d8f8506077
- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window) - main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST), tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling) - app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla) - E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset) - docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
// native_bridge/include/NativeInstrumentEngine.h
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#ifndef NATIVE_INSTRUMENT_ENGINE_H
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#define NATIVE_INSTRUMENT_ENGINE_H
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#include "INativeInstrument.h"
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#include <sfizz.hpp>
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#include <map>
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#include <mutex>
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#include <memory>
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#include <string>
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#include <vector>
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// FluidSynth (.sf2 / .sf3)
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class FluidSynthInstrument : public INativeInstrument {
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public:
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FluidSynthInstrument();
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~FluidSynthInstrument() override;
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bool loadSoundFontFile(const std::string& path, double sampleRate);
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bool init(double sampleRate, uint32_t maxBlockSize) override;
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void selectProgram(uint32_t channel, uint32_t bank, uint32_t program) override;
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void noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) override;
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void noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) override;
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void controlChange(uint32_t channel, uint32_t cc, uint32_t value) override;
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void programChange(uint32_t channel, uint32_t program) override;
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void pitchBend(uint32_t channel, uint32_t bend14) override;
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bool openGUI(void* parentWindowHandle) override;
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void closeGUI() override;
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void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
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private:
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void* settings; // fluid_settings_t*
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void* synth; // fluid_synth_t*
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int sfontId;
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};
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// sfizz (.sfz)
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class SfizzInstrument : public INativeInstrument {
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public:
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bool loadSfzFile(const std::string& path, double sampleRate);
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bool init(double sampleRate, uint32_t maxBlockSize) override;
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void selectProgram(uint32_t channel, uint32_t bank, uint32_t program) override;
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void noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) override;
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void noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) override;
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void controlChange(uint32_t channel, uint32_t cc, uint32_t value) override;
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void programChange(uint32_t channel, uint32_t program) override;
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void pitchBend(uint32_t channel, uint32_t bend14) override;
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bool openGUI(void* parentWindowHandle) override;
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void closeGUI() override;
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void processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) override;
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private:
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sfz::Sfizz sfizzSynth;
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};
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// Multi-instrument host (A10): one engine instance per MIDI channel, so two
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// tracks can play two different soundfonts/VSTs simultaneously. All channels
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// render into the same output block (mixed), keyed by evt.channel.
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class InstrumentEngineManager {
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public:
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// Create (or replace) the instrument on `channel` for `path`.
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// Returns false if the type is unsupported or the file fails to load.
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bool assign(uint32_t channel, InstrumentType type, const std::string& path,
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double sampleRate, uint32_t blockSize);
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INativeInstrument* get(uint32_t channel);
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// Flush every sounding note on every assigned channel.
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void allNotesOff();
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// Zero L/R then sum each assigned instrument into it.
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void renderAll(float* outputL, float* outputR, uint32_t numSamples);
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size_t count() const { std::lock_guard<std::mutex> lock(mu_); return channels_.size(); }
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private:
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static std::unique_ptr<INativeInstrument> create_instrument(InstrumentType type);
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mutable std::mutex mu_;
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std::map<uint32_t, std::unique_ptr<INativeInstrument>> channels_;
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// Per-instrument scratch so engines that overwrite (not mix) stay additive.
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std::vector<float> scratchL_, scratchR_;
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};
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#endif // NATIVE_INSTRUMENT_ENGINE_H
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