Files
SonicForgeStudio/native_bridge/src/Vst3Instrument.cpp
T
admin d8f8506077 fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)
- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
  tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
  (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
2026-08-12 22:12:43 +07:00

593 lines
24 KiB
C++

// native_bridge/src/Vst3Instrument.cpp
// VST3 host via the Steinberg VST3 SDK (submodule vst3sdk/).
//
// Without the SDK (HAVE_VST3SDK undefined — vst3sdk submodule missing) every
// method is a no-op so the bridge still builds for SF2/SF3/SFZ only.
//
// With the SDK: load the .vst3 module, create the component + edit controller,
// connect them, process MIDI events + audio blocks, and attach the editor
// view to a native HWND (openGUI) for the floating GUI (B9).
#include "Vst3Instrument.h"
#ifdef HAVE_VST3SDK
#include "public.sdk/source/vst/hosting/module.h"
#include "public.sdk/source/vst/hosting/hostclasses.h"
#include "public.sdk/source/vst/hosting/processdata.h"
#include "public.sdk/source/vst/hosting/eventlist.h"
#include "public.sdk/source/vst/hosting/parameterchanges.h"
#include "pluginterfaces/vst/ivstaudioprocessor.h"
#include "pluginterfaces/vst/ivstcomponent.h"
#include "pluginterfaces/vst/ivsteditcontroller.h"
#include "pluginterfaces/vst/ivstmidicontrollers.h"
#include "pluginterfaces/vst/ivstprocesscontext.h"
#include "pluginterfaces/vst/ivstevents.h"
#include "pluginterfaces/vst/ivstmessage.h"
#include "pluginterfaces/gui/iplugview.h"
#include <cstring>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#endif
// ---------------------------------------------------------------------------
// With-SDK implementation
// ---------------------------------------------------------------------------
#ifdef HAVE_VST3SDK
namespace {
using Steinberg::tresult;
using Steinberg::kResultOk;
using Steinberg::kResultTrue;
using Steinberg::kResultFalse;
using Steinberg::kNoInterface;
using Steinberg::FUnknownPtr;
using Steinberg::IPtr;
using Steinberg::owned;
using Steinberg::FIDString;
using Steinberg::IPlugView;
using Steinberg::kPlatformTypeHWND;
using Steinberg::int16;
using Steinberg::int32;
using Steinberg::uint32;
using Steinberg::uint16;
using Steinberg::Vst::IComponent;
using Steinberg::Vst::IEditController;
using Steinberg::Vst::IAudioProcessor;
using Steinberg::Vst::IComponentHandler;
using Steinberg::IPluginBase;
using Steinberg::Vst::IConnectionPoint;
using Steinberg::Vst::IParameterChanges;
using Steinberg::Vst::Event;
using Steinberg::Vst::ProcessSetup;
using Steinberg::Vst::ProcessContext;
using Steinberg::Vst::HostProcessData;
using Steinberg::Vst::EventList;
using Steinberg::Vst::ParameterChanges;
using Steinberg::Vst::HostApplication;
using Steinberg::Vst::ParamID;
using Steinberg::Vst::ParamValue;
using Steinberg::Vst::IMidiMapping;
using Steinberg::Vst::IParamValueQueue;
using Steinberg::Vst::kNoParamId;
using Steinberg::Vst::BusInfo;
using Steinberg::Vst::kAudio;
using Steinberg::Vst::kInput;
using Steinberg::Vst::kOutput;
using Steinberg::Vst::kRealtime;
using Steinberg::Vst::kSample32;
using Steinberg::Vst::kPitchBend;
using Steinberg::Vst::CtrlNumber;
// VST3 spec §MIDI: host-side tag scheme for MIDI CC / pitch bend / program
// change parameters. NOT provided by the SDK (verified 3.8.1) — the host
// defines them. Note: using-declaration of the real VST3 constants would not
// compile; these are the spec values.
constexpr ParamID kHostMidiCC = 0x1000; // + controller number
constexpr ParamID kHostMidiPitchBend = 0x2000; // + channel
constexpr ParamID kHostMidiProgramChange = 0x3000;
// Minimal IComponentHandler so the plugin can inform the host of param edits.
