wip walkthrough 2 bridge: jobEvent_/MsgWaitForMultipleObjects pump, SetThreadPriority + PowerThrottling, isBypassed silence quanh assign/unload, closeGUI view->removed(), reloadForGUI reuse instance, bo mute khi GUI mo, CoInitializeEx MTA — CHƯA verified: driver test 1/3 PASS (AV c0000005 Nexus!GetPluginFactory luc attachView ch5, nghi MTA/bo mute), exe deploy giu ban 0cec3d3 (28104a47)

This commit is contained in:
2026-08-15 17:11:47 +07:00
parent 0cec3d3cce
commit f94b2fa757
6 changed files with 220 additions and 152 deletions
@@ -51,6 +51,7 @@ public:
// with the channel worker pumping messages (see bridge main.cpp).
virtual bool reloadForGUI() { return true; }
virtual bool attachView(void* /*parentWindowHandle*/) { return false; }
virtual void resizeView(int /*w*/, int /*h*/) {}
// True while the editor view is attached (GUI window open). The bridge uses
// it to dedupe repeated OPEN_GUI (frontend retry spam) — re-attaching a
// view that is already attached corrupts plugins (Nexus createView→null).
@@ -12,6 +12,7 @@
#include <memory>
#include <string>
#include <vector>
#include <atomic>
// FluidSynth (.sf2 / .sf3)
class FluidSynthInstrument : public INativeInstrument {
@@ -119,6 +120,9 @@ public:
size_t count() const { std::lock_guard<std::mutex> lock(mu_); return channels_.size(); }
void setBypassed(bool on) { isBypassed_.store(on); }
bool isBypassed() const { return isBypassed_.load(); }
private:
static std::unique_ptr<INativeInstrument> create_instrument(InstrumentType type);
@@ -134,6 +138,7 @@ private:
// compare inside -- Windows plugin paths are case-insensitive.
bool channelQuiet(uint32_t ch) const;
std::function<bool(const std::string&)> editorOpenFn_;
std::atomic<bool> isBypassed_{false};
};
#endif // NATIVE_INSTRUMENT_ENGINE_H
+1
View File
@@ -27,6 +27,7 @@ public:
bool openGUI(void* parentWindowHandle) override;
bool reloadForGUI() override;
bool attachView(void* parentWindowHandle) override;
void resizeView(int w, int h) override;
bool hasAttachedView() const override;
void closeGUI() override;
bool reload() override;
+29 -2
View File
@@ -13,6 +13,8 @@
#include <cctype>
#include <cstring>
#include <iostream>
#include <thread>
#include <chrono>
// -----------------------------------------------------------------
// 1. SOUNDFONT ENGINE (.SF2 / .SF3) VIA FLUIDSYNTH C API
@@ -194,7 +196,17 @@ bool InstrumentEngineManager::assign(uint32_t channel, InstrumentType type,
// flows to it again.
reloadingCh_[channel] = false;
}
oldInst.reset();
if (oldInst) {
isBypassed_.store(true);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
try {
oldInst.reset();
} catch (...) {
isBypassed_.store(false);
throw;
}
isBypassed_.store(false);
}
return true;
}
@@ -211,7 +223,17 @@ void InstrumentEngineManager::unload(uint32_t channel) {
paths_.erase(channel);
reloadingCh_[channel] = false;
}
oldInst.reset();
if (oldInst) {
isBypassed_.store(true);
std::this_thread::sleep_for(std::chrono::milliseconds(10));
try {
oldInst.reset();
} catch (...) {
isBypassed_.store(false);
throw;
}
isBypassed_.store(false);
}
}
std::string InstrumentEngineManager::pathOf(uint32_t channel) {
@@ -313,6 +335,11 @@ void InstrumentEngineManager::allNotesOff() {
}
void InstrumentEngineManager::renderAll(float* outputL, float* outputR, uint32_t numSamples) {
if (isBypassed_.load()) {
std::memset(outputL, 0, numSamples * sizeof(float));
std::memset(outputR, 0, numSamples * sizeof(float));
return;
}
std::lock_guard<std::mutex> lock(mu_);
std::memset(outputL, 0, numSamples * sizeof(float));
std::memset(outputR, 0, numSamples * sizeof(float));
+34 -24
View File
@@ -97,7 +97,13 @@ constexpr ParamID kHostMidiProgramChange = 0x3000;
// Minimal IComponentHandler so the plugin can inform the host of param edits.
