fix(fx-gui): meter VST chạy đúng — bỏ điều kiện inRead chặn peek + chống race lúc load + ẩn cửa sổ native floating

This commit is contained in:
2026-08-22 17:36:31 +07:00
parent 8346bc3041
commit 4bb0db2b21
7 changed files with 60 additions and 90 deletions
+15 -1
View File
@@ -1,4 +1,4 @@
import os, sys, uuid, json, tempfile, subprocess, time as _time, threading, asyncio
import os, sys, uuid, json, tempfile, subprocess, time as _time, threading, asyncio, logging
import numpy as np
import soundfile as sf
from fastapi import APIRouter, HTTPException, Depends, UploadFile, File, BackgroundTasks, Header, Query, WebSocket, WebSocketDisconnect
@@ -17,6 +17,8 @@ from app.core.auth import decode_token
router = APIRouter()
logger = logging.getLogger(__name__)
UPLOAD_SF_DIR = os.path.join(settings.STORAGE_DIR, "soundfonts")
os.makedirs(UPLOAD_SF_DIR, exist_ok=True)
@@ -871,6 +873,18 @@ async def open_fx_gui(req: FxGuiRequest, current_user: dict = Depends(get_curren
except Exception:
proc.kill()
raise HTTPException(status_code=500, detail="Bridge không báo port fx-gui (mở GUI thất bại).")
# Keep draining stdout in a daemon thread: the bridge logs to
# stdout/stderr while running; if the pipe fills (64KB) the bridge
# blocks on any later write -> GUI freezes/breaks.
def _drain_fx_gui_stdout(pp):
try:
for ln in pp.stdout:
ln = (ln or "").strip()
if ln:
logger.info("[fx-gui] %s", ln)
except Exception:
pass
threading.Thread(target=_drain_fx_gui_stdout, args=(proc,), daemon=True).start()
proc._sf_plugin_path = plugin_path
proc._sf_embed_url = embed_url
_register_fx_gui_process(proc)
+23 -77
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@@ -270,52 +270,14 @@ uint64_t frameHash(HWND hwnd) {
}
void danceStart(HWND hwnd, HWND target, int x, int y) {
// Anchored mode: place the host window's client area exactly over the embed
// panel rect (borderless + topmost) so real mouse events hit the plugin
// without moving the cursor, then ask the pump thread to size the plugin
// view to the panel. No park deadline -- the window stays until /close.
// Re-runs on every click so a scrolled/resized panel re-anchors.
if (g_embedRect.right > g_embedRect.left && g_embedRect.bottom > g_embedRect.top) {
const int cw = g_embedRect.right - g_embedRect.left;
const int ch = g_embedRect.bottom - g_embedRect.top;
LONG_PTR style = GetWindowLongPtrA(hwnd, GWL_STYLE);
if (style & (WS_CAPTION | WS_THICKFRAME | WS_SYSMENU |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX)) {
style &= ~(WS_CAPTION | WS_THICKFRAME | WS_SYSMENU |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
SetWindowLongPtrA(hwnd, GWL_STYLE, style);
SetWindowPos(hwnd, nullptr, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
SWP_NOACTIVATE | SWP_FRAMECHANGED);
}
SetWindowPos(hwnd, HWND_TOPMOST, g_embedRect.left, g_embedRect.top,
cw, ch, SWP_NOACTIVATE | SWP_SHOWWINDOW);
fxGuiRequestResize(hwnd, cw, ch);
Sleep(60); // let the compositor repaint so the editor sees itself active
g_dance = true;
g_anchored = true;
g_parkUntil = 0; // anchored: stay until /close
return;
}
if (g_dance) return;
// Dat window ngay tai vi tri cursor (dang nam tren panel embed trong DAW)
// chu khong nhay ra goc man hinh: shift window sao cho client point (x,y)
// cua editor trung voi screen point dang click -> GUI xuat hien dung cho
// panel, khong con floating ngoai cua so DAW.
