G2: JUCE VST3 hosting + latency that qua FxLatReport - probe pureComp 2108
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@@ -1,19 +1,96 @@
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// native_bridge/juce_fx/JuceFxEngine.cpp
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// Implementation: AudioProcessorGraph với input/output node — chain rỗng G1.
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// G2: nạp VST3 theo fx_chain (path, preset_b64, bypass), chèn node giữa
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// input/output; latency thật = graph.getLatencySamples() (PDC nội bộ graph).
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#include "JuceFxEngine.h"
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#include <juce_audio_processors/juce_audio_processors.h>
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#include "sheredom_json.h"
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <string>
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#include <vector>
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namespace {
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// --- base64 decode (RFC 4648) — như RenderFxJob.cpp -------------------------
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int b64val(unsigned char c) {
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if (c >= 'A' && c <= 'Z') return (int)(c - 'A');
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if (c >= 'a' && c <= 'z') return (int)(c - 'a') + 26;
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if (c >= '0' && c <= '9') return (int)(c - '0') + 52;
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if (c == '+') return 62;
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if (c == '/') return 63;
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return -1;
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}
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bool base64Decode(const std::string& in, std::vector<uint8_t>& out) {
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out.clear();
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out.reserve((in.size() / 4) * 3);
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uint32_t acc = 0;
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int bits = 0;
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for (unsigned char ch : in) {
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if (ch == '=' || ch == '\n' || ch == '\r' || ch == ' ') continue;
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int v = b64val(ch);
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if (v < 0) return false;
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acc = (acc << 6) | (uint32_t)v;
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bits += 6;
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if (bits >= 8) {
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bits -= 8;
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out.push_back((uint8_t)((acc >> bits) & 0xFF));
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}
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}
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return true;
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}
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// --- sheredom helpers (giống RenderFxJob.cpp) -------------------------------
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const json_object_element_s* jMember(const json_object_s* o, const char* key) {
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for (const json_object_element_s* e = o ? o->start : nullptr; e; e = e->next)
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if (e->name && e->name->string && std::strcmp(e->name->string, key) == 0)
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return e;
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return nullptr;
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}
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std::string jString(const json_object_s* o, const char* key, const std::string& def) {
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const json_object_element_s* m = jMember(o, key);
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if (m && m->value && m->value->type == json_type_string) {
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const auto* s = static_cast<const json_string_s*>(m->value->payload);
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return std::string(s->string, s->string_size);
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}
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return def;
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}
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bool jBool(const json_object_s* o, const char* key, bool def) {
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const json_object_element_s* m = jMember(o, key);
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if (m && m->value) {
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if (m->value->type == json_type_true) return true;
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if (m->value->type == json_type_false) return false;
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}
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return def;
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}
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} // namespace
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struct JuceFxEngine::Slot {
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std::string type;
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std::string path;
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std::string presetB64;
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bool bypass = false;
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};
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struct JuceFxEngine::Impl {
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juce::AudioProcessorGraph graph;
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juce::AudioBuffer<float> buf;
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uint32_t sampleRate = 0;
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uint32_t blockSize = 0;
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bool prepared = false;
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std::vector<Slot> slots; // chain đã parse (thứ tự slot)
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std::vector<juce::AudioProcessorGraph::Node::Ptr> pluginNodes; // node theo slot (null = bỏ qua)
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std::vector<uint32_t> slotLatencies; // latency thật từng slot (0 = skip/bypass/fail)
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uint32_t totalLatency = 0;
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};
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JuceFxEngine::JuceFxEngine() : impl_(std::make_unique<Impl>()) {}
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@@ -28,6 +105,30 @@ void JuceFxEngine::shutdown() {
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impl_->sampleRate = 0;
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impl_->blockSize = 0;
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}
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impl_->pluginNodes.clear();
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impl_->slotLatencies.assign(impl_->slots.size(), 0);
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impl_->totalLatency = 0;
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}
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void JuceFxEngine::setChain(const std::string& chainJson) {
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// Parse mảng JSON fx_chain: [ {type,path,preset_b64,bypass}, ... ].
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impl_->slots.clear();
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json_value_s* root = json_parse(chainJson.data(), chainJson.size());
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if (root && root->type == json_type_array) {
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const auto* arr = static_cast<const json_array_s*>(root->payload);
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for (const json_array_element_s* el = arr->start; el; el = el->next) {
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const json_value_s* v = el->value;
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if (!v || v->type != json_type_object) continue;
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const auto* o = static_cast<const json_object_s*>(v->payload);
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Slot s;
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s.type = jString(o, "type", "");
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s.path = jString(o, "path", "");
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s.presetB64 = jString(o, "preset_b64", "");
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s.bypass = jBool(o, "bypass", false);
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impl_->slots.push_back(std::move(s));
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}
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}
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if (root) free(root);
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}
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void JuceFxEngine::prepare(uint32_t sampleRate, uint32_t blockSize) {
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@@ -40,8 +141,6 @@ void JuceFxEngine::prepare(uint32_t sampleRate, uint32_t blockSize) {
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impl_->blockSize = blockSize;
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impl_->graph.setPlayConfigDetails(2, 2, (double)sampleRate, (int)blockSize);
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// Chain rỗng G1: audio input -> audio output (passthrough). G2: chèn
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// plugin node giữa hai node này theo fx_chain.