class HostComponentHandler : public IComponentHandler {
public:
tresult queryInterface(const char*, void** v) override {
*v = nullptr;
return kNoInterface;
}
Steinberg::uint32 addRef() override { return 1; }
Steinberg::uint32 release() override { return 1; }
tresult beginEdit(ParamID) override { return kResultOk; }
tresult performEdit(ParamID, ParamValue) override { return kResultOk; }
tresult endEdit(ParamID) override { return kResultOk; }
tresult restartComponent(Steinberg::int32) override { return kResultOk; }
};
// Minimal IPlugFrame so plugins can resize their editor view.
class HostPlugFrame : public Steinberg::IPlugFrame {
public:
tresult queryInterface(const char*, void** v) override {
*v = nullptr;
return kNoInterface;
}
Steinberg::uint32 addRef() override { return 1; }
Steinberg::uint32 release() override { return 1; }
tresult resizeView(Steinberg::IPlugView* view, Steinberg::ViewRect* newSize) override {
if (view && newSize) view->onSize(newSize);
return kResultOk;
}
};
// All Steinberg SDK objects live here (pimpl — Vst3Instrument.h stays SDK-free).
struct Vst3HostState {
// module must be destroyed LAST: it owns the plugin factory that created
// component/controller (member order ⇒ destroyed in reverse).
VST3::Hosting::Module::Ptr module;
IPtr<IComponent> component;
IPtr<IEditController> controller;
IPtr<HostApplication> hostApp;
HostProcessData processData;
EventList eventList;
ParameterChanges paramChanges;
ProcessContext processContext;
IPtr<IPlugView> view;
HostPlugFrame plugFrame;
HostComponentHandler componentHandler;
int32 outputChannels = 2;
bool controllerIsComponent = false; // single-component plugin: controller == component
};
// Resolve the plugin's ParamID for a MIDI CC / pitch-bend, preferring the
// plugin's IMidiMapping assignment (audiohost/miditovst.h pattern), falling
// back to the VST3 legacy tag scheme. Returns kNoParamId when unmapped.
ParamID midiControllerTag(IPtr<IEditController>& controller, int16 channel,
int16 ctrlNumber, ParamID legacyTag) {
if (controller) {
FUnknownPtr<IMidiMapping> mm(controller.get());
ParamID tag = kNoParamId;
if (mm &&
mm->getMidiControllerAssignment(0, channel, (CtrlNumber)ctrlNumber, tag) ==
kResultTrue &&
tag != kNoParamId)
return tag;
}
return legacyTag;
}
} // namespace
#endif
Vst3Instrument::Vst3Instrument()
: state_(nullptr),
path_(),
sampleRate_(44100.0),
maxBlockSize_(256),
loaded_(false),
guiAttached_(false) {}
Vst3Instrument::~Vst3Instrument() {
#ifdef HAVE_VST3SDK
if (!state_) return;
closeGUI();
auto* s = static_cast<Vst3HostState*>(state_);
if (s->component) {
FUnknownPtr<IAudioProcessor> processor(s->component);
if (processor) processor->setProcessing(false);
s->component->setActive(false);
s->component->terminate();
}
// Single-component plugins: controller == component, already terminated.
if (s->controller && !s->controllerIsComponent) s->controller->terminate();
s->processData.unprepare();
delete s;
state_ = nullptr;
#endif
}
bool Vst3Instrument::loadPlugin(const std::string& path, double sampleRate) {
#ifndef HAVE_VST3SDK
(void)path; (void)sampleRate;
return false; // vst3sdk submodule missing — VST3 disabled
#else
if (loaded_) return true;
using namespace VST3::Hosting;
std::string err;
std::cerr << "[dbg] loadPlugin: Module::create ..." << std::endl;
Module::Ptr module = Module::create(path, err);
if (!module) {
std::cerr << "[Vst3Instrument] Module::create failed: " << err << std::endl;
return false;
}
const PluginFactory& factory = module->getFactory();
std::cerr << "[dbg] loadPlugin: Module::create OK" << std::endl;
// Pick the first Audio Module class; prefer an Instrument subcategory.
