V45.2 fix Qin silence (20s audio-thread stall) + SF loop downbeat delay
- SandboxVst2Host::loadSerializedState: queuePreset non-blocking (byte-identical
echo never matched -> waitApply always burned 20s TIMEOUT on the audio thread;
VST2 restore runs via runOnMain so every startup silenced ALL audio ~20s = Qin
'failed that su'). Bridge now holds reloading + defers saveStateJob until the
child republishes a different chunk (clobber protection, no audio block).
- sf-fx-realtime clear_queue('loop'): truncate old tail to KEEP=4 blocks
(~21ms) instead of keeping FILL 24 (~128ms) -> wrap downbeat no longer ~110ms
late; skipFade crossfade masks the truncation jump, seam crossfade recount.
- bump ?v= 202608291721 (app.jsx x2, index.html x2); deploy 3 _internal + dist.
This commit is contained in:
@@ -1907,7 +1907,7 @@ async function fxRtStart() {
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fxRt.sessionId = st.session_id;
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fxRtGuiPushShm();
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try {
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await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608272300`);
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await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608291721`);
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if (token !== fxRt.startToken) { fxRt.starting = false; return; }
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fxRt.node = new AudioWorkletNode(ctx, 'sf-fx-realtime', { numberOfInputs: 1, numberOfOutputs: 1, outputChannelCount: [2] });
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const u = new URL(API_BASE_URL);
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@@ -24820,7 +24820,7 @@ const App = () => {
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fxRtTracks[key] = entry;
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fxRtGuiPushShm();
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try {
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await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608272300`);
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await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608291721`);
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const node = new AudioWorkletNode(ctx, 'sf-fx-realtime', { numberOfInputs: 1, numberOfOutputs: 1, outputChannelCount: [2] });
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entry.node = node;
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const u = new URL(API_BASE_URL);
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@@ -339,7 +339,7 @@ else if(fxRt.chainKey!==ck){fxRtSetChain(chain);fxRt.chainKey=ck;return;}else re
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// node → bypass vô hiệu. Mỗi fxRtStop() bump startToken → mọi checkpoint
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// dưới đây thấy mismatch → hủy session vừa tạo, không nối node.
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const token=++fxRt.startToken;fxRt.starting=true;const ctx=getAudioContext();if(!ctx||!ctx.audioWorklet||!masterBus||!masterBus.output||!masterBus.analyser||!masterBus.masterFxGain||!masterBus.masterFxDryGain)return;const chainPayload=chain.map(s=>s.type==='vst3'?{type:'vst3',path:s.path,name:s.name||s.path,preset_b64:s.preset_b64||'',bypass:!!s.bypass||!!(window.currentMasteringSettings||{}).vstBypass}:{type:'builtin',id:s.type,params:s.params&&Object.keys(s.params).length?s.params:{},bypass:!!s.bypass});let st;try{st=await window.SonicAPI.fxRealtimeStart({fx_chain:chainPayload,sample_rate:ctx.sampleRate||44100});}catch(e){console.warn('[FX RT] start fail:',e);showToast('Không khởi động VST FX realtime: '+(e.message||e),'warning');fxRt.starting=false;return;}if(token!==fxRt.startToken){// Bypass/stop giữa lúc engine đang load chain — hủy session vừa tạo.
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console.warn('[FX RT] start cancelled mid-flight — session stopped');try{window.SonicAPI.fxRealtimeStop({session_id:st.session_id}).catch(()=>{});}catch(e2){}fxRt.starting=false;return;}fxRt.sessionId=st.session_id;fxRtGuiPushShm();try{await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608290945`);if(token!==fxRt.startToken){fxRt.starting=false;return;}fxRt.node=new AudioWorkletNode(ctx,'sf-fx-realtime',{numberOfInputs:1,numberOfOutputs:1,outputChannelCount:[2]});const u=new URL(API_BASE_URL);const wsProto=u.protocol==='https:'?'wss://':'ws://';// WS to 'localhost' bi tre ~300ms: Chromium thu ::1 truoc (Windows khong
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console.warn('[FX RT] start cancelled mid-flight — session stopped');try{window.SonicAPI.fxRealtimeStop({session_id:st.session_id}).catch(()=>{});}catch(e2){}fxRt.starting=false;return;}fxRt.sessionId=st.session_id;fxRtGuiPushShm();try{await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608291721`);if(token!==fxRt.startToken){fxRt.starting=false;return;}fxRt.node=new AudioWorkletNode(ctx,'sf-fx-realtime',{numberOfInputs:1,numberOfOutputs:1,outputChannelCount:[2]});const u=new URL(API_BASE_URL);const wsProto=u.protocol==='https:'?'wss://':'ws://';// WS to 'localhost' bi tre ~300ms: Chromium thu ::1 truoc (Windows khong
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// co listener IPv6 -> SYN hang ~2s) roi moi fallback 127.0.0.1. Dung
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// thang 127.0.0.1 (loopback) -> WS open ~5ms. Server chap nhan loopback.
