G2: JUCE VST3 hosting + latency that qua FxLatReport - probe pureComp 2108

This commit is contained in:
2026-08-28 15:28:06 +07:00
parent 091abe5a91
commit c72362e088
6 changed files with 255 additions and 22 deletions
+36
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@@ -0,0 +1,36 @@
# G2 — JUCE VST3 hosting + latency thật (FxLatReport)
Trạng thái: **DONE** — đã verify qua probe, build pass.
## Thay đổi
- `native_bridge/juce_fx/JuceFxEngine.cpp` — `setChain(chainJson)`: parse mảng fx_chain
(`sheredom_json.h`), load VST3 qua `juce::VST3PluginFormat::findAllTypesForFile` +
`createInstanceFromDescription`; preset_b64 → `setStateFromVSTPresetFile` (deprecated,
vẫn dùng được); nối node nối tiếp in→p0→…→out; sau `prepareToPlay`:
`slotLatencies[i] = getLatencySamples()` từng plugin, `totalLatency = graph.getLatencySamples()`.
`entryLatencies()` trả `std::vector<uint32_t>` theo thứ tự slot (skip/bypass/fail = 0).
- `JuceFxEngine.h` — khai báo `struct Slot;` + `setChain`/`entryLatencies`.
- `JuceFxLoop.cpp` — đọc `chainJson` từ job, gọi `engine.setChain` trước prepare;
`reportLatencies` báo từng slot qua FxLatReport (giữ giao thức cũ).
- `juce_fx/CMakeLists.txt` — bật `JUCE_PLUGINHOST_VST3=1` (JUCE mặc định 0 → class
VST3PluginFormat bị ẩn, gây C3861/C2039).
- `src-tauri/binaries/juce_fx_bridge-x86_64-pc-windows-msvc.exe` — build mới (G2).
## Verify (debug/g0_latency_probe.py, exe mới)
| config | plugin_latency | drained | recv/sent | roundtrip mean |
|---|---|---|---|---|
| empty chain | `{}` | True | 10000/10000 | 21.57 ms |
| pureComp | `{0: 2108}` | True | 10000/10000 | 21.70 ms |
| Ozone 11 | `{0: 0}` | True | 10000/10000 | 21.69 ms |
- Latency thật đúng dự đoán: pureComp ~2108 samples @48k, Ozone 11 không delay.
- Không crackle, drained=True, recv=sent — benchmark G1 giữ nguyên.
## Ghi chú
- `setStateFromVSTPresetFile` là API deprecated nhưng public (bên trong `#ifndef DOXYGEN`),
compile được với `JUCE_PLUGINHOST_VST3=1`.
- Bỏ hằng `(7+8)*256` trong `fxRtApplyPdc` (app.jsx) là việc của G3 (dùng latencyTotal
thật từ WS — hiện `FX_RT_ROUNDTRIP_SAMPLES=3840` là ước lượng RTT pipeline, ponytail).
+4
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@@ -29,6 +29,10 @@ target_link_libraries(juce_fx_bridge PRIVATE
juce::juce_audio_basics
juce::juce_audio_processors
)
# G2: VST3 hosting — JUCE mặc định JUCE_PLUGINHOST_VST3=0, bật để
# VST3PluginFormat (findAllTypesForFile/createInstanceFromDescription/...)
# được compile (juce_audio_processors tự bundle VST3_SDK).
target_compile_definitions(juce_fx_bridge PRIVATE JUCE_PLUGINHOST_VST3=1)
if(WIN32)
# timeBeginPeriod (winmm) — như fx_vst_bridge
target_link_libraries(juce_fx_bridge PRIVATE winmm)
+160 -5
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@@ -1,19 +1,96 @@
// native_bridge/juce_fx/JuceFxEngine.cpp
// Implementation: AudioProcessorGraph với input/output node — chain rỗng G1.
