the API only stores accounts and recipe
JSON. See docker/README.md for the layout and the proxy setup.
Running the app
npm install
npx expo start # Expo Go / dev client
npx expo run:android # or run:ios for a native build
Repository layout
App.tsx, src/ the Expo app: screens, tool rail, viewfinder, shaders
docker/ the web build (frontend + API + compose file)
frontend/shared/ vendored copies of the app's types and utils
frontend/src/engine/ CanvasKit shim, export engine, super-resolution
docs/ privacy policy
THIRD_PARTY_NOTICES.md licences of the bundled fonts, models and libraries
Licence
See LICENSE and THIRD_PARTY_NOTICES.md.