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const wsHost=u.hostname==='localhost'||u.hostname==='::1'?'127.0.0.1'+(u.port?':'+u.port:''):u.host;const tok=localStorage.getItem('sonic_token')||'';const wsUrl=`${wsProto}${wsHost}${st.ws_url}${tok?'?token='+encodeURIComponent(tok):''}`;const ws=new WebSocket(wsUrl);fxRt.ws=ws;ws.binaryType='arraybuffer';ws.onopen=()=>{if(token!==fxRt.startToken){try{ws.close();}catch(e){}fxRt.starting=false;return;}fxRt.active=true;fxRt.flushing=false;fxRt.starting=false;fxRt.inQueue=[];// bỏ audio stale sản xuất trước khi WS open (~4s load VST) — hết lag khởi đầu
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@@ -1930,7 +1930,7 @@ fxRtTrackReconcile(trackId,node,track);}catch(e){console.warn('rebuildTrackFxGra
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// Cần activeTrackNodesRef/isPlayingRef. Session giống master (fxRtStart):
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// fetch start → AudioWorkletNode 'sf-fx-realtime' → WS; WS open → splice
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// worklet vào chain hiện tại (đọc mods MỚI NHẤT — an toàn với rebuild).
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const fxRtTrackStart=async(trackId,track,path)=>{const key=trackId+':'+path;const chain=fxRtTrackChain(track);if(!chain.length)return;if(fxRtTracks[key]){if(!fxRtTracks[key].node||fxRtTracks[key].node.context!==getAudioContext())fxRtTrackStop(trackId,path,true);else return;}const ctx=getAudioContext();if(!ctx||!ctx.audioWorklet)return;const chainPayload=chain.map(s=>s.type==='vst3'?{type:'vst3',path:s.path,name:s.name||s.path,preset_b64:s.preset_b64||'',bypass:!!s.bypass||!!(track&&track.vstFxBypass)}:{type:'builtin',id:s.type,params:s.params&&Object.keys(s.params).length?s.params:{},bypass:!!s.bypass});let st;try{st=await window.SonicAPI.fxRealtimeStart({fx_chain:chainPayload,sample_rate:ctx.sampleRate||44100});}catch(e){console.warn('[FX RT track] start fail',trackId,path,e);return;}const entry={sessionId:st.session_id,ws:null,node:null,ready:false,path,spliced:null,chainKey:fxRtTrackChainKey(chain)+'|vb:'+(track&&track.vstFxBypass?'1':'0'),paramsBySlot:chain.map(s=>fxRtEntryParams(s,null)),inQueue:[],pumpTimer:null,lastInSent:0,flushing:false,flushTimer:null};fxRtTracks[key]=entry;fxRtGuiPushShm();try{await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608290945`);const node=new AudioWorkletNode(ctx,'sf-fx-realtime',{numberOfInputs:1,numberOfOutputs:1,outputChannelCount:[2]});entry.node=node;const u=new URL(API_BASE_URL);const wsProto=u.protocol==='https:'?'wss://':'ws://';// WS to 'localhost' bi tre ~300ms (Chromium thu ::1 truoc roi fallback) - dung 127.0.0.1
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const fxRtTrackStart=async(trackId,track,path)=>{const key=trackId+':'+path;const chain=fxRtTrackChain(track);if(!chain.length)return;if(fxRtTracks[key]){if(!fxRtTracks[key].node||fxRtTracks[key].node.context!==getAudioContext())fxRtTrackStop(trackId,path,true);else return;}const ctx=getAudioContext();if(!ctx||!ctx.audioWorklet)return;const chainPayload=chain.map(s=>s.type==='vst3'?{type:'vst3',path:s.path,name:s.name||s.path,preset_b64:s.preset_b64||'',bypass:!!s.bypass||!!