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SonicForgeStudio/native_bridge/src/Vst3Instrument.cpp
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// native_bridge/src/Vst3Instrument.cpp
// VST3 host via the Steinberg VST3 SDK (submodule vst3sdk/).
//
// Without the SDK (HAVE_VST3SDK undefined — vst3sdk submodule missing) every
// method is a no-op so the bridge still builds for SF2/SF3/SFZ only.
//
// With the SDK: load the .vst3 module, create the component + edit controller,
// connect them, process MIDI events + audio blocks, and attach the editor
// view to a native HWND (openGUI) for the floating GUI (B9).
#include "Vst3Instrument.h"
#ifdef HAVE_VST3SDK
#ifdef _WIN32
#include <windows.h>
#endif
#include "public.sdk/source/vst/hosting/module.h"
#include "public.sdk/source/vst/hosting/hostclasses.h"
#include "public.sdk/source/vst/hosting/processdata.h"
#include "public.sdk/source/vst/hosting/eventlist.h"
#include "public.sdk/source/vst/hosting/parameterchanges.h"
#include "pluginterfaces/vst/ivstaudioprocessor.h"
#include "pluginterfaces/vst/ivstcomponent.h"
#include "pluginterfaces/vst/ivsteditcontroller.h"
#include "pluginterfaces/vst/ivstmidicontrollers.h"
#include "pluginterfaces/vst/ivstprocesscontext.h"
#include "pluginterfaces/vst/ivstevents.h"
#include "pluginterfaces/vst/ivstmessage.h"
#include "pluginterfaces/gui/iplugview.h"
#include <cstring>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#endif
// ---------------------------------------------------------------------------
// With-SDK implementation
// ---------------------------------------------------------------------------
#ifdef HAVE_VST3SDK
namespace {
using Steinberg::tresult;
using Steinberg::kResultOk;
using Steinberg::kResultTrue;
using Steinberg::kResultFalse;
using Steinberg::kNoInterface;
using Steinberg::FUnknownPtr;
using Steinberg::IPtr;
using Steinberg::owned;
using Steinberg::FIDString;
using Steinberg::IPlugView;
using Steinberg::kPlatformTypeHWND;
using Steinberg::int16;
using Steinberg::int32;
using Steinberg::uint32;
using Steinberg::uint16;
using Steinberg::Vst::IComponent;
using Steinberg::Vst::IEditController;
using Steinberg::Vst::IAudioProcessor;
using Steinberg::Vst::IComponentHandler;
using Steinberg::IPluginBase;
using Steinberg::Vst::IConnectionPoint;
using Steinberg::Vst::IParameterChanges;
using Steinberg::Vst::Event;
using Steinberg::Vst::ProcessSetup;
using Steinberg::Vst::ProcessContext;
using Steinberg::Vst::HostProcessData;
using Steinberg::Vst::EventList;
using Steinberg::Vst::ParameterChanges;
using Steinberg::Vst::HostApplication;
using Steinberg::Vst::ParamID;
using Steinberg::Vst::ParamValue;
using Steinberg::Vst::IMidiMapping;
using Steinberg::Vst::IParamValueQueue;
using Steinberg::Vst::kNoParamId;
using Steinberg::Vst::BusInfo;
using Steinberg::Vst::kAudio;
using Steinberg::Vst::kEvent;
using Steinberg::Vst::kInput;
using Steinberg::Vst::kOutput;
using Steinberg::Vst::kRealtime;
using Steinberg::Vst::kSample32;
using Steinberg::Vst::kPitchBend;
using Steinberg::Vst::CtrlNumber;
// VST3 spec §MIDI: host-side tag scheme for MIDI CC / pitch bend / program
// change parameters. NOT provided by the SDK (verified 3.8.1) — the host
// defines them. Note: using-declaration of the real VST3 constants would not
// compile; these are the spec values.