class HostComponentHandler : public IComponentHandler {
public:
tresult queryInterface(const char*, void** v) override {
tresult queryInterface(const char* iid, void** v) override {
if (std::memcmp(iid, Steinberg::Vst::IComponentHandler::iid, 16) == 0 ||
std::memcmp(iid, Steinberg::FUnknown::iid, 16) == 0) {
*v = static_cast<Steinberg::Vst::IComponentHandler*>(this);
addRef();
return kResultOk;
}
*v = nullptr;
return kNoInterface;
}
@@ -112,7 +118,13 @@ public:
// Minimal IPlugFrame so plugins can resize their editor view.
class HostPlugFrame : public Steinberg::IPlugFrame {
public:
tresult queryInterface(const char*, void** v) override {
tresult queryInterface(const char* iid, void** v) override {
if (std::memcmp(iid, Steinberg::IPlugFrame::iid, 16) == 0 ||
std::memcmp(iid, Steinberg::FUnknown::iid, 16) == 0) {
*v = static_cast<Steinberg::IPlugFrame*>(this);
addRef();
return kResultOk;
}
*v = nullptr;
return kNoInterface;
}
@@ -531,18 +543,6 @@ bool Vst3Instrument::reloadForGUI() {
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return false;
if (s->view && guiAttached_) return true;
if (hasAttachedOnce_ && !guiAttached_) {
// Reopen GUI sau khi dong: mot so plugin (Nexus...) hang o
// view->attached() LAN 2 tren cung component instance. Tao lai inst
// moi tren CUNG worker thread (COM STA con song) roi attach lai.
// PHAN NAY PHAI chay tren worker thread — apartment cua channel song
// o day; chay tren thread tam thi apartment moi chet ngay sau do
// (reopen lan sau -> treo nhu bridge_like).
if (!reload()) return false;
s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return false;
}
return true;
#endif
}
@@ -598,6 +598,16 @@ bool Vst3Instrument::attachView(void* parentWindowHandle) {
#endif
}
void Vst3Instrument::resizeView(int w, int h) {
#ifdef HAVE_VST3SDK
auto* s = static_cast<Vst3HostState*>(state_);
if (s && s->view) {
Steinberg::ViewRect rect(0, 0, w, h);
s->view->onSize(&rect);
}
#endif
}
bool Vst3Instrument::hasAttachedView() const {
return state_ != nullptr && guiAttached_;
}
@@ -632,16 +642,16 @@ void Vst3Instrument::closeGUI() {
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
// Do NOT call s->view->removed(): Nexus's removed() enters an internal
// modal wait for a message only this thread's message pump can dispatch
// — but this thread is inside removed(), so it deadlocks forever
// (observed: closeGUI job never returns; wdisp flood from the editor).
// Nulling the view and letting the next terminate() (reload / destructor)
// tear the editor windows down on this same thread is the deterministic
// path out. Callers (post_close_gui / load job) additionally destroy the
// editor's child windows right here on this thread so the plugin stops
// pumping; the leaked editor object is inert once its windows are gone.
if (s) s->view = nullptr;
if (s && s->view) {
if (guiAttached_) {
try {
s->view->removed();
} catch (...) {
std::cerr << "[Vst3Instrument] Exception inside view->removed()" << std::endl;
}
}
s->view = nullptr;
}
guiAttached_ = false;
#endif
}
+150 -126
View File
@@ -190,6 +190,33 @@ static LRESULT CALLBACK VstWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARA
}
}
if (ch != UINT32_MAX) post_close_gui(ch, hwnd);
} else if (uMsg == WM_ERASEBKGND) {
return 1; // Do not paint background to prevent white flashes
} else if (uMsg == WM_PAINT) {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
return 0;
} else if (uMsg == WM_SIZE) {
int w = LOWORD(lParam);
int h = HIWORD(lParam);
HWND child = FindWindowExA(hwnd, nullptr, nullptr, nullptr);
if (child) {
MoveWindow(child, 0, 0, w, h, TRUE);
}
uint32_t ch = UINT32_MAX;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_hwndToCh.find(hwnd);
if (it != g_hwndToCh.end()) ch = it->second;
}
if (ch != UINT32_MAX && g_engine) {
auto* inst = g_engine->get(ch);
if (inst) {
inst->resizeView(w, h);
}
}
return 0;
}
return DefWindowProcA(hwnd, uMsg, wParam, lParam);
}
@@ -209,18 +236,17 @@ static std::map<uint32_t, std::pair<void*, std::string>> g_pendingGui;
// B9: native Win32 window for the VST editor (replaces the WebView2 surface —
// the HTML window was drawn ON TOP of the plugin GUI). MUST be created on the
// ChannelWorker thread so the worker's idle message pump services its messages.
