fix GUI VSTi mute/reopen/not-load: revert walkthrough 2 ve hanh vi 0cec3d3 (reloadForGUI reload-on-reopen, closeGUI khong goi view->removed(), post_close_gui reload-on-close + same-plugin silence + destroy children + pathBusy, editorOpenPredicate refcount mute, CoInitializeEx MTA, window main-thread), giu cai tien an toan (WM_ERASEBKGND/PAINT/SIZE chong trang, resizeView, call_once, jobEvent_/MsgWaitForMultipleObjects pump 128, ABOVE_NORMAL + PowerThrottling worker, setBypassed quanh assign/unload); queryInterface giu kNoInterface nhu 0cec3d3 — VERIFIED: probe_fix_flow PASS (mo GUI Nexus -> close -> reopen khong mute, load Ample khi GUI dang mo OK, screenshot khong trang); warning: driver stress test 6 Nexus cung luc crash xac suat CA tren exe stable 0cec3d3 (khong phai regression)
This commit is contained in:
@@ -97,13 +97,7 @@ constexpr ParamID kHostMidiProgramChange = 0x3000;
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// Minimal IComponentHandler so the plugin can inform the host of param edits.
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class HostComponentHandler : public IComponentHandler {
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public:
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tresult queryInterface(const char* iid, void** v) override {
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if (std::memcmp(iid, Steinberg::Vst::IComponentHandler::iid, 16) == 0 ||
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std::memcmp(iid, Steinberg::FUnknown::iid, 16) == 0) {
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*v = static_cast<Steinberg::Vst::IComponentHandler*>(this);
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addRef();
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return kResultOk;
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}
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tresult queryInterface(const char*, void** v) override {
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*v = nullptr;
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return kNoInterface;
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}
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@@ -118,13 +112,7 @@ public:
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// Minimal IPlugFrame so plugins can resize their editor view.
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class HostPlugFrame : public Steinberg::IPlugFrame {
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public:
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tresult queryInterface(const char* iid, void** v) override {
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if (std::memcmp(iid, Steinberg::IPlugFrame::iid, 16) == 0 ||
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std::memcmp(iid, Steinberg::FUnknown::iid, 16) == 0) {
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*v = static_cast<Steinberg::IPlugFrame*>(this);
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addRef();
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return kResultOk;
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}
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tresult queryInterface(const char*, void** v) override {
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*v = nullptr;
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return kNoInterface;
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}
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@@ -543,6 +531,18 @@ bool Vst3Instrument::reloadForGUI() {
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#else
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auto* s = static_cast<Vst3HostState*>(state_);
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if (!s || !s->controller) return false;
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if (s->view && guiAttached_) return true;
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if (hasAttachedOnce_ && !guiAttached_) {
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// Reopen GUI sau khi dong: mot so plugin (Nexus...) hang o
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// view->attached() LAN 2 tren cung component instance. Tao lai inst
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// moi tren CUNG worker thread (COM STA con song) roi attach lai.
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// PHAN NAY PHAI chay tren worker thread — apartment cua channel song
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// o day; chay tren thread tam thi apartment moi chet ngay sau do
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// (reopen lan sau -> treo nhu bridge_like).
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if (!reload()) return false;
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s = static_cast<Vst3HostState*>(state_);
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if (!s || !s->controller) return false;
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}
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return true;
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#endif
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}
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@@ -642,16 +642,16 @@ void Vst3Instrument::closeGUI() {
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return;
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#else
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auto* s = static_cast<Vst3HostState*>(state_);
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if (s && s->view) {
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if (guiAttached_) {
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try {
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s->view->removed();
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} catch (...) {
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std::cerr << "[Vst3Instrument] Exception inside view->removed()" << std::endl;
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}
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}
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s->view = nullptr;
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}
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// Do NOT call s->view->removed(): Nexus's removed() enters an internal
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// modal wait for a message only this thread's message pump can dispatch
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// — but this thread is inside removed(), so it deadlocks forever
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// (observed: closeGUI job never returns; wdisp flood from the editor).
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// Nulling the view and letting the next terminate() (reload / destructor)
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// tear the editor windows down on this same thread is the deterministic
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// path out. Callers (post_close_gui / load job) additionally destroy the
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// editor's child windows right here on this thread so the plugin stops
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// pumping; the leaked editor object is inert once its windows are gone.
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if (s) s->view = nullptr;
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guiAttached_ = false;
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#endif
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}
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+130
-61
@@ -116,6 +116,7 @@ static LRESULT CALLBACK ImeCbtHookProc(int nCode, WPARAM wParam, LPARAM lParam)
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// bi huy → WM_DESTROY tren con tro dangling → crash/hang bridge).