// classInfos() returns a TEMPORARY vector (by value) — never keep a
// pointer into it; it dangles after the range-for and reading
// chosen->ID()/name() is UB (crashed 0xC0000005). Copy instead.
ClassInfo chosen;
bool haveChosen = false;
{
auto infos = factory.classInfos();
for (const ClassInfo& ci : infos) {
if (ci.category() != kVstAudioEffectClass) continue;
if (!haveChosen) { chosen = ci; haveChosen = true; }
if (ci.subCategoriesString().find("Instrument") != std::string::npos) {
chosen = ci;
break;
}
}
}
if (!haveChosen) {
std::cerr << "[Vst3Instrument] no Audio Module class in " << path << std::endl;
return false;
}
std::cerr << "[dbg] loadPlugin: createInstance ..." << std::endl;
std::cerr << "[dbg] loadPlugin: chosen name=" << chosen.name() << " category=" << chosen.category()
<< " subcat=" << chosen.subCategoriesString() << " idbytes=";
{
const unsigned char* cid2 = (const unsigned char*)chosen.ID().data();
for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)cid2[b] << ' ';
std::cerr << std::dec << std::endl;
}
IPtr<IComponent> component = factory.createInstance<IComponent>(chosen.ID());
if (!component) {
std::cerr << "[Vst3Instrument] createInstance<IComponent> failed" << std::endl;
return false;
}
IPtr<HostApplication> hostApp = owned(new HostApplication());
std::cerr << "[dbg] loadPlugin: initialize ..." << std::endl;
FUnknownPtr<IPluginBase> plugBase(component.get());
if (!plugBase || plugBase->initialize(hostApp) != kResultOk) {
std::cerr << "[Vst3Instrument] component initialize failed" << std::endl;
return false;
}
// Edit controller: either the component itself (single-component) or a
// separate factory instance (plugprovider.cpp pattern).
IPtr<IEditController> controller;
bool isSingle = false;
if (component->queryInterface(IEditController::iid, (void**)&controller) == kResultTrue) {
isSingle = true;
} else {
Steinberg::TUID cid = {};
tresult cidRes = component->getControllerClassId(cid);
std::cerr << "[dbg] loadPlugin: getControllerClassId=" << (int)cidRes
<< " cid=";
for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)(unsigned char)cid[b] << ' ';
std::cerr << std::dec << std::endl;
if (cidRes == kResultTrue || cidRes == kResultOk) {
controller = factory.createInstance<IEditController>(VST3::UID(cid));
std::cerr << "[dbg] loadPlugin: controller from factory=" << (controller ? 1 : 0) << std::endl;
if (controller) {
FUnknownPtr<IPluginBase> ctrlBase(controller.get());
if (!ctrlBase || ctrlBase->initialize(hostApp) != kResultOk) controller = nullptr;
}
}
}
if (!controller) {
std::cerr << "[Vst3Instrument] no edit controller for " << path << std::endl;
return false;
}
// State allocated up-front so the component handler (which the controller
// keeps a pointer to) lives in the final state object.
std::unique_ptr<Vst3HostState> s(new Vst3HostState());
s->controllerIsComponent = isSingle;
controller->setComponentHandler(&s->componentHandler);
// Connect component <-> controller for parameter sync (both directions).
FUnknownPtr<IConnectionPoint> compCP(component);
FUnknownPtr<IConnectionPoint> ctrlCP(controller);
if (compCP && ctrlCP) {
compCP->connect(ctrlCP);
ctrlCP->connect(compCP);
}
// Audio processor: setup → activate → start processing (audioclient.cpp).
