Files
SonicForgeStudio/app/static/js/services/bridgeAudioNode.js
T
locpham c3368d0a91 feat: native host bridge integration — C++ bridge, Rust SHM, JS routing, build scripts, docs
- native_bridge/: InstrumentEngineManager multi-channel, sample-accurate, CC/program/pitchbend, transport, Vst3Instrument stub (HAVE_VST3SDK)
- src-tauri: shm.rs, bridge spawn + audio pump + health monitor, open_vst_gui, externalBin, commands
- app: UnifiedMidiRouter, NativeBridgeService, bridgeAudioNode, audioRoutingEngine, Plugin Manager UI, Bridge/WASM indicator, set_position sync
- build: 3 ps1 (force-added, build/ ignored), verify_bundle --check-bridge, CI workflow
- docs: TASKS.md, TEST_NOTES.md (Windows verify checklist), install/report updates
2026-08-11 23:37:29 +07:00

73 lines
2.3 KiB
JavaScript

// app/static/js/services/bridgeAudioNode.js
// Audio sink: consumes 'bridge-audio' PCM frames (native bridge) and plays them
// through a ScriptProcessorNode into the WebAudio graph (track FX / master bus).
(function () {
var RING_DEPTH = 8; // 8 blocks * 256 samples ~= 46ms anti-underrun
var SP_BUFFER = 4096; // ScriptProcessor chunk (16 bridge blocks)
var _queue = [];
var _spn = null;
var _gainNode = null;
var _ctx = null;
var _initialized = false;
function _getCtx() {
if (_ctx) return _ctx;
if (typeof getAudioContext === 'function') _ctx = getAudioContext();
else if (window.__sharedAudioCtx) _ctx = window.__sharedAudioCtx;
else _ctx = new (window.AudioContext || window.webkitAudioContext)();
return _ctx;
}
function init(audioCtx) {
if (_initialized) return;
_ctx = audioCtx || _getCtx();
_gainNode = _ctx.createGain();
_gainNode.gain.value = 1.0;
_spn = _ctx.createScriptProcessor(SP_BUFFER, 0, 2);
_spn.onaudioprocess = function (e) {
var L = e.outputBuffer.getChannelData(0);
var R = e.outputBuffer.getChannelData(1);
L.fill(0); R.fill(0);
if (!_queue.length) return;
var f = _queue.shift();
L.set(f.l); R.set(f.r);
};
_spn.connect(_gainNode);
_initialized = true;
console.log('[BridgeAudioNode] initialized (ring depth ' + RING_DEPTH + ')');
}
function onAudio(l, r) {
if (!_initialized) init();
_queue.push({ l: new Float32Array(l), r: new Float32Array(r) });
if (_queue.length > RING_DEPTH) _queue.shift(); // drop oldest on overrun
}
function flush() { _queue = []; }
function getOutputNode() { return _gainNode; }
function disconnect() {
flush();
if (_spn && _gainNode) {
try { _spn.disconnect(); } catch (e) {}
try { _gainNode.disconnect(); } catch (e) {}
}
// Reset state so a later init() can rebuild (AudioRoutingEngine re-connect).
_initialized = false;
_spn = null;
_gainNode = null;
_ctx = null;
}
window.BridgeAudioNode = {
init: init,
onAudio: onAudio,
flush: flush,
getOutputNode: getOutputNode,
connect: function (dest) { if (_gainNode) _gainNode.connect(dest); },
disconnect: disconnect,
isReady: function () { return _initialized; }
};
})();