POINT pt = { x, y };
ClientToScreen(target, &pt); // screen cua diem click (window con offscreen)
POINT cur;
GetCursorPos(&cur);
RECT wr = {0};
GetWindowRect(hwnd, &wr);
const int nx = wr.left + (cur.x - pt.x);
const int ny = wr.top + (cur.y - pt.y);
GetCursorPos(&g_savedCursor);
SetWindowPos(hwnd, HWND_TOP, nx, ny, 0, 0,
SWP_NOSIZE | SWP_SHOWWINDOW);
Sleep(60); // let the compositor repaint so the editor sees itself active
g_dance = true;
g_parkUntil = GetTickCount() + 3000;
// Embedded mode: the native window NEVER comes on-screen — showing it
// topmost over the panel was the "floating always-on-top" bug. Real
// hardware input would require the window on-screen, so it is disabled;
// relayInput always uses synthetic PostMessage.
// ponytail: re-enable real input only with a proper sibling placement
// (owned window, WS_EX_NOACTIVATE, no WS_EX_TOPMOST) if a plugin rejects
// synthetic clicks.
(void)hwnd; (void)target; (void)x; (void)y;
}
void danceEnd(HWND hwnd) {
@@ -382,12 +344,7 @@ void relayInput(HWND hwnd, const json_object_s* o) {
// responds (reset miss); two consecutive no-response clicks mean the
// editor rejects synthetic input — switch to real hardware input.
if (!g_realInput) {
if (g_embedRect.right > g_embedRect.left) {
// Anchored mode exists for plugins that need real input; the window
// appears exactly over the panel, so probing PostMessage first only
// wastes clicks.
g_realInput = true;
} else if (isDown) {
if (isDown) {
g_preClickHash = frameHash(hwnd);
} else if (isUp && g_preClickHash) {
Sleep(250);
@@ -396,8 +353,7 @@ void relayInput(HWND hwnd, const json_object_s* o) {
if (resp) {
g_miss = 0; // PostMessage responded — keep it
} else if (++g_miss >= 2) {
g_realInput = true; // synthetic input rejected — go real
g_miss = 0;
g_miss = 0; // real-input mode disabled: window must stay off-screen
}
g_preClickHash = 0;
}
@@ -556,29 +512,19 @@ void runHttpServer(HWND hwnd, std::atomic<bool>& stop) {
}
}
if (sroot) std::free(sroot);
if (rectOk) {
const int cw = g_embedRect.right - g_embedRect.left;
const int ch = g_embedRect.bottom - g_embedRect.top;
RECT cur = {};
GetWindowRect(hwnd, &cur);
const bool same = cur.left == g_embedRect.left && cur.top == g_embedRect.top &&
cur.right - cur.left == cw && cur.bottom - cur.top == ch;
// Frontend re-POSTs /show every ~500ms to re-anchor on scroll;
// skip both when nothing moved so the plugin view is not
// re-laid-out in a loop. Re-show after /hide regardless.
if (!same || !IsWindowVisible(hwnd))
SetWindowPos(hwnd, HWND_TOPMOST, g_embedRect.left, g_embedRect.top,
cw, ch, SWP_NOACTIVATE | SWP_SHOWWINDOW);
if (cur.right - cur.left != cw || cur.bottom - cur.top != ch)
fxGuiRequestResize(hwnd, cw, ch);
g_dance = true;
g_anchored = true;
g_parkUntil = 0;
} else {
ShowWindow(hwnd, SW_SHOW);
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW);
}
// Embedded mode: the native window NEVER comes on-screen — it stays
// parked off-screen at -20000,-20000 (GDI capture + synthetic input
// work regardless of position). The panel rect is still recorded
// for the (disabled) real-input fallback and to keep the API
// contract; /hide hid the window, so re-show it off-screen so
// /frame keeps capturing.
