fix: AI-generated tracks save synth_engine + pass to applyAITrackInstrument
- Build synth_engine object with type, plugin_id, soundfont_bank, soundfont_program, soundfont_id - Save to targetTrack.synth_engine so schedulePianoRollMidi reads it - Pass synthEngine as 3rd arg to applyAITrackInstrument (was missing) - Remove redundant separate loadSoundFont call (applyAITrackInstrument chains to selectInstrument which already calls loadSoundFont)
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+10
-4
@@ -13873,11 +13873,17 @@ const App = () => {
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if (aiTrack.soundfont_bank !== undefined && aiTrack.soundfont_program !== undefined) {
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targetTrack.soundfont_bank = aiTrack.soundfont_bank;
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targetTrack.soundfont_program = aiTrack.soundfont_program;
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targetTrack.soundfont_id = aiTrack.soundfont_id || '';
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const sfEngine = {
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type: 'soundfont',
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plugin_id: aiTrack.soundfont_id ? 'sf_' + aiTrack.soundfont_id : null,
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soundfont_bank: aiTrack.soundfont_bank,
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soundfont_program: aiTrack.soundfont_program,
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soundfont_id: aiTrack.soundfont_id || ''
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};
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targetTrack.synth_engine = sfEngine;
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if (window.SonicSF && window.SonicSF.applyAITrackInstrument) {
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window.SonicSF.applyAITrackInstrument(aiTrack.soundfont_bank, aiTrack.soundfont_program);
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}
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if (window.SonicSF && window.SonicSF.loadSoundFont && aiTrack.soundfont_id) {
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window.SonicSF.loadSoundFont(aiTrack.soundfont_id);
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window.SonicSF.applyAITrackInstrument(aiTrack.soundfont_bank, aiTrack.soundfont_program, sfEngine);
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}
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}
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});
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