// G2: nạp VST3 theo fx_chain (path, preset_b64, bypass), chèn node giữa
// input/output; latency thật = graph.getLatencySamples() (PDC nội bộ graph).
#include "JuceFxEngine.h"
#include <juce_audio_processors/juce_audio_processors.h>
#include "sheredom_json.h"
#include <algorithm>
#include <array>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <string>
#include <vector>
namespace {
// --- base64 decode (RFC 4648) — như RenderFxJob.cpp -------------------------
int b64val(unsigned char c) {
if (c >= 'A' && c <= 'Z') return (int)(c - 'A');
if (c >= 'a' && c <= 'z') return (int)(c - 'a') + 26;
if (c >= '0' && c <= '9') return (int)(c - '0') + 52;
if (c == '+') return 62;
if (c == '/') return 63;
return -1;
}
bool base64Decode(const std::string& in, std::vector<uint8_t>& out) {
out.clear();
out.reserve((in.size() / 4) * 3);
uint32_t acc = 0;
int bits = 0;
for (unsigned char ch : in) {
if (ch == '=' || ch == '\n' || ch == '\r' || ch == ' ') continue;
int v = b64val(ch);
if (v < 0) return false;
acc = (acc << 6) | (uint32_t)v;
bits += 6;
if (bits >= 8) {
bits -= 8;
out.push_back((uint8_t)((acc >> bits) & 0xFF));
}
}
return true;
}
// --- sheredom helpers (giống RenderFxJob.cpp) -------------------------------
const json_object_element_s* jMember(const json_object_s* o, const char* key) {
for (const json_object_element_s* e = o ? o->start : nullptr; e; e = e->next)
if (e->name && e->name->string && std::strcmp(e->name->string, key) == 0)
return e;
return nullptr;
}
std::string jString(const json_object_s* o, const char* key, const std::string& def) {
const json_object_element_s* m = jMember(o, key);
if (m && m->value && m->value->type == json_type_string) {
const auto* s = static_cast<const json_string_s*>(m->value->payload);
return std::string(s->string, s->string_size);
}
return def;
}
bool jBool(const json_object_s* o, const char* key, bool def) {
const json_object_element_s* m = jMember(o, key);
if (m && m->value) {
if (m->value->type == json_type_true) return true;
if (m->value->type == json_type_false) return false;
}
return def;
}
} // namespace
struct JuceFxEngine::Slot {
std::string type;
std::string path;
std::string presetB64;
bool bypass = false;
};
struct JuceFxEngine::Impl {
juce::AudioProcessorGraph graph;
juce::AudioBuffer<float> buf;
uint32_t sampleRate = 0;
uint32_t blockSize = 0;
bool prepared = false;
std::vector<Slot> slots; // chain đã parse (thứ tự slot)
std::vector<juce::AudioProcessorGraph::Node::Ptr> pluginNodes; // node theo slot (null = bỏ qua)
std::vector<uint32_t> slotLatencies; // latency thật từng slot (0 = skip/bypass/fail)
uint32_t totalLatency = 0;
};
JuceFxEngine::JuceFxEngine() : impl_(std::make_unique<Impl>()) {}
@@ -28,6 +105,30 @@ void JuceFxEngine::shutdown() {
impl_->sampleRate = 0;
impl_->blockSize = 0;
}
impl_->pluginNodes.clear();
impl_->slotLatencies.assign(impl_->slots.size(), 0);
impl_->totalLatency = 0;
}
void JuceFxEngine::setChain(const std::string& chainJson) {
// Parse mảng JSON fx_chain: [ {type,path,preset_b64,bypass}, ... ].