static std::once_flag registerWindowOnce;
static void* create_native_vst_window(const char* title) {
#ifdef _WIN32
static const char* kWndClass = "SonicForge_Native_VST3_Class";
static bool registered = false;
if (!registered) {
std::call_once(registerWindowOnce, []() {
WNDCLASSA wc = {};
wc.lpfnWndProc = VstWindowProc;
wc.hInstance = GetModuleHandleA(nullptr);
wc.lpszClassName = kWndClass;
RegisterClassA(&wc);
registered = true;
}
});
HWND hwnd = CreateWindowExA(0, kWndClass, title ? title : "VST",
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
@@ -242,6 +268,9 @@ static void* create_native_vst_window(const char* title) {
class ChannelWorker {
public:
ChannelWorker() {
#ifdef _WIN32
jobEvent_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
#endif
th_ = std::thread([this] {
#ifdef _WIN32
{
@@ -256,6 +285,9 @@ public:
// Global hooks fail from an exe module — install per thread, and
// this thread creates the plugin editor windows.
SetWindowsHookExW(WH_CBT, ImeCbtHookProc, GetModuleHandleW(nullptr), GetCurrentThreadId());
// Elevate VST GUI thread priority to prevent throttling
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
#endif
std::unique_lock<std::mutex> lk(mu_);
for (;;) {
@@ -268,18 +300,14 @@ public:
lk.lock();
continue;
}
cv_.wait_for(lk, std::chrono::milliseconds(5));
// Pump THIS thread's message queue while idle — VST editor
// windows are created on this thread, their messages must be
// dispatched here or the editor freezes after attach.
lk.unlock();
MSG msg;
// Cap the idle pump: a busy editor (Nexus posts timer/paint
// messages continuously) otherwise starves this worker's job
// queue forever — post_close_gui never runs, Option B's 5s
// close wait times out, two editors stay alive (deadlock).
for (int pumped = 0; pumped < 16; ++pumped) {
bool hadMessages = false;
// Cap the idle pump per iteration to avoid starving the job queue,
// but pump up to 128 messages for high GUI responsiveness.
for (int pumped = 0; pumped < 128; ++pumped) {
if (!PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) break;
hadMessages = true;
// CRASH FIX (0xc000041d): JUCE editor child windows of a
// plugin DLL are owned by the FIRST worker that ran the
// DLL's global JUCE MessageManager - not by the channel
@@ -307,7 +335,7 @@ public:
if (std::strncmp(cls, "JUCE_", 5) == 0) {
DWORD ot = GetWindowThreadProcessId(msg.hwnd, nullptr);
if (ot) {
std::lock_guard<std::mutex> lk(g_juceTidsMutex);
std::lock_guard<std::mutex> lock(g_juceTidsMutex);
g_juceOwnerTids.insert(ot);
}
}
@@ -328,6 +356,19 @@ public:
}
}
lk.lock();
if (!hadMessages && jobs_.empty()) {
#ifdef _WIN32
if (jobEvent_) {
lk.unlock();
MsgWaitForMultipleObjects(1, &jobEvent_, FALSE, 10, QS_ALLINPUT);
lk.lock();
} else {
cv_.wait_for(lk, std::chrono::milliseconds(2));
}
#else
cv_.wait_for(lk, std::chrono::milliseconds(2));
#endif
}
}
#ifdef _WIN32
{
@@ -343,14 +384,30 @@ public:
std::lock_guard<std::mutex> lk(mu_);
stop_ = true;
}
#ifdef _WIN32
if (jobEvent_) {
SetEvent(jobEvent_);
}
#endif
cv_.notify_all();
if (th_.joinable()) th_.join();
#ifdef _WIN32
if (jobEvent_) {