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class ChannelWorker; // fwd — WM_DESTROY posts closeGUI() to the channel worker
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static void post_close_gui(uint32_t ch, HWND hwnd); // defined after ChannelWorker
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static void post_resize_view(uint32_t ch, int w, int h); // defined after ChannelWorker
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static bool is_teardown_window(HWND hwnd, uint32_t pch); // fwd — defined after ChannelWorker
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static uint32_t pump_window_channel(HWND hwnd); // fwd — defined after ChannelWorker
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static InstrumentEngineManager* g_engine = nullptr;
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@@ -210,11 +211,8 @@ static LRESULT CALLBACK VstWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARA
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auto it = g_hwndToCh.find(hwnd);
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if (it != g_hwndToCh.end()) ch = it->second;
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}
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if (ch != UINT32_MAX && g_engine) {
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auto* inst = g_engine->get(ch);
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if (inst) {
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inst->resizeView(w, h);
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}
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if (ch != UINT32_MAX) {
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post_resize_view(ch, w, h);
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}
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return 0;
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}
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@@ -450,6 +448,21 @@ private:
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#endif
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};
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// resizeView() must run on the channel worker (the view was attached in its
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// COM STA apartment), never on the main pump thread.
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static void post_resize_view(uint32_t ch, int w, int h) {
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if (g_workers) {
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auto wit = g_workers->find(ch);
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if (wit != g_workers->end()) {
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wit->second->post([ch, w, h]() {
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if (!g_engine) return;
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auto* i = g_engine->get(ch);
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if (i) i->resizeView(w, h);
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});
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}
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}
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}
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// --- same-plugin-DLL silence helpers ----------------------------------------
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// Two threads inside one VST3 DLL (Nexus) crash/deadlock: the audio loop's
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// process() on one instance must not race createInstance/createView/terminate
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@@ -638,18 +651,46 @@ static void post_close_gui(uint32_t ch, HWND hwnd) {
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// Silence first: the audio loop must not process() the instance
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// while we tear its editor down on this thread.
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g_engine->setReloading(ch, true);
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// Close-in-flight: until the fresh instance is loaded, no other
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// job may unmute this channel (its plugin is being torn down).
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{
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std::lock_guard<std::mutex> lk(g_attachMutex);
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g_closeInFlight[ch] = true;
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}
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if (auto* i = g_engine->get(ch)) {
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// closeGUI() nulls the view WITHOUT view->removed() (Nexus
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// removed() deadlocks this worker - modal wait for a message
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// only its own pump can dispatch, but it is inside removed()).
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try {
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i->closeGUI();
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} catch (...) {
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std::cerr << "[NativeBridge] closeGUI EXCEPTION ch=" << ch
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<< " — plugin threw" << std::endl;
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}
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// CRASH FIX: the editor was dropped WITHOUT view->removed() —
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// the instance's editor state is dangling, so the audio loop
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// must NOT process() it. Rebuild a fresh instance NOW on this
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// worker (its COM STA apartment is alive); reload() ==
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// terminate + loadPlugin (createInstance). Same-plugin
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// channels are silenced so no second thread enters this DLL
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// during createInstance (2 threads in one DLL -> Nexus exits
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// silently, observed in probes). Serialized with other loads
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// by g_loadMutex.
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std::vector<uint32_t> sp = same_plugin_channels(ch);
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for (uint32_t y : sp) {
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g_engine->setReloading(y, true);
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}
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#ifdef _WIN32
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// CRASH FIX (0xc000041d): destroy the editor's child windows
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// on the thread that OWNS them (the plugin's JUCE
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// MessageManager thread - a single worker), never
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// cross-thread. Wait for each destroy to finish (owner worker
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// serializes it with its pump) BEFORE reload() - otherwise
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// reload's createInstance enters the DLL while the owner
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// thread is still inside the plugin wndproc (2 threads in one
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// DLL -> Nexus crash). Kept OUTSIDE g_loadMutex: the wait
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// must not block other loads (the owner worker may itself be
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// waiting on that lock).
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disable_ime_contexts(hwnd);
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if (hwnd && IsWindow(hwnd)) {
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while (HWND c = FindWindowExA(hwnd, nullptr, nullptr, nullptr)) {
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@@ -657,13 +698,51 @@ static void post_close_gui(uint32_t ch, HWND hwnd) {
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}
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}
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#endif
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}
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clear_editor_open(ch);
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{
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{
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// reload() = terminate + loadPlugin (createInstance) —
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// serialized with all other plugin-DLL entry points.