FUnknownPtr<IAudioProcessor> processor(component);
if (!processor) {
std::cerr << "[Vst3Instrument] no IAudioProcessor" << std::endl;
return false;
}
std::cerr << "[dbg] loadPlugin: setupProcessing ..." << std::endl;
ProcessSetup setup{kRealtime, kSample32, (int32)maxBlockSize_, sampleRate};
if (processor->setupProcessing(setup) != kResultOk) {
std::cerr << "[Vst3Instrument] setupProcessing failed" << std::endl;
return false;
}
std::cerr << "[dbg] loadPlugin: setActive ..." << std::endl;
if (component->setActive(true) != kResultOk) {
std::cerr << "[Vst3Instrument] setActive failed" << std::endl;
return false;
}
processor->setProcessing(true);
// Build per-bus buffers sized maxBlockSize_ (HostProcessData owns them;
// we must NOT override channelBuffers with external pointers — unprepare
// would delete[] them).
std::cerr << "[dbg] loadPlugin: processData.prepare ..." << std::endl;
if (!s->processData.prepare(*component, (int32)maxBlockSize_, kSample32)) {
std::cerr << "[Vst3Instrument] processData.prepare failed" << std::endl;
return false;
}
// Count output channels of bus 0 (mono plugins duplicate ch0 → both outs).
int32 outChannels = 2;
if (component->getBusCount(kAudio, kOutput) > 0) {
BusInfo bi = {};
if (component->getBusInfo(kAudio, kOutput, 0, bi) == kResultOk && bi.channelCount > 0)
outChannels = bi.channelCount;
}
std::cerr << "[dbg] loadPlugin: prepare OK, wiring state" << std::endl;
s->module = std::move(module);
s->component = std::move(component);
s->controller = std::move(controller);
s->hostApp = std::move(hostApp);
s->outputChannels = outChannels;
s->controllerIsComponent = isSingle;
s->processContext.sampleRate = sampleRate;
s->processContext.tempo = 120.0;
s->processContext.timeSigNumerator = 4;
s->processContext.timeSigDenominator = 4;
s->processContext.state =
ProcessContext::kPlaying | ProcessContext::kTempoValid | ProcessContext::kTimeSigValid |
ProcessContext::kProjectTimeMusicValid;
state_ = s.release();
path_ = path;
sampleRate_ = sampleRate;
loaded_ = true;
std::cout << "[Vst3Instrument] loaded " << path << " (" << chosen.name()
<< ") outCh=" << outChannels << std::endl;
return true;
#endif
}
bool Vst3Instrument::init(double sampleRate, uint32_t maxBlockSize) {
sampleRate_ = sampleRate;
maxBlockSize_ = maxBlockSize;
return loaded_;
}
void Vst3Instrument::selectProgram(uint32_t channel, uint32_t bank, uint32_t program) {
(void)channel; (void)bank; (void)program;
// ponytail: needs IEditController::setParamNormalized on program list params
}
void Vst3Instrument::noteOn(uint32_t channel, uint32_t pitch, float velocity, uint32_t sampleOffset) {
(void)channel; (void)pitch; (void)velocity; (void)sampleOffset;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->component) return;
Event e = {};
e.busIndex = 0;
e.sampleOffset = (int32)sampleOffset;
e.ppqPosition = 0;
e.flags = Event::kIsLive;
e.type = Event::kNoteOnEvent;
e.noteOn.channel = (int16)channel;
e.noteOn.pitch = (int16)pitch;
e.noteOn.tuning = 0.f;
e.noteOn.velocity = velocity;
e.noteOn.length = 0;
e.noteOn.noteId = 0; // some plugins (DUNE3) track notes by id; -1 may be ignored
s->eventList.addEvent(e);
#endif
}
void Vst3Instrument::noteOff(uint32_t channel, uint32_t pitch, uint32_t sampleOffset) {
(void)channel; (void)pitch; (void)sampleOffset;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->component) return;
Event e = {};
e.busIndex = 0;
e.sampleOffset = (int32)sampleOffset;
e.ppqPosition = 0;
e.flags = Event::kIsLive;
e.type = Event::kNoteOffEvent;
e.noteOff.channel = (int16)channel;
e.noteOff.pitch = (int16)pitch;
e.noteOff.velocity = 0.f;
e.noteOff.noteId = -1;
e.noteOff.tuning = 0.f;
s->eventList.addEvent(e);
#endif
}
void Vst3Instrument::controlChange(uint32_t channel, uint32_t cc, uint32_t value) {
(void)channel; (void)cc; (void)value;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return;
ParamID tag = midiControllerTag(s->controller, (int16)channel, (int16)cc,
kHostMidiCC | (ParamID)(cc & 0x7F));
ParamValue v = value / 127.0;
// setParamNormalized covers single-component plugins; the param queue
// reaches split plugins that read inputParameterChanges inside process().
s->controller->setParamNormalized(tag, v);
int32 idx = 0;
if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx);
#endif
}
void Vst3Instrument::programChange(uint32_t channel, uint32_t program) {
(void)channel; (void)program;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return;
ParamID tag = kHostMidiProgramChange | (ParamID)(channel & 0xF);
// ponytail: normalized value should be program/(count-1) from the program
// list param stepCount; 127ths is a reasonable approximation.