constexpr ParamID kHostMidiCC = 0x1000; // + controller number
constexpr ParamID kHostMidiPitchBend = 0x2000; // + channel
constexpr ParamID kHostMidiProgramChange = 0x3000;
// Minimal IComponentHandler so the plugin can inform the host of param edits.
class HostComponentHandler : public IComponentHandler {
public:
tresult queryInterface(const char*, void** v) override {
*v = nullptr;
return kNoInterface;
}
Steinberg::uint32 addRef() override { return 1; }
Steinberg::uint32 release() override { return 1; }
tresult beginEdit(ParamID) override { return kResultOk; }
tresult performEdit(ParamID, ParamValue) override { return kResultOk; }
tresult endEdit(ParamID) override { return kResultOk; }
tresult restartComponent(Steinberg::int32) override { return kResultOk; }
};
// Minimal IPlugFrame so plugins can resize their editor view.
class HostPlugFrame : public Steinberg::IPlugFrame {
public:
tresult queryInterface(const char*, void** v) override {
*v = nullptr;
return kNoInterface;
}
Steinberg::uint32 addRef() override { return 1; }
Steinberg::uint32 release() override { return 1; }
tresult resizeView(Steinberg::IPlugView* view, Steinberg::ViewRect* newSize) override {
if (view && newSize) view->onSize(newSize);
return kResultOk;
}
};
// All Steinberg SDK objects live here (pimpl — Vst3Instrument.h stays SDK-free).
struct Vst3HostState {
// module must be destroyed LAST: it owns the plugin factory that created
// component/controller (member order ⇒ destroyed in reverse).
VST3::Hosting::Module::Ptr module;
IPtr<IComponent> component;
IPtr<IEditController> controller;
IPtr<HostApplication> hostApp;
HostProcessData processData;
EventList eventList; // SDK default maxSize=50 — allNotesOff sweep adds
// 128 note-offs per channel per stop; beyond 50
// addEvent FAILS silently and the notes never
// reach the plugin (voices keep sustaining).
// Raised here via setMaxSize in loadPlugin.
ParameterChanges paramChanges;
ProcessContext processContext;
IPtr<IPlugView> view;
HostPlugFrame plugFrame;
HostComponentHandler componentHandler;
int32 outputChannels = 2;
bool controllerIsComponent = false; // single-component plugin: controller == component
// noteId per active voice. VST3 plugins match note-off to note-on by
// (pitch, noteId); a constant id (old code used 0) means two overlapping
// note-ons of the same pitch share one id, and a single note-off only
// releases ONE of them — the other voice sustains forever (the "treo
// loop" bug: sound keeps looping after STOP). Track a stack per pitch so
// every overlapping voice gets a unique id and note-off releases them all.
int32 nextNoteId = 1;
std::vector<int32> noteIdsByPitch[128];
};
// Resolve the plugin's ParamID for a MIDI CC / pitch-bend, preferring the
// plugin's IMidiMapping assignment (audiohost/miditovst.h pattern), falling
// back to the VST3 legacy tag scheme. Returns kNoParamId when unmapped.
ParamID midiControllerTag(IPtr<IEditController>& controller, int16 channel,
int16 ctrlNumber, ParamID legacyTag) {
if (controller) {
FUnknownPtr<IMidiMapping> mm(controller.get());
ParamID tag = kNoParamId;
if (mm &&
mm->getMidiControllerAssignment(0, channel, (CtrlNumber)ctrlNumber, tag) ==
kResultTrue &&
tag != kNoParamId)
return tag;
}
return legacyTag;
}
} // namespace
#endif
Vst3Instrument::Vst3Instrument()
: state_(nullptr),
path_(),
sampleRate_(44100.0),
maxBlockSize_(256),
loaded_(false),
guiAttached_(false),
hasAttachedOnce_(false),
reloading_(false) {}
Vst3Instrument::~Vst3Instrument() {
#ifdef HAVE_VST3SDK
if (!state_) return;
closeGUI();
auto* s = static_cast<Vst3HostState*>(state_);
if (s->component) {
FUnknownPtr<IAudioProcessor> processor(s->component);
if (processor) processor->setProcessing(false);
s->component->setActive(false);
s->component->terminate();
}
// Single-component plugins: controller == component, already terminated.