impl_->slots.clear();
json_value_s* root = json_parse(chainJson.data(), chainJson.size());
if (root && root->type == json_type_array) {
const auto* arr = static_cast<const json_array_s*>(root->payload);
for (const json_array_element_s* el = arr->start; el; el = el->next) {
const json_value_s* v = el->value;
if (!v || v->type != json_type_object) continue;
const auto* o = static_cast<const json_object_s*>(v->payload);
Slot s;
s.type = jString(o, "type", "");
s.path = jString(o, "path", "");
s.presetB64 = jString(o, "preset_b64", "");
s.bypass = jBool(o, "bypass", false);
impl_->slots.push_back(std::move(s));
}
}
if (root) free(root);
}
void JuceFxEngine::prepare(uint32_t sampleRate, uint32_t blockSize) {
@@ -40,8 +141,6 @@ void JuceFxEngine::prepare(uint32_t sampleRate, uint32_t blockSize) {
impl_->blockSize = blockSize;
impl_->graph.setPlayConfigDetails(2, 2, (double)sampleRate, (int)blockSize);
// Chain rỗng G1: audio input -> audio output (passthrough). G2: chèn
// plugin node giữa hai node này theo fx_chain.
auto& g = impl_->graph;
const auto inNode = g.addNode(std::make_unique<
juce::AudioProcessorGraph::AudioGraphIOProcessor>(
@@ -51,14 +150,66 @@ void JuceFxEngine::prepare(uint32_t sampleRate, uint32_t blockSize) {
juce::AudioProcessorGraph::AudioGraphIOProcessor::audioOutputNode));
using NCh = juce::AudioProcessorGraph::NodeAndChannel;
using Conn = juce::AudioProcessorGraph::Connection;
// G2: nạp VST3 theo chain — nối nối tiếp in -> p0 -> p1 -> ... -> out.
// Slot bypass / type khác vst3 / load fail → passthrough (latency 0).
impl_->pluginNodes.assign(impl_->slots.size(), nullptr);
impl_->slotLatencies.assign(impl_->slots.size(), 0);
juce::AudioProcessorGraph::Node::Ptr prev = inNode;
for (size_t i = 0; i < impl_->slots.size(); ++i) {
const Slot& s = impl_->slots[i];
if (s.bypass || (s.type != "vst3" && s.type != "vst") || s.path.empty())
continue;
juce::VST3PluginFormat fmt;
juce::OwnedArray<juce::PluginDescription> descs;
fmt.findAllTypesForFile(descs, juce::File(s.path).getFullPathName());
if (descs.isEmpty()) {
std::cerr << "[JuceFxEngine] slot " << i << " no VST3 desc: "
<< s.path << std::endl;
continue;
}
auto inst = fmt.createInstanceFromDescription(*descs.getFirst(),
(double)sampleRate,
(int)blockSize);
if (!inst) {
std::cerr << "[JuceFxEngine] slot " << i << " createInstance fail: "
<< s.path << std::endl;
continue;
}
if (!s.presetB64.empty()) {
std::vector<uint8_t> bytes;
if (base64Decode(s.presetB64, bytes) && !bytes.empty()) {
juce::MemoryBlock mb(bytes.data(), bytes.size());
if (juce::VST3PluginFormat::setStateFromVSTPresetFile(inst.get(), mb))
std::cerr << "[JuceFxEngine] slot " << i << " preset applied" << std::endl;
else
std::cerr << "[JuceFxEngine] slot " << i << " preset FAILED" << std::endl;
}
}
auto node = g.addNode(std::unique_ptr<juce::AudioProcessor>(std::move(inst)));
impl_->pluginNodes[i] = node;
for (int ch = 0; ch < 2; ++ch) {
NCh src; src.nodeID = prev->nodeID; src.channelIndex = ch;
NCh dst; dst.nodeID = node->nodeID; dst.channelIndex = ch;
g.addConnection(Conn(src, dst));
}
prev = node;
}
for (int ch = 0; ch < 2; ++ch) {
NCh src; src.nodeID = inNode->nodeID; src.channelIndex = ch;
NCh src; src.nodeID = prev->nodeID; src.channelIndex = ch;
NCh dst; dst.nodeID = outNode->nodeID; dst.channelIndex = ch;
g.addConnection(Conn(src, dst));
}
g.prepareToPlay((double)sampleRate, (int)(blockSize * 4)); // batch tối đa 4 block
impl_->buf.setSize(2, (int)(blockSize * 4), false, false, true);
// Latency thật từng slot sau prepareToPlay (plugin set trong prepare).