CloseHandle(jobEvent_);
jobEvent_ = nullptr;
}
#endif
}
void post(std::function<void()> job) {
{
std::lock_guard<std::mutex> lk(mu_);
jobs_.push_back(std::move(job));
}
#ifdef _WIN32
if (jobEvent_) {
SetEvent(jobEvent_);
}
#endif
cv_.notify_all();
}
// Run job on THIS worker and wait (5s cap) until it finished. Used to
@@ -372,6 +429,11 @@ public:
doneCv.notify_all();
});
}
#ifdef _WIN32
if (jobEvent_) {
SetEvent(jobEvent_);
}
#endif
cv_.notify_all();
std::unique_lock<std::mutex> dk(doneMx);
return doneCv.wait_for(dk, std::chrono::seconds(5), [&] { return done; });
@@ -383,6 +445,9 @@ private:
std::condition_variable cv_;
std::deque<std::function<void()>> jobs_;
bool stop_ = false;
#ifdef _WIN32
HANDLE jobEvent_ = nullptr;
#endif
};
// --- same-plugin-DLL silence helpers ----------------------------------------
@@ -573,46 +638,18 @@ static void post_close_gui(uint32_t ch, HWND hwnd) {
// Silence first: the audio loop must not process() the instance
// while we tear its editor down on this thread.
g_engine->setReloading(ch, true);
// Close-in-flight: until the fresh instance is loaded, no other
// job may unmute this channel (its plugin is being torn down).
{
std::lock_guard<std::mutex> lk(g_attachMutex);
g_closeInFlight[ch] = true;
}
if (auto* i = g_engine->get(ch)) {
// closeGUI() nulls the view WITHOUT view->removed() (Nexus
// removed() deadlocks this worker - modal wait for a message
// only its own pump can dispatch, but it is inside removed()).
try {
i->closeGUI();
} catch (...) {
std::cerr << "[NativeBridge] closeGUI EXCEPTION ch=" << ch
<< " — plugin threw" << std::endl;
}
// CRASH FIX: the editor was dropped WITHOUT view->removed() —
// the instance's editor state is dangling, so the audio loop
// must NOT process() it. Rebuild a fresh instance NOW on this
// worker (its COM STA apartment is alive); reload() ==
// terminate + loadPlugin (createInstance). Same-plugin
// channels are silenced so no second thread enters this DLL
// during createInstance (2 threads in one DLL -> Nexus exits
// silently, observed in probes). Serialized with other loads
// by g_loadMutex.
std::vector<uint32_t> sp = same_plugin_channels(ch);
for (uint32_t y : sp) {
g_engine->setReloading(y, true);
}
#ifdef _WIN32
// CRASH FIX (0xc000041d): destroy the editor's child windows
// on the thread that OWNS them (the plugin's JUCE
// MessageManager thread - a single worker), never
// cross-thread. Wait for each destroy to finish (owner worker
// serializes it with its pump) BEFORE reload() - otherwise
// reload's createInstance enters the DLL while the owner
// thread is still inside the plugin wndproc (2 threads in one
// DLL -> Nexus crash). Kept OUTSIDE g_loadMutex: the wait
// must not block other loads (the owner worker may itself be
// waiting on that lock).
disable_ime_contexts(hwnd);
if (hwnd && IsWindow(hwnd)) {
while (HWND c = FindWindowExA(hwnd, nullptr, nullptr, nullptr)) {
@@ -620,51 +657,13 @@ static void post_close_gui(uint32_t ch, HWND hwnd) {
}
}
#endif
{
// reload() = terminate + loadPlugin (createInstance) —
// serialized with all other plugin-DLL entry points.