ParamValue v = (program & 0x7F) / 127.0;
s->controller->setParamNormalized(tag, v);
int32 idx = 0;
if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx);
#endif
}
void Vst3Instrument::pitchBend(uint32_t channel, uint32_t bend14) {
(void)channel; (void)bend14;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->controller) return;
ParamID tag = midiControllerTag(s->controller, (int16)channel, (int16)kPitchBend,
kHostMidiPitchBend | (ParamID)(channel & 0xF));
ParamValue v = bend14 / 16383.0;
s->controller->setParamNormalized(tag, v);
int32 idx = 0;
if (IParamValueQueue* q = s->paramChanges.addParameterData(tag, idx)) q->addPoint(0, v, idx);
#endif
}
bool Vst3Instrument::openGUI(void* parentWindowHandle) {
#ifndef HAVE_VST3SDK
(void)parentWindowHandle;
return false;
#else
auto* s = static_cast<Vst3HostState*>(state_);
std::cerr << "[dbg] openGUI hwnd=" << (void*)(uintptr_t)parentWindowHandle
<< " controller=" << (s ? (s->controller ? 1 : 0) : -1) << std::endl;
if (!s || !s->controller || !parentWindowHandle) return false;
if (s->view && guiAttached_) return true;
IPlugView* rawView = nullptr;
tresult qi = s->controller->queryInterface(IPlugView::iid, (void**)&rawView);
{
const unsigned char* iidb = (const unsigned char*)&IPlugView::iid;
std::cerr << "[dbg] openGUI: IPlugView::iid bytes=";
for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)iidb[b] << ' ';
std::cerr << std::dec << std::endl;
const unsigned char* eidb = (const unsigned char*)&IEditController::iid;
std::cerr << "[dbg] openGUI: IEditController::iid bytes=";
for (int b = 0; b < 16; ++b) std::cerr << std::hex << (int)eidb[b] << ' ';
std::cerr << std::dec << std::endl;
}
std::cerr << "[dbg] openGUI: controller qi IPlugView=" << (int)qi << " raw=" << (void*)rawView << " isSingle=" << (s->controllerIsComponent ? 1 : 0) << std::endl;
FUnknownPtr<IPlugView> view(rawView);
if (!view) {
// Mot so plugin khong expose IPlugView tren edit controller; thu component.
std::cerr << "[dbg] openGUI: controller no IPlugView, trying component" << std::endl;
IPlugView* rawViewC = nullptr;
tresult qic = s->component->queryInterface(IPlugView::iid, (void**)&rawViewC);
std::cerr << "[dbg] openGUI: component qi IPlugView=" << (int)qic << " raw=" << (void*)rawViewC << std::endl;
view = FUnknownPtr<IPlugView>(rawViewC);
}
if (!view) {
// Official editorhost.cpp pattern: IEditController::createView(kEditor).
// JUCE-based plugins (Scaler2) expose the editor only this way.
std::cerr << "[dbg] openGUI: qi failed, trying controller->createView(kEditor)" << std::endl;
view = owned(s->controller->createView(Steinberg::Vst::ViewType::kEditor));
std::cerr << "[dbg] openGUI: createView view=" << (view ? "ok" : "null") << std::endl;
}
if (!view) { std::cerr << "[dbg] openGUI: no IPlugView" << std::endl; return false; }
view->setFrame(&s->plugFrame);
tresult ts = view->isPlatformTypeSupported(kPlatformTypeHWND);
std::cerr << "[dbg] openGUI: isPlatformTypeSupported=" << (int)ts << std::endl;
if (ts != kResultTrue && ts != kResultOk) return false;
tresult ta = view->attached(parentWindowHandle, kPlatformTypeHWND);
std::cerr << "[dbg] openGUI: attached=" << (int)ta << std::endl;
if (ta != kResultOk) return false;
s->view = view;
guiAttached_ = true;
// ponytail: the bridge loop is a worker thread without a Windows message
// pump — some editors may not repaint until the first native event; a
// future version can spin a dedicated UI thread + pump.
