6 call sites were missing channel parameter, causing FluidSynth
to use ch=0 for all tracks -> program_change on channel 0
overwrote instrument across tracks during playback.
Fixes: startTrackPlayback, section sub-track MIDI, playMidiPreviewNote,
piano roll Alt+scroll preview, note click preview, keybed preview.
All 4 rules confirmed working:
1. MIDI item inherits track instrument
2. Section item does NOT inherit
3. Track isolation preserved
4. Piano roll instrument change propagates back to track
When midiChannel is undefined (no instrument set), compute channel
from track index to avoid defaulting to 0 and clashing with
configured tracks that use channel 0.
- setTrackInstrumentWithProgram stores midiChannel on the track
- schedulePianoRollMidi reads track.midiChannel instead of
recomputing from index (can be inconsistent across calls)
- selectInstrument also stores midiChannel if not already set
- isLooping defaults to true on subTab creation (auto-loop when
range selection is set)
- Per-track instrument confirmed: selectInstrument respects passed
channel, _playNoteFluid bypasses _engineChMap when channel is
explicit, no-instrument fallback sets program 0 (default piano)
instead of inheriting another track's program
_playNoteFluid: when no synthEngine and no program, fallback to
program 0 on channel (default piano) so unconfigured tracks still
produce sound via FluidSynth
soundfontPlayer.js:
- selectInstrument: respect passed channel (don't allocate new one)
- _playNoteFluid: only use _engineChMap when channel is undefined
ghostNoteExtractor.js:
- Include ALL notes from overlapping items (not clipped)
- relative_start_beat can be negative (notes before window)
- Keep original duration instead of clamping
- When activePlayTrackIds is null (no button selected): no ghost play
- When activePlayTrackIds is set (one button red): only that track's
ghost notes play, with the track's own instrument on its own channel
- Removed st.currentTime >= 0 check from playhead rendering
- handleEditMidiInTab: currentTime = -beatOff * beatSec so phBeat=0
- handleSwitchMidiItem: same logic for dropdown switches
- Playhead draws at x=0 (bar 0) when item opens, moves right during
playback from the initial negative position
When selectedNoteIds.length > 0, shift+scroll on any note changes
velocity for all selected notes. Also fixed hit-test to subtract
renderBeatOffset for correct positioning in session mode.
Changed itemEndBeat <= windowStartBeat → < and
noteAbsEnd <= windowStartBeat → < so abutting items
(Item 1 ends at bar 1, Item 2 starts at bar 1) show
ghost notes from the adjacent item.
handleEditMidiInTab now sets currentTime relative to item start:
currentTime = Math.max(0, mainTimelineCurrentTime - midiItem.startTime)
so playhead reflects the main timeline position instead of bar 0.
handleSwitchMidiItem now computes new currentTime from the delta
between old and new renderBeatOffset, keeping the playhead at
the same session-absolute time instead of resetting to bar 0.
When activePlayTrackIds was null (default: all play), clicking a track
created an empty Set and deleted nothing. Now initializes with all
track IDs, so click toggles the clicked track off/on correctly.
- Remove dashed border from ghost notes (fill-only at 25% opacity)
- Track column: replaced div overlay with natural flex child; use
<button> elements with border-l-2 indicator; removed pointer-events
- Ghost playback: skip layers with no instrument assigned (silent)
instead of playing with default piano
- Track column: centered 12px buttons, purple active / yellow highlight
- Ghost playback: ghostLayers synced to st.ghostPlayLayers via useEffect;
schedulePianoRollMidi plays ghost notes from active tracks
- Per-track MIDI channels: each track gets a unique channel based on
its index, enabling separate instruments per track
renderBeatOffset was in bars but used as beat offset in rendering.
Multiplying by timeSigNum=4 converts to beats so items appear at
correct session-absolute positions.
- handleSwitchMidiItem no longer saves/sets previous item as ghost
- Removed ghostTrackFilter/filteredGhostLayers
- Track column shows clickable track names that toggle play state
- activePlayTrackIds Set controls which tracks' MIDI are playable
- Context menu flips upward near viewport bottom edge
- Track column (120px) left of keybed: checkboxes per track to
filter ghost notes; active track highlighted
- Session mode: canvas extends to full session duration
- Filtered ghost layers via ghostTrackFilter state (Set of track IDs)
- Fixed bar label seek in session mode (was using wrong offset)
- MIDI ghost notes: all non-selected items rendered at 25% opacity
- Dropdown at tab title: switch active edit target across all tracks
- Session Sync mode (default): viewport aligned to session bars
- Isolated mode toggle: bar 0, no ghost notes
- Ghost toggle: show/hide ghost layer (only in session mode)
- Auto-scroll to session position in session sync mode
- Bar labels show absolute session bar numbers
Khi load SF2, preset lookup của program_change dùng search order
(lần lượt qua các SF đã load). Track 1 load SF2→SF2 presets override
SF1 trên tất cả channel, track 2 chọn nhầm preset của SF2.
Fix: program_select(synth, ch, sfHandle, bank, prog) chỉ định rõ
SoundFont ID, không phụ thuộc search order.
Cùng MIDI pitch 60, track 1→ch0, track 2→ch1 cùng key '0:60'
→ single value bị overwrite, stopNote chỉ stop 1 channel.
Fix: _activeNotes[key] = [ch1, ch2, ...], stopNote iterate all.
Line 378: 'if (channel===undefined) channel=ch' gán channel = FluidSynth
channel (2), sau đó _activeNotes key dùng channel (2) thay vì MIDI
channel (0). stopNote lookup bằng 0 → key mismatch.
Fix: _origChannel = channel ngay đầu hàm, dùng _origChannel cho key.
1. precompiled: find(t=>isArmed) → filter(t=>isArmed) loop all tracks
2. soundfontPlayer: _activeNotes[ch:pitch] = mappedCh lưu khi noteOn
3. stopNote lookup mappedCh từ _activeNotes thay vì dùng MIDI ch 0
→ Fix: đổi SF track → channel mới → noteOff vẫn tìm đúng voice
_engineChMap: key=sfId:bank:prog → allocated MIDI channel.
Mỗi track ARM riêng biệt có engKey khác nhau → allocated channel
riêng (0-8 round-robin). _playNoteFluid lookup channel từ map
thay vì dùng MIDI channel gốc (luôn 0).
Trước đây chỉ schedule noteOff khi delay > 0 (notes scheduled).
Virtual piano keyboard play note immediate (delay===0) với duration=500ms
nhưng không có noteOff → âm thanh play mãi không tắt.
Fix: schedule noteOff khi 0 < durationMs < 60000, không phụ thuộc delay.