3dtours cca6fc46f7 web: turn a mask by the turn the hand makes
A press anywhere on a mask's outline takes hold of it to turn it, and the turn it
asked for was read as an absolute bearing: the direction from the shape's pin to
wherever the finger now happened to be. The outline is a grip a hand lands on
wherever it likes — a ramp's line runs the whole way across the photo — so the
moment a press was set down on it the shape swung round to face that finger. A
press on the edge of a ramp lying across the photo stood it upright on a ten-pixel
move, and a shape already turned snapped to the angle of the press before it had
been dragged at all.

The turn is now what the hand turns: the change in bearing about the pin since the
press, which on the first move is the press itself. A finger that lands on the
outline and stays there leaves the angle exactly as it found it; one that carries
the shape round by a quarter turn turns it by a quarter turn, whatever angle it
was at to begin with. An ellipse adds that turn to the angle it stores, a ramp
spins its two ends about its own middle, and both are measured in the photo's own
pixels so the two bearings are the same kind of thing.

ponytail: The turn is read against the previous pointer position the drag already
keeps, so it costs one subtraction and no state. A pointer that leaves the photo
mid-turn keeps the angle it stood at — the rule the brush already follows — and
the next move on the picture resumes from the last position that was on it.

Verified: tsc clean; mask-probe 52/0 on the dev server and again on 8090 — a press
on a ramp's own edge that travels a hundredth of the photo's width leaves the ramp
at the angle it was taken hold of at (ends 0.500 and 0.500), and on a shape
already turned the same press keeps it upright (0.562,0.260 and 0.558,0.860); a
quarter turn of the hand on the edge turns the ramp a quarter of the way round
(ends 0.200 and 0.800, one pin, no second shape laid); the pin still takes the
shape with the hand to where the hand went (0.560,0.560, no sideways throw); the
rim of an ellipse still turns with the hand on it (1 pin); another chip still
leaves 0 mask columns and the mask chip brings 1 back; DELETE still takes the
chosen shape off the photo with its grade (64 -> 255, then back to 61). Against
the code before this change the same probe fails 9, both angle checks among them —
the ramp lands at 0.850,0.560 and 0.860,0.562, that is, wherever the finger was.
brush-edit 33/0, heal-idle 23/0, heal-zoom-drag 28/0, landing/pro-gate/
award-column/otp-code/tone-curve/hsl-panel/grain-controls/chip-edge/chips-desk/
slider-reset/temp-swatch all ALL PASS, backend 180/0.
2026-09-24 11:32:58 +07:00
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RecipesCam

RecipesCam is a camera and photo-editing app built around recipes — reusable looks that carry a film simulation plus a full set of adjustments. You shoot or open a photo, dial in a look, and keep it as a recipe you can apply again, share as a .recipe file, or save to your account.

It ships twice from one repository: a React Native (Expo) app for iOS and Android, and a self-contained web build under docker/ that runs the same render pipeline in the browser.

What it does

  • Shoot with a recipe applied. Live viewfinder, GPS-tagged captures, and the recipe baked into the saved file.
  • Film simulations. Built-in looks — PROVIPES, VELVIPES, CLASSIC CHRIPES, CLASSIC NEGIPES, ASTIPES, ETERNIPES, ACRIPES, B&W HIGH CONTRAST and the LC STREETLIFE pair — each with its own grain and tone curve.
  • The full adjustment set. Exposure, contrast, highlights and shadows, saturation, colour temperature, clarity, grain, and an HSL mixer with a colour picker that samples straight off the photo.
  • Geometry. Crop to a fixed ratio or free-form, quarter turns, and a straighten ruler, plus printed frames (classic border, retro instant, wall frame portrait/landscape).
  • Finishing. Watermark and GPS stamp, EXIF carried through the export, JPEG written with a proper 300 DPI JFIF header.
  • On-device upscaling. A Real-ESRGAN pass runs locally when an export asks for more pixels than the source has — no server sees the photo.
  • Recipes. Save, favourite, export and import .recipe files; the web build keeps them in your account, the phone build also keeps them on device.

The two builds

Build Where Stack
iOS / Android repo root Expo + React Native, @shopify/react-native-skia for the render pipeline, NativeWind for styling
Web docker/ Vite + React, CanvasKit (canvaskit-wasm) for the same pipeline, Fastify + SQLite API for accounts and recipes

The render engine is shared by design: the web build compiles the app's own src/utils/* and type definitions unchanged, with @shopify/react-native-skia aliased to a CanvasKit shim (docker/frontend/src/engine/skiaShim.ts). A look looks the same on both because it is the same code.

Running the web build

cd docker
cp .env.example .env
docker compose up -d --build
# → http://localhost:8090

Photos never leave the browser: grading, framing, watermarking and JPEG encoding all run in the visitor's tab; the API only stores accounts and recipe JSON. See docker/README.md for the layout and the proxy setup.

Running the app

npm install
npx expo start          # Expo Go / dev client
npx expo run:android    # or run:ios for a native build

Repository layout

App.tsx, src/           the Expo app: screens, tool rail, viewfinder, shaders
docker/                 the web build (frontend + API + compose file)
  frontend/shared/      vendored copies of the app's types and utils
  frontend/src/engine/  CanvasKit shim, export engine, super-resolution
docs/                   privacy policy
THIRD_PARTY_NOTICES.md  licences of the bundled fonts, models and libraries

Licence

See LICENSE and THIRD_PARTY_NOTICES.md.

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