if (s->controller && !s->controllerIsComponent) s->controller->terminate();
s->processData.unprepare();
delete s;
state_ = nullptr;
#endif
}
bool Vst3Instrument::loadPlugin(const std::string& path, double sampleRate) {
#ifndef HAVE_VST3SDK
(void)path; (void)sampleRate;
return false; // vst3sdk submodule missing — VST3 disabled
#else
if (loaded_) return true;
using namespace VST3::Hosting;
std::string err;
Module::Ptr module = Module::create(path, err);
if (!module) {
std::cerr << "[Vst3Instrument] Module::create failed: " << err << std::endl;
return false;
}
const PluginFactory& factory = module->getFactory();
// Pick the first Audio Module class; prefer an Instrument subcategory.
// classInfos() returns a TEMPORARY vector (by value) — never keep a
// pointer into it; it dangles after the range-for and reading
// chosen->ID()/name() is UB (crashed 0xC0000005). Copy instead.
ClassInfo chosen;
bool haveChosen = false;
{
auto infos = factory.classInfos();
for (const ClassInfo& ci : infos) {
if (ci.category() != kVstAudioEffectClass) continue;
if (!haveChosen) { chosen = ci; haveChosen = true; }
if (ci.subCategoriesString().find("Instrument") != std::string::npos) {
chosen = ci;
break;
}
}
}
if (!haveChosen) {
std::cerr << "[Vst3Instrument] no Audio Module class in " << path << std::endl;
return false;
}
IPtr<IComponent> component = factory.createInstance<IComponent>(chosen.ID());
if (!component) {
std::cerr << "[Vst3Instrument] createInstance<IComponent> failed" << std::endl;
return false;
}
IPtr<HostApplication> hostApp = owned(new HostApplication());
FUnknownPtr<IPluginBase> plugBase(component.get());
if (!plugBase || plugBase->initialize(hostApp) != kResultOk) {
std::cerr << "[Vst3Instrument] component initialize failed" << std::endl;
return false;
}
// Edit controller: either the component itself (single-component) or a
// separate factory instance (plugprovider.cpp pattern).
IPtr<IEditController> controller;
bool isSingle = false;
if (component->queryInterface(IEditController::iid, (void**)&controller) == kResultTrue) {
isSingle = true;
} else {
Steinberg::TUID cid = {};
tresult cidRes = component->getControllerClassId(cid);
if (cidRes == kResultTrue || cidRes == kResultOk) {
controller = factory.createInstance<IEditController>(VST3::UID(cid));
if (controller) {
FUnknownPtr<IPluginBase> ctrlBase(controller.get());
if (!ctrlBase || ctrlBase->initialize(hostApp) != kResultOk) controller = nullptr;
}
}
}
if (!controller) {
std::cerr << "[Vst3Instrument] no edit controller for " << path << std::endl;
return false;
}
// State allocated up-front so the component handler (which the controller
// keeps a pointer to) lives in the final state object.
std::unique_ptr<Vst3HostState> s(new Vst3HostState());
s->controllerIsComponent = isSingle;
controller->setComponentHandler(&s->componentHandler);
// Connect component <-> controller for parameter sync (both directions).
FUnknownPtr<IConnectionPoint> compCP(component);
FUnknownPtr<IConnectionPoint> ctrlCP(controller);
if (compCP && ctrlCP) {
compCP->connect(ctrlCP);
ctrlCP->connect(compCP);
}
// Activate all audio and event buses (MIDI & Audio) - required by VST3 specification.
