fix(fx-gui): meter VST chạy đúng — bỏ điều kiện inRead chặn peek + chống race lúc load + ẩn cửa sổ native floating
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+15
-1
@@ -1,4 +1,4 @@
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import os, sys, uuid, json, tempfile, subprocess, time as _time, threading, asyncio
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import os, sys, uuid, json, tempfile, subprocess, time as _time, threading, asyncio, logging
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import numpy as np
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import soundfile as sf
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from fastapi import APIRouter, HTTPException, Depends, UploadFile, File, BackgroundTasks, Header, Query, WebSocket, WebSocketDisconnect
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@@ -17,6 +17,8 @@ from app.core.auth import decode_token
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router = APIRouter()
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logger = logging.getLogger(__name__)
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UPLOAD_SF_DIR = os.path.join(settings.STORAGE_DIR, "soundfonts")
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os.makedirs(UPLOAD_SF_DIR, exist_ok=True)
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@@ -871,6 +873,18 @@ async def open_fx_gui(req: FxGuiRequest, current_user: dict = Depends(get_curren
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except Exception:
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proc.kill()
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raise HTTPException(status_code=500, detail="Bridge không báo port fx-gui (mở GUI thất bại).")
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# Keep draining stdout in a daemon thread: the bridge logs to
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# stdout/stderr while running; if the pipe fills (64KB) the bridge
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# blocks on any later write -> GUI freezes/breaks.
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def _drain_fx_gui_stdout(pp):
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try:
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for ln in pp.stdout:
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ln = (ln or "").strip()
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if ln:
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logger.info("[fx-gui] %s", ln)
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except Exception:
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pass
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threading.Thread(target=_drain_fx_gui_stdout, args=(proc,), daemon=True).start()
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proc._sf_plugin_path = plugin_path
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proc._sf_embed_url = embed_url
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_register_fx_gui_process(proc)
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@@ -270,52 +270,14 @@ uint64_t frameHash(HWND hwnd) {
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}
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void danceStart(HWND hwnd, HWND target, int x, int y) {
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// Anchored mode: place the host window's client area exactly over the embed
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// panel rect (borderless + topmost) so real mouse events hit the plugin
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// without moving the cursor, then ask the pump thread to size the plugin
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// view to the panel. No park deadline -- the window stays until /close.
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// Re-runs on every click so a scrolled/resized panel re-anchors.
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if (g_embedRect.right > g_embedRect.left && g_embedRect.bottom > g_embedRect.top) {
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const int cw = g_embedRect.right - g_embedRect.left;
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const int ch = g_embedRect.bottom - g_embedRect.top;
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LONG_PTR style = GetWindowLongPtrA(hwnd, GWL_STYLE);
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if (style & (WS_CAPTION | WS_THICKFRAME | WS_SYSMENU |
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WS_MINIMIZEBOX | WS_MAXIMIZEBOX)) {
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style &= ~(WS_CAPTION | WS_THICKFRAME | WS_SYSMENU |
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WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
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SetWindowLongPtrA(hwnd, GWL_STYLE, style);
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SetWindowPos(hwnd, nullptr, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
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SWP_NOACTIVATE | SWP_FRAMECHANGED);
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}
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SetWindowPos(hwnd, HWND_TOPMOST, g_embedRect.left, g_embedRect.top,
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cw, ch, SWP_NOACTIVATE | SWP_SHOWWINDOW);
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fxGuiRequestResize(hwnd, cw, ch);
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Sleep(60); // let the compositor repaint so the editor sees itself active
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g_dance = true;
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g_anchored = true;
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g_parkUntil = 0; // anchored: stay until /close
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return;
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}
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if (g_dance) return;
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// Dat window ngay tai vi tri cursor (dang nam tren panel embed trong DAW)
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// chu khong nhay ra goc man hinh: shift window sao cho client point (x,y)
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// cua editor trung voi screen point dang click -> GUI xuat hien dung cho
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// panel, khong con floating ngoai cua so DAW.
