Files
SonicForgeStudio/native_bridge/include/SharedMemoryIPC.h
T

72 lines
2.9 KiB
C++

// native_bridge/include/SharedMemoryIPC.h
#pragma once
#include <cstdint>
#ifdef _WIN32
#include <windows.h>
#endif
#define AUDIO_BLOCK_SIZE 256
// WARNING: volatile is NOT a sync primitive. Real impl should use an
// interlocked/index-flag pair or a Win32 event (SetEvent) signalled by the
// writer. This struct follows the spec layout so Rust/JS mapping stays in sync.
struct SharedAudioBufferIPC {
// Synchronization Flags
volatile uint32_t clientReadIndex;
volatile uint32_t bridgeWriteIndex;
// PCM Float32 Audio Buffers
float masterLeft[AUDIO_BLOCK_SIZE];
float masterRight[AUDIO_BLOCK_SIZE];
// Latency probe: bridge stamps every rendered block (QueryPerformanceCounter)
volatile uint64_t blockTimestamp;
// MIDI Event Exchange Queue
struct MidiEventIPC {
uint8_t command; // 0x9 note on / 0x8 note off / 0xB CC / 0xC program / 0xE pitch bend
uint8_t channel;
uint8_t pitch; // note number (0x9/0x8) or CC number (0xB)
uint8_t velocity; // 0-127 (0x9 + vel=0 == note off)
uint8_t data2; // CC value / program number / PB LSB
uint8_t data3; // PB MSB (0xE only)
uint8_t reserved[2]; // explicit padding — keeps C/Rust layout stable
uint32_t sampleOffset;
} midiQueue[64];
volatile uint32_t midiQueueCount;
// Transport / Control (added vs spec: Stop/Play flush, instrument switch)
struct ControlEventIPC {
uint32_t type; // 0 = NONE, 1 = PANIC/ALL_NOTES_OFF, 2 = LOAD_INSTRUMENT,
// 3 = TRANSPORT, 4 = OPEN_GUI
uint32_t arg0; // LOAD: instrument type (InstrumentType);
// TRANSPORT: 0=STOP, 1=PLAY, 2=SET_POSITION
uint32_t arg1; // LOAD: string length (bytes) of path;
// TRANSPORT: playheadSamples (for timeline sync)
uint32_t channel; // LOAD: MIDI channel to assign instrument to (A10)
char arg2[1024]; // LOAD: UTF-8 path
} controlQueue[8];
volatile uint32_t controlQueueCount;
// G0.3: set by the bridge while an openGUI attach job is in flight
// (reload/attachView on a ChannelWorker). The Tauri watchdog reads this
// to extend its stall deadline — a long Nexus attach must not look like
// a dead bridge. Append-only field: existing offsets stay stable.
volatile uint32_t attachInFlight;
// G3.1: dedicated heartbeat, incremented every 100ms by a bridge-side
// thread INDEPENDENT of the audio loop. The Tauri watchdog keys bridge
// liveness on this, so a slow (but alive) audio loop no longer looks dead.
// Append-only field: existing offsets stay stable.
volatile uint32_t heartbeat;
};
// Shared-memory helpers (impl in SharedMemoryIPC.cpp).
struct ShmHandle;
ShmHandle* shm_open(const char* name);
ShmHandle* shm_create(const char* name);
SharedAudioBufferIPC* shm_ptr(ShmHandle* h);
void shm_close(ShmHandle* h);