{
int32 numAudioInputs = component->getBusCount(kAudio, kInput);
for (int32 i = 0; i < numAudioInputs; ++i) {
component->activateBus(kAudio, kInput, i, true);
}
int32 numAudioOutputs = component->getBusCount(kAudio, kOutput);
for (int32 i = 0; i < numAudioOutputs; ++i) {
component->activateBus(kAudio, kOutput, i, true);
}
int32 numEventInputs = component->getBusCount(kEvent, kInput);
for (int32 i = 0; i < numEventInputs; ++i) {
component->activateBus(kEvent, kInput, i, true);
}
int32 numEventOutputs = component->getBusCount(kEvent, kOutput);
for (int32 i = 0; i < numEventOutputs; ++i) {
component->activateBus(kEvent, kOutput, i, true);
}
}
// Audio processor: setup → activate → start processing (audioclient.cpp).
FUnknownPtr<IAudioProcessor> processor(component);
if (!processor) {
std::cerr << "[Vst3Instrument] no IAudioProcessor" << std::endl;
return false;
}
ProcessSetup setup{kRealtime, kSample32, (int32)maxBlockSize_, sampleRate};
if (processor->setupProcessing(setup) != kResultOk) {
std::cerr << "[Vst3Instrument] setupProcessing failed" << std::endl;
return false;
}
if (component->setActive(true) != kResultOk) {
std::cerr << "[Vst3Instrument] setActive failed" << std::endl;
return false;
}
processor->setProcessing(true);
// Build per-bus buffers sized maxBlockSize_ (HostProcessData owns them;
// we must NOT override channelBuffers with external pointers — unprepare
// would delete[] them).
if (!s->processData.prepare(*component, (int32)maxBlockSize_, kSample32)) {
std::cerr << "[Vst3Instrument] processData.prepare failed" << std::endl;
return false;
}
// Count output channels of bus 0 (mono plugins duplicate ch0 → both outs).
int32 outChannels = 2;
if (component->getBusCount(kAudio, kOutput) > 0) {
BusInfo bi = {};
if (component->getBusInfo(kAudio, kOutput, 0, bi) == kResultOk && bi.channelCount > 0)
outChannels = bi.channelCount;
}
// SDK EventList default maxSize=50 is far too small for the STOP
// all-notes-off sweep (128 note-offs per channel). addEvent beyond the
// cap fails SILENTLY → notes never released → stuck sound loop.
s->eventList.setMaxSize(4096);
s->module = std::move(module);
s->component = std::move(component);
s->controller = std::move(controller);
s->hostApp = std::move(hostApp);
s->outputChannels = outChannels;
s->controllerIsComponent = isSingle;
s->processContext.sampleRate = sampleRate;
s->processContext.tempo = 120.0;
s->processContext.timeSigNumerator = 4;
s->processContext.timeSigDenominator = 4;
s->processContext.state =
ProcessContext::kPlaying | ProcessContext::kTempoValid | ProcessContext::kTimeSigValid |
ProcessContext::kProjectTimeMusicValid;
state_ = s.release();
path_ = path;
sampleRate_ = sampleRate;
loaded_ = true;
std::cout << "[Vst3Instrument] loaded " << path << " (" << chosen.name()
<< ") outCh=" << outChannels << std::endl;
return true;
#endif
}
bool Vst3Instrument::init(double sampleRate, uint32_t maxBlockSize) {
sampleRate_ = sampleRate;
maxBlockSize_ = maxBlockSize;
return loaded_;
}
void Vst3Instrument::selectProgram(uint32_t channel, uint32_t bank, uint32_t program) {
(void)channel; (void)bank; (void)program;
// ponytail: needs IEditController::setParamNormalized on program list params
}
void Vst3Instrument::noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) {
(void)channel; (void)pitch; (void)velocity; (void)sampleOffset;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->component) return;
Event e = {};
e.busIndex = 0;
e.sampleOffset = (int32)sampleOffset;
e.ppqPosition = 0;
e.flags = Event::kIsLive;
e.type = Event::kNoteOnEvent;
e.noteOn.channel = 0; // Force to MIDI Channel 1 (0) for VSTi compatibility
e.noteOn.pitch = (int16)pitch;
e.noteOn.tuning = 0.f;
e.noteOn.velocity = velocity;
e.noteOn.length = 0;
// Unique noteId per voice: overlapping note-ons of the same pitch MUST
// carry distinct ids, otherwise one note-off cannot release all voices
// (Nexus/DUNE3 keep the extra voice forever → sound loops after STOP).