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POINT pt = { x, y };
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ClientToScreen(target, &pt); // screen cua diem click (window con offscreen)
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POINT cur;
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GetCursorPos(&cur);
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RECT wr = {0};
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GetWindowRect(hwnd, &wr);
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const int nx = wr.left + (cur.x - pt.x);
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const int ny = wr.top + (cur.y - pt.y);
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GetCursorPos(&g_savedCursor);
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SetWindowPos(hwnd, HWND_TOP, nx, ny, 0, 0,
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SWP_NOSIZE | SWP_SHOWWINDOW);
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Sleep(60); // let the compositor repaint so the editor sees itself active
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g_dance = true;
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g_parkUntil = GetTickCount() + 3000;
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// Embedded mode: the native window NEVER comes on-screen — showing it
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// topmost over the panel was the "floating always-on-top" bug. Real
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// hardware input would require the window on-screen, so it is disabled;
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// relayInput always uses synthetic PostMessage.
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// ponytail: re-enable real input only with a proper sibling placement
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// (owned window, WS_EX_NOACTIVATE, no WS_EX_TOPMOST) if a plugin rejects
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// synthetic clicks.
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(void)hwnd; (void)target; (void)x; (void)y;
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}
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void danceEnd(HWND hwnd) {
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@@ -382,12 +344,7 @@ void relayInput(HWND hwnd, const json_object_s* o) {
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// responds (reset miss); two consecutive no-response clicks mean the
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// editor rejects synthetic input — switch to real hardware input.
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if (!g_realInput) {
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if (g_embedRect.right > g_embedRect.left) {
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// Anchored mode exists for plugins that need real input; the window
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// appears exactly over the panel, so probing PostMessage first only
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// wastes clicks.
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g_realInput = true;
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} else if (isDown) {
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if (isDown) {
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g_preClickHash = frameHash(hwnd);
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} else if (isUp && g_preClickHash) {
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Sleep(250);
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@@ -396,8 +353,7 @@ void relayInput(HWND hwnd, const json_object_s* o) {
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if (resp) {
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g_miss = 0; // PostMessage responded — keep it
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} else if (++g_miss >= 2) {
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g_realInput = true; // synthetic input rejected — go real
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g_miss = 0;
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g_miss = 0; // real-input mode disabled: window must stay off-screen
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}
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g_preClickHash = 0;
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}
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@@ -556,29 +512,19 @@ void runHttpServer(HWND hwnd, std::atomic<bool>& stop) {
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}
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}
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if (sroot) std::free(sroot);
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if (rectOk) {
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const int cw = g_embedRect.right - g_embedRect.left;
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const int ch = g_embedRect.bottom - g_embedRect.top;
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RECT cur = {};
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GetWindowRect(hwnd, &cur);
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const bool same = cur.left == g_embedRect.left && cur.top == g_embedRect.top &&
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cur.right - cur.left == cw && cur.bottom - cur.top == ch;
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// Frontend re-POSTs /show every ~500ms to re-anchor on scroll;
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// skip both when nothing moved so the plugin view is not
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// re-laid-out in a loop. Re-show after /hide regardless.
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if (!same || !IsWindowVisible(hwnd))
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SetWindowPos(hwnd, HWND_TOPMOST, g_embedRect.left, g_embedRect.top,
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cw, ch, SWP_NOACTIVATE | SWP_SHOWWINDOW);
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if (cur.right - cur.left != cw || cur.bottom - cur.top != ch)
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fxGuiRequestResize(hwnd, cw, ch);
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g_dance = true;
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g_anchored = true;
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g_parkUntil = 0;
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} else {
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ShowWindow(hwnd, SW_SHOW);
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SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW);
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}
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// Embedded mode: the native window NEVER comes on-screen — it stays
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// parked off-screen at -20000,-20000 (GDI capture + synthetic input
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// work regardless of position). The panel rect is still recorded
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// for the (disabled) real-input fallback and to keep the API
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// contract; /hide hid the window, so re-show it off-screen so
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// /frame keeps capturing.
