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SonicForgeStudio/native_bridge/juce_fx/CMakeLists.txt
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CMake

# native_bridge/juce_fx/CMakeLists.txt
# G1 POC: juce_fx_bridge.exe — JUCE AudioProcessorGraph thay RealtimeFxChain
# trong SHM realtime loop. Windows only. Build riêng (không chung với
# daw_vst_bridge) để JUCE không kéo opengl/fluidsynth vào bridge cũ.
cmake_minimum_required(VERSION 3.20)
project(juce_fx_bridge LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../JUCE/CMakeLists.txt")
message(FATAL_ERROR "JUCE submodule missing — run: git submodule update --init native_bridge/JUCE")
endif()
# JUCE framework (submodule, tag 8.0.7). add_subdirectory tạo targets
# juce::core, juce::audio_basics, juce::audio_processors, ...
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../JUCE JUCE EXCLUDE_FROM_ALL)
add_executable(juce_fx_bridge
main_juce_fx.cpp
JuceFxLoop.cpp
JuceFxEngine.cpp
)
target_include_directories(juce_fx_bridge PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../include
)
target_link_libraries(juce_fx_bridge PRIVATE
juce::juce_core
juce::juce_audio_basics
juce::juce_audio_processors
)
# G2: VST3 hosting — JUCE mặc định JUCE_PLUGINHOST_VST3=0, bật để
# VST3PluginFormat (findAllTypesForFile/createInstanceFromDescription/...)
# được compile (juce_audio_processors tự bundle VST3_SDK).
target_compile_definitions(juce_fx_bridge PRIVATE JUCE_PLUGINHOST_VST3=1)
if(WIN32)
# timeBeginPeriod (winmm) — như fx_vst_bridge
target_link_libraries(juce_fx_bridge PRIVATE winmm)
endif()