int32 id = s->nextNoteId++;
if (id <= 0) { id = 1; s->nextNoteId = 2; } // wrap: never reuse 0
if (pitch < 128) s->noteIdsByPitch[pitch].push_back(id);
e.noteOn.noteId = id;
s->eventList.addEvent(e);
std::cerr << "[midi] pid=" << (int)GetCurrentProcessId() << " ON ch=" << channel
<< " p=" << pitch << " id=" << id << " v=" << velocity << std::endl;
#endif
}
void Vst3Instrument::noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) {
(void)channel; (void)sampleOffset;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->component) return;
// Release EVERY active voice on this pitch (each had a distinct noteId).
// MIDI note-off semantics: all voices at that pitch stop. Without this,
// a second overlapping voice (stack depth >1) keeps sustaining.
if (pitch < 128 && !s->noteIdsByPitch[pitch].empty()) {
for (int32 id : s->noteIdsByPitch[pitch]) {
Event e = {};
e.busIndex = 0;
e.sampleOffset = (int32)sampleOffset;
e.ppqPosition = 0;
e.flags = Event::kIsLive;
e.type = Event::kNoteOffEvent;
e.noteOff.channel = 0;
e.noteOff.pitch = (int16)pitch;
e.noteOff.velocity = 0.f;
e.noteOff.noteId = id;
e.noteOff.tuning = 0.f;
s->eventList.addEvent(e);
}
std::string ids;
for (int32 id : s->noteIdsByPitch[pitch]) { if (!ids.empty()) ids += ","; ids += std::to_string(id); }
std::cerr << "[midi] pid=" << (int)GetCurrentProcessId() << " OFF ch=" << channel
<< " p=" << pitch << " ids=[" << ids << "]" << std::endl;
s->noteIdsByPitch[pitch].clear();
} else {
// No tracked voice: send a best-effort note-off with the last id
// (id 0 now always means "untracked" — plugins may still release by
// pitch). Never blocks the audio thread.
Event e = {};
e.busIndex = 0;
e.sampleOffset = (int32)sampleOffset;
e.ppqPosition = 0;
e.flags = Event::kIsLive;
e.type = Event::kNoteOffEvent;
e.noteOff.channel = 0;
e.noteOff.pitch = (int16)pitch;
e.noteOff.velocity = 0.f;
e.noteOff.noteId = 0;
e.noteOff.tuning = 0.f;
tresult ar = s->eventList.addEvent(e);
std::cerr << "[midi] pid=" << (int)GetCurrentProcessId() << " OFF ch=" << channel
<< " p=" << pitch << " untracked(0) add=" << (int)ar << std::endl;
}
#endif
}
void Vst3Instrument::controlChange(uint32_t channel, uint32_t cc, uint32_t value) {
(void)channel; (void)cc; (void)value;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return;
ParamID tag = midiControllerTag(s->controller, 0, (int16)cc,
kHostMidiCC);
ParamValue v = value / 127.0;
// setParamNormalized covers single-component plugins; the param queue
// reaches split plugins that read inputParameterChanges inside process().
s->controller->setParamNormalized(tag, v);
int32 idx = 0;
if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx);
#endif
}
void Vst3Instrument::programChange(uint32_t channel, uint32_t program) {
(void)channel; (void)program;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return;
ParamID tag = kHostMidiProgramChange;
// ponytail: normalized value should be program/(count-1) from the program
// list param stepCount; 127ths is a reasonable approximation.
