admin
3d963eb8dd
phase2: fix velocity double-scaling in bridge job, bank/program parity, golden RMS test
...
- render_offline: send velocity as float 0..1 (RenderJob.cpp scales *127);
old int(0.8*127) was scaled again -> clamp 127, velocity ignored
- forward soundfont_bank/program into bridge job (presence-based, matches
midi_events_to_messages)
- new tests: bridge branch dispatch (SF_RENDER_ENGINE=bridge -> 404),
bridge vs pedalboard golden RMS comparison (plan section 6)
2026-08-17 11:04:01 +07:00
admin
235dee103d
Phase 2: native_render Python client (bridge --render) + SF_RENDER_ENGINE flag cho preview/midi-render
2026-08-17 10:49:54 +07:00
admin
bbb11f8066
Phase 1: import .vstpreset in offline render (loadSerializedState)
...
daw_vst_bridge --render now applies a VST3 preset when job has 'preset'
(base64 of a .vstpreset file). Parse the SDK binary chunk format with
PresetFile (vst3sdk), rewrap component/controller state into the bridge
blob [4B BE compLen][comp][4B BE ctrlLen][ctrl] and apply via
loadSerializedState before rendering. SF2/SFZ ignore preset (warning).
Bad base64/magic/chunks fail the job with rc 1 and no partial clip.
Tests: golden Nexus .vstpreset fixture; VST3 with/without preset,
bad preset -> rc 1, non-VST3 preset ignored. 20/20 pass.
2026-08-17 10:44:13 +07:00
admin
4d1a2ed54a
docs(plan): mark Phase 0 done (bridge --render CLI verified)
2026-08-17 08:04:53 +07:00
admin
0cca84c5f9
feat(bridge): add --render offline CLI (Phase 0 of pedalboard replacement)
...
daw_vst_bridge --render <job.json> --out <clip.wav> renders MIDI notes
through the same instrument engines as realtime (SF2/SFZ/VST3/VST2) to a
16-bit stereo WAV, headless, no SHM. Mirrors plugins.py/vst_engine.py
note semantics (velocity int(vel*127), bank CC0 + program at t=0, beatSec
60/max(30,bpm), totalNeeded max(1024,endSample), no tail). Chunk clamped
to 256 to match VST3 host prepared buffers. Uses vendored sheredom json.h
(gated on HAVE_VST3SDK); rc: 0 ok, 1 arg/job error, 2 load fail, 3 crash.
Partial output removed on failure. Verified: SF2, SFZ, Nexus VST3 render
non-silent at exact duration; 9/9 tests pass.
2026-08-17 08:04:25 +07:00
admin
4111995a5c
Add VST2 hosting to native bridge; fix CC7 data2 routing verified via SHM test
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VST2 (Steinberg 2.4 ABI) host via Vst2Instrument: aeffect.h, dispatcher,
process events/replacing, kEffectStartProcess, headless GUI skip.
- create_instrument returns Vst2Instrument for InstrumentType::VST2
- 64B-aligned scratch buffers for SIMD plugins; SEH crash capture module+stack
- plugins.py: VST2 resolves .dll/.so; vst_engine.py reports VST2 type
- app.jsx: derive instrumentType from scan (VST3 vs VST2), not hardcoded
- Install exes refreshed from Release build
SF2 FluidSynth audio verified end-to-end through SHM ring (energy 1.33):
silence was a test-harness bug (CC7 value written to velocity field, bridge
reads data2) — app sends data2 correctly. All temporary diagnostics removed.
2026-08-17 07:55:46 +07:00
admin
9d9b4b3686
Merge remote-tracking branch 'origin/standalone-shm-bridge' into standalone-shm-bridge
2026-08-16 21:27:50 +07:00
3dtours
353244708f
docs: plan replace pedalboard (GPL-3.0) with native_bridge offline render
2026-08-16 21:25:20 +07:00
admin
98574aa0ea
fix: ensure all daw_engine exit on app close (abrupt kill + LAN client open)
...
- desktop_engine: watchdog parent check via WaitForSingleObject(SYNCHRONIZE)
instead of OpenProcess — killed parents linger as zombie objects, OpenProcess
succeeds forever and watchdog never fires; hard-exit after 5s if graceful
shutdown hangs (open LAN connection)
- lib.rs: Destroyed handler sweeps any orphan daw_engine/daw_vst_bridge by
image name before exit(0), covering manual-launch and stale engines
2026-08-16 21:18:21 +07:00
3dtours
e2c0564982
docs(license): add LICENSE.md, audit third-party licenses (Python/native/tauri), flag pedalboard GPL-3.0
2026-08-16 21:08:13 +07:00
3dtours
4f6e2bc049
docs: design VST2 backward compatibility for standalone-shm-bridge
2026-08-16 21:04:34 +07:00
admin
cead8c8c71
fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink
...
- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
2026-08-16 20:43:50 +07:00
admin
ed26e1706d
fix(latency): threadpool renders + RENDER_LOCK + client pre-render cache
2026-08-16 20:21:48 +07:00
admin
90b5a63719
Bump frontend cache-buster to 202608141031
2026-08-16 19:11:15 +07:00
3dtours
cc0a573ca9
docs: phân tích + hướng fix VSTi play crackle/noise (Linux review)
2026-08-16 18:54:56 +07:00
admin
781425588c
fix(standalone): bundle pedalboard.midi_utils + pyfluidsynth dll path
...
- engine.spec hiddenimports: pedalboard.midi_utils (C++ ExternalPlugin.h
import dong, PyInstaller khong phat hien duoc -> midi-render 500)
- engine.spec hiddenimports: fluidsynth (pyfluidsynth cffi) cho
/soundfont-render native
- vst_engine.py: _ensure_fluidsynth_dll_on_path() - frozen app them
exe_dir vao PATH de ctypes.util.find_library tim thay
libfluidsynth-3.dll dat ke exe
2026-08-16 18:50:27 +07:00
admin
1d40cf27b7
feat(standalone): native VSTi midi-render cho browser client khi bridge inactive
...
- playNativeVstNote/scheduleNativeVstItem: render qua /api/v1/plugins/midi-render
(pedalboard VST3 dung instrument_id/preset) -> play WAV, map token rieng
- Them nhanh nativeVst tai moi diem route nhanh cua: startTrackPlayback,
section/subtrack, playMidiPreviewNote, piano roll preview (alt-scroll/click/
brush/draw), keybed, MIDI hardware input
- Safety net trong scheduleMidiNoteDispatch fallthrough (ghost notes va caller khac)
- stopAllNativeVstNotes/stopNativeVstNote di kem cac diem stop hien co
2026-08-16 18:23:53 +07:00
admin
b2470e1422
Show server port alongside IP in SERVER label
2026-08-16 17:59:47 +07:00
admin
cdbff49ea2
Remove LAN access badge; show server IP in SERVER label
2026-08-16 17:56:55 +07:00
admin
cca58c4893
feat(piano-roll): vào tab lúc main play -> chỉ play MIDI notes track đang edit, các track khác mute
...
useEffect [activeTab] mới: activeTab là PIANO_ROLL và main/section đang play ->
stopAllPlayback + restart play CHỈ track piano roll tại vị trí tương ứng trong
item (mainPos - item.startTime). mainResumeRef giữ để quay lại main/section
resume đúng vị trí (nhánh resume cũ không đổi).
2026-08-16 17:47:31 +07:00
admin
e541d16132
merge: docs docker play VSTi ( 70da711)
2026-08-16 17:28:30 +07:00
admin
7bcaf19c28
feat(vst-gui): open VST3 GUI while playing (level 1)
...
- main.cpp: drop transportStopped defer in handleOpenGui (G0.1 legacy);
G0.1b setReloading-before-job + single UiThread (G1.2) block the
2-thread-1-DLL race. GUI opens immediately during PLAY, short mute
(~0.1-0.3s first time, hasAttachedOnce_ false so reloadForGUI skips
reload); notes already sounding are kept. Reopen after close still
reloads (1-3s mute) - level 2 not feasible.
- app.jsx: remove !isPlayingRef.current guard before openNativeGUI in
loadTrackInstrumentToBridge.
- rebuild app.precompiled.js + daw_vst_bridge.exe.
2026-08-16 17:27:38 +07:00
3dtours
70da711520
docs: thiết kế kiến trúc docker play VSTi ở client — giữ luồng cũ (VSTi→SF2/SF3 asset)
2026-08-16 17:08:19 +07:00
admin
223023615d
fix(media-explorer): bridge preview channel 15 + NOTE_ON timing; synth dropdown portal
2026-08-16 16:58:18 +07:00
admin
574c2f885d
fix(media-explorer): preview MIDI qua native bridge FluidSynth thay soundfontRender 501
...