for (size_t i = 0; i < impl_->pluginNodes.size(); ++i)
if (impl_->pluginNodes[i])
impl_->slotLatencies[i] =
(uint32_t)impl_->pluginNodes[i]->getProcessor()->getLatencySamples();
impl_->totalLatency = (uint32_t)g.getLatencySamples();
impl_->prepared = true;
}
@@ -70,7 +221,7 @@ void JuceFxEngine::process(float* inL, float* inR, uint32_t n) {
b.copyFrom(1, 0, inR, (int)n);
juce::MidiBuffer midi;
impl_->graph.processBlock(b, midi);
// G1 passthrough: copy kết quả về buffer đầu vào (in-place như contract).
// Graph PDC nội bộ: output đã align dry/wet — copy về in-place như contract.
const auto* outL = b.getReadPointer(0);
const auto* outR = b.getReadPointer(1);
std::copy(outL, outL + n, inL);
@@ -78,5 +229,9 @@ void JuceFxEngine::process(float* inL, float* inR, uint32_t n) {
}
uint32_t JuceFxEngine::latencySamples() const {
return impl_->prepared ? (uint32_t)impl_->graph.getLatencySamples() : 0u;
return impl_->prepared ? impl_->totalLatency : 0u;
}
std::vector<uint32_t> JuceFxEngine::entryLatencies() const {
return impl_->slotLatencies;
}
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@@ -4,6 +4,8 @@
#pragma once
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
class JuceFxEngine {
public:
@@ -13,17 +15,23 @@ public:
JuceFxEngine(const JuceFxEngine&) = delete;
JuceFxEngine& operator=(const JuceFxEngine&) = delete;
// Tạo graph mới (input node -> output node, passthrough), prepareToPlay.
// Tạo graph mới (input node -> [VST3 theo chain] -> output node).
// sampleRate/blockSize đổi → teardown graph cũ + prepare lại (validate
// header G1). blockSize là kích thước mỗi SHM block (256).
void prepare(uint32_t sampleRate, uint32_t blockSize);
// G2: đặt chain (mảng JSON fx_chain) trước prepare — các slot bypass /
// không phải vst3 / load fail chạy passthrough (latency 0).
void setChain(const std::string& chainJson);
// Audio thread: xử lý n mẫu stereo in-place (n <= blockSize * FXRT_IN_SLOTS).
void process(float* inL, float* inR, uint32_t n);
// Graph latency samples (G1 chain rỗng = 0; G2 = getLatencySamples thật).
uint32_t latencySamples() const;
// Latency thật từng slot theo thứ tự chain (0 = skip/bypass/fail).
std::vector<uint32_t> entryLatencies() const;
void shutdown();
private:
struct Slot; // G2: một mục fx_chain (type/path/presetB64/bypass)
struct Impl;
std::unique_ptr<Impl> impl_;
};
+46 -16
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@@ -62,6 +62,22 @@ double jsonNumber(const std::string& s, const std::string& key, double def) {
try { return std::stod(s.substr(p, e - p)); } catch (...) { return def; }
}
// Cắt substring mảng JSON "fx_chain":[...] — như RealtimeFxLoop.cpp.