ParamValue v = (program & 0x7F) / 127.0;
s->controller->setParamNormalized(tag, v);
int32 idx = 0;
if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx);
#endif
}
void Vst3Instrument::pitchBend(uint32_t channel, uint32_t bend14) {
(void)channel; (void)bend14;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return;
ParamID tag = midiControllerTag(s->controller, 0, (int16)kPitchBend,
kHostMidiPitchBend);
ParamValue v = bend14 / 16383.0;
s->controller->setParamNormalized(tag, v);
int32 idx = 0;
if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx);
#endif
}
bool Vst3Instrument::openGUI(void* parentWindowHandle) {
#ifndef HAVE_VST3SDK
(void)parentWindowHandle;
return false;
#else
if (!reloadForGUI()) return false;
return attachView(parentWindowHandle);
#endif
}
bool Vst3Instrument::reloadForGUI() {
#ifndef HAVE_VST3SDK
return false;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return false;
if (s->view && guiAttached_) return true;
if (hasAttachedOnce_ && !guiAttached_) {
// Reopen GUI sau khi dong: mot so plugin (Nexus...) hang o
// view->attached() LAN 2 tren cung component instance. Tao lai inst
// moi tren CUNG worker thread (COM STA con song) roi attach lai.
// PHAN NAY PHAI chay tren worker thread — apartment cua channel song
// o day; chay tren thread tam thi apartment moi chet ngay sau do
// (reopen lan sau -> treo nhu bridge_like).
if (!reload()) return false;
s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return false;
}
return true;
#endif
}
bool Vst3Instrument::attachView(void* parentWindowHandle) {
#ifndef HAVE_VST3SDK
(void)parentWindowHandle;
return false;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller || !parentWindowHandle) return false;
IPlugView* rawView = nullptr;
s->controller->queryInterface(IPlugView::iid, (void**)&rawView);
FUnknownPtr<IPlugView> view(rawView);
if (!view) {
// Mot so plugin khong expose IPlugView tren edit controller; thu component.
IPlugView* rawViewC = nullptr;
s->component->queryInterface(IPlugView::iid, (void**)&rawViewC);
view = FUnknownPtr<IPlugView>(rawViewC);
}
if (!view) {
// Official editorhost.cpp pattern: IEditController::createView(kEditor).
// JUCE-based plugins (Scaler2) expose the editor only this way.
view = owned(s->controller->createView(Steinberg::Vst::ViewType::kEditor));
}
if (!view) return false;
view->setFrame(&s->plugFrame);
view->isPlatformTypeSupported(kPlatformTypeHWND);
tresult ta = view->attached(parentWindowHandle, kPlatformTypeHWND);
if (ta != kResultOk) return false;
#ifdef _WIN32
HWND hwnd = (HWND)parentWindowHandle;
Steinberg::ViewRect rect;
if (view->getSize(&rect) == kResultOk) {
int w = rect.right - rect.left;
int h = rect.bottom - rect.top;
RECT r = { 0, 0, w, h };
AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW, FALSE);
SetWindowPos(hwnd, nullptr, 0, 0, r.right - r.left, r.bottom - r.top, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
// Tell the plugin the client size right after attach — some editors
// (Skia/OpenGL-based) skip their first paint until onSize arrives,
// leaving a blank/white surface.
view->onSize(&rect);
}
#endif
s->view = view;
guiAttached_ = true;
hasAttachedOnce_ = true;
// ponytail: the bridge loop is a worker thread without a Windows message
// pump — some editors may not repaint until the first native event; a
// future version can spin a dedicated UI thread + pump.
return true;
#endif
}
void Vst3Instrument::resizeView(int w, int h) {
#ifdef HAVE_VST3SDK
auto* s = static_cast<Vst3HostState*>(state_);
if (s && s->view) {
Steinberg::ViewRect rect(0, 0, w, h);
s->view->onSize(&rect);
}
#endif
}
bool Vst3Instrument::hasAttachedView() const {
return state_ != nullptr && guiAttached_;
}
bool Vst3Instrument::reload() {
#ifndef HAVE_VST3SDK
return false;
#else
if (!state_) return false;
closeGUI();
auto* s = static_cast<Vst3HostState*>(state_);
if (s->component) {
FUnknownPtr<IAudioProcessor> processor(s->component);
if (processor) processor->setProcessing(false);
s->component->setActive(false);
s->component->terminate();
}
// Single-component plugins: controller == component, already terminated.