- playMidiPreview standalone: thay soundfontRender backend (pyfluidsynth khong co
trong bundle -> 501 -> cam) bang playMediaExplorerBridgePreview: allocate
channel rieng, bridgeLoad SF2 + loadInstrument, CC0/CC32/PROGRAM, NOTE_ON/OFF
theo beat, loop timer; bridge down -> fallback WASM
- stopMediaPlayback: NOTE_OFF toan pitch cho channel preview de note khong con
ngan sau khi stop
2026-08-16 16:42:19 +07:00
admin
56d8c577aa
deploy: sonicforge-daw.exe V10 (drag-drop fix build)
2026-08-16 16:23:37 +07:00
admin
045d84bde0
fix: drag-drop MIDI from Explorer on Windows — disable Tauri drag_drop_handler so WebView2 gets HTML5 DnD (Phương án A, FIX_DRAG_DROP_WINDOWS.md) (V10)
2026-08-16 16:20:48 +07:00
admin
c29e024372
fix: stale-reload watchdog — force-unmute channel stuck in reloading >20s (60s if close/attach in flight) (V9)
2026-08-16 16:15:41 +07:00
3dtours
4c8677699c
docs: đề xuất fix drag-drop MIDI file trên Windows/Tauri
2026-08-16 16:08:07 +07:00
admin
b6950d6418
fix: MIDI keyboard preview silent after transport STOP — live flag bypass guard (V8)
2026-08-16 15:43:23 +07:00
admin
2d63774474
rebuild clean from scratch: native bridge + tauri + engine bundle (F6 Cap 2 in deployed engine)
2026-08-16 15:11:10 +07:00
admin
761b48e41f
fix 5.2 audit findings on Windows: F-PROC-1 injection, F-MEM-5 UAF, F-PROC-2 restart race, F-PROC-3, F5, F6
2026-08-16 12:29:42 +07:00
3dtours
54b7a7a6ac
5.2: audit security/memory/child-process conflict — F-MEM-5 UAF, F-MEM-8, F-PROC-1 injection, F-PROC-2 restart race, F-PROC-3, F5, F6 (Linux review only)
2026-08-16 12:12:29 +07:00
3dtours
07f0569d81
G2: Linux review + verify — code G2 consistent, no product bugs (F1 double flush minor, F2 SF_STATE_FILE Linux fallback note, F3 cosmetic); StateStore round-trip PASS on Linux g++; report section 5.1 + journal updated
2026-08-16 11:48:51 +07:00
admin
6c19f17b61
deploy: plugin_host.exe idle-skip build
2026-08-16 11:45:02 +07:00
admin
9fa3076359
G4.3 idle-skip + no fixed-tick render: idle CPU ~0, latency 9.8ms
2026-08-16 11:44:56 +07:00
admin
9436e66835
G4.3: double-buffer sandbox SHM - SandboxHostIPC writeSlot+2x256 double audio, latency 15.6ms, multi-instance no-xrun verified
2026-08-16 11:35:31 +07:00
admin
462a5104d2
G4.2: bridge-side plugin process pool — SandboxVst3Host spawns/respawns plugin_host.exe per channel, MIDI forward + audio snapshot + watchdog mute/respawn, crash isolation verified
2026-08-16 10:52:04 +07:00
admin
7de00955d8
G4.1: sandbox plugin host (plugin_host.exe) PoC — Nexus runs in child process, GUI + audio via SHM, crash isolation verified
2026-08-16 10:36:01 +07:00
admin
700f612674
chore: commit G3.2+G3.3 deploy binaries + debug scripts; ignore debug run artifacts
2026-08-16 10:27:36 +07:00
admin
d0da12f42b
G3: journal — note test helper committed 85273a6
2026-08-16 10:25:19 +07:00
admin
85273a6a7f
debug: fix G1.5 stress test wait_log to read log file once per poll (avoids false timeouts on 140k-line log)
2026-08-16 10:23:55 +07:00
admin
40ee80ad60
G3: update task tracking — G3.2/G3.3 done (classify stall + SEH per-channel)
2026-08-16 10:23:46 +07:00
admin
0b8e80fe2c
G3.2+G3.3: classify hang/crash vs audio stall + SEH per-channel plugin crash isolation (mute channel)
2026-08-16 10:23:08 +07:00
admin
30fa98a441
G3.1: dedicated bridge heartbeat — watchdog liveness independent of audio loop
2026-08-16 10:04:16 +07:00
admin
b59e416566
G2.5+G2.6: stress driver for persistence restart (N loop + kill/respawn) + verify — regression G1.5 5/5, G2.5 5+10 PASS, G0.4 probe PASS
2026-08-16 08:37:27 +07:00
admin
d31312e824
G2.2: flush bridge state to disk before kill (control type=5 DUMP + Rust pre-kill)
2026-08-16 07:52:01 +07:00
admin
c2ae452844
G2.4: skip redundant LOAD of already-loaded instrument (keep restored preset)
2026-08-16 07:47:53 +07:00
admin
4faa5a3504
G2.3: auto-reload instruments from state file after bridge respawn
2026-08-16 07:33:14 +07:00
admin
28441566c2
G2.1: save full instrument state to disk (path/type/preset/transport)
2026-08-16 07:28:17 +07:00