fix(scan): fx_vst_bridge --scan timeout per-module 30s + emit UNKNOWN thay vi is_instrument=true

- RenderFxJob: safeScanModule chay tren worker thread + TerminateThread neu
  Module::create treo >30s (Ozone 11 Clarity treo vinh vien, SEH khong bat
  hang) -> scan khong bao gio ket thuc -> list_fx() timeout -> fx_paths rong
  -> filter /available vo hieu -> nut Synth hien ca VST FX
- Module crash/hang -> emit is_fx=false,is_instrument=false (UNKNOWN) thay vi
  is_instrument=true (truoc day xep VST FX crash vao danh sach instrument)
- vst_engine: list_scan_all() tra toan bo (FX+instrument+unknown); list_fx()
  loc is_fx tu cache chung
- plugins.py /available: loai ca fx_paths lan unknown_paths khoi
  vst_instruments -> nut Synth chi hien VSTi that
This commit is contained in:
2026-08-22 01:53:21 +00:00
parent 1a8b210063
commit dd2a320b2a
3 changed files with 88 additions and 25 deletions
+14 -4
View File
@@ -172,20 +172,30 @@ async def list_plugins(current_user: dict = Depends(get_current_user)):
# VST FX (Ozone/Sonible/...) khỏi vst_instruments theo is_fx của bridge scan.
# Filter TRƯỚC merge extra: nếu không, entry FX (path .vst3) chiếm id và
# setdefault chặn entry instrument (path .dll) cùng tên → mất cả hai.
# Ngoài is_fx còn loại entry UNKNOWN (is_fx=false, is_instrument=false —
# bridge không đọc được module, vd Ozone 11 Clarity crash/hang khi scan):
# không xác định được loại → KHÔNG hiện trong nút Synth.
fx_paths = set()
unknown_paths = set()
try:
from app.core.vst_engine import get_plugin_manager
fx_paths = {f.get("path", "").lower() for f in get_plugin_manager().list_fx()}
for e in get_plugin_manager().list_scan_all():
path = (e.get("path") or "").lower()
if e.get("is_fx"):
fx_paths.add(path)
elif e.get("is_unknown"):
unknown_paths.add(path)
except Exception:
pass
if fx_paths:
blocked = fx_paths | unknown_paths
if blocked:
avail["vst_instruments"] = [v for v in avail["vst_instruments"]
if (v.get("path") or "").lower() not in fx_paths]
if (v.get("path") or "").lower() not in blocked]
# Gộp VST từ plugin_dirs user đã scan — list_available() CHỈ quét vst_dir
# env (mặc định /opt/daw_engine/vst3) → Synth dropdown không thấy VSTi mà
# Plugin Manager đã scan trong thư mục user chọn (bug: nút Synth rỗng).
extra = [v for v in _scan_vst_in_dirs(d["plugin_dirs"])
if (v.get("path") or "").lower() not in fx_paths]
if (v.get("path") or "").lower() not in blocked]
by_id = {v["id"]: v for v in avail["vst_instruments"]}
for v in extra:
by_id.setdefault(v["id"], v)
+35 -15
View File
@@ -299,6 +299,7 @@ class PluginManager:
self.extra_vst_dirs = [d for d in (extra_vst_dirs or []) if d]
self._sf_scan_cache = None # cache for _scan_soundfonts()
self._fx_scan_cache = None # cache for list_fx()
self._fx_scan_all = None # cache for list_scan_all()
def _scan_plugins(self) -> dict:
plugins = {}
@@ -479,18 +480,33 @@ class PluginManager:
không introspect được nên bridge báo instrument — bỏ qua ở đây. Cache
process-wide; refresh=True quét lại (Plugins Manager → Scan).
"""
if not refresh and self._fx_scan_cache is not None:
return self._fx_scan_cache
all_entries = self.list_scan_all(refresh=refresh)
results = [e for e in all_entries if e.get("is_fx")]
results.sort(key=lambda x: x["name"].lower())
self._fx_scan_cache = results
return results
def list_scan_all(self, refresh=False) -> list:
"""Toàn bộ kết quả `fx_vst_bridge --scan` (FX + instrument + unknown).
Bridge scan giờ có timeout per-module (30s) và emit entry UNKNOWN
(is_fx=false, is_instrument=false) cho module crash/hang (vd Ozone 11
Clarity) — không xếp bừa vào instrument. `/available` dùng entry
unknown để LOẠI plugin đó khỏi nút Synth (không biết loại → không
hiện là instrument), còn list_fx() chỉ lấy is_fx=true.