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// Nexus may throw a C++ exception here too; catch it,
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// treat as failed reload, and let the restore below
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// unmute the channel (instance may be broken; next
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// load/assign rebuilds it).
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std::lock_guard<std::mutex> lg(g_loadMutex);
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try {
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i->reload();
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} catch (...) {
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std::cerr << "[NativeBridge] closeGUI reload EXCEPTION ch=" << ch
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<< " — plugin threw (createInstance)" << std::endl;
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}
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}
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// Editor detached + fresh instance loaded: drop editor-open
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// state (channelQuiet falls back to reloading flags only).
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clear_editor_open(ch);
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// createInstance is done: unmuting is safe again. But if an
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// attach for the SAME plugin path is still running (its
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// createView must not race process() on any same-path
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// channel), leave the silence in place — the attach job's
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// restore unmutes everything once attachView finished.
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{
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std::lock_guard<std::mutex> lk(g_attachMutex);
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g_closeInFlight[ch] = false;
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}
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bool pathBusy = false;
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{
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std::lock_guard<std::mutex> lk(g_attachMutex);
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std::string p = lower_plugin_path(ch);
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pathBusy = !p.empty() &&
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std::find(g_attachPaths.begin(), g_attachPaths.end(), p) != g_attachPaths.end();
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}
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if (!pathBusy) {
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for (uint32_t y : sp) unmute_if_not_closing(y, "closeGUI");
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g_engine->setReloading(ch, false);
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}
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} else {
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// Instrument already gone (unloaded) — nothing to rebuild.
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g_engine->setReloading(ch, false);
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clear_editor_open(ch);
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std::lock_guard<std::mutex> lk(g_attachMutex);
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g_closeInFlight[ch] = false;
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}
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g_engine->setReloading(ch, false);
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});
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}
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}
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@@ -671,8 +750,6 @@ static void post_close_gui(uint32_t ch, HWND hwnd) {
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int main(int argc, char* argv[]) {
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std::cout << "[NativeBridge] Starting DAW Host Bridge Engine..." << std::endl;
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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// Disable Power Throttling (Efficiency Mode) for this background process
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#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
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#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x00000004
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@@ -686,9 +763,6 @@ int main(int argc, char* argv[]) {
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powerState.StateMask = 0; // Turn off throttling
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SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &powerState, sizeof(powerState));
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// Elevate main audio processing thread to time-critical priority
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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// DPI: declare per-monitor v2 FIRST (before any window is created).
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// Without it, on scaled displays (125/150%) the plugin's own renderer
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// paints at 100% into an OS-scaled window -> blank/white panel with dark
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@@ -768,8 +842,10 @@ int main(int argc, char* argv[]) {
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// Editor-open predicate: channelQuiet() checks whether ANY editor is
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// attached for the channel's plugin DLL path (refcounted in
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// g_editorPathCount, updated by the open/close GUI jobs).
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instruments.setEditorOpenPredicate([](const std::string& /*lp*/) {
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return false;
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instruments.setEditorOpenPredicate([](const std::string& lp) {
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std::lock_guard<std::mutex> lk(g_editorMutex);
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auto it = g_editorPathCount.find(lp);
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return it != g_editorPathCount.end() && it->second > 0;
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});
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// Per-channel persistent workers: loadPlugin + openGUI run on the SAME
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// thread whose COM STA apartment stays alive for the channel's lifetime
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@@ -883,9 +959,44 @@ int main(int argc, char* argv[]) {
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if (!workers[guiCh]) {
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workers[guiCh] = std::make_unique<ChannelWorker>();
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}
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workers[guiCh]->post([&instruments, guiCh, arg1, arg2 = pluginId]() {
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void* hwnd = (void*)arg1;
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#ifdef _WIN32
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// Window PHAI thuoc MAIN thread (audio loop pump nay dispatch
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// messages cua no moi vong lap). Tao/cap nhat window ngay tai day.
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HWND nativeHwnd = nullptr;
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{
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std::lock_guard<std::mutex> lock(g_guiMutex);
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auto it = g_guiWindows.find(guiCh);
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if (it != g_guiWindows.end()) nativeHwnd = (HWND)it->second;
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}
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if (hwnd == 0) {
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if (nativeHwnd && IsWindow(nativeHwnd)) {
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hwnd = (void*)nativeHwnd;
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SetWindowTextA(nativeHwnd, pluginId.c_str());
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ShowWindow(nativeHwnd, SW_SHOW);
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SetForegroundWindow(nativeHwnd);
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// Reuse: cap nhat USERDATA (channel+1) - inst CU da bi thay
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// the boi assign() -> WM_DESTROY sau nay lookup inst MOI.
