3dtours c2a4740a3f web: let the white balance carry its tint, and take its ratio in the light
TEMP was a kelvin and nothing else, and the seven presets were seven numbers
the two platforms disagreed about: AUTO 5500, DAYLIGHT 5600, DAYLIGHT -3R
5800, CLOUDY 6500, SHADE 7500 here and 8000 in both recipe-creation forms,
TUNGSTEN 3200, FLUOR 4000. A chip tapped in the recipe panel and the same
chip tapped on the photo printed different frames.

The presets are now the phone's own WB_PAIRS — kelvin AND tint — in all three
places, so every chip lands the same pair on either platform:

  AUTO 5500/0   DAYLIGHT 5500/0   DAYLIGHT -3R 5500/-3   CLOUDY 6500/1
  SHADE 7500/2  TUNGSTEN 3200/0   FLUOR 4000/3

SHADE read 8000K in RecipeCreatePanel and RecipeCreateModal; it is the WB
tab's 7500K/+2 now, so a recipe created in a form prints what the same chip
prints on the photo.

AUTO and DAYLIGHT stand for one pair, so the pair alone cannot say which of
the two is lit. TEMP is therefore keyed by preset and not by value: `wbChoice`
remembers the chip last tapped (the phone's own wbChoice), and `wbValue()`
answers it only while the engine pair still matches, else the first preset
that pair maps to, else the bare kelvin. `wbLabel()` names that pick on the
chip, which now always carries one: TEMP AUTO at the neutral pair, TEMP SHADE
on a preset, TEMP 6300K on the app's own default recipe where a hand-dragged
ruler landed. Measured on the deployed build (`wb-preset-test.cjs`, 33/0):
AUTO and DAYLIGHT print the same frame to the level, DAYLIGHT -3R moves the
green away from DAYLIGHT at the same 5500K, the ruler warms monotonically
across TUNGSTEN 0.525 / FLUOR 0.730 / AUTO 1.000 / CLOUDY 1.141 / SHADE 1.295,
a hand-drag to 10000K names the chip `10000K` and warms the picture R x1.183
B x0.793, SHADE tapped after that drag restores the pair 7500/2 and prints the
same frame the first tap did (R 156.8 vs 156.8), and a temperature drag leaves
a preset's tint standing (FLUOR's +3).

kelvinToRGB itself was the other half. It took the ratio of the sRGB-ENCODED
blackbody colours and square-rooted it, which measured R x1.06 / B x0.89 from
5500K to 10000K — a shift a swatch shows and a sunset does not. White balance
is a gain on LIGHT, so the ratio is taken in linear light now
(`planckianLinear`) and tamed by a new `KELVIN_TAME = 0.5`: the same 10000K
moves the frame R x1.16 / B x0.76, and 2500K its mirror, which is what a
camera does with its WB set 4500K off the scene. One constant scales the whole
ruler and both platforms carry the same one. Measured through the app
(`_temp-probe.cjs`, gains against 5500K): 2500 R x0.569 B x1.640, 4000 R x0.866
B x1.197, 6500 R x1.057 B x0.940, 10000 R x1.140 B x0.759 — the readout is
compressed against the raw gain because the cast lands on encoded, clipping
pixels, which is the reason for the tame in the first place.

ponytail: no scene meter, so AUTO stays the neutral 5500K/0 pair and is a name
for it, not a measurement. Add one when the engine reads the frame.

ponytail: KELVIN_TAME scales the whole ruler both ways. Split it into a warm
and a cool constant only if the two ends are ever asked to move apart.

Verified: `wb-preset-test.cjs` 33/0 and `_temp-probe.cjs`, `sims-test.cjs`
31/0, `fx-mono-test.cjs` 15/0, `wm-font-test.cjs` 38/0 against the deployed
build; web `tsc --noEmit` clean, the phone's scoped check down to its two
pre-existing `skiaImage.ts` nulls.
2026-09-23 13:00:14 +07:00
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RecipesCam

RecipesCam is a camera and photo-editing app built around recipes — reusable looks that carry a film simulation plus a full set of adjustments. You shoot or open a photo, dial in a look, and keep it as a recipe you can apply again, share as a .recipe file, or save to your account.

It ships twice from one repository: a React Native (Expo) app for iOS and Android, and a self-contained web build under docker/ that runs the same render pipeline in the browser.

What it does

  • Shoot with a recipe applied. Live viewfinder, GPS-tagged captures, and the recipe baked into the saved file.
  • Film simulations. Built-in looks — PROVIPES, VELVIPES, CLASSIC CHRIPES, CLASSIC NEGIPES, ASTIPES, ETERNIPES, ACRIPES, B&W HIGH CONTRAST and the LC STREETLIFE pair — each with its own grain and tone curve.
  • The full adjustment set. Exposure, contrast, highlights and shadows, saturation, colour temperature, clarity, grain, and an HSL mixer with a colour picker that samples straight off the photo.
  • Geometry. Crop to a fixed ratio or free-form, quarter turns, and a straighten ruler, plus printed frames (classic border, retro instant, wall frame portrait/landscape).
  • Finishing. Watermark and GPS stamp, EXIF carried through the export, JPEG written with a proper 300 DPI JFIF header.
  • On-device upscaling. A Real-ESRGAN pass runs locally when an export asks for more pixels than the source has — no server sees the photo.
  • Recipes. Save, favourite, export and import .recipe files; the web build keeps them in your account, the phone build also keeps them on device.

The two builds

Build Where Stack
iOS / Android repo root Expo + React Native, @shopify/react-native-skia for the render pipeline, NativeWind for styling
Web docker/ Vite + React, CanvasKit (canvaskit-wasm) for the same pipeline, Fastify + SQLite API for accounts and recipes

The render engine is shared by design: the web build compiles the app's own src/utils/* and type definitions unchanged, with @shopify/react-native-skia aliased to a CanvasKit shim (docker/frontend/src/engine/skiaShim.ts). A look looks the same on both because it is the same code.

Running the web build

cd docker
cp .env.example .env
docker compose up -d --build
# → http://localhost:8090

Photos never leave the browser: grading, framing, watermarking and JPEG encoding all run in the visitor's tab; the API only stores accounts and recipe JSON. See docker/README.md for the layout and the proxy setup.

Running the app

npm install
npx expo start          # Expo Go / dev client
npx expo run:android    # or run:ios for a native build

Repository layout

App.tsx, src/           the Expo app: screens, tool rail, viewfinder, shaders
docker/                 the web build (frontend + API + compose file)
  frontend/shared/      vendored copies of the app's types and utils
  frontend/src/engine/  CanvasKit shim, export engine, super-resolution
docs/                   privacy policy
THIRD_PARTY_NOTICES.md  licences of the bundled fonts, models and libraries

Licence

See LICENSE and THIRD_PARTY_NOTICES.md.

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