(track&&track.vstFxBypass)}:{type:'builtin',id:s.type,params:s.params&&Object.keys(s.params).length?s.params:{},bypass:!!s.bypass});let st;try{st=await window.SonicAPI.fxRealtimeStart({fx_chain:chainPayload,sample_rate:ctx.sampleRate||44100});}catch(e){console.warn('[FX RT track] start fail',trackId,path,e);return;}const entry={sessionId:st.session_id,ws:null,node:null,ready:false,path,spliced:null,chainKey:fxRtTrackChainKey(chain)+'|vb:'+(track&&track.vstFxBypass?'1':'0'),paramsBySlot:chain.map(s=>fxRtEntryParams(s,null)),inQueue:[],pumpTimer:null,lastInSent:0,flushing:false,flushTimer:null};fxRtTracks[key]=entry;fxRtGuiPushShm();try{await ctx.audioWorklet.addModule(`${API_BASE_URL}/static/js/sf-fx-realtime.js?v=202608291721`);const node=new AudioWorkletNode(ctx,'sf-fx-realtime',{numberOfInputs:1,numberOfOutputs:1,outputChannelCount:[2]});entry.node=node;const u=new URL(API_BASE_URL);const wsProto=u.protocol==='https:'?'wss://':'ws://';// WS to 'localhost' bi tre ~300ms (Chromium thu ::1 truoc roi fallback) - dung 127.0.0.1
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const wsHost=u.hostname==='localhost'||u.hostname==='::1'?'127.0.0.1'+(u.port?':'+u.port:''):u.host;const tok=localStorage.getItem('sonic_token')||'';const ws=new WebSocket(`${wsProto}${wsHost}${st.ws_url}${tok?'?token='+encodeURIComponent(tok):''}`);entry.ws=ws;ws.binaryType='arraybuffer';ws.onopen=()=>{entry.ready=true;entry.inQueue=[];// bỏ audio stale trước khi WS open — hết lag khởi đầu
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fxRtTrackSplice(trackId,path);try{(entry.paramsBySlot||[]).forEach((pl,slot)=>pl.forEach(p=>ws.send(JSON.stringify({cmd:'set_param',slot,key:p.key,value:p.value}))));}catch(e){}};ws.onmessage=ev=>{if(typeof ev.data==='string'){try{const d=JSON.parse(ev.data);if(d&&d.cmd==='flush_done'){entry.flushing=false;if(entry.flushTimer){clearTimeout(entry.flushTimer);entry.flushTimer=null;}if(entry.node)entry.node.port.postMessage({type:'flush_done'});}}catch(e){}return;}if(!(ev.data instanceof ArrayBuffer)||!entry.node)return;if(entry.flushing)return;// V24: output stale trong luc flush — drop
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const f=new Float32Array(ev.data);const half=f.length/2;const l=new Float32Array(half);const r=new Float32Array(half);for(let i=0;i<half;i++){l[i]=f[i*2];r[i]=f[i*2+1];}entry.node.port.postMessage({type:'out',l,r});};ws.onclose=()=>fxRtTrackStop(trackId,path,true);ws.onerror=()=>{try{ws.close();}catch(e){}};entry.node.port.onmessage=ev=>{const d=ev.data;if(!d||!entry.ws)return;if(d.type==='flush'){// V24: nhu master — worklet underrun-resume → flush engine ring
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@@ -110,6 +110,22 @@ class SfFxRealtimeProcessor extends AudioWorkletProcessor {
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// G3: align processed-tail — tail pass cũ còn in-flight trong bridge
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// (FX latency thật từ engine) chưa về queue; đếm đủ block tới seam
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// (block đầu pass mới lên front) → crossfade đúng chỗ jump end→start.
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// V45.2 (option B): cắt bớt tail cũ giữ KEEP block (~21ms cushion) thay
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// vì giữ nguyên FILL 24 (~128ms) → downbeat pass mới không trễ ~110ms.