(void)rectOk;
if (!IsWindowVisible(hwnd))
SetWindowPos(hwnd, HWND_NOTOPMOST, -20000, -20000, 0, 0,
SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW);
g_dance = false;
g_anchored = false;
g_parkUntil = 0;
sendResponse(c, 200, "application/json", "{\"ok\":true}", 11);
} else if (req.path == "/preset") {
std::string b64;
+22 -12
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@@ -1433,12 +1433,14 @@ static void fxGuiFeedLoop(Vst3Fx* fx, HWND hwnd, std::shared_ptr<FxGuiShmCtl> ct
if (name != curName) {
if (v) { fxGuiCloseShm(v); v = nullptr; ipc = nullptr; }
curName = name;
if (!name.empty()) v = fxGuiOpenShm(name, sizeof(FxRealtimeIPC));
ipc = v ? static_cast<FxRealtimeIPC*>(v->view) : nullptr;
lastWrite = 0; // session (re)start -> re-anchor
}
if (!v && !name.empty()) { // retry open each pass: mapping may appear late
v = fxGuiOpenShm(name, sizeof(FxRealtimeIPC));
ipc = v ? static_cast<FxRealtimeIPC*>(v->view) : nullptr;
}
if (ipc && ipc->h.magic == FXRT_MAGIC &&
ipc->h.inWrite > lastWrite && ipc->h.inWrite > ipc->h.inRead) {
ipc->h.inWrite > lastWrite) {
if (ipc->h.inSlots == FXRT_IN_SLOTS && ipc->h.blockSize == FXRT_BLOCK) {
const uint32_t slot = (ipc->h.inWrite - 1) & (ipc->h.inSlots - 1);
float L[FXRT_BLOCK], R[FXRT_BLOCK], oL[FXRT_BLOCK], oR[FXRT_BLOCK];
@@ -1453,15 +1455,21 @@ static void fxGuiFeedLoop(Vst3Fx* fx, HWND hwnd, std::shared_ptr<FxGuiShmCtl> ct
if (v) fxGuiCloseShm(v);
}
// Detached feeder thread. initialShm may be "" — the frontend pushes the
// live session name later via /shm once the realtime session is up.
static void fxGuiStartAudioFeeder(Vst3Fx* fx, HWND hwnd, const std::string& initialShm) {
// Split feeder setup: fxGuiShmSetName runs EARLY (before the server loop) so
// /shm pushes from the frontend are not lost, while the detached thread starts
// only AFTER load+attach succeeded — a feeder calling processAudio() mid-load
// can crash/corrupt a heavy plugin and break the editor attach.
// ponytail: feeder feeds the raw live pre-chain mix; add a separate audio path
// if GUI processing of the full insert chain is wanted later.
static void fxGuiShmSetName(const std::string& initialShm) {
auto p = fxGuiShmCtlRef();
if (!p) { p = std::make_shared<FxGuiShmCtl>(); fxGuiShmCtlRef() = p; }
std::lock_guard<std::mutex> lk(p->m);
p->name = initialShm;
}
static void fxGuiStartFeederThread(Vst3Fx* fx, HWND hwnd) {
auto p = fxGuiShmCtlRef();
if (!p) { p = std::make_shared<FxGuiShmCtl>(); fxGuiShmCtlRef() = p; }
{
std::lock_guard<std::mutex> lk(p->m);
p->name = initialShm;
}
std::thread([fx, hwnd, p]() { fxGuiFeedLoop(fx, hwnd, p); }).detach();
}
@@ -1560,7 +1568,8 @@ int run_open_fx_gui(const std::string& jobPath) {
const int rc = fxGuiSetup(jobPath, &fx, &hwnd, /*offscreen=*/false, (LONG_PTR)&ctx, shm);
if (rc) return rc;
fxGuiStartWatchdog(hwnd, fxGuiParentPid());
fxGuiStartAudioFeeder(&fx, hwnd, shm);
fxGuiShmSetName(shm);
fxGuiStartFeederThread(&fx, hwnd);
// 5. Pump messages until the window is destroyed.
MSG msg;
@@ -1598,11 +1607,12 @@ int run_fx_gui_server(const std::string& jobPath) {
if (rc) return rc;
fxGuiStartWatchdog(hwnd, fxGuiParentPid());
SetPropA(hwnd, "FXGUI_FX", &fx); // for WM_FXGUI_RESIZE on the pump thread
fxGuiStartAudioFeeder(&fx, hwnd, shm);
fxGuiShmSetName(shm); // EARLY — frontend may /shm push before load finishes
int loadRc = 0;
const int srv = fxGuiServerLoop(hwnd, [&]() {
loadRc = fxGuiLoadAttach(&fx, path, name, hwnd);
if (loadRc == 0) fxGuiStartFeederThread(&fx, hwnd); // after load+attach only
if (loadRc != 0) PostMessageA(hwnd, WM_CLOSE, 0, 0); // exit; port already printed
});
RemovePropA(hwnd, "FXGUI_FX");
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