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auto& g = impl_->graph;
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const auto inNode = g.addNode(std::make_unique<
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juce::AudioProcessorGraph::AudioGraphIOProcessor>(
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@@ -51,14 +150,66 @@ void JuceFxEngine::prepare(uint32_t sampleRate, uint32_t blockSize) {
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juce::AudioProcessorGraph::AudioGraphIOProcessor::audioOutputNode));
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using NCh = juce::AudioProcessorGraph::NodeAndChannel;
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using Conn = juce::AudioProcessorGraph::Connection;
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// G2: nạp VST3 theo chain — nối nối tiếp in -> p0 -> p1 -> ... -> out.
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// Slot bypass / type khác vst3 / load fail → passthrough (latency 0).
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impl_->pluginNodes.assign(impl_->slots.size(), nullptr);
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impl_->slotLatencies.assign(impl_->slots.size(), 0);
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juce::AudioProcessorGraph::Node::Ptr prev = inNode;
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for (size_t i = 0; i < impl_->slots.size(); ++i) {
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const Slot& s = impl_->slots[i];
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if (s.bypass || (s.type != "vst3" && s.type != "vst") || s.path.empty())
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continue;
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juce::VST3PluginFormat fmt;
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juce::OwnedArray<juce::PluginDescription> descs;
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fmt.findAllTypesForFile(descs, juce::File(s.path).getFullPathName());
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if (descs.isEmpty()) {
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std::cerr << "[JuceFxEngine] slot " << i << " no VST3 desc: "
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<< s.path << std::endl;
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continue;
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}
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auto inst = fmt.createInstanceFromDescription(*descs.getFirst(),
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(double)sampleRate,
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(int)blockSize);
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if (!inst) {
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std::cerr << "[JuceFxEngine] slot " << i << " createInstance fail: "
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<< s.path << std::endl;
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continue;
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}
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if (!s.presetB64.empty()) {
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std::vector<uint8_t> bytes;
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if (base64Decode(s.presetB64, bytes) && !bytes.empty()) {
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juce::MemoryBlock mb(bytes.data(), bytes.size());
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if (juce::VST3PluginFormat::setStateFromVSTPresetFile(inst.get(), mb))
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std::cerr << "[JuceFxEngine] slot " << i << " preset applied" << std::endl;
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else
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std::cerr << "[JuceFxEngine] slot " << i << " preset FAILED" << std::endl;
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}
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}
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auto node = g.addNode(std::unique_ptr<juce::AudioProcessor>(std::move(inst)));
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impl_->pluginNodes[i] = node;
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for (int ch = 0; ch < 2; ++ch) {
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NCh src; src.nodeID = prev->nodeID; src.channelIndex = ch;
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NCh dst; dst.nodeID = node->nodeID; dst.channelIndex = ch;
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g.addConnection(Conn(src, dst));
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}
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prev = node;
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}
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for (int ch = 0; ch < 2; ++ch) {
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NCh src; src.nodeID = inNode->nodeID; src.channelIndex = ch;
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NCh src; src.nodeID = prev->nodeID; src.channelIndex = ch;
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NCh dst; dst.nodeID = outNode->nodeID; dst.channelIndex = ch;
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g.addConnection(Conn(src, dst));
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}
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g.prepareToPlay((double)sampleRate, (int)(blockSize * 4)); // batch tối đa 4 block
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impl_->buf.setSize(2, (int)(blockSize * 4), false, false, true);
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// Latency thật từng slot sau prepareToPlay (plugin set trong prepare).
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for (size_t i = 0; i < impl_->pluginNodes.size(); ++i)
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if (impl_->pluginNodes[i])
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impl_->slotLatencies[i] =
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(uint32_t)impl_->pluginNodes[i]->getProcessor()->getLatencySamples();
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impl_->totalLatency = (uint32_t)g.getLatencySamples();
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impl_->prepared = true;
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}
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@@ -70,7 +221,7 @@ void JuceFxEngine::process(float* inL, float* inR, uint32_t n) {
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b.copyFrom(1, 0, inR, (int)n);
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juce::MidiBuffer midi;
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impl_->graph.processBlock(b, midi);
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// G1 passthrough: copy kết quả về buffer đầu vào (in-place như contract).
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// Graph PDC nội bộ: output đã align dry/wet — copy về in-place như contract.
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const auto* outL = b.getReadPointer(0);
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const auto* outR = b.getReadPointer(1);
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std::copy(outL, outL + n, inL);
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@@ -78,5 +229,9 @@ void JuceFxEngine::process(float* inL, float* inR, uint32_t n) {
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}
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uint32_t JuceFxEngine::latencySamples() const {
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return impl_->prepared ? (uint32_t)impl_->graph.getLatencySamples() : 0u;
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return impl_->prepared ? impl_->totalLatency : 0u;
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}
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std::vector<uint32_t> JuceFxEngine::entryLatencies() const {
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return impl_->slotLatencies;
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}
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