std::string extractChainJson(const std::string& s) {
std::string k = "\"fx_chain\"";
size_t p = s.find(k);
if (p == std::string::npos) return "";
p = s.find('[', p);
if (p == std::string::npos) return "";
size_t depth = 0, i = p;
for (; i < s.size(); ++i) {
if (s[i] == '[') ++depth;
else if (s[i] == ']') { --depth; if (depth == 0) break; }
}
if (i >= s.size()) return "";
return s.substr(p, i - p + 1);
}
} // namespace
int run_juce_fx_loop(const std::string& jobPath, const std::string& shmName,
@@ -77,7 +93,11 @@ int run_juce_fx_loop(const std::string& jobPath, const std::string& shmName,
const uint32_t sampleRate = (uint32_t)srD;
const double blkD = jsonNumber(job, "block_size", (double)FXRT_BLOCK);
const uint32_t block = (uint32_t)std::max<double>(32.0, std::min<double>(blkD, (double)FXRT_BLOCK));
// G1: fx_chain bỏ qua (chain rỗng). G2: đọc fx_chain -> build graph.
// G2: đọc fx_chain -> build graph (VST3 theo chain). Rỗng = passthrough.
const std::string chainJson = extractChainJson(job);
if (chainJson.empty())
std::cerr << "[JuceFxLoop] no fx_chain in job (empty chain = passthrough)"
<< std::endl;
fxshm::ShmView* v = fxshm::openShm(shmName, sizeof(FxRealtimeIPC));
if (!v) {
@@ -104,25 +124,39 @@ int run_juce_fx_loop(const std::string& jobPath, const std::string& shmName,
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
#endif
// Engine: prepare graph (chain rỗng). sr/block từ job; header là nguồn
// thật (engine ghi lúc tạo SHM) — nếu khác, lấy header.
// Engine: prepare graph (chain theo fx_chain). sr/block từ job; header là
// nguồn thật (engine ghi lúc tạo SHM) — nếu khác, lấy header.
uint32_t curSr = sampleRate;
uint32_t curBlock = block;
JuceFxEngine engine;
engine.setChain(chainJson);
if (ipc->h.sampleRate) curSr = ipc->h.sampleRate;
if (ipc->h.blockSize) curBlock = ipc->h.blockSize;
engine.prepare(curSr, curBlock);
std::cerr << "[JuceFxLoop] prepared sr=" << curSr << " block=" << curBlock
<< " latency=" << engine.latencySamples() << std::endl;
// Report latency ban đầu (slot 0 = tổng chain).
{
const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
ipc->lat[ls].slot = 0;
ipc->lat[ls].samples = engine.latencySamples();
MemoryBarrier();
ipc->h.latWrite++;
}
// Report latency ban đầu: từng slot (giữ giao thức FxLatReport cũ — engine
// Python sum → total). Chain rỗng → slot 0 = 0 (khớp G1).
auto reportLatencies = [&]() {
const auto lats = engine.entryLatencies();
if (lats.empty()) {
const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
ipc->lat[ls].slot = 0;
ipc->lat[ls].samples = 0;
MemoryBarrier();
ipc->h.latWrite++;
} else {
for (size_t i = 0; i < lats.size(); ++i) {
const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
ipc->lat[ls].slot = (uint32_t)i;
ipc->lat[ls].samples = lats[i];
MemoryBarrier();
ipc->h.latWrite++;
}
}
};
reportLatencies();
ipc->h.state = FXRT_STATE_READY;
std::cerr << "[JuceFxLoop] ready" << std::endl;
@@ -159,11 +193,7 @@ int run_juce_fx_loop(const std::string& jobPath, const std::string& shmName,
curSr = ipc->h.sampleRate;
curBlock = ipc->h.blockSize;
engine.prepare(curSr, curBlock);
const uint32_t ls = ipc->h.latWrite & (FXRT_LAT_SLOTS - 1);
ipc->lat[ls].slot = 0;
ipc->lat[ls].samples = engine.latencySamples();
MemoryBarrier();
ipc->h.latWrite++;
reportLatencies();
std::cerr << "[JuceFxLoop] re-prepared sr=" << curSr
<< " block=" << curBlock
<< " latency=" << engine.latencySamples() << std::endl;