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// skipFade crossfade từ lastOut che jump cắt front; wrapFadeBlocks đếm
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// lại từ KEEP để seam crossfade vẫn đúng lúc.
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const KEEP = 4;
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if (this.outQueue.length > KEEP) {
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const head = this.outQueue.length - KEEP;
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this.outQueue.splice(0, head);
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this.outPos = 0;
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if (this.playing) {
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this.skipFade = this.WRAP_FADE;
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this.skipFadeTotal = this.WRAP_FADE;
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this.skipFromL = this.lastOutL;
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this.skipFromR = this.lastOutR;
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}
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}
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this.wrapFadeBlocks = this.outQueue.length + Math.ceil((this.latencySamples || 0) / this.BLOCK);
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return;
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}
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@@ -51,7 +51,7 @@
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<script src="/static/js/services/promptTemplateManager.js?v=202608290945"></script>
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<script src="/static/js/services/undoRedoEngine.js?v=202608290945"></script>
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<script src="/static/js/services/chordTheory.js?v=202608290945"></script>
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<script src="/static/js/app.precompiled.js?v=202608290945" defer></script>
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<script src="/static/js/app.precompiled.js?v=202608291721" defer></script>
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<link rel="stylesheet" href="/static/css/styles.css?v=202608290945">
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<style>
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:root {
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@@ -303,7 +303,13 @@ void SandboxVst2Host::loadSerializedState(const std::string& base64) {
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if (base64.empty()) return;
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lastPreset_ = base64; // keep for watchdog respawn re-queue
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if (!alive_.load() || !ipc_) return;
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queuePreset(base64, true); // wait for apply so early saves see the real chunk
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// V45.2: non-blocking. The old byte-identical echo wait (memcmp presetOut==input)
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// NEVER matched for Qin — the child republishes its own round-trip chunk (differs
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// at byte 144) so waitApply always burned the full 20s TIMEOUT. VST2 restore runs
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// on the audio thread (runOnMain), so every bridge startup stalled ALL audio 20s —
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// the user's first play pressed in that window = silence. Bridge now holds
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// reloading + defers saves until the child republishes (see main.cpp doRestore).
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queuePreset(base64, false);
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std::cerr << "[SandboxVst2Host] presetIn queued ch=" << channel_
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<< " (" << base64.size() << "B)" << std::endl;
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}
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@@ -1421,9 +1421,34 @@ int main(int argc, char* argv[]) {
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if (!inst2) {
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std::cerr << "[NativeBridge] restore lost inst ch=" << ch << std::endl;
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} else {
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if ((t == InstrumentType::VST3 || t == InstrumentType::VST2) && preset.size() >= 100)
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inst2->loadSerializedState(preset);
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else
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if ((t == InstrumentType::VST3 || t == InstrumentType::VST2) && preset.size() >= 100) {
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// V45.2: sandbox VST2 child applies presetIn ASYNCHRONOUSLY.
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// Queue non-blocking (see SandboxVst2Host) and hold reloading
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// until the child republishes a different chunk — otherwise a
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// saveStateJob in the ~2s republish window persists the seed
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// over the real preset (restore clobber). Never block the
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// audio thread for the echo (byte-identical never matches).
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if (t == InstrumentType::VST2) {
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std::string before = inst2->serializeState();
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instruments.setReloading(ch, true);
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inst2->loadSerializedState(preset);
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if (g_uiWorker) g_uiWorker->post([&instruments, ch, before]() {
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auto t0 = std::chrono::steady_clock::now();
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while (std::chrono::steady_clock::now() - t0 < std::chrono::seconds(5)) {
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bool changed = false;
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instruments.withInstrument(ch, [&](INativeInstrument* i) {
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if (i && i->serializeState() != before) changed = true;
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return changed;
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});
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if (changed) break;
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Sleep(20);
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}
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instruments.setReloading(ch, false);
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});
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} else {
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inst2->loadSerializedState(preset);
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}
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} else
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inst2->selectProgram(ch, bank, program);
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// Re-calibrate AFTER the preset exists: assign()
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// calibrated the empty instance (VST2 like Qin
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