Files
SonicForgeStudio/native_bridge/include/NativeInstrumentEngine.h
T
admin d8f8506077 fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)
- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
  tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
  (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
2026-08-12 22:12:43 +07:00

90 lines
3.4 KiB
C++

// native_bridge/include/NativeInstrumentEngine.h
#ifndef NATIVE_INSTRUMENT_ENGINE_H
#define NATIVE_INSTRUMENT_ENGINE_H
#include "INativeInstrument.h"
#include <sfizz.hpp>
#include <map>
#include <mutex>
#include <memory>
#include <string>
#include <vector>
// FluidSynth (.sf2 / .sf3)
class FluidSynthInstrument : public INativeInstrument {
public:
FluidSynthInstrument();
~FluidSynthInstrument() override;
bool loadSoundFontFile(const std::string& path, double sampleRate);
bool init(double sampleRate, uint32_t maxBlockSize) override;
void selectProgram(uint32_t channel, uint32_t bank, uint32_t program) override;
void noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) override;
void noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) override;
void controlChange(uint32_t channel, uint32_t cc, uint32_t value) override;
void programChange(uint32_t channel, uint32_t program) override;
void pitchBend(uint32_t channel, uint32_t bend14) override;
bool openGUI(void* parentWindowHandle) override;
void closeGUI() override;
void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
private:
void* settings; // fluid_settings_t*
void* synth; // fluid_synth_t*
int sfontId;
};
// sfizz (.sfz)
class SfizzInstrument : public INativeInstrument {
public:
bool loadSfzFile(const std::string& path, double sampleRate);
bool init(double sampleRate, uint32_t maxBlockSize) override;
void selectProgram(uint32_t channel, uint32_t bank, uint32_t program) override;
void noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) override;
void noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) override;
void controlChange(uint32_t channel, uint32_t cc, uint32_t value) override;
void programChange(uint32_t channel, uint32_t program) override;
void pitchBend(uint32_t channel, uint32_t bend14) override;
bool openGUI(void* parentWindowHandle) override;
void closeGUI() override;
void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
private:
sfz::Sfizz sfizzSynth;
};
// Multi-instrument host (A10): one engine instance per MIDI channel, so two
// tracks can play two different soundfonts/VSTs simultaneously. All channels
// render into the same output block (mixed), keyed by evt.channel.
class InstrumentEngineManager {
public:
// Create (or replace) the instrument on `channel` for `path`.
// Returns false if the type is unsupported or the file fails to load.
bool assign(uint32_t channel, InstrumentType type, const std::string& path,
double sampleRate, uint32_t blockSize);
INativeInstrument* get(uint32_t channel);
// Flush every sounding note on every assigned channel.
void allNotesOff();
// Zero L/R then sum each assigned instrument into it.
void renderAll(float* outputL, float* outputR, uint32_t numSamples);
size_t count() const { std::lock_guard<std::mutex> lock(mu_); return channels_.size(); }
private:
static std::unique_ptr<INativeInstrument> create_instrument(InstrumentType type);
mutable std::mutex mu_;
std::map<uint32_t, std::unique_ptr<INativeInstrument>> channels_;
// Per-instrument scratch so engines that overwrite (not mix) stay additive.
std::vector<float> scratchL_, scratchR_;
};
#endif // NATIVE_INSTRUMENT_ENGINE_H