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(void)rectOk;
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if (!IsWindowVisible(hwnd))
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SetWindowPos(hwnd, HWND_NOTOPMOST, -20000, -20000, 0, 0,
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SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW);
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g_dance = false;
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g_anchored = false;
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g_parkUntil = 0;
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sendResponse(c, 200, "application/json", "{\"ok\":true}", 11);
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} else if (req.path == "/preset") {
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std::string b64;
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@@ -1433,12 +1433,14 @@ static void fxGuiFeedLoop(Vst3Fx* fx, HWND hwnd, std::shared_ptr<FxGuiShmCtl> ct
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if (name != curName) {
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if (v) { fxGuiCloseShm(v); v = nullptr; ipc = nullptr; }
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curName = name;
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if (!name.empty()) v = fxGuiOpenShm(name, sizeof(FxRealtimeIPC));
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ipc = v ? static_cast<FxRealtimeIPC*>(v->view) : nullptr;
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lastWrite = 0; // session (re)start -> re-anchor
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}
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if (!v && !name.empty()) { // retry open each pass: mapping may appear late
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v = fxGuiOpenShm(name, sizeof(FxRealtimeIPC));
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ipc = v ? static_cast<FxRealtimeIPC*>(v->view) : nullptr;
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}
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if (ipc && ipc->h.magic == FXRT_MAGIC &&
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ipc->h.inWrite > lastWrite && ipc->h.inWrite > ipc->h.inRead) {
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ipc->h.inWrite > lastWrite) {
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if (ipc->h.inSlots == FXRT_IN_SLOTS && ipc->h.blockSize == FXRT_BLOCK) {
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const uint32_t slot = (ipc->h.inWrite - 1) & (ipc->h.inSlots - 1);
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float L[FXRT_BLOCK], R[FXRT_BLOCK], oL[FXRT_BLOCK], oR[FXRT_BLOCK];
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@@ -1453,15 +1455,21 @@ static void fxGuiFeedLoop(Vst3Fx* fx, HWND hwnd, std::shared_ptr<FxGuiShmCtl> ct
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if (v) fxGuiCloseShm(v);
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}
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// Detached feeder thread. initialShm may be "" — the frontend pushes the
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// live session name later via /shm once the realtime session is up.
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static void fxGuiStartAudioFeeder(Vst3Fx* fx, HWND hwnd, const std::string& initialShm) {
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// Split feeder setup: fxGuiShmSetName runs EARLY (before the server loop) so
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// /shm pushes from the frontend are not lost, while the detached thread starts
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// only AFTER load+attach succeeded — a feeder calling processAudio() mid-load
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// can crash/corrupt a heavy plugin and break the editor attach.
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// ponytail: feeder feeds the raw live pre-chain mix; add a separate audio path
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// if GUI processing of the full insert chain is wanted later.
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static void fxGuiShmSetName(const std::string& initialShm) {
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auto p = fxGuiShmCtlRef();
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if (!p) { p = std::make_shared<FxGuiShmCtl>(); fxGuiShmCtlRef() = p; }
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std::lock_guard<std::mutex> lk(p->m);
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p->name = initialShm;
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}
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static void fxGuiStartFeederThread(Vst3Fx* fx, HWND hwnd) {
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auto p = fxGuiShmCtlRef();
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if (!p) { p = std::make_shared<FxGuiShmCtl>(); fxGuiShmCtlRef() = p; }
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{
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std::lock_guard<std::mutex> lk(p->m);
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p->name = initialShm;
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}
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std::thread([fx, hwnd, p]() { fxGuiFeedLoop(fx, hwnd, p); }).detach();
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}
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@@ -1560,7 +1568,8 @@ int run_open_fx_gui(const std::string& jobPath) {
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const int rc = fxGuiSetup(jobPath, &fx, &hwnd, /*offscreen=*/false, (LONG_PTR)&ctx, shm);
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if (rc) return rc;
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fxGuiStartWatchdog(hwnd, fxGuiParentPid());
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fxGuiStartAudioFeeder(&fx, hwnd, shm);
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fxGuiShmSetName(shm);
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fxGuiStartFeederThread(&fx, hwnd);
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// 5. Pump messages until the window is destroyed.
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MSG msg;
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@@ -1598,11 +1607,12 @@ int run_fx_gui_server(const std::string& jobPath) {
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if (rc) return rc;
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fxGuiStartWatchdog(hwnd, fxGuiParentPid());
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SetPropA(hwnd, "FXGUI_FX", &fx); // for WM_FXGUI_RESIZE on the pump thread
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fxGuiStartAudioFeeder(&fx, hwnd, shm);
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fxGuiShmSetName(shm); // EARLY — frontend may /shm push before load finishes
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int loadRc = 0;
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const int srv = fxGuiServerLoop(hwnd, [&]() {
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loadRc = fxGuiLoadAttach(&fx, path, name, hwnd);
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if (loadRc == 0) fxGuiStartFeederThread(&fx, hwnd); // after load+attach only
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if (loadRc != 0) PostMessageA(hwnd, WM_CLOSE, 0, 0); // exit; port already printed
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});
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RemovePropA(hwnd, "FXGUI_FX");
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