return true;
#endif
}
void Vst3Instrument::closeGUI() {
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (s && s->view && guiAttached_) s->view->removed();
if (s) s->view = nullptr;
guiAttached_ = false;
#endif
}
void Vst3Instrument::processAudioBlock(float* outputL, float* outputR, uint32_t numSamples) {
(void)outputL; (void)outputR; (void)numSamples;
#ifndef HAVE_VST3SDK
return;
#else
auto* s = static_cast<Vst3HostState*>(state_);
if (!s || !s->component || numSamples == 0) return;
FUnknownPtr<IAudioProcessor> processor(s->component);
if (!processor) return;
s->processData.processMode = kRealtime;
s->processData.numSamples = (int32)numSamples;
s->processData.inputEvents = &s->eventList;
s->processData.inputParameterChanges = &s->paramChanges;
s->processData.processContext = &s->processContext;
s->processContext.projectTimeSamples += numSamples;
s->processContext.projectTimeMusic =
(double)s->processContext.projectTimeSamples / s->processContext.sampleRate *
(s->processContext.tempo / 60.0);
static uint32_t dbgN = 0;
static int dbgMaxShown = 0;
// VST3: host buffers must be zeroed (silence) before process — plugins
// that skip output leave garbage otherwise (EZkeys 2 -> huge noise).
if (s->processData.numOutputs > 0) {
for (int32 b = 0; b < s->processData.numOutputs; ++b) {
const Steinberg::Vst::AudioBusBuffers& ob = s->processData.outputs[b];
for (int32 c = 0; c < ob.numChannels; ++c)
if (ob.channelBuffers32[c])
std::memset(ob.channelBuffers32[c], 0, numSamples * sizeof(float));
}
}
tresult pr = processor->process(s->processData);
float mx = 0.f;
if (pr == kResultOk && s->processData.numOutputs > 0) {
const Steinberg::Vst::AudioBusBuffers& out = s->processData.outputs[0];
const float* buf0 = out.numChannels > 0 ? out.channelBuffers32[0] : nullptr;
const float* buf1 = out.numChannels > 1 ? out.channelBuffers32[1] : nullptr;
if (buf0) std::memcpy(outputL, buf0, numSamples * sizeof(float));
else std::memset(outputL, 0, numSamples * sizeof(float));
if (buf1) std::memcpy(outputR, buf1, numSamples * sizeof(float));
else if (buf0) std::memcpy(outputR, buf0, numSamples * sizeof(float)); // mono → stereo
else std::memset(outputR, 0, numSamples * sizeof(float));
for (uint32_t i = 0; i < numSamples; ++i) {
float v = outputL[i] < 0 ? -outputL[i] : outputL[i];
if (v > mx) mx = v;
}
} else {
std::memset(outputL, 0, numSamples * sizeof(float));
std::memset(outputR, 0, numSamples * sizeof(float));
}
uint32_t evc = s->eventList.getEventCount();
int evt = -1;
if (evc > 0) {
const Event* e0 = s->eventList.getEventByIndex(0);
evt = e0 ? (int)e0->type : -2;
}
if ((++dbgN % 250) == 0 || (evc > 0 && dbgMaxShown < 30)) {
if (evc > 0) ++dbgMaxShown;
std::cerr << "[dbg] n=" << numSamples << " ev=" << evc << " evt=" << evt
<< " pr=" << (int)pr << " nOut=" << s->processData.numOutputs
<< " mx=" << mx << " ts=" << s->processContext.projectTimeSamples
<< " nch=" << (s->processData.numOutputs > 0 ? s->processData.outputs[0].numChannels : -1) << std::endl;
}
s->eventList.clear();
s->paramChanges.clearQueue();
#endif
}