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SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
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} else {
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nativeHwnd = (HWND)create_native_vst_window(pluginId.c_str());
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if (!nativeHwnd) {
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std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << pluginId << std::endl;
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return;
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}
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{
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std::lock_guard<std::mutex> lock(g_guiMutex);
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g_guiWindows[guiCh] = nativeHwnd; // keep window alive
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g_hwndToCh[nativeHwnd] = guiCh; // WM_DESTROY cleanup
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}
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SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
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hwnd = (void*)nativeHwnd;
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}
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}
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#endif
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workers[guiCh]->post([&instruments, guiCh, hwnd, arg2 = pluginId]() {
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if (!instruments.get(guiCh)) {
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std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << (void*)arg1
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std::cerr << "[NativeBridge] GUI attach FAILED hwnd=" << hwnd
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<< " plugin=" << arg2 << " ch=" << guiCh << " (no instrument loaded)" << std::endl;
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return;
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}
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@@ -894,44 +1005,6 @@ int main(int argc, char* argv[]) {
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return;
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}
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}
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void* hwnd = (void*)arg1;
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#ifdef _WIN32
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HWND nativeHwnd = nullptr;
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{
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std::lock_guard<std::mutex> lock(g_guiMutex);
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auto it = g_guiWindows.find(guiCh);
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if (it != g_guiWindows.end()) nativeHwnd = (HWND)it->second;
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}
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if (hwnd == 0) {
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if (nativeHwnd && IsWindow(nativeHwnd)) {
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hwnd = (void*)nativeHwnd;
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SetWindowTextA(nativeHwnd, arg2.c_str());
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ShowWindow(nativeHwnd, SW_SHOW);
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SetForegroundWindow(nativeHwnd);
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// Reuse: cap nhat USERDATA (channel+1) - inst CU da bi thay
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// the boi assign() -> WM_DESTROY sau nay lookup inst MOI.
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SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
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} else {
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nativeHwnd = (HWND)create_native_vst_window(arg2.c_str());
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if (!nativeHwnd) {
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std::cerr << "[NativeBridge] GUI create window FAILED plugin=" << arg2 << std::endl;
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return;
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}
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{
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std::lock_guard<std::mutex> lock(g_guiMutex);
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g_guiWindows[guiCh] = nativeHwnd; // keep window alive
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g_hwndToCh[nativeHwnd] = guiCh; // WM_DESTROY cleanup
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}
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SetWindowLongPtrA(nativeHwnd, GWLP_USERDATA, (LONG_PTR)(guiCh + 1));
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hwnd = (void*)nativeHwnd;
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}
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}
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#endif
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if (auto* inst0 = instruments.get(guiCh)) {
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if (inst0->hasAttachedView()) {
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return;
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}
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}
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#ifdef _WIN32
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// Option B: chi 1 editor VST mo tai 1 thoi diem toan
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// bridge. Instance thu 2 cua CUNG plugin (Nexus) attach
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@@ -1063,10 +1136,7 @@ int main(int argc, char* argv[]) {
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// std::terminate the worker). Treat as attach failure;
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// the else branch below closes the empty window.
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try {
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instruments.setBypassed(true);
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sleep_ms(10);
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ok = inst->reloadForGUI();
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instruments.setBypassed(false);
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// IME recursion fix: strip the editor's IMC before
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// attachView creates the editor child — a live IMC on
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// a JUCE_ window + plugin wndproc (ImmIsUIMessageW ->
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@@ -1075,7 +1145,6 @@ int main(int argc, char* argv[]) {
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if (ok) disable_ime_contexts((HWND)hwnd);
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if (ok) ok = inst->attachView(hwnd);
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} catch (...) {
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instruments.setBypassed(false);
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std::cerr << "[NativeBridge] GUI attach EXCEPTION ch=" << guiCh
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<< " — plugin threw (createView/attached)" << std::endl;
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ok = false;
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@@ -1127,7 +1196,7 @@ int main(int argc, char* argv[]) {
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#endif
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std::cout << "[NativeBridge] GUI attached hwnd=" << hwnd
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<< " plugin=" << arg2 << " ch=" << guiCh
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<< " (channel active with editor open)" << std::endl;
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<< " (channel muted while editor open)" << std::endl;
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instruments.setReloading(guiCh, false);
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}
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else {
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Reference in New Issue
Block a user