With HEAL armed the wheel was the brush's size and nothing else. A repair is aimed at a detail — a scratch, a speck on a face — and the detail is usually smaller than the photo, so the one gesture the stage uses to bring it closer was the one gesture the brush had taken: a user could size the spot they were about to lay and could not zoom the photo they were laying it on. The same layer took the pointer the stage pans with, so a zoomed-in photo could not be moved out of the way either, and it swallowed the double-click the img answers with. A tool that covers the surface has to hand back the gestures it does not use. The wheel over the brush is the stage's own now, exactly as it is everywhere else in the app: one notch at the pointer, the point under the cursor held still, the same arithmetic the wrap's listener has always used (lifted out of that listener as zoomAt, so the two callers cannot drift). The brush's size — the one knob this tool has — is that same wheel with a modifier held: Alt, or Ctrl/Meta, which is also what a trackpad sends for a pinch, so pinching still sizes the spot without reaching for a key. The photo can be moved out from under the brush as well: the middle button, or the space bar held, drags the photo while a tool is up, at a zoom, which is the only place a pan means anything — the listener is on the layer, so the key is watched on the window and read from a ref. A pan drag paints nothing, and the modifier wheel does not touch the zoom: measured, 24.744px -> 29.6239px of brush across while the photo stayed at 1568px. The × a chosen spot wears is now drawn for the screen rather than the layer: it keeps 18px and a 5px gap at any zoom, scaled back out of the layer's own transform. It was scaling with the photo — 18px of badge is 27.9px at ×1.52 — and at that size its corner sat over the circle it belongs to, so a press meant to take hold of a repair landed on the × and deleted it instead. 5px of daylight at the fit and at ×1.52, measured both. The histogram goes off the photo while a brush is up. It is a panel over the photo's top-left corner with the pointer on it, and the corner is where a user paints first: a drag under it painted nothing, and the wheel over it belonged to the panel rather than to the photo. The crop frame already had it hidden for the same reason. ponytail: the pan is bound to the middle button and the space bar rather than to a second pointer, so a trackpad-only user has the zoom (two fingers) and the brush's own size (pinch) but no one-finger pan while a tool is up; a modifier plus drag, or a small hand tool on the toolbar, is the upgrade path. The brush size now lives behind a modifier that nothing on screen advertises — the chip's percentage is the only hint — so a stepper in the brush chip is the next thing to add if that turns out to be a wall. Double-click to zoom is deliberately not wired up: the layer swallows the press, so the first half of the double-click lays a spot, and a zoom that leaves a stray repair behind is worse than no zoom. The middle-button pan only engages past the fit, where the drag is free rather than a scroll, matching what the stage already did. Verified: heal-zoom-drag-probe.cjs 28 PASS / 0 FAIL on :5199 and on :8090 after deploy — the brush arms as a layer, the histogram is gone from the corner and the circle follows the pointer there, the wheel zooms (1031px -> 1185px) and leaves the brush its size (24.744px -> 24.744px), Alt+wheel sizes the brush (24.744 -> 29.62) without moving the zoom, the modified wheel over the brush sizes it and leaves the window's own frame alone (1440 CSS px, dpr 1, either side of the notch, so the modified notch is not handed on to the browser's page zoom), a plain drag paints 0 -> 7 spots, the middle button moves the photo 215,34 -> 269,66 without painting, space+drag moves it 269,66 -> 179,6 without painting, and taking hold of a repair moves it from the centre, from 0.8 inside its edge and from its other side at both the fit and ×1.52; the × has 5.0px of daylight and is 18px across at both zooms; 0 console errors. brush-edit-probe.cjs 33/0, heal-blotch-lab 12, heal-edge-lab 9, heal-seam-lab 10, heal-skia-lab 28, heal-search-lab 15, heal-probe 49, heal-zoom-geom 5, heal-zoom-probe 8, mosaic-skia-lab 27, mosaic-probe 51 — all green, and heal-probe.cjs and mosaic-probe.cjs had their wheelTo helper moved to Alt+wheel because the plain wheel now zooms the photo, which is the contract they were testing. Regression on :8090: landing-test 172/0, pro-gate-test 27/0, award-column-probe 18/0, otp-code-probe 10/0, tone-curve-probe 42/0, rc=0. Backend npm test 180 passed, 0 failed. npx tsc --noEmit clean.
RecipesCam
RecipesCam is a camera and photo-editing app built around recipes — reusable
looks that carry a film simulation plus a full set of adjustments. You shoot or
open a photo, dial in a look, and keep it as a recipe you can apply again, share
as a .recipe file, or save to your account.
It ships twice from one repository: a React Native (Expo) app for iOS and
Android, and a self-contained web build under docker/ that runs the same
render pipeline in the browser.
What it does
- Shoot with a recipe applied. Live viewfinder, GPS-tagged captures, and the recipe baked into the saved file.
- Film simulations. Built-in looks — PROVIPES, VELVIPES, CLASSIC CHRIPES, CLASSIC NEGIPES, ASTIPES, ETERNIPES, ACRIPES, B&W HIGH CONTRAST and the LC STREETLIFE pair — each with its own grain and tone curve.
- The full adjustment set. Exposure, contrast, highlights and shadows, saturation, colour temperature, clarity, grain, and an HSL mixer with a colour picker that samples straight off the photo.
- Geometry. Crop to a fixed ratio or free-form, quarter turns, and a straighten ruler, plus printed frames (classic border, retro instant, wall frame portrait/landscape).
- Finishing. Watermark and GPS stamp, EXIF carried through the export, JPEG written with a proper 300 DPI JFIF header.
- On-device upscaling. A Real-ESRGAN pass runs locally when an export asks for more pixels than the source has — no server sees the photo.
- Recipes. Save, favourite, export and import
.recipefiles; the web build keeps them in your account, the phone build also keeps them on device.
The two builds
| Build | Where | Stack |
|---|---|---|
| iOS / Android | repo root | Expo + React Native, @shopify/react-native-skia for the render pipeline, NativeWind for styling |
| Web | docker/ |
Vite + React, CanvasKit (canvaskit-wasm) for the same pipeline, Fastify + SQLite API for accounts and recipes |
The render engine is shared by design: the web build compiles the app's own
src/utils/* and type definitions unchanged, with @shopify/react-native-skia
aliased to a CanvasKit shim (docker/frontend/src/engine/skiaShim.ts). A look
looks the same on both because it is the same code.
Running the web build
cd docker
cp .env.example .env
docker compose up -d --build
# → http://localhost:8090
Photos never leave the browser: grading, framing, watermarking and JPEG
encoding all run in the visitor's tab; the API only stores accounts and recipe
JSON. See docker/README.md for the layout and the proxy setup.
Running the app
npm install
npx expo start # Expo Go / dev client
npx expo run:android # or run:ios for a native build
Repository layout
App.tsx, src/ the Expo app: screens, tool rail, viewfinder, shaders
docker/ the web build (frontend + API + compose file)
frontend/shared/ vendored copies of the app's types and utils
frontend/src/engine/ CanvasKit shim, export engine, super-resolution
docs/ privacy policy
THIRD_PARTY_NOTICES.md licences of the bundled fonts, models and libraries
Licence
See LICENSE and THIRD_PARTY_NOTICES.md.