if (s->controller && !s->controllerIsComponent) s->controller->terminate();
s->processData.unprepare();
delete s;
state_ = nullptr;
loaded_ = false;
guiAttached_ = false;
hasAttachedOnce_ = false;
return loadPlugin(path_, sampleRate_);
#endif
}
void Vst3Instrument::closeGUI() {
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
// Do NOT call s->view->removed(): Nexus's removed() enters an internal
// modal wait for a message only this thread's message pump can dispatch
// — but this thread is inside removed(), so it deadlocks forever
// (observed: closeGUI job never returns; wdisp flood from the editor).
// Nulling the view and letting the next terminate() (reload / destructor)
// tear the editor windows down on this same thread is the deterministic
// path out. Callers (post_close_gui / load job) additionally destroy the
// editor's child windows right here on this thread so the plugin stops
// pumping; the leaked editor object is inert once its windows are gone.
if (s) s->view = nullptr;
guiAttached_ = false;
#endif
}
void Vst3Instrument::processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) {
(void)outputL; (void)outputR; (void)numSamples;
#ifndef HAVE_VST3SDK
return;
#else
// GUI reopen rebuilds the instance on the worker thread; while the
// teardown runs, the audio loop must not touch state_ (flag toggled under
// InstrumentEngineManager::mu_ by setReloading — renderAll holds the same
// mutex during processAudioBlock, so the check is race-free).
if (reloading_) return;
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->component || numSamples == 0) return;
FUnknownPtr<IAudioProcessor> processor(s->component);
if (!processor) return;
s->processData.processMode = kRealtime;
s->processData.numSamples = (int32)numSamples;
s->processData.inputEvents = &s->eventList;
s->processData.inputParameterChanges = &s->paramChanges;
s->processData.processContext = &s->processContext;
s->processContext.projectTimeSamples += numSamples;
s->processContext.projectTimeMusic =
(double)s->processContext.projectTimeSamples / s->processContext.sampleRate *
(s->processContext.tempo / 60.0);
// VST3: host buffers must be zeroed (silence) before process — plugins
// that skip output leave garbage otherwise (EZkeys 2 -> huge noise).
if (s->processData.numOutputs > 0) {
for (int32 b = 0; b < s->processData.numOutputs; ++b) {
const Steinberg::Vst::AudioBusBuffers& ob = s->processData.outputs[b];
for (int32 c = 0; c < ob.numChannels; ++c)
if (ob.channelBuffers32[c])
std::memset(ob.channelBuffers32[c], 0, numSamples * sizeof(float));
}
}
tresult pr = processor->process(s->processData);
float mx = 0.f;
if (pr >= 0 && s->processData.numOutputs > 0) {
const Steinberg::Vst::AudioBusBuffers& out = s->processData.outputs[0];
const float* buf0 = out.numChannels > 0 ? out.channelBuffers32[0] : nullptr;
const float* buf1 = out.numChannels > 1 ? out.channelBuffers32[1] : nullptr;
if (buf0) std::memcpy(outputL, buf0, numSamples * sizeof(float));
else std::memset(outputL, 0, numSamples * sizeof(float));
if (buf1) std::memcpy(outputR, buf1, numSamples * sizeof(float));
else if (buf0) std::memcpy(outputR, buf0, numSamples * sizeof(float)); // mono → stereo
else std::memset(outputR, 0, numSamples * sizeof(float));
for (uint32_t i = 0; i < numSamples; ++i) {
float v = outputL[i] < 0 ? -outputL[i] : outputL[i];
if (v > mx) mx = v;
}
} else {
std::memset(outputL, 0, numSamples * sizeof(float));
std::memset(outputR, 0, numSamples * sizeof(float));
}
s->eventList.clear();
s->paramChanges.clearQueue();
#endif
}