// Nexus may throw a C++ exception here too; catch it,
// treat as failed reload, and let the restore below
// unmute the channel (instance may be broken; next
// load/assign rebuilds it).
std::lock_guard<std::mutex> lg(g_loadMutex);
try {
i->reload();
} catch (...) {
std::cerr << "[NativeBridge] closeGUI reload EXCEPTION ch=" << ch
<< " — plugin threw (createInstance)" << std::endl;
}
}
// Editor detached + fresh instance loaded: drop editor-open
// state (channelQuiet falls back to reloading flags only).
clear_editor_open(ch);
// createInstance is done: unmuting is safe again. But if an
// attach for the SAME plugin path is still running (its
// createView must not race process() on any same-path
// channel), leave the silence in place — the attach job's
// restore unmutes everything once attachView finished.
{
std::lock_guard<std::mutex> lk(g_attachMutex);
g_closeInFlight[ch] = false;
}
bool pathBusy = false;
{
std::lock_guard<std::mutex> lk(g_attachMutex);
std::string p = lower_plugin_path(ch);
pathBusy = !p.empty() &&
std::find(g_attachPaths.begin(), g_attachPaths.end(), p) != g_attachPaths.end();
}
if (!pathBusy) {
for (uint32_t y : sp) unmute_if_not_closing(y, "closeGUI");
g_engine->setReloading(ch, false);
}
} else {
// Instrument already gone (unloaded) — nothing to rebuild.
g_engine->setReloading(ch, false);
clear_editor_open(ch);
}
clear_editor_open(ch);
{
std::lock_guard<std::mutex> lk(g_attachMutex);
g_closeInFlight[ch] = false;
}
g_engine->setReloading(ch, false);
});
}
}
@@ -672,6 +671,24 @@ static void post_close_gui(uint32_t ch, HWND hwnd) {
int main(int argc, char* argv[]) {
std::cout << "[NativeBridge] Starting DAW Host Bridge Engine..." << std::endl;
#ifdef _WIN32
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
// Disable Power Throttling (Efficiency Mode) for this background process
#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x00000004
#endif
#ifndef PROCESS_POWER_THROTTLING_EXECUTION_SPEED
#define PROCESS_POWER_THROTTLING_EXECUTION_SPEED 0x00000001
#endif
PROCESS_POWER_THROTTLING_STATE powerState = {};
powerState.Version = PROCESS_POWER_THROTTLING_CURRENT_VERSION;
powerState.ControlMask = PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION | PROCESS_POWER_THROTTLING_EXECUTION_SPEED;
powerState.StateMask = 0; // Turn off throttling
SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &powerState, sizeof(powerState));
// Elevate main audio processing thread to time-critical priority
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
// DPI: declare per-monitor v2 FIRST (before any window is created).
// Without it, on scaled displays (125/150%) the plugin's own renderer
// paints at 100% into an OS-scaled window -> blank/white panel with dark
@@ -751,10 +768,8 @@ int main(int argc, char* argv[]) {
// Editor-open predicate: channelQuiet() checks whether ANY editor is
// attached for the channel's plugin DLL path (refcounted in
// g_editorPathCount, updated by the open/close GUI jobs).
instruments.setEditorOpenPredicate([](const std::string& lp) {
std::lock_guard<std::mutex> lk(g_editorMutex);
auto it = g_editorPathCount.find(lp);
return it != g_editorPathCount.end() && it->second > 0;
instruments.setEditorOpenPredicate([](const std::string& /*lp*/) {
return false;
});
// Per-channel persistent workers: loadPlugin + openGUI run on the SAME
// thread whose COM STA apartment stays alive for the channel's lifetime
@@ -868,44 +883,9 @@ int main(int argc, char* argv[]) {
if (!workers[guiCh]) {
workers[guiCh] = std::make_unique<ChannelWorker>();
}
void* hwnd = (void*)arg1;
#ifdef _WIN32
// Window PHAI thuoc MAIN thread (audio loop pump nay dispatch
// messages cua no moi vong lap). Tao/cap nhat window ngay tai day.
HWND nativeHwnd = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_guiWindows.find(guiCh);
if (it != g_guiWindows.end()) nativeHwnd = (HWND)it->second;
}
if (hwnd == 0) {
if (nativeHwnd && IsWindow(nativeHwnd)) {
hwnd = (void*)nativeHwnd;
SetWindowTextA(nativeHwnd, pluginId.c_str());
ShowWindow(nativeHwnd, SW_SHOW);
SetForegroundWindow(nativeHwnd);
// Reuse: cap nhat USERDATA (channel+1) - inst CU da bi thay
// the boi assign() -> WM_DESTROY sau nay lookup inst MOI.
SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
} else {
nativeHwnd = (HWND)create_native_vst_window(pluginId.c_str());
if (!nativeHwnd) {
std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << pluginId << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(g_guiMutex);
g_guiWindows[guiCh] = nativeHwnd; // keep window alive
g_hwndToCh[nativeHwnd] = guiCh; // WM_DESTROY cleanup
}
SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
hwnd = (void*)nativeHwnd;
}
}
#endif
workers[guiCh]->post([&instruments, guiCh, hwnd, arg2 = pluginId]() {
workers[guiCh]->post([&instruments, guiCh, arg1, arg2 = pluginId]() {
if (!instruments.get(guiCh)) {
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << hwnd
std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << (void*)arg1
<< " plugin=" << arg2 << " ch=" << guiCh << " (no instrument loaded)" << std::endl;
return;
}
@@ -914,6 +894,44 @@ int main(int argc, char* argv[]) {
return;
}
}
void* hwnd = (void*)arg1;
#ifdef _WIN32
HWND nativeHwnd = nullptr;
{
std::lock_guard<std::mutex> lock(g_guiMutex);
auto it = g_guiWindows.find(guiCh);
if (it != g_guiWindows.end()) nativeHwnd = (HWND)it->second;
}
if (hwnd == 0) {
if (nativeHwnd && IsWindow(nativeHwnd)) {
hwnd = (void*)nativeHwnd;
SetWindowTextA(nativeHwnd, arg2.c_str());
ShowWindow(nativeHwnd, SW_SHOW);
SetForegroundWindow(nativeHwnd);
// Reuse: cap nhat USERDATA (channel+1) - inst CU da bi thay
// the boi assign() -> WM_DESTROY sau nay lookup inst MOI.
SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
} else {
nativeHwnd = (HWND)create_native_vst_window(arg2.c_str());
if (!nativeHwnd) {
std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << arg2 << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(g_guiMutex);
g_guiWindows[guiCh] = nativeHwnd; // keep window alive
g_hwndToCh[nativeHwnd] = guiCh; // WM_DESTROY cleanup
}
SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
hwnd = (void*)nativeHwnd;
}
}
#endif
if (auto* inst0 = instruments.get(guiCh)) {
if (inst0->hasAttachedView()) {
return;
}
}
#ifdef _WIN32
// Option B: chi 1 editor VST mo tai 1 thoi diem toan
// bridge. Instance thu 2 cua CUNG plugin (Nexus) attach
@@ -1045,7 +1063,10 @@ int main(int argc, char* argv[]) {
// std::terminate the worker). Treat as attach failure;
// the else branch below closes the empty window.
try {
instruments.setBypassed(true);
sleep_ms(10);
ok = inst->reloadForGUI();
instruments.setBypassed(false);
// IME recursion fix: strip the editor's IMC before
// attachView creates the editor child — a live IMC on
// a JUCE_ window + plugin wndproc (ImmIsUIMessageW ->
@@ -1054,6 +1075,7 @@ int main(int argc, char* argv[]) {
if (ok) disable_ime_contexts((HWND)hwnd);
if (ok) ok = inst->attachView(hwnd);
} catch (...) {
instruments.setBypassed(false);
std::cerr << "[NativeBridge] GUI attach EXCEPTION ch=" << guiCh
<< " — plugin threw (createView/attached)" << std::endl;
ok = false;
@@ -1105,7 +1127,8 @@ int main(int argc, char* argv[]) {
#endif
std::cout << "[NativeBridge] GUI attached hwnd=" << hwnd
<< " plugin=" << arg2 << " ch=" << guiCh
<< " (channel muted while editor open)" << std::endl;
<< " (channel active with editor open)" << std::endl;
instruments.setReloading(guiCh, false);
}
else {
// Attach failed -> no editor running -> safe to process again.
@@ -1396,6 +1419,7 @@ int main(int argc, char* argv[]) {
UnmapViewOfFile(shmIPC);
CloseHandle(hMapFile);
timeEndPeriod(1);
CoUninitialize();
#else
std::free(shmIPC);
#endif