"""
if not refresh and self._fx_scan_all is not None:
return self._fx_scan_all
from app.core.native_render import find_fx_bridge_exe
exe = find_fx_bridge_exe()
results = []
entries = []
if exe:
dirs = [d for d in [self.vst_dir] + self.extra_vst_dirs
if d and os.path.isdir(d)]
for d in dirs:
try:
r = subprocess.run([exe, "--scan", d], capture_output=True,
text=True, timeout=300)
text=True, timeout=600)
except Exception:
continue
if r.returncode != 0:
@@ -500,23 +516,27 @@ class PluginManager:
except Exception:
continue
for p in data.get("plugins", []):
if not p.get("is_fx"):
continue
path = p.get("path", "")
if not path:
continue
is_fx = bool(p.get("is_fx"))
is_instr = bool(p.get("is_instrument"))
name = p.get("name") or os.path.splitext(os.path.basename(path))[0]
results.append({"id": name, "name": name, "path": path,
"type": p.get("type", "VST3"),
"category": _classify_fx_category(name, path)})
entries.append({
"id": name, "name": name, "path": path,
"type": p.get("type", "VST3"),
"is_fx": is_fx,
"is_instrument": is_instr,
"is_unknown": not is_fx and not is_instr,
"category": _classify_fx_category(name, path),
})
seen, uniq = set(), []
for fx in results:
if fx["path"] in seen:
for e in entries:
if e["path"] in seen:
continue
seen.add(fx["path"])
uniq.append(fx)
uniq.sort(key=lambda x: x["name"].lower())
self._fx_scan_cache = uniq
seen.add(e["path"])
uniq.append(e)
self._fx_scan_all = uniq
return uniq
@staticmethod
+39 -6
View File
@@ -1479,13 +1479,43 @@ bool scanModuleInner(const std::string& path, std::vector<ScanEntry>& out) {
return added > 0;
}
// Per-module scan context for the timeout worker thread.
struct ScanCtx {
const std::string* path;
std::vector<ScanEntry>* out;
bool ok = false;
};
static DWORD WINAPI scanWorker(LPVOID p) {
auto* ctx = static_cast<ScanCtx*>(p);
__try { ctx->ok = scanModuleInner(*ctx->path, *ctx->out); }
__except (EXCEPTION_EXECUTE_HANDLER) {
std::cerr << "[Scan] skip (crashed module): " << *ctx->path << std::endl;
ctx->ok = false;
}
return 0;
}
bool safeScanModule(const std::string& path, std::vector<ScanEntry>& out) {
#ifdef _WIN32
__try { return scanModuleInner(path, out); }
__except (EXCEPTION_EXECUTE_HANDLER) {
std::cerr << "[Scan] skip (crashed module): " << path << std::endl;
// Run the VST3 loader on a dedicated thread so a HANGING module (e.g.
// Ozone 11 Clarity.vst3 — Module::create blocks forever inside the SDK)
// cannot stall the whole --scan. SEH only catches crashes, not hangs, so
// a watchdog timeout + TerminateThread is required. Safe here: --scan is
// a one-shot process; the worker only touches the VST3 SDK loader and the
// process exits right after the scan completes.
ScanCtx ctx{&path, &out};
HANDLE hThread = CreateThread(nullptr, 0, scanWorker, &ctx, 0, nullptr);
if (!hThread) { std::cerr << "[Scan] skip (thread fail): " << path << std::endl; return false; }
const DWORD timeoutMs = 30000; // 30s/module — generous for big VST3s
DWORD wait = WaitForSingleObject(hThread, timeoutMs);
if (wait == WAIT_TIMEOUT) {
TerminateThread(hThread, 0);
CloseHandle(hThread);
std::cerr << "[Scan] skip (timeout 30s): " << path << std::endl;
return false;
}
CloseHandle(hThread);
return ctx.ok;
#else
return scanModuleInner(path, out);
#endif
@@ -1541,9 +1571,12 @@ int run_scan_dir(const std::string& dirPath) {
for (const auto& p : vst3Paths) {
std::vector<ScanEntry> entries;
if (!safeScanModule(p, entries)) {
// Module unreadable (or crashed): report as opaque instrument-like
// entry so the UI still lists it (VST2 default behavior).
emit(p, p.substr(p.find_last_of("/\\") + 1), false, true, "VST3");
// Module unreadable/crashed/hung (e.g. Ozone 11 Clarity): emit
// entry UNKNOWN (is_fx=false, is_instrument=false) — trước đây
// emit is_instrument=true làm VST FX lọt vào danh sách instrument
// (nút Synth). Backend loại entry unknown khỏi vst_instruments:
// không xác định được loại → không xếp bừa vào instrument.
emit(p, p.substr(p.find_last_of("/\\") + 1), false, false, "VST3");
continue;
}
for (const auto& e : entries) emit(e.path, e.name, e.isFx, e.isInstrument, "VST3");